Sadly I don't think you'll have much help here. I agree with you but the way the MMO is developed you have to make some sacrificed in RP/morals to actually get things done.
There are a large number of areas in the game which could have had alternative ways of doing it but are designed to just be quests, for being quests. This is more evident if you ever try to play a Bethesda game or ESO as an evil character, there are very few options to ask for rewards otherwise you won't help, everything just assumes you're the LG Paladin looking to help everyone no matter what.
I actually miss SWTOR because for the most part they got it right with good/evil, ways of doing things.
So I have quite the gripe here...
There is a quest called "Restoring Order" from the Ebonheart Pact side, and without going into too many details, at a certain point in the quest stage you are required to pick the lock of the house of Rhavil Urano... Now up until now my Dark Elf has never stolen a single thing or lock picked a single door (trespassing) other than treasure chests... I feel this was forced without another way to solve the quest and my otherwise clean streak in the Justice achievements section is now ruined...
Is this fair guys? TES games are known for their multiple solutions to a quest... But this? Forcing honest players who RP to have to resort to thievery/petty crimes in order to solve a quest, that has got nothing to do with thievery/crime?!
It happened "by accident". When the game launched you could just enter any house and no npc would care about it. When they added the justice system, they put locks on most houses, but forgot that there are quests that require you to go inside.Sadly I don't think you'll have much help here. I agree with you but the way the MMO is developed you have to make some sacrificed in RP/morals to actually get things done.
There are a large number of areas in the game which could have had alternative ways of doing it but are designed to just be quests, for being quests. This is more evident if you ever try to play a Bethesda game or ESO as an evil character, there are very few options to ask for rewards otherwise you won't help, everything just assumes you're the LG Paladin looking to help everyone no matter what.
I actually miss SWTOR because for the most part they got it right with good/evil, ways of doing things.
Agreed, though it makes no sense why they FORCED you to break in, and have it count towards your record... Some people actually go out of their way to ensure they RP the "good guy" and then this happens? I would understand a side-quest to find a key... Or it not being counted as an actual stat...
WhiskeyRiver.AZub17_ESO wrote: »So I have quite the gripe here...
There is a quest called "Restoring Order" from the Ebonheart Pact side, and without going into too many details, at a certain point in the quest stage you are required to pick the lock of the house of Rhavil Urano... Now up until now my Dark Elf has never stolen a single thing or lock picked a single door (trespassing) other than treasure chests... I feel this was forced without another way to solve the quest and my otherwise clean streak in the Justice achievements section is now ruined...
Is this fair guys? TES games are known for their multiple solutions to a quest... But this? Forcing honest players who RP to have to resort to thievery/petty crimes in order to solve a quest, that has got nothing to do with thievery/crime?!
Awe,c'mon.It's just a game. XD
(and yes,it's fair.)
lolo_01b16_ESO wrote: »It happened "by accident". When the game launched you could just enter any house and no npc would care about it. When they added the justice system, they put locks on most houses, but forgot that there are quests that require you to go inside.Sadly I don't think you'll have much help here. I agree with you but the way the MMO is developed you have to make some sacrificed in RP/morals to actually get things done.
There are a large number of areas in the game which could have had alternative ways of doing it but are designed to just be quests, for being quests. This is more evident if you ever try to play a Bethesda game or ESO as an evil character, there are very few options to ask for rewards otherwise you won't help, everything just assumes you're the LG Paladin looking to help everyone no matter what.
I actually miss SWTOR because for the most part they got it right with good/evil, ways of doing things.
Agreed, though it makes no sense why they FORCED you to break in, and have it count towards your record... Some people actually go out of their way to ensure they RP the "good guy" and then this happens? I would understand a side-quest to find a key... Or it not being counted as an actual stat...
Remember, the game and its quests were designed before the Justice system. On a side note, there is the equivalent in each faction.
But I actually think it makes sense. As a criminal, you don't let your door open to anyone, you lock yourself in to design your evil plans
Problem is, when lockpicking his door, you are supposedly acting on behalf of the law.
The quests where you are asked by the guard/representatives of the force of a city to break in some baddies house should not be considered "regular" breaking and entering of the Justice system.
Maybe it will come ? I assume there will be further changes in the Justice system with the Thief Guild in the coming DLCs, so who knows ?
And so the valiant hero let the forces of evil win this day, because after exhausting all possible solutions in the given circumstances, he couldn't set aside his morals and use a lockpick to break into a house for the greater good.
Please...There is a quest called "Restoring Order" from the Ebonheart Pact side, and without going into too many details, at a certain point in the quest stage you are required to pick the lock of the house of Rhavil Urano...
lolo_01b16_ESO wrote: »It happened "by accident". When the game launched you could just enter any house and no npc would care about it. When they added the justice system, they put locks on most houses, but forgot that there are quests that require you to go inside.
terrordactyl1971 wrote: »So, you killed thousands of animals, monsters and people without a fair trial.....and you are worried about picking a lock???
terrordactyl1971 wrote: »So, you killed thousands of animals, monsters and people without a fair trial.....and you are worried about picking a lock???
As long as it isn't something like...Yeah something about this quest never set right with my hero good guy character either. He even has his own theme song from his imaginary bard that follows him around...
Does the game really store the fact you trespass in 1 house aside from the time it takes for the bounty to fall off?
Does the game really store the fact you trespass in 1 house aside from the time it takes for the bounty to fall off?
Yes
http://www.esohead.com/achievements/1206-home-trespasser
I didn't know "honest adventurers" were against stealing things, whereas they have no qualms killing bandits, soldiers,... and everything else that crosses their paths