Swen_von_Walhallion wrote: »So I'm making a Templar and switched to stamina for the dps and could take any suggestions on what you use to defend yourself in 1v1 situations or 1vx? I was thinking blazing shield but heard it was nerfed . My heals aren't all that good considering I have very little magicka. So give me some idea that work for you
rerol on DK or NB if you want play stamina in pvp, templars are here in rly bad position.
On templars you can use some generick def skills aktive skils from heavy and medium armmor skilltree for boost your defence, or bone shield from undauted but it work only agais physikal dmg and rune focus from templar resto tree, for healing here are only two possibilities, momentum from 2H and vigor from PvP asault tree.
Stamina Templar is actually in a great place for PvP in my opinin, I've been playing great with it in 1v1 and 1vx situations. They have insane damage if you build your character well, while keeping decent recovery (I have around 4.2k Weapon Damage & 2.3k Stam Recovery). People have their own opinions, but my opinion is if you build right and learn to play a Stam Templar properly you will have no trouble with it in PvP.
I agree, I can't agree to what people say. Even if I wanted to and I have no reason to be biased here.
Since 1.6 stamina Templar is very strong and it still is. I think they are very dangerous and capable.
Sadly, most stam Templars don't use their arsenal properly. And forget to use 1 certain ability
DM what it is !!!!!! :O
Backlash. It's super strong, the best timed burst in the game.
Yet the current problem is, that it is bugged on damage shields. So this limits it's current reliability (but if you know how to do it and break the shield right before backlash goes off....) Once this gets fixed, I DEMAND any famous Templar to slot this damn thing, for it is one of the best abilities in the game.
Time this right and you anihilate things.
The Backlash tooltip on my fully buffed Templar is over 19k. 19K ! This is the hardest hitting ability in the game when it comes to tooltip and this can crit. For comparison, my Sorcerer Overload tooltip is around 15-16k depending on what setup I'm on.
Any player with an iq higher than 5 will purge it, btw magicka sorcs can actually hit for 16k overload crits in pvp, a spammable ability for 16k damage.
Straight away your 19k tooltip is cut in 50% as it can't crit, so you're doing a max of 9.5k before resistances are taken into accounr, so more like 6k damage at best.
And as above, a decent player will use purge or purifying ritual and remove it completly, it's also hugely obvious to them.
I use it since I started playing and I hardly ever see ppl purge it. And even if they do. Its an action they have to take instead of doing something else more productive, so thats still good situation for me.
That's because their bad players, every good player will have a purge of sorts on one of their bars, otherwise, well your dead meat to a huge number of purge able skills like curse and crystal frags and dark flare (yes dark flare and crystal frags are purge able I found this out last night)
In any case a bad player is going to die, and a good player can beat a bad player with any class or any set, hence why you see videos by people like sypher that are actually using terrible terrible builds and skills, yet they kill n00b all day.
I've 1v5 before and won on my mag temp, because they were a group of unskilled players, likewise I cannot and until something happens ever beat a truly well played sorc, because they will never let you get their shields down, and you'll be eating 16k overlord crits keeping you on the defence.
Same for gankers, a truly well built nb gank build WILL kill you before you can react, my stam nb had nearly 5k weapon damage, everyone was literially a one shot, it was hysterical, snipe and ambush from stealth with suprise attack and they would be dead before the stun was over.
Swen_von_Walhallion wrote: »So I'm making a Templar and switched to stamina for the dps and could take any suggestions on what you use to defend yourself in 1v1 situations or 1vx? I was thinking blazing shield but heard it was nerfed . My heals aren't all that good considering I have very little magicka. So give me some idea that work for you
rerol on DK or NB if you want play stamina in pvp, templars are here in rly bad position.
On templars you can use some generick def skills aktive skils from heavy and medium armmor skilltree for boost your defence, or bone shield from undauted but it work only agais physikal dmg and rune focus from templar resto tree, for healing here are only two possibilities, momentum from 2H and vigor from PvP asault tree.
Stamina Templar is actually in a great place for PvP in my opinin, I've been playing great with it in 1v1 and 1vx situations. They have insane damage if you build your character well, while keeping decent recovery (I have around 4.2k Weapon Damage & 2.3k Stam Recovery). People have their own opinions, but my opinion is if you build right and learn to play a Stam Templar properly you will have no trouble with it in PvP.
I agree, I can't agree to what people say. Even if I wanted to and I have no reason to be biased here.
Since 1.6 stamina Templar is very strong and it still is. I think they are very dangerous and capable.
Sadly, most stam Templars don't use their arsenal properly. And forget to use 1 certain ability
DM what it is !!!!!! :O
Backlash. It's super strong, the best timed burst in the game.
