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Major Quest Oversight? Forcing Honest Characters To Become Dishonest?

  • dsalter
    dsalter
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    Deadmano wrote: »
    Turelus wrote: »
    Sadly I don't think you'll have much help here. I agree with you but the way the MMO is developed you have to make some sacrificed in RP/morals to actually get things done.

    There are a large number of areas in the game which could have had alternative ways of doing it but are designed to just be quests, for being quests. This is more evident if you ever try to play a Bethesda game or ESO as an evil character, there are very few options to ask for rewards otherwise you won't help, everything just assumes you're the LG Paladin looking to help everyone no matter what.

    I actually miss SWTOR because for the most part they got it right with good/evil, ways of doing things.

    Agreed, though it makes no sense why they FORCED you to break in, and have it count towards your record... Some people actually go out of their way to ensure they RP the "good guy" and then this happens? I would understand a side-quest to find a key... Or it not being counted as an actual stat...
    It happened "by accident". When the game launched you could just enter any house and no npc would care about it. When they added the justice system, they put locks on most houses, but forgot that there are quests that require you to go inside.

    what he said, the house was ment to be unlocked for you, as in the guards let you go inside but then justice system hit
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

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  • terrordactyl1971
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    You can't moralise in a video game like this. An honest hero would attempt a peaceful arrest of a bandit before killing. That guy may have been forced to join the bandits under duress. Face it, all characters in game are mass murders not honest heroes. You just can't role play a hero, so forget about a trivial lock pick
  • Tors
    Tors
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    A "good character" would dump the quest and forget about it.

    L2rp
    Better late Than Pregnant....
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  • notimetocare
    notimetocare
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    My brain hurts at the thought of someone seeing this as a problem...

    To be more specific, this isn't truly a TES game. This is an MMO with the theme of TES.

    That said, it is a side quest you could skip. You chose to do it. Your own fault. Bethesda games are notorious for consequences. You have suffered them.
  • terrordactyl1971
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    I guess Op will skip Thieves Guild and Dark Brotherhood dlc ??
  • Mettaricana
    Mettaricana
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    I'd think a bigger issue than picking a lock on a traitors house would be deciding who in bleakrock lives and dies..
  • Rune_Relic
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    Bethesda games have a habit of forcing you down into grey areas.
    They deliberately make sure quests rarely have a black and white option....only the lesser of two evils if you will.
    The whole idea is to challenge your views and make you struggle with them.
    That's how they make the game engaging (moral dilemmas).
    The more time you spend dwelling on or struggling with a paradox within the game....the more immersed in the game you have become.

    You could call it developing a fixation if you like.
    Edited by Rune_Relic on December 15, 2015 11:09AM
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  • Leon119
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    Deadmano wrote: »
    So I have quite the gripe here...

    There is a quest called "Restoring Order" from the Ebonheart Pact side, and without going into too many details, at a certain point in the quest stage you are required to pick the lock of the house of Rhavil Urano... Now up until now my Dark Elf has never stolen a single thing or lock picked a single door (trespassing) other than treasure chests... I feel this was forced without another way to solve the quest and my otherwise clean streak in the Justice achievements section is now ruined...

    Is this fair guys? TES games are known for their multiple solutions to a quest... But this? Forcing honest players who RP to have to resort to thievery/petty crimes in order to solve a quest, that has got nothing to do with thievery/crime?!

    If i was a spy or generally had something incriminating to hide i would lock my house... think of it like breaking into a bad guy's lair like a private investigator ( which is what you are most time )
  • Gidorick
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    It's a side quest. You don't have to do it to progress.

    But generally there aren't "good or bad" ways to complete the quests and this is indeed an issue. I don't know if ZOS would ever put the time in to rectify this or design new quests any differently. One can hope though.
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  • Nestor
    Nestor
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    Deadmano wrote: »
    Chests in the world were placed for adventurers to uncover, if they were not meant to be, or it was considered "stealing" then all the chests would be marked as such, the same it is to pick a Strongbox, in which case I wouldn't be picking locks for treasure chests.

