Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »lol ok try that as a Stam DK. As far as I know (fellow DK) engulfing flames DoT or damage doesn't count towards molten armaments as its heavy attack only. I doubt you hit anything over 10k by its self unless you got some proof showing your heavy attack do so.
Nevertheless it's a completely mediocre execute that can easily be avoided unlike the ones from the other classes.
Forestd16b14_ESO wrote: »MaxwellCrystal wrote: »lol ok try that as a Stam DK. As far as I know (fellow DK) engulfing flames DoT or damage doesn't count towards molten armaments as its heavy attack only. I doubt you hit anything over 10k by its self unless you got some proof showing your heavy attack do so.
Nevertheless it's a completely mediocre execute that can easily be avoided unlike the ones from the other classes.
I'm a stam Dk and Molten Armaments deals more damage as a execute than the other executes I tried and I did try 2H execute. (No raw numbers sorry). Cause 150% more damage plus gold level GS with another 12% power bonus from the Atronach expert skills increasing light/heavy attack damage that's a 167% (Skill itself, expert skill, GS passive) damage bonus vs -50% enemies. Plus factor in rallies 20% weapon damage boost and half the time be NPC or player as soon as they hit that 50% pop a molten do a heavy and take them out. That's half there health gone.
Molten Armaments not a mediocre execute just have to know how to use it. How ever I wouldn't object to a change or 2 such as a increase duration from 9 seconds to say 15 or 20 and it's morph that increases duration per heavy attack to say each heavy attack has a 50% chance of inflicting burning damage that deals "X" amount of flame damage over 5 seconds. So that way the choices be executioner or powerful DOT attack like unstable flames or burning breath. Stacking those 3 will indefinably be a powerful DOT causing the world to burn.
Very useful execute in PVE. Not incredibly useful in PVP due to the time it takes to wind up a heavy attack, but still very strong ability even not in execute range. I doubt he's lying about the damage number. People hit 20k heavy attacks in PVP against players that are at 100% health (not even in execute range), and that's with battle spirit debuff going.
Very useful execute in PVE. Not incredibly useful in PVP due to the time it takes to wind up a heavy attack, but still very strong ability even not in execute range. I doubt he's lying about the damage number. People hit 20k heavy attacks in PVP against players that are at 100% health (not even in execute range), and that's with battle spirit debuff going.
leepalmer95 wrote: »Very useful execute in PVE. Not incredibly useful in PVP due to the time it takes to wind up a heavy attack, but still very strong ability even not in execute range. I doubt he's lying about the damage number. People hit 20k heavy attacks in PVP against players that are at 100% health (not even in execute range), and that's with battle spirit debuff going.
Exactly an execute is mean't to be a fast finisher, taking the time to cast molten and then charging a heavy...
the enemy will be full hp by then.
leepalmer95 wrote: »Very useful execute in PVE. Not incredibly useful in PVP due to the time it takes to wind up a heavy attack, but still very strong ability even not in execute range. I doubt he's lying about the damage number. People hit 20k heavy attacks in PVP against players that are at 100% health (not even in execute range), and that's with battle spirit debuff going.
Exactly an execute is mean't to be a fast finisher, taking the time to cast molten and then charging a heavy...
the enemy will be full hp by then.
Yeah it would suck to only hit them for 12k because they aren't below 50% Hp anymore
Forestd16b14_ESO wrote: »MaxwellCrystal wrote: »lol ok try that as a Stam DK. As far as I know (fellow DK) engulfing flames DoT or damage doesn't count towards molten armaments as its heavy attack only. I doubt you hit anything over 10k by its self unless you got some proof showing your heavy attack do so.
Nevertheless it's a completely mediocre execute that can easily be avoided unlike the ones from the other classes.