Yet the current problem is, that it is bugged on damage shields. So this limits it's current reliability (but if you know how to do it and break the shield right before backlash goes off....) Once this gets fixed, I DEMAND any famous Templar to slot this damn thing, for it is one of the best abilities in the game.
Time this right and you anihilate things.
The Backlash tooltip on my fully buffed Templar is over 19k. 19K ! This is the hardest hitting ability in the game when it comes to tooltip and this can crit. For comparison, my Sorcerer Overload tooltip is around 15-16k depending on what setup I'm on.
Any player with an iq higher than 5 will purge it, btw magicka sorcs can actually hit for 16k overload crits in pvp, a spammable ability for 16k damage.
Straight away your 19k tooltip is cut in 50% as it can't crit, so you're doing a max of 9.5k before resistances are taken into accounr, so more like 6k damage at best.
And as above, a decent player will use purge or purifying ritual and remove it completly, it's also hugely obvious to them.
I use it since I started playing and I hardly ever see ppl purge it. And even if they do. Its an action they have to take instead of doing something else more productive, so thats still good situation for me.
That's because their bad players, every good player will have a purge of sorts on one of their bars, otherwise, well your dead meat to a huge number of purge able skills like curse and crystal frags and dark flare (yes dark flare and crystal frags are purge able I found this out last night)
In any case a bad player is going to die, and a good player can beat a bad player with any class or any set, hence why you see videos by people like sypher that are actually using terrible terrible builds and skills, yet they kill n00b all day.
I've 1v5 before and won on my mag temp, because they were a group of unskilled players, likewise I cannot and until something happens ever beat a truly well played sorc, because they will never let you get their shields down, and you'll be eating 16k overlord crits keeping you on the defence.
Same for gankers, a truly well built nb gank build WILL kill you before you can react, my stam nb had nearly 5k weapon damage, everyone was literially a one shot, it was hysterical, snipe and ambush from stealth with suprise attack and they would be dead before the stun was over.
That's because purging backlash is for people with IQ 5
You know why ? Because Purge has a very disadvantage 2nd effect.
reduces the duration of negative effects by 50% for 8 seconds after using purge. Magicka Detonation, Daedric Curse and backlash highly benefit from this. They go of 50% faster, but their damage remains the same
You they actually doom themselves. In 8 seconds, you can place 2 backlashes or 5 daedric curses. Instead of only 1 backlash or 2 curses.
Swen_von_Walhallion wrote: »So I'm making a Templar and switched to stamina for the dps and could take any suggestions on what you use to defend yourself in 1v1 situations or 1vx? I was thinking blazing shield but heard it was nerfed . My heals aren't all that good considering I have very little magicka. So give me some idea that work for you
rerol on DK or NB if you want play stamina in pvp, templars are here in rly bad position.
On templars you can use some generick def skills aktive skils from heavy and medium armmor skilltree for boost your defence, or bone shield from undauted but it work only agais physikal dmg and rune focus from templar resto tree, for healing here are only two possibilities, momentum from 2H and vigor from PvP asault tree.
Stamina Templar is actually in a great place for PvP in my opinin, I've been playing great with it in 1v1 and 1vx situations. They have insane damage if you build your character well, while keeping decent recovery (I have around 4.2k Weapon Damage & 2.3k Stam Recovery). People have their own opinions, but my opinion is if you build right and learn to play a Stam Templar properly you will have no trouble with it in PvP.
I agree, I can't agree to what people say. Even if I wanted to and I have no reason to be biased here.
Since 1.6 stamina Templar is very strong and it still is. I think they are very dangerous and capable.
Sadly, most stam Templars don't use their arsenal properly. And forget to use 1 certain ability
DM what it is !!!!!! :O
Backlash. It's super strong, the best timed burst in the game.
Yet the current problem is, that it is bugged on damage shields. So this limits it's current reliability (but if you know how to do it and break the shield right before backlash goes off....) Once this gets fixed, I DEMAND any famous Templar to slot this damn thing, for it is one of the best abilities in the game.
Time this right and you anihilate things.
The Backlash tooltip on my fully buffed Templar is over 19k. 19K ! This is the hardest hitting ability in the game when it comes to tooltip and this can crit. For comparison, my Sorcerer Overload tooltip is around 15-16k depending on what setup I'm on.
Any player with an iq higher than 5 will purge it, btw magicka sorcs can actually hit for 16k overload crits in pvp, a spammable ability for 16k damage.
Straight away your 19k tooltip is cut in 50% as it can't crit, so you're doing a max of 9.5k before resistances are taken into accounr, so more like 6k damage at best.
