Master_Kas wrote: »Knootewoot wrote: »Knootewoot wrote: »Vigor should only be available at alliance rank 30 and in cyrodill
Just making Vigor hard to get doesn't change the imbalance it creates. Everyone will hit 30 at some point.
Stamina NB have no other heal. Vigor should maybe heal less or cost more stamina upon spamming (something costing more resources like streak is just a cooldown in disguise) and take any class out of stealth just like any other heal. Or nightblades should have a stamina morph of a heal ability.
If so they should make all heals/shields cost more when being spammed. You cannot do that to one skill and leave the rest.These nerf threads gets more sad, day after day.
Its a very powerful skill for the Stam users and Its becoming the a prevalent meta. I mean every Stam class is using. I'm not convinced that high damage/mobility classes with pretty good defensive stills really needed this skill. Stam classes can now pretty much stand toe to toe with DPS magicka classes and pretty much ignore there class defensive skill. The game is turning into run around a rock spamming vigor, some kind of mobility buff and wreaking blow. It's making for some pretty boring combat. Just wanted to get others opinions on this subject as well, thoughts?
Its a very powerful skill for the Stam users and Its becoming the a prevalent meta. I mean every Stam class is using. I'm not convinced that high damage/mobility classes with pretty good defensive stills really needed this skill. Stam classes can now pretty much stand toe to toe with DPS magicka classes and pretty much ignore there class defensive skill. The game is turning into run around a rock spamming vigor, some kind of mobility buff and wreaking blow. It's making for some pretty boring combat. Just wanted to get others opinions on this subject as well, thoughts?
tony.augeb14_ESO wrote: »Its a very powerful skill for the Stam users and Its becoming the a prevalent meta. I mean every Stam class is using. I'm not convinced that high damage/mobility classes with pretty good defensive stills really needed this skill. Stam classes can now pretty much stand toe to toe with DPS magicka classes and pretty much ignore there class defensive skill. The game is turning into run around a rock spamming vigor, some kind of mobility buff and wreaking blow. It's making for some pretty boring combat. Just wanted to get others opinions on this subject as well, thoughts?
Are you saying it needs a buff so they do stand toe to toe?
david31741 wrote: »Adding Vigor to the game was a mistake. It gave classes/builds with the highest DPS, who have crazy mitigation through roll dodge near non-stop while healing to full health in seconds.
It also made the traditional Templar/Healers irrelevant.
And we wonder why everyone is a Nightblade or DK?
I'm not convinced that high damage/mobility classes with pretty good defensive stills really needed this skill.
This is what i wanted to write. Word to word. It is ridiculous just like Sorcs with more dmg shield then their Hp, spamming and over and over. Not to mention how slow it takes (for stamina and new/newbies players like me) to gather AP.Emma_Eunjung wrote: »
Please post a video of your Stam build completing VMA without Vigor... then we can talk about nerfs, OK?
Forestd16b14_ESO wrote: »tony.augeb14_ESO wrote: »Its a very powerful skill for the Stam users and Its becoming the a prevalent meta. I mean every Stam class is using. I'm not convinced that high damage/mobility classes with pretty good defensive stills really needed this skill. Stam classes can now pretty much stand toe to toe with DPS magicka classes and pretty much ignore there class defensive skill. The game is turning into run around a rock spamming vigor, some kind of mobility buff and wreaking blow. It's making for some pretty boring combat. Just wanted to get others opinions on this subject as well, thoughts?
Are you saying it needs a buff so they do stand toe to toe?
Yea it was also right there were I just started to laugh my arse off. Oh so you want stamina users to be a worthless build in PvP cause you want easy kills.
david31741 wrote: »Adding Vigor to the game was a mistake. It gave classes/builds with the highest DPS, who have crazy mitigation through roll dodge near non-stop while healing to full health in seconds.
It also made the traditional Templar/Healers irrelevant.
And we wonder why everyone is a Nightblade or DK?
david31741 wrote: »Of course this cant be discussed objectively - everyone is passionate about their playstyle.
Vigor is allowing max DPS builds to be unkillable. The issue for me inst vigor itself- it is unlimited stamina regen + Roll Dodge + Vigor + Charge + Wrecking blow is invincible mode.
