Master Crafter Specialization: Suggestion

willymchilybily
willymchilybily
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I think it would be nice if crafting was expanded in the future with specialization. Only one craft may be specialized in per character. The potential benefits of specialization (not necessarily all of these but just some ideas)would be something like:
  • increase hireling foraging returns by 50%
  • reduce research times by 10%
  • reduce cost of improving epic to legendary by 25%
  • increase material returns from deconstruction
  • Can complete an extra writs per day/ or replaces writ with "specialization writ" more materials/items required, but better returns/loot
  • Character materials storage bag. (allows all materials associated with specialized craft to be stored in storage bag which takes up 1 inventory slot whether full or empty)

idea/benefits/values stated are just examples, and may need tweaking between different crafts. I think it would only be possible to specialize only once you have rank 50 in the skill line, and it would take a skill point.(an alternative thought was specialization unlocked further craft levelling 50-60 upon which you get access to the perks stated as you increase your crafting level)

Thoughts?

TL;DR - specialization in 1 craft to allow increased investment/gains from that crafting skill line
PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
Dragon Knight [Magicka] - 720 - Stormproof
Night Blade [Magicka] - 720 - Stormproof
Sorcerer [Magicka] - 720 - Flawless Conqueror
Templar [Magicka] - 720 - Stormproof
Dragon Knight [Stamina] - 720 - Stormproof
Night Blade [Stamina] - 720 - Stormproof
Sorcerer [Stamina] - 720
  • NoMoreChillies
    NoMoreChillies
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    Would prefer Master Crafters be able to upgrade lower level items to V16, change traits and appearance on items and never pay for repairs.
    Why do master crafters have to take their personally created armor to a shady kahjiit merchant for repairs?
    Insulting people on the internet is cowardly.
  • Ourorboros
    Ourorboros
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    You're suggesting I have to learn motifs on three different characters. No thank you.
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • willymchilybily
    willymchilybily
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    Ourorboros wrote: »
    You're suggesting I have to learn motifs on three different characters. No thank you.

    @Ouroboros did you not read what i wrote or just read the title and comment?

    "HAVE TO"...NO you don't HAVE TO. Its a way to specialize your character into one craft you dont have to have 8 characters each specializing.

    and Even if you did you only need one guy dedicated to crafting the style and gear. if you want to level an alt and specialize him in something else to get more out of a particular craft on that character then you can. The only benefits i state are making it easier to get materials for one of your craft specializations.
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
    Night Blade [Magicka] - 720 - Stormproof
    Sorcerer [Magicka] - 720 - Flawless Conqueror
    Templar [Magicka] - 720 - Stormproof
    Dragon Knight [Stamina] - 720 - Stormproof
    Night Blade [Stamina] - 720 - Stormproof
    Sorcerer [Stamina] - 720
  • Ourorboros
    Ourorboros
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    Ourorboros wrote: »
    You're suggesting I have to learn motifs on three different characters. No thank you.

    @Ouroboros did you not read what i wrote or just read the title and comment?

    "HAVE TO"...NO you don't HAVE TO. Its a way to specialize your character into one craft you dont have to have 8 characters each specializing.

    and Even if you did you only need one guy dedicated to crafting the style and gear. if you want to level an alt and specialize him in something else to get more out of a particular craft on that character then you can. The only benefits i state are making it easier to get materials for one of your craft specializations.

    The way I've seen things work in this game is that if an option is available, many players will try to maximize it. If I can have three alts specialize, I will. But they would be limited crafters unless they learn, at the least, the most popular motifs. Otherwise, they are nothing more than a way to get extra resources. But I like your motivation to somehow improve the crafting experience. And I think some of your suggestions would be nice perks.
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • XANTITHESISX
    XANTITHESISX
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    Titles would be nice too

    Provisions = Master Chef
    Armor = Master Blacksmith
    Fishing = Master Baiter
    Alchemy = Master Transmuter
    etc etc
  • Danksta
    Danksta
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    Titles would be nice too

    Provisions = Master Chef
    Armor = Master Blacksmith
    Fishing = Master Baiter
    Alchemy = Master Transmuter
    etc etc

    Seriously!? Master Baiter??? LMAO!!!
    BawKinTackWarDs PS4/NA

  • hrothbern
    hrothbern
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    In combat:
    A level 50 character has no chance against a Vet 16 character...

    In Crafting:
    Nothing happened after level 50 so far !!!

    At least development to a higher level can take place along the lines of OP :)
    So simple to implement, nothing OP can happen from it.
    Why not?

