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Should a foe's health fully replenish when they reset, or slowly build back up the way players do?

UltimaJoe777
UltimaJoe777
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This poll is for feedback purposes and people to share their opinions and is to be treatedly fairly and unbiased. The purpose of this poll is as its options imply: Just how should a mob reset? Is the way they do now just a bit over the top or is it just? You be the judge!

P.S. This would apply to Sorcerers' Familiar/Clannfear and Twilights also.
Edited by UltimaJoe777 on December 13, 2015 10:31PM
Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy

Should a foe's health fully replenish when they reset, or slowly build back up the way players do? 32 votes

Yes, an enemy should always immediately go back to 100% if they reset!
21%
Digeratilolo_01b16_ESOahstin2001nub18_ESOredspecter23FfastylUnsent.SoulRefuse2GrowUp 7 votes
No, they should have to regenerate the way we players do!
53%
DanielMaxwellNebthet78TX12001rwb17_ESOVolkodavCrickiitAFrostWolfBeardLumberemeraldbayMettaricanaTheShadowScoutADarklorePrabooooSemajmr_wazzabiNecrosIXLadyNalcaryatheher0not 17 votes
I'm not sure... And/or I really don't care.
25%
Forestd16b14_ESOEdziuRa'ShtarMolag_CrowZeth163RudsterMrDerrikkZohr 8 votes
  • Molag_Crow
    Molag_Crow
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    I'm not sure... And/or I really don't care.
    Hmmmmmmm I don't mind the reset at times but I'm not sure...
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  • UltimaJoe777
    UltimaJoe777
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    Hmmmmmmm I don't mind the reset at times but I'm not sure...

    Same here, but I was just victim to the biggest d*ck move to date. We were fighting Corintthac the Abomination and we had him down to like 1% health when all but one of us were killed. I'm assuming the survivor was hidden because Corintthac stood there for a second and then reset. 1% to 100%, just like that... I believe I can speak for everyone there when we all thought "aw hell no!!" after that bs. Yes we were careless and yes this is partly on the one that hid, but still...
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • TheShadowScout
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    No, they should have to regenerate the way we players do!
    I vote for slow regen, since I have experienced similar events a few times. Its especially annoying if you solo something big and bad, do a lot of running/kiting to get in some blows without being destroyed in return, and then after a long fight when the end is in sight you take one step too far, the tether activates ahd the bast... uhm... boss resets.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    I'm not sure... And/or I really don't care.
    Ehh maybe like I see a mechanic like this being totally exploited. Cause players wouldn't have to think about they fights they just throw them selves at the boss over and over again till they die instead of thinking about the fight carefully .
  • UltimaJoe777
    UltimaJoe777
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    Ehh maybe like I see a mechanic like this being totally exploited. Cause players wouldn't have to think about they fights they just throw them selves at the boss over and over again till they die instead of thinking about the fight carefully .

    They'd still have to do significant damage to it to make a difference. The regeneration would probably be like 5% or so every 2 seconds or so.
    Edited by UltimaJoe777 on December 13, 2015 11:09PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Ra'Shtar
    Ra'Shtar
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    I'm not sure... And/or I really don't care.
    Not sure because it can be a pain if a jerk just waits for you to die to then kill the boss when its under 30% and you did all the job, stupid vultures.
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • UltimaJoe777
    UltimaJoe777
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    Ra'Shtar wrote: »
    Not sure because it can be a pain if a jerk just waits for you to die to then kill the boss when its under 30% and you did all the job, stupid vultures.

    That I honestly wouldn't care about because he wouldn't get as much out of it anyway lol
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Ra'Shtar
    Ra'Shtar
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    I'm not sure... And/or I really don't care.
    Ra'Shtar wrote: »
    Not sure because it can be a pain if a jerk just waits for you to die to then kill the boss when its under 30% and you did all the job, stupid vultures.

    That I honestly wouldn't care about because he wouldn't get as much out of it anyway lol

    They would get loot and you wouldn't because technically the boss reseted and you where dead when the vulture kill it so its like you never hit it.
    Edited by Ra'Shtar on December 13, 2015 11:26PM
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • Forestd16b14_ESO
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    I'm not sure... And/or I really don't care.
    Ehh maybe like I see a mechanic like this being totally exploited. Cause players wouldn't have to think about they fights they just throw them selves at the boss over and over again till they die instead of thinking about the fight carefully .

    They'd still have to do significant damage to it to make a difference. The regeneration would probably be like 5% or so every 2 seconds or so.

    I'm just saying I seen this is some past MMOs I played and made boss killing incredibly boring because there is no real consequences.
  • UltimaJoe777
    UltimaJoe777
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    Ra'Shtar wrote: »
    Ra'Shtar wrote: »
    Not sure because it can be a pain if a jerk just waits for you to die to then kill the boss when its under 30% and you did all the job, stupid vultures.

    That I honestly wouldn't care about because he wouldn't get as much out of it anyway lol

    They would get loot and you wouldn't because technically the boss reseted and you where dead when the vulture kill it so its like you never hit it.

    They could make it so that if it was attacked again and you were still there before it fully recovered you would still get credit.
    Ehh maybe like I see a mechanic like this being totally exploited. Cause players wouldn't have to think about they fights they just throw them selves at the boss over and over again till they die instead of thinking about the fight carefully .

    They'd still have to do significant damage to it to make a difference. The regeneration would probably be like 5% or so every 2 seconds or so.

    I'm just saying I seen this is some past MMOs I played and made boss killing incredibly boring because there is no real consequences.

    This is part of why a full reset isn't that bad, but then again there are no real consequences to dying at least in this game anyway lol
    Edited by UltimaJoe777 on December 13, 2015 11:53PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • DanielMaxwell
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    No, they should have to regenerate the way we players do!
    This poll is for feedback purposes and people to share their opinions and is to be treatedly fairly and unbiased. The purpose of this poll is as its options imply: Just how should a mob reset? Is the way they do now just a bit over the top or is it just? You be the judge!

    P.S. This would apply to Sorcerers' Familiar/Clannfear and Twilights also.

    boss mobs should do a full regen , all other mobs should regen at the same rate as players .

    boss mobs should regen to full once out of combat to prevent players being "robbed" of the bos kill , xp , and loot by other players choosing to attack the boss once they die to take advantage of the first players in-game effort . If the boss is attacked after the first player dies but before it leaves combat the first player receives full xp , loot and credit along with the second player.

    non-boss mobs should regen at the same rate as players , this would manly act as another way to differentiate boss mobs from non boss mobs and player combat pets
  • lolo_01b16_ESO
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    Yes, an enemy should always immediately go back to 100% if they reset!
    If they wouldn't get 100% health when they reset, you could just position yourself so that the npcs can't reach you and then kill them easiely.
    Also when I do tests for theorycrafting it's very helpfull when npcs have full health after they reseted.
  • UltimaJoe777
    UltimaJoe777
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    If they wouldn't get 100% health when they reset, you could just position yourself so that the npcs can't reach you and then kill them easiely.

    You can do this anyway lol
    Edited by UltimaJoe777 on December 14, 2015 3:38AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
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