lolo_01b16_ESO wrote: »It happened "by accident". When the game launched you could just enter any house and no npc would care about it. When they added the justice system, they put locks on most houses, but forgot that there are quests that require you to go inside.Sadly I don't think you'll have much help here. I agree with you but the way the MMO is developed you have to make some sacrificed in RP/morals to actually get things done.
There are a large number of areas in the game which could have had alternative ways of doing it but are designed to just be quests, for being quests. This is more evident if you ever try to play a Bethesda game or ESO as an evil character, there are very few options to ask for rewards otherwise you won't help, everything just assumes you're the LG Paladin looking to help everyone no matter what.
I actually miss SWTOR because for the most part they got it right with good/evil, ways of doing things.
Agreed, though it makes no sense why they FORCED you to break in, and have it count towards your record... Some people actually go out of their way to ensure they RP the "good guy" and then this happens? I would understand a side-quest to find a key... Or it not being counted as an actual stat...
So I have quite the gripe here...
There is a quest called "Restoring Order" from the Ebonheart Pact side, and without going into too many details, at a certain point in the quest stage you are required to pick the lock of the house of Rhavil Urano... Now up until now my Dark Elf has never stolen a single thing or lock picked a single door (trespassing) other than treasure chests... I feel this was forced without another way to solve the quest and my otherwise clean streak in the Justice achievements section is now ruined...
Is this fair guys? TES games are known for their multiple solutions to a quest... But this? Forcing honest players who RP to have to resort to thievery/petty crimes in order to solve a quest, that has got nothing to do with thievery/crime?!
Chests in the world were placed for adventurers to uncover, if they were not meant to be, or it was considered "stealing" then all the chests would be marked as such, the same it is to pick a Strongbox, in which case I wouldn't be picking locks for treasure chests.
Chests in the world were placed for adventurers to uncover, if they were not meant to be, or it was considered "stealing" then all the chests would be marked as such, the same it is to pick a Strongbox, in which case I wouldn't be picking locks for treasure chests.
First, I agree with you that Roles are driven by the player and they can be anything somebody wants them to be. It's your Role. Want to steal? Steal, don't want to Steal, don't. Steal only from the rich then do that or anything else you come up with.
Now, as to why I quoted you, they have also tied Legerdemain to opening the chests in the world. I have a character that I meant to never steal with ever so I planned to avoid the whole legerdemain part of the game with her. For the record, I have another character who will steal bread from your grandmother to make a sandwich with the meat he stole from his grandmother. Well, the good character opened a chest after the Justice System dropped and next thing I know, I have unlocked the Legerdemain line on her.
The other irony is, the good character is at level 20 in legerdemain, the sticky fingered kleptomaniac is still leveling the skill. The first was because it was easy to level on her as she has about 160 slots free and this was back when you could reset the daily limit the same day at the Fence, so I could drop off 400 plus items in one day. The second is because my sticky fingered guy is a NB and was having issues doing anything with him so he had been parked for a while.
TheShadowScout wrote: »As long as it isn't something like...Yeah something about this quest never set right with my hero good guy character either. He even has his own theme song from his imaginary bard that follows him around...
"Brave, brave Sir Robin, he bravely ran away..."
"When danger reared its ugly head, he bravely turned tail and fled"
"Yes, brave Sir Robin turned about, and gallantly he chickened out"
"Bravely taking to his feet, he beat a very brave retreat"