    Changing traits and level of existing already crafted gear is similar.
    Why not?

    EDIT:
    Changing traits and level of dropped items is complicated in all her effects, so for me not part of this thread.
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Kyoma
    Kyoma
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    Fishing = Master Baiter
    Something like....Master Angler? ;)

    Will I be able to forget all the wounds that pierce my flesh?
    You and your childish justice. I'll rip it to pieces.
    Come on, it's showtime. A rain of blood like a volcano
    And now I'll blow all of you and you and you...
    All to tiny pieces. All to tiny pieces.
  • TheShadowScout
    TheShadowScout
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    I like the general idea.

    Other possibilities for master crafter abilities:
    • Recraft dropped set gear to any learned racial style.
    • Recraft traits on any gear.
    • Increase gear level
    Those might all require some super-rare extera-special resource, as well as having a destruction chance (migrated by using more resources, as temper improvements), but they would make things a lot more nice for the ones who care about their character appereance...
  • ajwest927
    ajwest927
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    I like that idea it's seem like these really benefit for equipment crafter. As for consuming crafter here's some ideas

    Master enchanter
    1. Glyphs extraction - remove glyphs from armor, jewelry or weapons before deconstruction
    2. Glyphs converter - change armor ,wespon, or jewelry Glyphs to an different styles e.g jewelry spell damage convert to weapon spell damage
    3. increase the chance of extract runestone by 12%

    Master alchemist
    1. Double number of reagent for gathering in the world.
    2. Transformation portion - transformers it any creatures ,deadra, or monster plus their abilities so a short amount of time.
    3. Class abilities potions - abilities to use another class abilities for short about of time.

    Master provisionerror
    1. Increase the chance of getting a perfect roe from fishing.
    2. The ability to find bervez juice and frost mirriam in the world.
    3. Ability to craft provision that reduces magicka cost, stamina cost, and damage taken.
    Edited by ajwest927 on December 16, 2015 1:33PM
  • willymchilybily
    willymchilybily
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    ajwest927 wrote: »
    I like that idea it's seem like these really benefit for equipment crafter. As for consuming crafter here's some ideas

    Master enchanter
    1. Glyphs extraction - remove glyphs from armor, jewelry or weapons before deconstruction
    2. Glyphs converter - change armor ,wespon, or jewelry Glyphs to an different styles e.g jewelry spell damage convert to weapon spell damage
    3. increase the chance of extract

    Master alchemist
    1. Double number of reagent for gathering in the world.
    2. Transformation portion - transformers it any creatures ,deadra, or monster plus their abilities so a short amount of time.
    3. Class abilities potions - abilities to use another class abilities for short about of time.

    Master provisionerror
    1. Increase the chance of getting a perfect roe from fishing.
    2. The ability to find bervez juice and frost mirriam in the world.
    3. Ability to craft provision that reduces magicka cost, stamina cost, and damage taken.

    i like the enchanter option to remove glyphs (presumably only from an item you enchanted not from every piece of gear), even if its a chance to remove not 100% it would be very nice to remove an enchant.

    i like the provisioner synergy with fishing/perfect roe (considering new recipes from orsinium) and giving options to find the frost mirriam and bervez juice outside of hireling.

    bit cautious on those alchemy suggestions though, balance and mechanics/coding.
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
    Night Blade [Magicka] - 720 - Stormproof
    Sorcerer [Magicka] - 720 - Flawless Conqueror
    Templar [Magicka] - 720 - Stormproof
    Dragon Knight [Stamina] - 720 - Stormproof
    Night Blade [Stamina] - 720 - Stormproof
    Sorcerer [Stamina] - 720
  • ajwest927
    ajwest927
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    bit cautious on those alchemy suggestions though, balance and mechanics/coding.

    I got an other idea, the ability to change any potions with a negative effects to alternative effects for example

    1.Ravage magicka = reduce cost of magicka abilities
    2. Ravage stamina = reduce cist of stamina
    3. Lower armor = restore armor
    4. Reduce speed = strength (light & heavy attack do extra damage )
    5. Ravage health = conserve health ( take less damage )
    6. Stun = courage ( immune to fear)
    7. Lower spell power = soulless ( drain emenies magicka )
    8. Lower spell resistance = explosion ( aoe damage )
    9. Lower spell critical = poison ( dot damage )
    10. Lower weapon power = exhaustion ( drain emenies stamina )
    11. Lower weapon critical = damage shield
    Edited by ajwest927 on December 16, 2015 8:15PM
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