I'm a stam Dk and Molten Armaments deals more damage as a execute than the other executes I tried and I did try 2H execute. (No raw numbers sorry). Cause 150% more damage plus gold level GS with another 12% power bonus from the Atronach expert skills increasing light/heavy attack damage that's a 167% (Skill itself, expert skill, GS passive) damage bonus vs -50% enemies. Plus factor in rallies 20% weapon damage boost and half the time be NPC or player as soon as they hit that 50% pop a molten do a heavy and take them out. That's half there health gone.
Molten Armaments not a mediocre execute just have to know how to use it. How ever I wouldn't object to a change or 2 such as a increase duration from 9 seconds to say 15 or 20 and it's morph that increases duration per heavy attack to say each heavy attack has a 50% chance of inflicting burning damage that deals "X" amount of flame damage over 5 seconds. So that way the choices be executioner or powerful DOT attack like unstable flames or burning breath. Stacking those 3 will indefinably be a powerful DOT causing the world to burn.
MaxwellCrystal wrote: »lol ok try that as a Stam DK. As far as I know (fellow DK) engulfing flames DoT or damage doesn't count towards molten armaments as its heavy attack only. I doubt you hit anything over 10k by its self unless you got some proof showing your heavy attack do so.
Nevertheless it's a completely mediocre execute that can easily be avoided unlike the ones from the other classes.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
MaxwellCrystal wrote: »lol ok try that as a Stam DK. As far as I know (fellow DK) engulfing flames DoT or damage doesn't count towards molten armaments as its heavy attack only. I doubt you hit anything over 10k by its self unless you got some proof showing your heavy attack do so.
Nevertheless it's a completely mediocre execute that can easily be avoided unlike the ones from the other classes.

Forestd16b14_ESO wrote: »Molten Armaments not a mediocre execute just have to know how to use it. How ever I wouldn't object to a change or 2 such as a increase duration from 9 seconds to say 15 or 20 and it's morph that increases duration per heavy attack to say each heavy attack has a 50% chance of inflicting burning damage that deals "X" amount of flame damage over 5 seconds. So that way the choices be executioner or powerful DOT attack like unstable flames or burning breath. Stacking those 3 will indefinably be a powerful DOT causing the world to burn.
wrathofrraath wrote: »MaxwellCrystal wrote: »lol ok try that as a Stam DK. As far as I know (fellow DK) engulfing flames DoT or damage doesn't count towards molten armaments as its heavy attack only. I doubt you hit anything over 10k by its self unless you got some proof showing your heavy attack do so.
Nevertheless it's a completely mediocre execute that can easily be avoided unlike the ones from the other classes.
10k ?
how about 84k
I chose Igneous Weapons for the sustainable damage, but now I want to try Molten Armaments!Forestd16b14_ESO wrote: »Molten Armaments not a mediocre execute just have to know how to use it. How ever I wouldn't object to a change or 2 such as a increase duration from 9 seconds to say 15 or 20 and it's morph that increases duration per heavy attack to say each heavy attack has a 50% chance of inflicting burning damage that deals "X" amount of flame damage over 5 seconds. So that way the choices be executioner or powerful DOT attack like unstable flames or burning breath. Stacking those 3 will indefinably be a powerful DOT causing the world to burn.
Igneous Weapons can theoretically last forever, with the average heavy attack taking 2 seconds to execute and recover from. It is the sustain option and one I see great use in. I risk getting rudely defensive of such a favorited skill that is constantly underestimated so I will stop with a curt "No."
Forestd16b14_ESO wrote: »MaxwellCrystal wrote: »lol ok try that as a Stam DK. As far as I know (fellow DK) engulfing flames DoT or damage doesn't count towards molten armaments as its heavy attack only. I doubt you hit anything over 10k by its self unless you got some proof showing your heavy attack do so.
Nevertheless it's a completely mediocre execute that can easily be avoided unlike the ones from the other classes.