And as above, a decent player will use purge or purifying ritual and remove it completly, it's also hugely obvious to them.
I use it since I started playing and I hardly ever see ppl purge it. And even if they do. Its an action they have to take instead of doing something else more productive, so thats still good situation for me.
That's because their bad players, every good player will have a purge of sorts on one of their bars, otherwise, well your dead meat to a huge number of purge able skills like curse and crystal frags and dark flare (yes dark flare and crystal frags are purge able I found this out last night)
In any case a bad player is going to die, and a good player can beat a bad player with any class or any set, hence why you see videos by people like sypher that are actually using terrible terrible builds and skills, yet they kill n00b all day.
I've 1v5 before and won on my mag temp, because they were a group of unskilled players, likewise I cannot and until something happens ever beat a truly well played sorc, because they will never let you get their shields down, and you'll be eating 16k overlord crits keeping you on the defence.
Same for gankers, a truly well built nb gank build WILL kill you before you can react, my stam nb had nearly 5k weapon damage, everyone was literially a one shot, it was hysterical, snipe and ambush from stealth with suprise attack and they would be dead before the stun was over.
That's because purging backlash is for people with IQ 5
You know why ? Because Purge has a very disadvantage 2nd effect.
reduces the duration of negative effects by 50% for 8 seconds after using purge. Magicka Detonation, Daedric Curse and backlash highly benefit from this. They go of 50% faster, but their damage remains the same
You they actually doom themselves. In 8 seconds, you can place 2 backlashes or 5 daedric curses. Instead of only 1 backlash or 2 curses.
Then you just purge again? Or use purifying ritual? Or any other cleanse?
It remains to be said, the single best templars around like alcast have stopped using stamplars completly because they are the single worst class I'm pvp and pve.
Only an idiot would die to purifying light, but any decent player will put a templar immediately on the defensive, and since templars lack defence it's the end of them
Swen_von_Walhallion wrote: »So I'm making a Templar and switched to stamina for the dps and could take any suggestions on what you use to defend yourself in 1v1 situations or 1vx? I was thinking blazing shield but heard it was nerfed . My heals aren't all that good considering I have very little magicka. So give me some idea that work for you
rerol on DK or NB if you want play stamina in pvp, templars are here in rly bad position.
On templars you can use some generick def skills aktive skils from heavy and medium armmor skilltree for boost your defence, or bone shield from undauted but it work only agais physikal dmg and rune focus from templar resto tree, for healing here are only two possibilities, momentum from 2H and vigor from PvP asault tree.
Stamina Templar is actually in a great place for PvP in my opinin, I've been playing great with it in 1v1 and 1vx situations. They have insane damage if you build your character well, while keeping decent recovery (I have around 4.2k Weapon Damage & 2.3k Stam Recovery). People have their own opinions, but my opinion is if you build right and learn to play a Stam Templar properly you will have no trouble with it in PvP.
I agree, I can't agree to what people say. Even if I wanted to and I have no reason to be biased here.
Since 1.6 stamina Templar is very strong and it still is. I think they are very dangerous and capable.
Sadly, most stam Templars don't use their arsenal properly. And forget to use 1 certain ability
DM what it is !!!!!! :O
Backlash. It's super strong, the best timed burst in the game.
Yet the current problem is, that it is bugged on damage shields. So this limits it's current reliability (but if you know how to do it and break the shield right before backlash goes off....) Once this gets fixed, I DEMAND any famous Templar to slot this damn thing, for it is one of the best abilities in the game.
Time this right and you anihilate things.
The Backlash tooltip on my fully buffed Templar is over 19k. 19K ! This is the hardest hitting ability in the game when it comes to tooltip and this can crit. For comparison, my Sorcerer Overload tooltip is around 15-16k depending on what setup I'm on.
Any player with an iq higher than 5 will purge it, btw magicka sorcs can actually hit for 16k overload crits in pvp, a spammable ability for 16k damage.
Straight away your 19k tooltip is cut in 50% as it can't crit, so you're doing a max of 9.5k before resistances are taken into accounr, so more like 6k damage at best.
And as above, a decent player will use purge or purifying ritual and remove it completly, it's also hugely obvious to them.
I use it since I started playing and I hardly ever see ppl purge it. And even if they do. Its an action they have to take instead of doing something else more productive, so thats still good situation for me.
That's because their bad players, every good player will have a purge of sorts on one of their bars, otherwise, well your dead meat to a huge number of purge able skills like curse and crystal frags and dark flare (yes dark flare and crystal frags are purge able I found this out last night)
In any case a bad player is going to die, and a good player can beat a bad player with any class or any set, hence why you see videos by people like sypher that are actually using terrible terrible builds and skills, yet they kill n00b all day.
