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Molten Armaments

wrathofrraath
wrathofrraath
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Maelstrom Inferno + Blockade + Kena + Engulfing Flames at execute phase.

Highest I've hit was 86.5k heavy attack.

Yup DKs can execute.
Edited by wrathofrraath on December 14, 2015 10:16AM
Vokul Lovaas - V16 Magicka Dragonknight
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  • MaxwellC
    MaxwellC
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    lol ok try that as a Stam DK. As far as I know (fellow DK) engulfing flames DoT or damage doesn't count towards molten armaments as its heavy attack only. I doubt you hit anything over 10k by its self unless you got some proof showing your heavy attack do so.

    Nevertheless it's a completely mediocre execute that can easily be avoided unlike the ones from the other classes.
    不動の Steadfast - Unwavering
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  • willymchilybily
    willymchilybily
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    patiently awaiting the screen shot
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    lol ok try that as a Stam DK. As far as I know (fellow DK) engulfing flames DoT or damage doesn't count towards molten armaments as its heavy attack only. I doubt you hit anything over 10k by its self unless you got some proof showing your heavy attack do so.

    Nevertheless it's a completely mediocre execute that can easily be avoided unlike the ones from the other classes.

    I'm a stam Dk and Molten Armaments deals more damage as a execute than the other executes I tried and I did try 2H execute. (No raw numbers sorry). Cause 150% more damage plus gold level GS with another 12% power bonus from the Atronach expert skills increasing light/heavy attack damage that's a 167% (Skill itself, expert skill, GS passive) damage bonus vs -50% enemies. Plus factor in rallies 20% weapon damage boost and half the time be NPC or player as soon as they hit that 50% pop a molten do a heavy and take them out. That's half there health gone.

    Molten Armaments not a mediocre execute just have to know how to use it. How ever I wouldn't object to a change or 2 such as a increase duration from 9 seconds to say 15 or 20 and it's morph that increases duration per heavy attack to say each heavy attack has a 50% chance of inflicting burning damage that deals "X" amount of flame damage over 5 seconds. So that way the choices be executioner or powerful DOT attack like unstable flames or burning breath. Stacking those 3 will indefinably be a powerful DOT causing the world to burn. :)
    Edited by Forestd16b14_ESO on December 14, 2015 3:59PM
  • CP5
    CP5
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    lol ok try that as a Stam DK. As far as I know (fellow DK) engulfing flames DoT or damage doesn't count towards molten armaments as its heavy attack only. I doubt you hit anything over 10k by its self unless you got some proof showing your heavy attack do so.

    Nevertheless it's a completely mediocre execute that can easily be avoided unlike the ones from the other classes.

    I'm a stam Dk and Molten Armaments deals more damage as a execute than the other executes I tried and I did try 2H execute. (No raw numbers sorry). Cause 150% more damage plus gold level GS with another 12% power bonus from the Atronach expert skills increasing light/heavy attack damage that's a 167% (Skill itself, expert skill, GS passive) damage bonus vs -50% enemies. Plus factor in rallies 20% weapon damage boost and half the time be NPC or player as soon as they hit that 50% pop a molten do a heavy and take them out. That's half there health gone.

    Molten Armaments not a mediocre execute just have to know how to use it. How ever I wouldn't object to a change or 2 such as a increase duration from 9 seconds to say 15 or 20 and it's morph that increases duration per heavy attack to say each heavy attack has a 50% chance of inflicting burning damage that deals "X" amount of flame damage over 5 seconds. So that way the choices be executioner or powerful DOT attack like unstable flames or burning breath. Stacking those 3 will indefinably be a powerful DOT causing the world to burn. :)

    Unless in pvp where most classes render dots useless. But good points, like how a good number of dk's still say "ZOS needs to give us an execute" without realizing they have one.
  • Kutsuu
    Kutsuu
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    Very useful execute in PVE. Not incredibly useful in PVP due to the time it takes to wind up a heavy attack, but still very strong ability even not in execute range. I doubt he's lying about the damage number. People hit 20k heavy attacks in PVP against players that are at 100% health (not even in execute range), and that's with battle spirit debuff going.
    Edited by Kutsuu on December 14, 2015 4:05PM
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  • Peel_Ya_Cap_517
    Peel_Ya_Cap_517
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    Kutsuu wrote: »
    Very useful execute in PVE. Not incredibly useful in PVP due to the time it takes to wind up a heavy attack, but still very strong ability even not in execute range. I doubt he's lying about the damage number. People hit 20k heavy attacks in PVP against players that are at 100% health (not even in execute range), and that's with battle spirit debuff going.