    First, I agree with you that Roles are driven by the player and they can be anything somebody wants them to be. It's your Role. Want to steal? Steal, don't want to Steal, don't. Steal only from the rich then do that or anything else you come up with.

    Now, as to why I quoted you, they have also tied Legerdemain to opening the chests in the world. I have a character that I meant to never steal with ever so I planned to avoid the whole legerdemain part of the game with her. For the record, I have another character who will steal bread from your grandmother to make a sandwich with the meat he stole from his grandmother. Well, the good character opened a chest after the Justice System dropped and next thing I know, I have unlocked the Legerdemain line on her.

    The other irony is, the good character is at level 20 in legerdemain, the sticky fingered kleptomaniac is still leveling the skill. The first was because it was easy to level on her as she has about 160 slots free and this was back when you could reset the daily limit the same day at the Fence, so I could drop off 400 plus items in one day. The second is because my sticky fingered guy is a NB and was having issues doing anything with him so he had been parked for a while.

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  • RAGUNAnoOne
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    At least let authority figures give you a warrant that makes it legal for that one house at that time cops can break down doors if they have a warrant.
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  • LostRedden
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    Sometimes you have to crack a few eggs to make an omelet.
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  • Deadmano
    Deadmano
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    Nestor wrote: »
    Deadmano wrote: »
    Chests in the world were placed for adventurers to uncover, if they were not meant to be, or it was considered "stealing" then all the chests would be marked as such, the same it is to pick a Strongbox, in which case I wouldn't be picking locks for treasure chests.

    First, I agree with you that Roles are driven by the player and they can be anything somebody wants them to be. It's your Role. Want to steal? Steal, don't want to Steal, don't. Steal only from the rich then do that or anything else you come up with.

    Now, as to why I quoted you, they have also tied Legerdemain to opening the chests in the world. I have a character that I meant to never steal with ever so I planned to avoid the whole legerdemain part of the game with her. For the record, I have another character who will steal bread from your grandmother to make a sandwich with the meat he stole from his grandmother. Well, the good character opened a chest after the Justice System dropped and next thing I know, I have unlocked the Legerdemain line on her.

    The other irony is, the good character is at level 20 in legerdemain, the sticky fingered kleptomaniac is still leveling the skill. The first was because it was easy to level on her as she has about 160 slots free and this was back when you could reset the daily limit the same day at the Fence, so I could drop off 400 plus items in one day. The second is because my sticky fingered guy is a NB and was having issues doing anything with him so he had been parked for a while.

    Out of all the posts, this one made me smile. :) Haha, I can understand where you are coming from and what that feels like, and of course this is a per character role play. Whoever said I didn't have a "Yours Is Mine" character? ;)

    Your description and summary of it all is priceless. And while this may not seem like such a big deal to many, the fact that I AM a completionist is what troubles me.

    To add insult to injury, as far as I have seen, achievements are mostly character bound. So I may be forced to do the unthinkable on my good character in order to get 100% completion... It would have been nice if things such as the Justice achievements were account based, so I could get them on my "chaotic neutral" character...

    People here seem to not quite understand it from my perspective, and while I respect that as their decision, they should try to understand that I am the one who has an issue with it, and I play by my own rules. My "good" is certainly not the next persons "good" either. But things like breaking into a house, for a good cause and being asked to I CAN accept, but NOT when it goes against my record on my account which is what I am all "up in arms" about. I did it, because it seemed the right thing to do, I also killed the mage as I had no other options either... But to now be a "thief" on my main good character... Makes me want to go full chaotic neutral in that case, haha... NOT.
  • Necrelios
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    Necrelios wrote: »
    Yeah something about this quest never set right with my hero good guy character either. He even has his own theme song from his imaginary bard that follows him around...
    As long as it isn't something like...

    "Brave, brave Sir Robin, he bravely ran away..."
    "When danger reared its ugly head, he bravely turned tail and fled"
    "Yes, brave Sir Robin turned about, and gallantly he chickened out"
    "Bravely taking to his feet, he beat a very brave retreat"

    :tongue:;)

    Yep, it pretty much goes like that :D
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