I've 1v5 before and won on my mag temp, because they were a group of unskilled players, likewise I cannot and until something happens ever beat a truly well played sorc, because they will never let you get their shields down, and you'll be eating 16k overlord crits keeping you on the defence.
Same for gankers, a truly well built nb gank build WILL kill you before you can react, my stam nb had nearly 5k weapon damage, everyone was literially a one shot, it was hysterical, snipe and ambush from stealth with suprise attack and they would be dead before the stun was over.
That's because purging backlash is for people with IQ 5
You know why ? Because Purge has a very disadvantage 2nd effect.
reduces the duration of negative effects by 50% for 8 seconds after using purge. Magicka Detonation, Daedric Curse and backlash highly benefit from this. They go of 50% faster, but their damage remains the same
You they actually doom themselves. In 8 seconds, you can place 2 backlashes or 5 daedric curses. Instead of only 1 backlash or 2 curses.
Then you just purge again? Or use purifying ritual? Or any other cleanse?
It remains to be said, the single best templars around like alcast have stopped using stamplars completly because they are the single worst class I'm pvp and pve.
Only an idiot would die to purifying light, but any decent player will put a templar immediately on the defensive, and since templars lack defence it's the end of them
Alcast is actually one of the few ppl who says this skill is not bad. But of course we can probably all agree that it SHOULD be able to crit above the tooltip numbers to make it more desirable.
I'm not defending/fighting Templar or something. I don't think, it's that good. It has the biggest amount of appealing and usefull abilities out of all classes for me, but the numbers are just too bad, that's all.
I think, Templar needs damage buffs and then it's going to look much better. Though I still think, it's time to expand skilllines to level 60 and introduce a new active and passive ability for each. Templar gets this Sunjump to become better in 1vx and everyone's happy.
I'm not defending/fighting Templar or something. I don't think, it's that good. It has the biggest amount of appealing and usefull abilities out of all classes for me, but the numbers are just too bad, that's all.
I think, Templar needs damage buffs and then it's going to look much better. Though I still think, it's time to expand skilllines to level 60 and introduce a new active and passive ability for each. Templar gets this Sunjump to become better in 1vx and everyone's happy.
Exactly why I was so excited when Gina asked us to compile our issues. For once I finally have a tiny bit of hope that Templar will be balanced again and I can resume my Stamplar and not feel gimp at every event.
It remains to be said, the single best templars around like alcast have stopped using stamplars completly because they are the single worst class I'm pvp and pve.
Only an idiot would die to purifying light, but any decent player will put a templar immediately on the defensive, and since templars lack defence it's the end of them
I'm not defending/fighting Templar or something. I don't think, it's that good. It has the biggest amount of appealing and usefull abilities out of all classes for me, but the numbers are just too bad, that's all.
I think, Templar needs damage buffs and then it's going to look much better. Though I still think, it's time to expand skilllines to level 60 and introduce a new active and passive ability for each. Templar gets this Sunjump to become better in 1vx and everyone's happy.
Exactly why I was so excited when Gina asked us to compile our issues. For once I finally have a tiny bit of hope that Templar will be balanced again and I can resume my Stamplar and not feel gimp at every event.
Templar WILL get buffed. Don't you worryit is going to happen.
RinaldoGandolphi wrote: »It remains to be said, the single best templars around like alcast have stopped using stamplars completly because they are the single worst class I'm pvp and pve.
Only an idiot would die to purifying light, but any decent player will put a templar immediately on the defensive, and since templars lack defence it's the end of them
I don't know if I would go that far, sure Stam Templars need a little bit of help, but they are not as bad off as Sorc's were in 1.5.
Stamplar's can be very good I think if built more Hybrid, Infact think they are best class to play a Hybrid spec with and will be even better in the next update if many of the Undaunted hybrid sets are scaled up.
Templar's were never meant to be the best DPS(Magic Sorc's are better magic wise, and Nightblades are better Stam wise)
Templar's were never meant to be the best tanks (That goes to DK's)
Templar's were meant to be great healers.
I also think Templar's are in the best place for Hybrid Builds which will be making a big comeback in the next update, because the skills Templar's have access to use as "Magic Dumps" are better then what other classes have access to....in the next update Blazing Shield will be better, and its viable right now to use Breath of Life, Purifying Ritual, Eclipse, Blazing Shield, and Toppling Charge as magic dumps, freeing up your Stam pool for other things....Hybrid Builds are never the master or best at one role, but they are good at a few different ones, and I think Templar is the best Hybrid Class and i think Hybrid Templar;s will be very good next update. If built correctly now with enough Champ points, you can make Hybrid Temps work that are very hard to kill.
