I think it would be nice if crafting was expanded in the future with specialization. Only one craft may be specialized in per character. The potential benefits of specialization (not necessarily all of these but just some ideas)would be something like:
- increase hireling foraging returns by 50%
- reduce research times by 10%
- reduce cost of improving epic to legendary by 25%
- increase material returns from deconstruction
- Can complete an extra writs per day/ or replaces writ with "specialization writ" more materials/items required, but better returns/loot
- Character materials storage bag. (allows all materials associated with specialized craft to be stored in storage bag which takes up 1 inventory slot whether full or empty)
idea/benefits/values stated are just examples, and may need tweaking between different crafts. I think it would only be possible to specialize only once you have rank 50 in the skill line, and it would take a skill point.(an alternative thought was specialization unlocked further craft levelling 50-60 upon which you get access to the perks stated as you increase your crafting level)
Thoughts?
TL;DR - specialization in 1 craft to allow increased investment/gains from that crafting skill line
Dragon Knight [Magicka] - 720 - Stormproof
Night Blade [Magicka] - 720 - Stormproof
Sorcerer [Magicka] - 720 - Flawless Conqueror
Templar [Magicka] - 720 - Stormproof
Dragon Knight [Stamina] - 720 - Stormproof
Night Blade [Stamina] - 720 - Stormproof