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Should all Zone's Scale to your level?

  • Tandor
    Tandor
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    Leave it be.
    I'm perfectly happy with it the way it is, although I'd like a slider that would enable me to adjust or disable xp for when I'm out-leveling the content.
    Edited by Tandor on December 15, 2015 3:34PM
  • FelixTheCatt
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    Make every Zone scale to your level.
    Not sure if they could even do it at this stage in the game but I'd love to be able to play in any of the areas in the game regardless of faction. Just for kicks and I've been bored for months I made a mule in the DC areas. I instantly fell in love with the starter zones there. Itd be nice to continue on my main there without having to level through Cadwells Silver amd Gold first. Not a fan of those at all.
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  • CapnPhoton
    CapnPhoton
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    Leave it be.
    So what do you do about crafting if every zone scales? Once you level beyond a tier you are prevented from going back and catch up your crafting?

    Xbox One NA Aldmeri Dominion
  • bryanhaas
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    Leave it be.
    No I like being overleveled for some of the content, however being able to increase the difficulty in the menus if I want to would be nice. Maybe have a toggle scale to level yes/no.
    PS4 NA AD GM formerly known as GM of "The Children of the Void"

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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Leave it be.
    What no simple "No" option.
  • Lenikus
    Lenikus
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    Leave it be.
    The amount of people that think all zones should scale is alarming.

    The only zones that should scale to all are those that are adequate to all levels.
    Note : DLCs, and PvP
    ... Mai cave. >:3
  • Divinius
    Divinius
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    Leave it be.
    Genomic wrote: »
    I think level scaling to a degree robs a game of one of the fundamental components of an MMO or RPG: character progression and the sense of achievement derived from this. It makes a game more like a first person shooter or a MOBA. On the other hand, I recognise that this is 2015 and this is what people want. So in other words, I don't like it, from my old-school perspective, but I recognise that level scaling will be the more popular opinion for new, younger players.
    Frankly, I'm amazed at the number of people that want everything to be scaled to the same level. As the post above says, that completely defeats the entire point of "leveling" a character in the first place. If you just make all the zones work like Wrothgar, then they may as well just remove levels 1-50 when they remove the VR levels.

    I understand that the "newer, younger" players want to be able to do everything as soon as they install the game. But there are plenty of other games out there that allow that. Don't destroy this entire genre of game to appease those types of people.

    I do get that people want to be able to play with there friends. ESO can be very frustrating in that regard, not only because of player level differences, but due to phasing, etc. We already have several zones that scale players so that they can play together. Cyrodiil for PvP, Wrothgar for PvE, and all the group dungeons (at least when using the group finder, but hopefully for manually-made parties soon as well).

    Beyond that, if the developers really want to help players of different levels be able to play with each other, they should look into a system like what FFXI did (and presumably FFXIV, though I don't play that so I have no idea): Group level syncing.

    For those that don't know, the way it works is that (instead of scaling low level player up to match content) higher level players can scale their level down to match the other players in a group. Basically, you party up with people, and then set a "level sync" to one of the players in the group (usually the lowest level player). This caps all the players in the group to that level, and "scales down" their gear and stats accordingly. Then they can play in any area that is appropriate for that level, and gain xp as though they were that level.

    To put this in ESO terms, imagine you are V16 and you have a friend who's level 30. You party up with him, sync your level down to level 30, and go do a level 30 delve with him. You are now the same level as the mobs, and you can get XP (toward your champion points) off the mobs in a level 30 delve, even though you are actually V16. Granted, you won't gain as much as you would if you were fighting V16 mobs, but you get more than zero, which is what's you'd be getting if you were playing with your friend without the level sync. And you won't be able to just faceroll all the mobs and leave your friend bored.

    The advantage of this system is that you gain the ability to play with your friends and choose what level your character "feels" like, without just forcing everything in the game to feel like it's the same level.
  • runagate
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    Make every Zone scale to your level.
    It seems a terrible waste to have all that content become obsolete just because you've outleveled it.
  • CapnPhoton
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    Leave it be.
    Lenikus wrote: »
    The amount of people that think all zones should scale is alarming.

    The only zones that should scale to all are those that are adequate to all levels.
    Note : DLCs, and PvP

    I agree. Because I like to solo and scaling would be a game ending event for me. If something is just a bit too tough for me I wait a few levels. If everything scales this will not be possible. Someone mentioned WoW doing this. I think it is just to get more life out of a game that is declining so that adding content does not have to increase. Plus what are they supposed to do with material nodes, leave them the same or scale too?
    Xbox One NA Aldmeri Dominion
  • Selique
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    Make every Zone scale to your level.
    Make all the VR zones just like Wrothgar so I can level where ever I want :P. I'm not to picky about the 1-50 zones though.