    I two-shotted someone in PvP the other day with a flame staff + molten armaments

    love that skill
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  • leepalmer95
    leepalmer95
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    Kutsuu wrote: »
    Very useful execute in PVE. Not incredibly useful in PVP due to the time it takes to wind up a heavy attack, but still very strong ability even not in execute range. I doubt he's lying about the damage number. People hit 20k heavy attacks in PVP against players that are at 100% health (not even in execute range), and that's with battle spirit debuff going.

    Exactly an execute is mean't to be a fast finisher, taking the time to cast molten and then charging a heavy...

    the enemy will be full hp by then.
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  • Kutsuu
    Kutsuu
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    Kutsuu wrote: »
    Very useful execute in PVE. Not incredibly useful in PVP due to the time it takes to wind up a heavy attack, but still very strong ability even not in execute range. I doubt he's lying about the damage number. People hit 20k heavy attacks in PVP against players that are at 100% health (not even in execute range), and that's with battle spirit debuff going.

    Exactly an execute is mean't to be a fast finisher, taking the time to cast molten and then charging a heavy...

    the enemy will be full hp by then.

    Yeah it would suck to only hit them for 12k because they aren't below 50% Hp anymore :(
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  • leepalmer95
    leepalmer95
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    Kutsuu wrote: »
    Kutsuu wrote: »
    Very useful execute in PVE. Not incredibly useful in PVP due to the time it takes to wind up a heavy attack, but still very strong ability even not in execute range. I doubt he's lying about the damage number. People hit 20k heavy attacks in PVP against players that are at 100% health (not even in execute range), and that's with battle spirit debuff going.

    Exactly an execute is mean't to be a fast finisher, taking the time to cast molten and then charging a heavy...

    the enemy will be full hp by then.

    Yeah it would suck to only hit them for 12k because they aren't below 50% Hp anymore :(

    It's not instant, the enemy will likely cc you, dodge it, block it etc....
    PS4 EU DC

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    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Xvorg
    Xvorg
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    lol ok try that as a Stam DK. As far as I know (fellow DK) engulfing flames DoT or damage doesn't count towards molten armaments as its heavy attack only. I doubt you hit anything over 10k by its self unless you got some proof showing your heavy attack do so.

    Nevertheless it's a completely mediocre execute that can easily be avoided unlike the ones from the other classes.

    I'm a stam Dk and Molten Armaments deals more damage as a execute than the other executes I tried and I did try 2H execute. (No raw numbers sorry). Cause 150% more damage plus gold level GS with another 12% power bonus from the Atronach expert skills increasing light/heavy attack damage that's a 167% (Skill itself, expert skill, GS passive) damage bonus vs -50% enemies. Plus factor in rallies 20% weapon damage boost and half the time be NPC or player as soon as they hit that 50% pop a molten do a heavy and take them out. That's half there health gone.

    Molten Armaments not a mediocre execute just have to know how to use it. How ever I wouldn't object to a change or 2 such as a increase duration from 9 seconds to say 15 or 20 and it's morph that increases duration per heavy attack to say each heavy attack has a 50% chance of inflicting burning damage that deals "X" amount of flame damage over 5 seconds. So that way the choices be executioner or powerful DOT attack like unstable flames or burning breath. Stacking those 3 will indefinably be a powerful DOT causing the world to burn. :)

    My record in PVE were 21 K with a VR8, with a full elegance set (VR7), 4 pieces of soulshine (VR7) and 2 torugs (VR7)

    It is not mediocre, It is just that in PVP is not worth.

    I think the combo Corrosive armor + MA + Heavy attack and poison injection can do even more dmg (and even more from stealth)
    Edited by Xvorg on December 14, 2015 4:21PM
    Sarcasm is something too serious to be taken lightly

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    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Tankqull
    Tankqull
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    lol ok try that as a Stam DK. As far as I know (fellow DK) engulfing flames DoT or damage doesn't count towards molten armaments as its heavy attack only. I doubt you hit anything over 10k by its self unless you got some proof showing your heavy attack do so.

    Nevertheless it's a completely mediocre execute that can easily be avoided unlike the ones from the other classes.

    executioner+fully charged heavy attack woven into it
    is as redicoules.
    Edited by Tankqull on December 14, 2015 4:27PM
    spelling and grammar errors are free to be abused

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  • wrathofrraath
    wrathofrraath
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    lol ok try that as a Stam DK. As far as I know (fellow DK) engulfing flames DoT or damage doesn't count towards molten armaments as its heavy attack only. I doubt you hit anything over 10k by its self unless you got some proof showing your heavy attack do so.

    Nevertheless it's a completely mediocre execute that can easily be avoided unlike the ones from the other classes.