In the current meta of DPS I think Templar's who don't want to heal or play full on magic can find success in Hybrid Roles, I also think hybrid roles will just get better for Templar's moving forward. just my 2 cents.
I'm not defending/fighting Templar or something. I don't think, it's that good. It has the biggest amount of appealing and usefull abilities out of all classes for me, but the numbers are just too bad, that's all.
I think, Templar needs damage buffs and then it's going to look much better. Though I still think, it's time to expand skilllines to level 60 and introduce a new active and passive ability for each. Templar gets this Sunjump to become better in 1vx and everyone's happy.
Exactly why I was so excited when Gina asked us to compile our issues. For once I finally have a tiny bit of hope that Templar will be balanced again and I can resume my Stamplar and not feel gimp at every event.
Templar WILL get buffed. Don't you worryit is going to happen.
And on that day I shall leap into thine heavens with a shinning golden spear of light and smite thy pvp foes!
RinaldoGandolphi wrote: »It remains to be said, the single best templars around like alcast have stopped using stamplars completly because they are the single worst class I'm pvp and pve.
Only an idiot would die to purifying light, but any decent player will put a templar immediately on the defensive, and since templars lack defence it's the end of them
I don't know if I would go that far, sure Stam Templars need a little bit of help, but they are not as bad off as Sorc's were in 1.5.
Stamplar's can be very good I think if built more Hybrid, Infact think they are best class to play a Hybrid spec with and will be even better in the next update if many of the Undaunted hybrid sets are scaled up.
Templar's were never meant to be the best DPS(Magic Sorc's are better magic wise, and Nightblades are better Stam wise)
Templar's were never meant to be the best tanks (That goes to DK's)
Templar's were meant to be great healers.
I also think Templar's are in the best place for Hybrid Builds which will be making a big comeback in the next update, because the skills Templar's have access to use as "Magic Dumps" are better then what other classes have access to....in the next update Blazing Shield will be better, and its viable right now to use Breath of Life, Purifying Ritual, Eclipse, Blazing Shield, and Toppling Charge as magic dumps, freeing up your Stam pool for other things....Hybrid Builds are never the master or best at one role, but they are good at a few different ones, and I think Templar is the best Hybrid Class and i think Hybrid Templar;s will be very good next update. If built correctly now with enough Champ points, you can make Hybrid Temps work that are very hard to kill.
In the current meta of DPS I think Templar's who don't want to heal or play full on magic can find success in Hybrid Roles, I also think hybrid roles will just get better for Templar's moving forward. just my 2 cents.
I'm not defending/fighting Templar or something. I don't think, it's that good. It has the biggest amount of appealing and usefull abilities out of all classes for me, but the numbers are just too bad, that's all.
I think, Templar needs damage buffs and then it's going to look much better. Though I still think, it's time to expand skilllines to level 60 and introduce a new active and passive ability for each. Templar gets this Sunjump to become better in 1vx and everyone's happy.
Exactly why I was so excited when Gina asked us to compile our issues. For once I finally have a tiny bit of hope that Templar will be balanced again and I can resume my Stamplar and not feel gimp at every event.
The Backlash tooltip on my fully buffed Templar is over 19k. 19K ! This is the hardest hitting ability in the game when it comes to tooltip and this can crit. For comparison, my Sorcerer Overload tooltip is around 15-16k depending on what setup I'm on.
I'm not defending/fighting Templar or something. I don't think, it's that good. It has the biggest amount of appealing and usefull abilities out of all classes for me, but the numbers are just too bad, that's all.
I think, Templar needs damage buffs and then it's going to look much better. Though I still think, it's time to expand skilllines to level 60 and introduce a new active and passive ability for each. Templar gets this Sunjump to become better in 1vx and everyone's happy.
Exactly why I was so excited when Gina asked us to compile our issues. For once I finally have a tiny bit of hope that Templar will be balanced again and I can resume my Stamplar and not feel gimp at every event.
See, the funny part about your post is you don't even realize that Stamplar sacrifices his whole identity of "healing" but no other class does when choosing Stamina. DK are just as tanky, if not more when Stamina, Sorcs are just as mobile, NB just as sneaky.
So if you are correct and ZOS never intended us to do good dmg just heal, why would they take away ALL of stamplars healing? Your solution is to hybridize. Unfortunately that just makes you even weaker in PVP, it's not just weapon dmg you are sacrificing to get a small heal. You're also sacrificing max stamina which = even more wep dmg. All of that to get a small heal from breath of life and it doesn't even heal 1 heavy attack. You're better off using Vigor/rally like everyone else and trying to find defense with shuffle. The thing that REALLY makes me mad? Stamina Dragon Knights get to heal better than us too, WTF IS THAT? DK class passives add major/minor mending +50% healing that works on ALL heals. Templar's healing passives effect......only Templar specific class heals...that's just flat out not fair if we are the "healing" specialists as you claim.