There is no weakness in this build/play style - that is the problem.
Vigor eliminates the weakness that a stamina DPS builds previously had - healing. There is no question - if you are even paying attention a little bit - or honest with yourself - the best duo/trio/whatever is dodge rolling wrecking blow spammers who can heal themselves.
Doge role\CC break needs a Magicka morph to balance.
Doge role\CC break needs a Magicka morph to balance.
well i thought somthing same, im not a good a math and dont know how mutch sens this even make
block and doge cost should be lowered the more magicka you have, 15k could be the 100% like it is now (or 10k dont know the magicka pool for staminas)
with a pool from 30k magicka it could lower the cost for 50% or somthing like this.
Doge role\CC break needs a Magicka morph to balance.
well i thought somthing same, im not a good a math and dont know how mutch sens this even make
block and doge cost should be lowered the more magicka you have, 15k could be the 100% like it is now (or 10k dont know the magicka pool for staminas)
with a pool from 30k magicka it could lower the cost for 50% or somthing like this.
I had a different Idea. What if the cost of the block or CC break was based on what tree the skill used was from. So a C-frags would take Magicka to CC and block and Wreaking Blow would take Stam to CC and block. Could balance things a bit.
Doge role\CC break needs a Magicka morph to balance.
well i thought somthing same, im not a good a math and dont know how mutch sens this even make
block and doge cost should be lowered the more magicka you have, 15k could be the 100% like it is now (or 10k dont know the magicka pool for staminas)
with a pool from 30k magicka it could lower the cost for 50% or somthing like this.
I had a different Idea. What if the cost of the block or CC break was based on what tree the skill used was from. So a C-frags would take Magicka to CC and block and Wreaking Blow would take Stam to CC and block. Could balance things a bit.
I'm not convinced you have the authority to speak for what anyone 'needs'. Want my thoughts OP? I dont care much for what you have to say on the matter. We don't need people who clearly have no perspective dictating balance. Vigor makes stamina builds viable in PvP against the otherwise infinitely more survivable magicka builds. End of story. Those strong defensive class skills you refer to are virtually all magicka based. Just as always has been the case, Magicka builds get the full power and utility of their class skills while Stamina largely gets it power from sources beyond just the class. FFS only 1 Stam class has any good Stam skills to begin with in class. As of right now, outside the CP system, magicka and stamina are balanced. And even then I argue that the CP imbalance is justified.
You don't want balance. You want easier kills on Stam players. And to that my friend all I can say is, L2P. I play magicka and stamina, and I can tell you, objectively a skilled player of any class with a proper build is hard as hell to kill, as it should be. If you think stamina is so OP and Vigor is broken, by all means make a Stam toon then duel a good magicka build w/o vigor. Then report back on how it went.
Doge role\CC break needs a Magicka morph to balance.
well i thought somthing same, im not a good a math and dont know how mutch sens this even make
block and doge cost should be lowered the more magicka you have, 15k could be the 100% like it is now (or 10k dont know the magicka pool for staminas)
with a pool from 30k magicka it could lower the cost for 50% or somthing like this.
I had a different Idea. What if the cost of the block or CC break was based on what tree the skill used was from. So a C-frags would take Magicka to CC and block and Wreaking Blow would take Stam to CC and block. Could balance things a bit.
well that would brake massiv thinks for pve
Vigor is the one ability a viable stamina build requires to succeed in PvP while solo. Without it, you need another player to heal you or you're never going to stand a chance against a good player. Rally spam just doesn't cut it.
I do feel Stamina right now is a bit overtuned, but the only thing I feel needed to address this is a Physical damage champion passive.
Doge role\CC break needs a Magicka morph to balance.
well i thought somthing same, im not a good a math and dont know how mutch sens this even make
block and doge cost should be lowered the more magicka you have, 15k could be the 100% like it is now (or 10k dont know the magicka pool for staminas)
with a pool from 30k magicka it could lower the cost for 50% or somthing like this.
I had a different Idea. What if the cost of the block or CC break was based on what tree the skill used was from. So a C-frags would take Magicka to CC and block and Wreaking Blow would take Stam to CC and block. Could balance things a bit.
well that would brake massiv thinks for pve
true that, i'm just thinking pvp, don't pve