    I just hate that I have to grind out silver before I can get to gold on all my characters....
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  • Ethona
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    They couldn't scale each zone to your level due to us all playing in same zone of other players that are different levels. However, ZOS could do a Guild Wars 2 style, by scaling higher level players to the max level of the zone, and SWTOR now does this.
  • infraction2008b16_ESO
    infraction2008b16_ESO
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    Make every Zone scale to your level.
    Ethona wrote: »
    They couldn't scale each zone to your level due to us all playing in same zone of other players that are different levels. However, ZOS could do a Guild Wars 2 style, by scaling higher level players to the max level of the zone, and SWTOR now does this.

    I'd rather them just go the wrothgar/cryodill way and have everyone battle leveled for the zone. Much easier for them to implement as it already is in the game.
    CapnPhoton wrote: »
    So what do you do about crafting if every zone scales? Once you level beyond a tier you are prevented from going back and catch up your crafting?

    Nope like wrothgar the nodes could scale to the crafting tier, no need to go to specific noob zones to level your crafting.
  • UltimaJoe777
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    Leave it be.
    With each cry from the playerbase to reduce the grind needed to reach endgame this game loses more and more of its progressiveness that lives inside of any classic MMORPG. Not everyone wants to be handed a min/max and just go PvP or raid ya know...
    Edited by UltimaJoe777 on December 15, 2015 10:39PM
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  • Tavore1138
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    Leave it be.
    Nah, leave it alone, the initial zones are telling a story... or teling 3 stories in order and they are best experienced that way.

    As more DLC is released there will be plenty of battle levelled zones to run around in if you want to duck the sequential stories but the first couple of runs through the zones in story order male it well worth leacing that experience in place especially now options are starting to be available for those that hate story based questing.
  • negbert
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    Other?
    Just because the zone levels does not have to mean that your character does not have progression. You will have better gear, more passives, more skills unlocked and the option to improve the ratio of your primary stats. Wrothgar is a scaled zone but other than the world bosses there is nothing in there that is a challenge to a vet character.
  • Taleof2Cities
    Taleof2Cities
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    Make every Zone scale to your level.
    negbert wrote: »
    Wrothgar is a scaled zone but other than the world bosses there is nothing in there that is a challenge to a vet character.

    True, but isn't that also the case with the regular zones, too?
    With each cry from the playerbase to reduce the grind needed to reach endgame this game loses more and more of its progressiveness that lives inside of any classic MMORPG. Not everyone wants to be handed a min/max and just go PvP or raid ya know...

    Scaling the zones doesn't increase or reduce the grind. You still have to go through character progression to VR16 regardless if you want to start in Malabal Tor or Bangkorai ...
    CapnPhoton wrote: »
    So what do you do about crafting if every zone scales? Once you level beyond a tier you are prevented from going back and catch up your crafting?

    If you haven't been to Wrothgar or Cyrodiil yet, the nodes scale with your character's skill level in that specific craft. As an example, my DK is maxed in Blacksmithing, but is still a ways to go in Clothing and Woodworking. So, in Wrothgar and Cyrodiil, I'll see red rubidite end game nodes mixed in with low level cotton nodes ... with hide dropping off mobs. To get mats that you're outleveled on you would need an Alt who has that crafting level to farm. Or, you could respec so that the crafting level is lower.
    Edited by Taleof2Cities on December 15, 2015 11:08PM
  • negbert
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    True, but isn't that also the case with the regular zones, too?

    They are easy but not one shot easy. I have a v12 alt that has just hit gold (just normal questing and a little bit of pvp). That means there is already more than the 5 level difference. I'm simply not going to enjoy the zone knowing I already have too much on an advantage over the npcs and that my xp gained will be minimal. If the zones scaled you it wouldn't be an issue. I could continue playing and levelling without having to think about which quest to do to fast track to a zone where I will gain meaningful xp again.
  • thunderwell
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    Making zones scale to players seems like too much work.
    Which player does the zone scale to? The level 25? The VR1 or the VR16?
    Should ZOS create multiple "layers" of every zone to accommodate every level and VR, then players are auto joined to their level's layer?
    Absolutely not. It would cost too much resources to maintain.

