vek892_ESO wrote: »My most important advice to you: if you haven't already figured this out (I know I didn't figure it out when I first started, but you were part of a beta stress test, so you might have known this already), the quest giver just outside of the house that you wake up in after the tutorial gives you a quest that sends you on a boat to an island. DO THIS QUEST FIRST! Or as early as possible, if you've already started doing other stuff.vek892_ESO wrote: »@SturgeHammer
Any advice for RP'ers?
@UrQuan
I also made 3 characters, one of each faction so I am trying out my Brenton mage now. Wish I would of done Coldharbour though (no staves/gear from that area) instead of skipping the tutorial.
That quest sends you to the actual starter zones. The zone that you wake up in is the first full zone of the game, but it's not the zone that is intended to teach you gameplay and really introduce you to the game. The starter zones are intended for brand new characters, they give you some decent XP, some decent gear, some skyshards, some interesting characters and quests, and are just generally the best place to start playing the game.
Never understood why they changed it so you start in the main area instead of the starter areas. There was always an option to "tell the captain to leave early" in all 3 alliances so you could still fast track it if you wanted.
Now it just makes less sense. Boarding a ship to go backwards?
Threw me off for a second as well, originally I thought of not leaving the "main area" as a ship/travel point usually means higher end content or the end of the current zone in my mind until I took the ship over to a starting zone.
vek892_ESO wrote: »Thanks for clarifying the guilds everyone. As this is the last day of the free weekend and I have been playing it a LOT, is it worth getting just the base game or imperial edition? The only real thing I would want from Imperial Edition is the horse (sorry, but in PvP I get jumped with no horse & am at 3/10th's of the goal for a 10k horse & I don't know if I can justify $8 more for a horse). Worth it or not really in my case?
vek892_ESO wrote: »@Lightninvash Is 10k gold super hard to get anymore? I've been googling mounts for a little while and have heard on and off that 10k is way too much for a mount & 10k is easy to get by lvl10. I am lvl 14.5, though I will admit I spent ~2.5k on siege weapons (ballista/trebuchet/catapult just looked like fun).
Not me, but a friend of mine downloaded the game and played for a little while, then the question of how long it will take him to catch up to me came up, and I told him about the Champion System. That pretty much killed it for him.
Not me, but a friend of mine downloaded the game and played for a little while, then the question of how long it will take him to catch up to me came up, and I told him about the Champion System. That pretty much killed it for him.
I have a friend that came back to the game recently. I knew that in order to keep his attention, I would need to level a character with him... and, seeing as I have only ONE VR16 character, it was a pretty easy decision to level another toon with my friend. Since I have only been through the leveling content once, and that was a long time ago, it is actually pretty cool playing through the content again.
So, my suggestion... if this is a buddy and someone you would enjoy playing the game with... level a toon with him! AND... hit up BlackWater once you hit level 15... that way you have both bars to work with.
vek892_ESO wrote: »Yeah, I found the main quest and the guild quests (if you haven't yet joined the fighters guild and started the first fighters guild quest, you should do that too - when I first started playing I thought I had to pick one or the other, and didn't realize you could join both the fighters guild and the mages guild) a little odd in how they progress when I first started. Basically the main quest gives you a new quest every 5 levels. So the first time you get to a major city after hitting level 10 you'll have the prophet appear and ask you to come to the Harborage for the next quest.vek892_ESO wrote: »Yeah, I've got a multitude of characters (across all factions), and the couple of times I skipped the tutorial I regretted it. I'm sure not everyone feels the same way, but I like running around in the Wailing Prison collecting the gear I can find there, and then coming out of it with some actual equipment.vek892_ESO wrote: »@SturgeHammer
Any advice for RP'ers?
@UrQuan
I also made 3 characters, one of each faction so I am trying out my Brenton mage now. Wish I would of done Coldharbour though (no staves/gear from that area) instead of skipping the tutorial.
My most important advice to you: if you haven't already figured this out (I know I didn't figure it out when I first started, but you were part of a beta stress test, so you might have known this already), the quest giver just outside of the house that you wake up in after the tutorial gives you a quest that sends you on a boat to an island. DO THIS QUEST FIRST! Or as early as possible, if you've already started doing other stuff.
That quest sends you to the actual starter zones. The zone that you wake up in is the first full zone of the game, but it's not the zone that is intended to teach you gameplay and really introduce you to the game. The starter zones are intended for brand new characters, they give you some decent XP, some decent gear, some skyshards, some interesting characters and quests, and are just generally the best place to start playing the game.
Followed your advice on the sidequests and am at ~lvl8.5 so far and a roaming just outside the city looking for anchors (random encounters? or there a good spot to at least see one on free weekend?), new quests, etc.
Kind of annoyed the main quest leaves me hanging with no new objectives (it was just getting interesting!)... Did the Mage's Guild quest up to the waiting point as well. Eh guess I will just wander around and be a wandering wizard til main/mage quests show up.
It's similar with the guild quests. You get a new mages guild quest each time you rank up in the mages guild skill line, as long as you go past a mages guildhall. It's the same with the fighters guild.