    10k ?

    z8Bewa0.jpg

    how about 84k
    Vokul Lovaas - V16 Magicka Dragonknight
    Vokul Vol - V16 Magicka Nightblade

    Order of Mundus - NA DC

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  • Ffastyl
    Ffastyl
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    I chose Igneous Weapons for the sustainable damage, but now I want to try Molten Armaments!
    Molten Armaments not a mediocre execute just have to know how to use it. How ever I wouldn't object to a change or 2 such as a increase duration from 9 seconds to say 15 or 20 and it's morph that increases duration per heavy attack to say each heavy attack has a 50% chance of inflicting burning damage that deals "X" amount of flame damage over 5 seconds. So that way the choices be executioner or powerful DOT attack like unstable flames or burning breath. Stacking those 3 will indefinably be a powerful DOT causing the world to burn. :)

    Igneous Weapons can theoretically last forever, with the average heavy attack taking 2 seconds to execute and recover from. It is the sustain option and one I see great use in. I risk getting rudely defensive of such a favorited skill that is constantly underestimated so I will stop with a curt "No."
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  • Xvorg
    Xvorg
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    lol ok try that as a Stam DK. As far as I know (fellow DK) engulfing flames DoT or damage doesn't count towards molten armaments as its heavy attack only. I doubt you hit anything over 10k by its self unless you got some proof showing your heavy attack do so.

    Nevertheless it's a completely mediocre execute that can easily be avoided unlike the ones from the other classes.

    10k ?

    z8Bewa0.jpg

    how about 84k

    a couple of question:

    1- Was it from stealth?
    2- Was with a melee or ranged weapon?
    3- Magicka or stamina build?
    4- Engulfing flames dmg increase applied?
    5- Empowerer buff?
    6- Major Sorcery/Brutality?
    7- PvP or PVE?
    8- Any of these sets (Sun Silks, Elegance, sargent's mail, archer's mind, way of air, infallible mage, WotMK, Molag Kena)?
    Sarcasm is something too serious to be taken lightly

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    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Ffastyl wrote: »
    I chose Igneous Weapons for the sustainable damage, but now I want to try Molten Armaments!
    Molten Armaments not a mediocre execute just have to know how to use it. How ever I wouldn't object to a change or 2 such as a increase duration from 9 seconds to say 15 or 20 and it's morph that increases duration per heavy attack to say each heavy attack has a 50% chance of inflicting burning damage that deals "X" amount of flame damage over 5 seconds. So that way the choices be executioner or powerful DOT attack like unstable flames or burning breath. Stacking those 3 will indefinably be a powerful DOT causing the world to burn. :)

    Igneous Weapons can theoretically last forever, with the average heavy attack taking 2 seconds to execute and recover from. It is the sustain option and one I see great use in. I risk getting rudely defensive of such a favorited skill that is constantly underestimated so I will stop with a curt "No."

    Sp pretty much that would allow for a semipermeable 50% boost to heavy attacks. That's actually alot better than a powerful DOT. Cause with all the stuff player do do gain a giant bonus to damage to begin with combined with that a player doesn't need to spam skills just 1 or 2 heavy attacks and there dead. Genius :D
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    CP5 wrote: »
    lol ok try that as a Stam DK. As far as I know (fellow DK) engulfing flames DoT or damage doesn't count towards molten armaments as its heavy attack only. I doubt you hit anything over 10k by its self unless you got some proof showing your heavy attack do so.

    Nevertheless it's a completely mediocre execute that can easily be avoided unlike the ones from the other classes.

    I'm a stam Dk and Molten Armaments deals more damage as a execute than the other executes I tried and I did try 2H execute. (No raw numbers sorry). Cause 150% more damage plus gold level GS with another 12% power bonus from the Atronach expert skills increasing light/heavy attack damage that's a 167% (Skill itself, expert skill, GS passive) damage bonus vs -50% enemies. Plus factor in rallies 20% weapon damage boost and half the time be NPC or player as soon as they hit that 50% pop a molten do a heavy and take them out. That's half there health gone.

    Molten Armaments not a mediocre execute just have to know how to use it. How ever I wouldn't object to a change or 2 such as a increase duration from 9 seconds to say 15 or 20 and it's morph that increases duration per heavy attack to say each heavy attack has a 50% chance of inflicting burning damage that deals "X" amount of flame damage over 5 seconds. So that way the choices be executioner or powerful DOT attack like unstable flames or burning breath. Stacking those 3 will indefinably be a powerful DOT causing the world to burn. :)

    Unless in pvp where most classes render dots useless. But good points, like how a good number of dk's still say "ZOS needs to give us an execute" without realizing they have one.