So ZOS's whole thing is we should be happy being limited to 1 role? Healer/magic DPS? But they keep nerfing our magic dps too. So it's clear they just want us to be heal bots, but if that is the case why even HAVE stamina morphs for Temp?
If they want us to be Hybrids that's fine, but for that to work we need soft caps back.
RinaldoGandolphi wrote: »
See, the funny part about your post is you don't even realize that Stamplar sacrifices his whole identity of "healing" but no other class does when choosing Stamina. DK are just as tanky, if not more when Stamina, Sorcs are just as mobile, NB just as sneaky.
So if you are correct and ZOS never intended us to do good dmg just heal, why would they take away ALL of stamplars healing? Your solution is to hybridize. Unfortunately that just makes you even weaker in PVP, it's not just weapon dmg you are sacrificing to get a small heal. You're also sacrificing max stamina which = even more wep dmg. All of that to get a small heal from breath of life and it doesn't even heal 1 heavy attack. You're better off using Vigor/rally like everyone else and trying to find defense with shuffle. The thing that REALLY makes me mad? Stamina Dragon Knights get to heal better than us too, WTF IS THAT? DK class passives add major/minor mending +50% healing that works on ALL heals. Templar's healing passives effect......only Templar specific class heals...that's just flat out not fair if we are the "healing" specialists as you claim.
So ZOS's whole thing is we should be happy being limited to 1 role? Healer/magic DPS? But they keep nerfing our magic dps too. So it's clear they just want us to be heal bots, but if that is the case why even HAVE stamina morphs for Temp?
If they want us to be Hybrids that's fine, but for that to work we need soft caps back.
I don't really feel any weaker in PVP then say my full on DPS mag Templar for example, its just a different way of playing.
Templar's can hybridize and do very well with the right build and CP distribution, infact i'd say right now a Hybrid Templar built correctly is probably better then both a pure Stamplar and a Magic Templar. (My way of doing it isn't the only way either; I am a Breton and had to find ways to make up the Stam regen and such, other races and stuff could do it different and still work perfectly fine)
You don't need 4k Weapon Damage to kill someone, and you don't have to be ultra tanky to not die. I didn't have to give up any max stamina to get a viable Magic Pool, all my enchants are Weapon Damage. I seen Endurance jewels as better synergy for a Hybrid Stamplar thats a Breton like me because of the Stamina Recovery helps my Breton and Max Health helps my defense, damage, and ability to survive(Blazing Shield)
I'll check when i get home, but with points in Bastion im pretty sure my Blazing Shield is around 6K-6.5k before i get the 4% bonus, thats pretty viable. I give up no weapon damage, max stamina or anything else to get this...That Blazing Shield returns damage and allows me to survive what kills other Stamplars while also dealing damage.
If you cast Purifying Ritual and stand inside it and then cast BOL its a huge Burst heal...i think i was hitting 9-10k with i in Cyro the other night its completely viable and it makes Templar's the ONLY Class in the game that can heal from both resource pools and be viable and thats a huge advantage in its own right if used properly.
Blazing Shield could allow you to pop BOL, duck behind a rock pop Vigor and be at Full Health, you can have Vigor + Rally ticking at the same time and BOL can bail you out when you would die otherwise...Purifying Ritual purges off meteors and pretty much any other bad effect in the game and increases the potency of your BOL by 15% Combine that with 10% from Quick Recovery, 1-2% from the Heavy Armor Passive, thats a pretty decent sized heal...
I know everyone focuses on Min max, but a 7k BOL heal "thats instant" in many cases is better then Vigor Healing for 10,000 over 5 secs(2k a sec) in many cases that so called "inefficent Stamplar Hybrid 6-7k heal" will be what keeps you alive when Vigor that your full speced to stamina fails you because it can't overcome the 7k burst thats coming and you don't have the stamina to dodge.
Templar's as a whole need help, but as a Hybrid you can take advantage of the utility skills Templar's do have..Such as Eclipse, Blazing Shield, Purifying ritual, BOL when standing inside Purifying Ritual, and even Blazing Shield becomes viable with a Hybrid build when its not viable with any other build.
I know in many cases min-max builds are considered to be better, and yes a Hybrid Templar will never heal as well as a full blown healer, and a Hybrid Templar will never do as much flat out damage as a full blown Nightblade, but the way this games PVP is designed you can still be effective with it.