    Now, if players are given the option to scale to the min or max level of the zone (if they're not already in the zones level range), that seems far more feasible.
    Mind, I said OPTION. Nobody should be forced to scale to a zone after they've out leveled it. Or they could skip ahead a little (to a zone that's not more than a few levels above).
    Max level players will still be free to farm low level areas.
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  • theher0not
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    I feel like they should keep zones how they are but make it so you are thr correct level when questing is done in the zone (I for example got to about 32 after doing all greenshade, gratwood, Kearnsthi roost, auridon and malbor tar and Reapers marsh is for about 40-45). Most quests where no problems but some where (quests when you need to take down a mini boss of some sort) and I had to level trough PVP to get up to 40 (no problem for me since I like cyrro but I do not want to be forced to do it).

    It is working really well at Cardwell's silver there the level-zone you are in is really good, there was only one point where I got ahead of the zone but that was due to me trying to complete all q for achievments, but I never fell behind not even when I only did main q for the first zone
  • WalkingLegacy
    WalkingLegacy
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    I don't like it. Takes away a sense of exploration. I miss in the mmo old days of running into a new area of a zone and realizing it was an elite mob area. Definitely coming back here with friends!

    I find that hard to balance with zone scaling. Different skills, gears, etc and most mmo games balance characters at endgame. And we know how well ZOS does at the balancing act for endgame...
  • Sabenfox
    Sabenfox
    I don't like it. Takes away a sense of exploration. I miss in the mmo old days of running into a new area of a zone and realizing it was an elite mob area. Definitely coming back here with friends!

    I find that hard to balance with zone scaling. Different skills, gears, etc and most mmo games balance characters at endgame. And we know how well ZOS does at the balancing act for endgame...

    I totally agree, this is the reason i stopped playing GW2. It got so boring going to every area and always feeling the same with little to no sense of progression.
  • Abeille
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    I like the way GW2 does it.

    For the original zones that launched with the game, you wouldn't be battle-leveled, but if you were above the level of that region, you would be downscalled to about 2 levels above the level of that region. Say a map is 35-45, and a region of that map is lvl 36 but you are lvl 50, you will be downscalled to lvl 38. Because of the difference on the gear, you would still be much stronger than a lvl 38 on the same region, but the difference wouldn't be as absurd as it would be if you were not downscalled. That kept old content relevant, which was great for doing map completion since it is very easy to outlevel everything in that game due to their "dynamic events". Because it kept old maps relevant, they were able to add new stuff to old maps.

    For new zones, following their model of content release as episodic stories, everybody was battleleved so that everybody would be able to enjoy the story at the time it was released. I do not like battleleveling much, but I see the benefits of doing it, especially in a game like ESO. After all, why would a lvl 30 buy new DLC on release if they wouldn't be able to play it? Until they ARE able to play, the hype surrounding the DLC might have died down, they might have lost interest on the DLC or on the game altogether.

    TL;DR: I like the idea of being downscalled in old zones to keep them relevant and to allow devs to revisit them in the future. I don't like battleleveling much, but I see the advantages of having it on DLC maps. I don't want it in maps that are part of the base game.
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  • GreenSoup2HoT
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    I don't like it. Takes away a sense of exploration. I miss in the mmo old days of running into a new area of a zone and realizing it was an elite mob area. Definitely coming back here with friends!

    I find that hard to balance with zone scaling. Different skills, gears, etc and most mmo games balance characters at endgame. And we know how well ZOS does at the balancing act for endgame...

    That's very true. I guess once more DLC's come out, this void of adventure will be filled since i can run around killing thing's that i scale too. I just kinda wish i could go back to other zone's and not just one shot everything... a man can dream..

    all the quest's and content i may have not completed are now worthless to do because i can't even die trying while doing them. if only they scaled up to me...... if it scaled only once you have completed cadwell's gold... well then low level's still have that adventure but so with high level player's. (solve's botting issue as well)

    Edited by GreenSoup2HoT on January 15, 2016 1:40AM
    PS4 NA DC
  • Lysette
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    Leave it be.
    I think it would take away the feeling of progression. What is the point of leveling at all, if you are just scaled up or down?- Ok,you gain skill points, but you can as well get them by just gathering the skyshards - and because you are now scaled up, you can do that from the very start, just run around and gather those shards using the cheating-add-ons.