    Le sigh true true DOTs are "lacking" to put it nicely in PvP. Be purge cloak or just healing through them. Maybe change purge and cloak and all those to be like Momentum you know rallies other morph to only negate 1 or 2 negative effects. IDK just something to give DOTs a little boost in PvP. Not alot cause then they be OP and every one be running DOTs and I'm sure players can imagine what that be like.
    Edited by Forestd16b14_ESO on December 14, 2015 5:41PM
  • MaxwellC
    MaxwellC
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    That's from how much damage your heavy attacks were doing in total not one fell swoop.
    Molten armaments is decent in PvE I will say that but in PvP it isn't good whatsoever, no matter how you try to make an excuse for that sorry of an excuse "executioner".

    First molten armaments Procs randomly and doesn't proc consistently like it should and this bug has been acknowledged by ZoS for quite sometime and even with tweaks it's still broken.

    Second in PvP this "execute" is a laughing stock, you can dodge roll, cloak, block or thanks to lag your target can magically be out of range.

    Third The cost is absolute horrible especially for the amount of time it's active and if you're a Stam DK well good luck sustaining that.

    ZoS changed the skill because it was weak and for PvP it's still weak. PvE I will say when it procs it's awesome but the cost makes it difficult to use especially when the time is basically 10 seconds.

    IMO they need to make it where if you heavy attack a opponent that can be rooted or CC'd then it should fossilize the opponent for 10 seconds and root them for 4. Heavy attacks (melee) should have extended range when in use.
    不動の Steadfast - Unwavering
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  • CP5
    CP5
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    That's from how much damage your heavy attacks were doing in total not one fell swoop.
    Molten armaments is decent in PvE I will say that but in PvP it isn't good whatsoever, no matter how you try to make an excuse for that sorry of an excuse "executioner".

    First molten armaments Procs randomly and doesn't proc consistently like it should and this bug has been acknowledged by ZoS for quite sometime and even with tweaks it's still broken.

    Second in PvP this "execute" is a laughing stock, you can dodge roll, cloak, block or thanks to lag your target can magically be out of range.

    Third The cost is absolute horrible especially for the amount of time it's active and if you're a Stam DK well good luck sustaining that.

    ZoS changed the skill because it was weak and for PvP it's still weak. PvE I will say when it procs it's awesome but the cost makes it difficult to use especially when the time is basically 10 seconds.

    IMO they need to make it where if you heavy attack a opponent that can be rooted or CC'd then it should fossilize the opponent for 10 seconds and root them for 4. Heavy attacks (melee) should have extended range when in use.

    That addon has several columns, the first after the name of the skill is total damage. The last is the highest damage the skill did at one time.
  • Joy_Division
    Joy_Division
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    The main problem with this ability is that it is completely broken when it comes to channeled attacks - it does not modify them at all.

    Like every other dragonknight, I tried using this skill in PvP with an inferno staff, but at least 80% of the time, once you charged up that heavy attack - which takes about 3 seconds- your target either 1) was dead 2) moved out of ranged, or 3) healed themselves up above the execute threshold. It's most effective use was randomly firing this into groups of players hoping the one you hit just happened to be hit by someone else and you'd get the execute proc.

    Even an inexperienced player could see the obvious attack animation and big fiery ball coming there way and dodge it (to say nothing of more experienced players reflecting it back at you). Ideally animation cancelling a destructive touch would stun the target and damage them and make it so they could not dodge the heavy, but destructive touch doesn't work against damage shields so even that avenue didn't work.

    Just more trouble than its worth...especially since to use the ability you got to play a terrible pvp spec with no mobility and a crap heal.

    By far, the best use of this skill is from a bow, where you can "load" a heavy attack up without firing it and the attack is not an obvious ball of fire that screams "move out of the way." @Alcast has had success using the skill in this manner.
    Edited by Joy_Division on December 14, 2015 9:21PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Kutsuu wrote: »
    Very useful execute in PVE. Not incredibly useful in PVP due to the time it takes to wind up a heavy attack, but still very strong ability even not in execute range. I doubt he's lying about the damage number. People hit 20k heavy attacks in PVP against players that are at 100% health (not even in execute range), and that's with battle spirit debuff going.

    Exactly an execute is mean't to be a fast finisher, taking the time to cast molten and then charging a heavy...

    the enemy will be full hp by then.