Dead people kill no one and i would rather give up a bit of damage for the ability to survive, and make no mistake, a 6k Blazing Shield and a viable Breath of Life off heal allowing me to use my magic bar while my stam recoevers does make survival much easier specially when being focused on by multiple people from range. Im still new to Stam Templar, but i am trying to incorporate a lot of what i observed from Vanus back in the day when he ran an AD Templar, I know everything don't translate, but more of it does then i thought, im still new but i like having all these decent utility skills that are useful to dump magic on even if i do give up a little bit of damage to do it, its really fun...it feels like a whole new class playing it this way.
just my 2cents, everyone has their own way of doing things they think is fun
Swen_von_Walhallion wrote: »So I'm making a Templar and switched to stamina for the dps and could take any suggestions on what you use to defend yourself in 1v1 situations or 1vx? I was thinking blazing shield but heard it was nerfed . My heals aren't all that good considering I have very little magicka. So give me some idea that work for you
rerol on DK or NB if you want play stamina in pvp, templars are here in rly bad position.
On templars you can use some generick def skills aktive skils from heavy and medium armmor skilltree for boost your defence, or bone shield from undauted but it work only agais physikal dmg and rune focus from templar resto tree, for healing here are only two possibilities, momentum from 2H and vigor from PvP asault tree.
Stamina Templar is actually in a great place for PvP in my opinin, I've been playing great with it in 1v1 and 1vx situations. They have insane damage if you build your character well, while keeping decent recovery (I have around 4.2k Weapon Damage & 2.3k Stam Recovery). People have their own opinions, but my opinion is if you build right and learn to play a Stam Templar properly you will have no trouble with it in PvP.
I agree, I can't agree to what people say. Even if I wanted to and I have no reason to be biased here.
Since 1.6 stamina Templar is very strong and it still is. I think they are very dangerous and capable.
Sadly, most stam Templars don't use their arsenal properly. And forget to use 1 certain ability
DM what it is !!!!!! :O
Backlash. It's super strong, the best timed burst in the game.
Yet the current problem is, that it is bugged on damage shields. So this limits it's current reliability (but if you know how to do it and break the shield right before backlash goes off....) Once this gets fixed, I DEMAND any famous Templar to slot this damn thing, for it is one of the best abilities in the game.
Time this right and you anihilate things.
The Backlash tooltip on my fully buffed Templar is over 19k. 19K ! This is the hardest hitting ability in the game when it comes to tooltip and this can crit. For comparison, my Sorcerer Overload tooltip is around 15-16k depending on what setup I'm on.
Any player with an iq higher than 5 will purge it, btw magicka sorcs can actually hit for 16k overload crits in pvp, a spammable ability for 16k damage.
Straight away your 19k tooltip is cut in 50% as it can't crit, so you're doing a max of 9.5k before resistances are taken into accounr, so more like 6k damage at best.
And as above, a decent player will use purge or purifying ritual and remove it completly, it's also hugely obvious to them.
I use it since I started playing and I hardly ever see ppl purge it. And even if they do. Its an action they have to take instead of doing something else more productive, so thats still good situation for me.
That's because their bad players, every good player will have a purge of sorts on one of their bars, otherwise, well your dead meat to a huge number of purge able skills like curse and crystal frags and dark flare (yes dark flare and crystal frags are purge able I found this out last night)
In any case a bad player is going to die, and a good player can beat a bad player with any class or any set, hence why you see videos by people like sypher that are actually using terrible terrible builds and skills, yet they kill n00b all day.
I've 1v5 before and won on my mag temp, because they were a group of unskilled players, likewise I cannot and until something happens ever beat a truly well played sorc, because they will never let you get their shields down, and you'll be eating 16k overlord crits keeping you on the defence.
Same for gankers, a truly well built nb gank build WILL kill you before you can react, my stam nb had nearly 5k weapon damage, everyone was literially a one shot, it was hysterical, snipe and ambush from stealth with suprise attack and they would be dead before the stun was over.
That's because purging backlash is for people with IQ 5
You know why ? Because Purge has a very disadvantage 2nd effect.
reduces the duration of negative effects by 50% for 8 seconds after using purge. Magicka Detonation, Daedric Curse and backlash highly benefit from this. They go of 50% faster, but their damage remains the same
You they actually doom themselves. In 8 seconds, you can place 2 backlashes or 5 daedric curses. Instead of only 1 backlash or 2 curses.
Then you just purge again? Or use purifying ritual? Or any other cleanse?
It remains to be said, the single best templars around like alcast have stopped using stamplars completly because they are the single worst class I'm pvp and pve.
