One that weakens magicka/poison damage by a %, one that weakens fire/frost/shock by a % and one that boosts spell % based on a % of your overall spell resistance granted by armor.
Spell resistance is all magicka skills as far as I know but that passive boosts your current resistance number by a certain %. If you have 100 and it boosts it 10% you'll gain 10 spell resistance. If you gain 10% fire resistance a 5k fire hit will instead hit for 4.5k
Lancillotto wrote: »One that weakens magicka/poison damage by a %, one that weakens fire/frost/shock by a % and one that boosts spell % based on a % of your overall spell resistance granted by armor.
Spell resistance is all magicka skills as far as I know but that passive boosts your current resistance number by a certain %. If you have 100 and it boosts it 10% you'll gain 10 spell resistance. If you gain 10% fire resistance a 5k fire hit will instead hit for 4.5k
So, if I increase my spell resistance I am covered for all sorts of spells, including fire, shock, frost, magic, and daedric. Then why would one put champion points in a "star" that only gives you fire, shock, and frost resistance? is the benefit (% increase) much greater if you focus only on a subset?