I'm a stam Dk and Molten Armaments deals more damage as a execute than the other executes I tried and I did try 2H execute. (No raw numbers sorry). Cause 150% more damage plus gold level GS with another 12% power bonus from the Atronach expert skills increasing light/heavy attack damage that's a 167% (Skill itself, expert skill, GS passive) damage bonus vs -50% enemies. Plus factor in rallies 20% weapon damage boost and half the time be NPC or player as soon as they hit that 50% pop a molten do a heavy and take them out. That's half there health gone.
Molten Armaments not a mediocre execute just have to know how to use it. How ever I wouldn't object to a change or 2 such as a increase duration from 9 seconds to say 15 or 20 and it's morph that increases duration per heavy attack to say each heavy attack has a 50% chance of inflicting burning damage that deals "X" amount of flame damage over 5 seconds. So that way the choices be executioner or powerful DOT attack like unstable flames or burning breath. Stacking those 3 will indefinably be a powerful DOT causing the world to burn.
Unless in pvp where most classes render dots useless. But good points, like how a good number of dk's still say "ZOS needs to give us an execute" without realizing they have one.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »That's from how much damage your heavy attacks were doing in total not one fell swoop.
Molten armaments is decent in PvE I will say that but in PvP it isn't good whatsoever, no matter how you try to make an excuse for that sorry of an excuse "executioner".
First molten armaments Procs randomly and doesn't proc consistently like it should and this bug has been acknowledged by ZoS for quite sometime and even with tweaks it's still broken.
Second in PvP this "execute" is a laughing stock, you can dodge roll, cloak, block or thanks to lag your target can magically be out of range.
Third The cost is absolute horrible especially for the amount of time it's active and if you're a Stam DK well good luck sustaining that.
ZoS changed the skill because it was weak and for PvP it's still weak. PvE I will say when it procs it's awesome but the cost makes it difficult to use especially when the time is basically 10 seconds.
IMO they need to make it where if you heavy attack a opponent that can be rooted or CC'd then it should fossilize the opponent for 10 seconds and root them for 4. Heavy attacks (melee) should have extended range when in use.
leepalmer95 wrote: »Very useful execute in PVE. Not incredibly useful in PVP due to the time it takes to wind up a heavy attack, but still very strong ability even not in execute range. I doubt he's lying about the damage number. People hit 20k heavy attacks in PVP against players that are at 100% health (not even in execute range), and that's with battle spirit debuff going.
Exactly an execute is mean't to be a fast finisher, taking the time to cast molten and then charging a heavy...
the enemy will be full hp by then.
I think the combo Corrosive armor + MA + Heavy attack and poison injection can do even more dmg (and even more from stealth)
tony.augeb14_ESO wrote: »@Forestd16b14_ESO
According to this wiki heavy attack damage scales off stamina. Do you know if weapon damage affects it too? I'm on Xbox and cannot really test it.
http://www.uesp.net/wiki/Online:Combat
tony.augeb14_ESO wrote: »@Forestd16b14_ESO
According to this wiki heavy attack damage scales off stamina. Do you know if weapon damage affects it too? I'm on Xbox and cannot really test it.
http://www.uesp.net/wiki/Online:Combat
tony.augeb14_ESO wrote: »@Forestd16b14_ESO
According to this wiki heavy attack damage scales off stamina. Do you know if weapon damage affects it too? I'm on Xbox and cannot really test it.
http://www.uesp.net/wiki/Online:Combat
ryanborror wrote: »Magicka dk this might be useful but still probably a dps loss on long boss fights because of full wind up. For stam dk does it beat out executioner with time spent on wind up and making sure buff is up? I'd imagine executioner might come out on top dps wise. This skill needs changed. I still think molten weapons is only really useful for pvp ganking.
tony.augeb14_ESO wrote: »@Forestd16b14_ESO
According to this wiki heavy attack damage scales off stamina. Do you know if weapon damage affects it too? I'm on Xbox and cannot really test it.
http://www.uesp.net/wiki/Online:Combat