Only an idiot would die to purifying light, but any decent player will put a templar immediately on the defensive, and since templars lack defence it's the end of them
@RinaldoGandolphi
I'm not trying to single you out and antagonize you or anything I'm glad you have a build you enjoy. The only reason I am arguing against your build is because your posts could encourage people to try a build that is built to fail. I just want people to be aware of the compromises you make to get that 6,000 hp heal (this is tiny in PVP).
The reason I mentioned 1v1 dueling is because you can really see the strengths and weaknesses of a class and build when you test yourself in a one on one environment against a really good opponent. No it does not cover all the situations you will encounter in small scale group pvp or solo roaming. But it's a good stress test and hybrids neither have the damage nor the healing to keep up in a true competitive environment, at this time.
If you want to support your group you are MUCH better off full magicka. If you want to DPS you are MUCH better off full stamina. Hybridizing your build is gimping yourself because in the current state of the game the mechanics just don't support it.
If they brought back soft caps this would change overnight, and soft caps are something I am STRONGLY in favor of because I believe it strongly promotes varied builds as you can easily reach the caps in multiple ways making it so gear sets are more of a personal choice and not a necessity like Hundings is now.
I'm glad you're having fun as that is the important part, I'm just trying to caution people. If you use this build you will be good at nothing, just average, and as soon as you come up against a competent player you WILL lose.
@Alec508
Maybe not directly half but yes. It is a build that sacrifices damage and stamina to get some more magicka so your heals will be a bit stronger. However because of the huge nerf to healing your spells will still be less that half as effective as a full magic templar. You'll go from hitting 15,000+ breath of life/20,000+ crits, to 6,000/10,000 ~. It's the diff between being able to recover from a crystal frag/WB with one cast vs having to use it 2-3 times which murders your mana. (And gives them time to use it again while you recover)
@Alec508
Maybe not directly half but yes. It is a build that sacrifices damage and stamina to get some more magicka so your heals will be a bit stronger. However because of the huge nerf to healing your spells will still be less that half as effective as a full magic templar. You'll go from hitting 15,000+ breath of life/20,000+ crits, to 6,000/10,000 ~. It's the diff between being able to recover from a crystal frag/WB with one cast vs having to use it 2-3 times which murders your mana. (And gives them time to use it again while you recover)
Gotch. Though my heals aren't that strong I don't use magicka for anything besides toppling charge so breath of life is kind of like an hp pot for me , so when I spam it I let usually puts me back to full hp by the time I run out. I also play on black water blade too so my stats aren't as high as a v16
@Alec508
Maybe not directly half but yes. It is a build that sacrifices damage and stamina to get some more magicka so your heals will be a bit stronger. However because of the huge nerf to healing your spells will still be less that half as effective as a full magic templar. You'll go from hitting 15,000+ breath of life/20,000+ crits, to 6,000/10,000 ~. It's the diff between being able to recover from a crystal frag/WB with one cast vs having to use it 2-3 times which murders your mana. (And gives them time to use it again while you recover)
Gotch. Though my heals aren't that strong I don't use magicka for anything besides toppling charge so breath of life is kind of like an hp pot for me , so when I spam it I let usually puts me back to full hp by the time I run out. I also play on black water blade too so my stats aren't as high as a v16
The issue isn't necessarily that you can't heal back to full. It's that it costs to much to do so and you lose out on other things to do it. Using 3-4 global cooldowns (1s) to get back to full hp is TERRIBLE cause it gives your opponent 3-4 seconds of you standing there doing nothing but healing. Meanwhile they are queuing up their burst to nuke you and now you're out of mana. They can also CC you at any time while you are trying to heal and kill you.
You will get much more effectiveness by just going full magicka if you want to heal. You'll do more dps than a Hybrid by going full magicka too. On top of getting extra dmg and defensive options your puncturing sweeps will also heal you while you DPS. Stamplar is sadly is a really weird place right now as it has no synergy and no solid defensive options other than baseline rally/vigor.
YurtTheSilentChief wrote: »I'm not defending/fighting Templar or something. I don't think, it's that good. It has the biggest amount of appealing and usefull abilities out of all classes for me, but the numbers are just too bad, that's all.
I think, Templar needs damage buffs and then it's going to look much better. Though I still think, it's time to expand skilllines to level 60 and introduce a new active and passive ability for each. Templar gets this Sunjump to become better in 1vx and everyone's happy.
Exactly why I was so excited when Gina asked us to compile our issues. For once I finally have a tiny bit of hope that Templar will be balanced again and I can resume my Stamplar and not feel gimp at every event.
What happens, if zeni chooses to nerf templars?
Then what will you guys do?( I will simply quit!! provided they nerf other class or *cough* sorcerers*cough*)