    This is where the DK superior CC comes into play. I do think molten armaments should last longer, in order to take into account all that needs to happen to actually make use of it.
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  • Toc de Malsvi
    Toc de Malsvi
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    I think the combo Corrosive armor + MA + Heavy attack and poison injection can do even more dmg (and even more from stealth)

    I was never able to get a damage bonus from Corrosive armor, I thought the same thing though, used it for awhile but the difference was negligible so I ended up dropping it.
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  • Toc de Malsvi
    Toc de Malsvi
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    The main problem with Molten Weapons and its morphs for pvp is the required wind up time, I had no problem putting out strong sustain when it did not require a fully charged heavy attack. Now that it does its really quite the niche to try and set up for outside of opening burst. If you can stay relatively non engaged in a big fight you can use it to high effect for finishing random opponents. I actually feel its kind of lack luster for PVE, I've seen a few big hits but often the target dies while I'm winding up.
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  • ryanborror
    ryanborror
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    Magicka dk this might be useful but still probably a dps loss on long boss fights because of full wind up. For stam dk does it beat out executioner with time spent on wind up and making sure buff is up? I'd imagine executioner might come out on top dps wise. This skill needs changed. I still think molten weapons is only really useful for pvp ganking.
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    templars, nightblades
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Execute this execute that. Yes molten needs a wind up time to deal that execute damage but that's only half it's power the other half is a increases to heavy attacks power by 50% which stacks with the skills in the atronach tree. So you don;t even need to be in execute range cause here's a idea and feel free to try it.

    Stack up weapon damage with a bow you know dawnbreaker, enchantments, medium armor, and so on. Go stealth use rally to gain even more weapon damage then molten armaments that's a 50% boost to heavy attacks right there and pour some CP into bow expert to increases that damage even more. Fine some one and use a heavy stealth attack.

    Stealth attacks already deal massive bonus damage so stacked with buffs, crits, heavy attack buffs and see how much you take off.
  • Toast_STS
    Toast_STS
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    @Forestd16b14_ESO

    According to this wiki heavy attack damage scales off stamina. Do you know if weapon damage affects it too? I'm on Xbox and cannot really test it.

    http://www.uesp.net/wiki/Online:Combat
    VR14 DK Leaps-in-keeps
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    @Forestd16b14_ESO

    According to this wiki heavy attack damage scales off stamina. Do you know if weapon damage affects it too? I'm on Xbox and cannot really test it.

    http://www.uesp.net/wiki/Online:Combat

    No idea wanna ask a math guy about that cause they tend to play mage type I tend to play warrior type whic means I don't do math I just hit stuff till they die.
  • Joy_Division
    Joy_Division
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    @Forestd16b14_ESO

    According to this wiki heavy attack damage scales off stamina. Do you know if weapon damage affects it too? I'm on Xbox and cannot really test it.

    http://www.uesp.net/wiki/Online:Combat

    It used to. That site has not been updated in forever.

    The type of weapon use use determines what attribute heavy attack scales off. U use a staff, it's magic. You use a traditional weapon, it's stamina.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • wrathofrraath
    wrathofrraath
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    @Forestd16b14_ESO

    According to this wiki heavy attack damage scales off stamina. Do you know if weapon damage affects it too? I'm on Xbox and cannot really test it.

    http://www.uesp.net/wiki/Online:Combat

    I know for destro staves 40 magicka = 1 spell damage and abilities its 10 magicka = 1 spell damage so I have banner on my main bar and shooting star on my "execute" bar. Abilities all scale differently though.

    This is from a magicka DK PVE perspective.
    Edited by wrathofrraath on December 15, 2015 7:38AM
    Vokul Lovaas - V16 Magicka Dragonknight
    Vokul Vol - V16 Magicka Nightblade

    Order of Mundus - NA DC

    DK heals OP
  • Alcast
    Alcast
    Class Representative
    ryanborror wrote: »
    Magicka dk this might be useful but still probably a dps loss on long boss fights because of full wind up. For stam dk does it beat out executioner with time spent on wind up and making sure buff is up? I'd imagine executioner might come out on top dps wise. This skill needs changed. I still think molten weapons is only really useful for pvp ganking.

    Highest DPS build for DK in game Stamina wise is a Heavy attack build with Igneous weapons atm.
    Edited by Alcast on December 15, 2015 8:47AM
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  • Septimus_Magna
    Septimus_Magna
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    @Forestd16b14_ESO

    According to this wiki heavy attack damage scales off stamina. Do you know if weapon damage affects it too? I'm on Xbox and cannot really test it.

    http://www.uesp.net/wiki/Online:Combat

    Yes, heavy attack dmg of DW/2H/S&B scales off weapon dmg and max stamina (restore stamina on hit).

    Destro and resto staff attacks scale off spell dmg and max magicka (restore magicka on hit).
    Edited by Septimus_Magna on December 15, 2015 9:05AM
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
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