You can wait as long as you want to do the main quest and the guild quests, as the quests (which are forced solo instances) scale to your level - including having the enemies and loot scale to your level. If you wanted to, you could wait until you're level 50 (which is actually Vet Rank 1) before doing the quest from the main quest line that you got at level 10.
Joined the fighters guild as well, I've heard you can only join ~6 guilds max. Are there more than 6 guilds present in the game (just so I know if I should hold off of guild joining like crazy)?
I also got to the main PvP area and WOW is it intense. Only downside so far is no mount = lots of running and dying from splinter groups.
Want a good example? SWtOR just came out with an amazing Story based expansion, got great reception. Part of the positive reviews was that you could start at level cap (pretty much) if you wanted, to join in on the story with your friends. OR, you could start a new character, and they severely reduced the leveling process. You can pretty much just do the main storyline, and get to level cap with that alone. or do side quests if you like.
I'm with you @danno8 @vek892_ESO I didn't play beta, and my first time through I was like WTF? Granted, that was a long time ago, but friends who jumped on recently I had to tell them to get on that boat first. They were totally lost.
I have no idea who complained about being dumped on noob island to start that made them change it, I wasn't there.
Seems like that would have been a good change to do prior to freekend.
Not me, but a friend of mine downloaded the game and played for a little while, then the question of how long it will take him to catch up to me came up, and I told him about the Champion System. That pretty much killed it for him.
p_tsakirisb16_ESO wrote: »
Want a good example? SWtOR just came out with an amazing Story based expansion, got great reception. Part of the positive reviews was that you could start at level cap (pretty much) if you wanted, to join in on the story with your friends. OR, you could start a new character, and they severely reduced the leveling process. You can pretty much just do the main storyline, and get to level cap with that alone. or do side quests if you like.
You do understand that
a) SWTOR allows access to KOTFE only if you have sub. If you do not, tough sh*t.
b) The moment the subscription ends, you are stuck not only how many characters you have, but rewards, money, items and ACCESS to the game.
c) KOTFE is around 8 hours content. Khenarthi Roost & Auridon put together are almost 20 hours. (except if you rush).
d) Not everyone was entitled to Level 60 char (which is still not the cap), and yuo have to buy extra tokens, and no access to the class storyline. In addition to that the system is different. An insta V1 or V16 character going to be severely crippled.
You have no skill lines leveled. Nor abilities or morphs. Neither Skill points.
You have to do all the content at V16 then.
And add that those insta level 60s at SWTOR do not pass through the legacy the class buff, if you haven't unlocked it previously. So you need to do the class line to unlock it, WITH another character starting from level 1 as normal.
e) Have you seen the posts at SWTOR forums with some new people who bought insta 60 passes, and tried to do raids & pvp without having a clue, infuriating everyone?
(And I do spend my time between SWTOR and TESO).
vek892_ESO wrote: »I ran around with NO horse and I teleported to a fort just one lane away from a seige and... fight was over by the time I got there (happened twice). Sometimes you do get lucky and someone does the speed/sprint buff so you get there along with a few cloaked/stealth players and get to participate (or you find a fort you went to about to be sieged).
@Lightninvash you missed "pc masta race" in you signature
WhatDoesItMatter wrote: »I'm not a "Freekender" but I did buy the game yesterday and have been trying it out today after a 12-hour-long download. I played it on the PC for a couple of hours and was not really enjoying it. I have to use the gamepad UI because my illness makes using keyboard and mouse very difficult. The biggest issue for me was the gamertags in place of character names - completely destroys any hope of immersion. Were it not for that I might've stuck with it for longer.
I also thought the graphics and animations were particularly poor and the crafting system a bit convoluted, but that wouldn't have stopped me from giving it more of a fair go if character names hadn't been such an issue.
On the positive side the voiced quest givers was a nice touch and the voice acting was very good. I was kinda looking forward to speccing out a Templar Magicka Tank as well as the skill system seemed decent enough. I also only paid like £12 for it so at least I didn't waste much money - wish I'd spotted the free trial weekend though.
Hate to say this, but what did you expect? There is no RP servers in ESO. This is how it is everywhere, not just ESO. Unless you find a game with RP servers (LotRO?).
WhatDoesItMatter wrote: »Hate to say this, but what did you expect? There is no RP servers in ESO. This is how it is everywhere, not just ESO. Unless you find a game with RP servers (LotRO?).
I don't need RP servers. I played WoW, Guild Wars, SWOTOR, Tera and TSW fine without needing any RP servers. I just need to be looking at character names not gamertags - even if some of those character names are still going to be terrible at least there'd be some that weren't. This system makes all names terrible by default.
What I expected was that if I give a character a name then that name should show up when people look at my character. Not too much to ask from an MMO if you ask me. Its not an issue I've had with any other MMO.
Unfortunately, even though I did my research into the game before buying I somehow managed to miss this aspect completely. Lesson learned.
If you're playing on PC, then you should be seeing character names when you look at characters. The account IDs/gamertags only come into play with things like guild chat and sending private messages.