    IMO at least for level 1-50 there should be a feeling of progression, where a player can slowly adapt to being more powerful, To make all somewhat powerful from the very start might be good for ZOS; because they can sell all DLCs to everyone, but it is not good in the sense of a roleplaying game, where character progression was always an important part of the game play.
  • Tryxus
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    I think the Starter Islands, the 5 Main Alliance Zones and Coldharbour should remain the way they are now. After all, they are the ones used to get to "max lvl" and are basically the main story of the game

    Now, for everything else I do believe they should add the zone scaling they got for Orsinium (Cadwell's Silver, Gold, Craglorn, Wrothgar) and Cyrodiil (Cyrodiil, IC) now
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  • Lysette
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    Leave it be.
    Sausage wrote: »
    I think its good as its, when they add more adventure zones, players get options to play elsewhere, so they dont have to follow the linear story, so they can jump to Cyrodil, or Adventure Zones then back to story. ESO is just too much themepark to have this kind of thing.

    Ive reasons to believe Trion World's next MMO is going to be open world, they experienced it with Defiance, and not to mention ArcheAge. Id love it if it was some Diablo kind of universe game, light vs darkness, I think it would look awesome with Trion's style as they are eye-candy dev.

    and the worst and most incompetent publishers ever. Their games are full of hacks, cheats and bots.

    Edit argh, I edited the wrong post, sorry.
    Edited by Lysette on January 15, 2016 2:32AM
  • Lysette
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    Leave it be.
    I did not like scaling of the enemies in Oblivion, because this forced me to optimal leveling tactics instead to play the game as it comes. I even had to choose those skills as my main skills, which I used the least in order to achieve optimal leveling. In Skyrim it was a bit better, because there the enemies scaled just in a certain range adjusted to the area they were in. But still, it did not give a feeling for progression inside a specific area.

    IMO it is not desirable to be strong from the very start (via level scaling) and be able to go into any area without to get your ... handed back to you, when you encounter an enemy, which is dozens of levels above you. This creates fear and that is not a bad thing to have, because it lets you be more careful and maybe not venture into zones too early, which are made for higher level players. When you return to former areas, those are no challenge anymore and you feel that your character has advanced - what is as well good, as good as getting your ... handed back to you, if you think you are powerful enough, but aren't.

    Scaling takes away from this experience - basically all scaled content is somewhat the same challenge-wise. Why the heck are so many so impatient and want all instantly. With scaling I start to loose interest at a certain point, because I do no longer feel character progression. Nothing is more boring that if anyone is basically similar to anyone else. And this will happen, if all is scaled. I think this is a mistake ZOS is making with this, new DLC content should be for those, who have finished 1-50, so that there is some form of achievement to be able to now venture into new zones and experience those without scaling.

    Edit and another point is

    scaling is bad for hybrid characters, which do not have either a stamina or a magicka build, but somewhat inbetween. They know they will not be the best and might not be competitive in Cyrrodil due to that, but it's part of roleplay to try something, what will not lead to an elite character, but one, that is simply fun to play, because he/she is different than anyone else and has strengths and weakinesses, not following a meta or a doctrine, but made to have fun and to enjoy it. With scaling this type of characters will be underpowered in scaled zones and this might not be very enjoyable. I am all for hybrids, which do things differently, even they will most likely never be among the best. Being different is reward in itself, to be something very special. i don't care about being the best or among the best, I care for being unique and not like everyone else. To be the norm is the worst I could possibly think of, I never in my life wanted to be normal - but special and unique.
    Edited by Lysette on January 15, 2016 2:40AM
  • old_mufasa
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    Make every Zone scale to your level.
    the problem right now is that if you do every quest in the 1-50 zones by the time you get out of the 3-14 zone you on avg 17 to 18th level and it makes the next zone trivial.. by time you get to the last faction zone before cold harbor almost every quest is grey and now fights are almost boring its so easy..

    Now if they down scaled you to the max of that level for health / stamina and magic and gear levels but you kept your CP and passives so you would still be more powerful then a none vet player then that may work.. but rewards would need to scale up to your level out of those zones.

    If you scale everything to vr16 like the DLC that maybe to much for new people.. as well make leveling kinda pointless.. I mean at that point may as well just make everyone the same level all the time and make it gear chase game.

  • MattT1988
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    Other?
    How I'd like to see it:

    • levels 1-50. No scaling
    • Vet zones. Scaling.
  • Sausage
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    Leave it be.
    I think if Silver and Gold scales to your CP, we are gonna have tons of empty zones in the future. This is meant to be MMO right?
    Edited by Sausage on January 15, 2016 7:31AM
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