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Spell resistance = elemental resistance?

Lancillotto
Lancillotto
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I always assumed that spell resistance provides mitigation to all sorts of magic/elemental damage, including fire, frost and shock.
However, I have noticed that in the champion points system there are different allocations for "spell resistance" and "fire, shock and frost" resistance.
So, what does spell resistance actually do?
  • Anzriel
    Anzriel
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    One that weakens magicka/poison damage by a %, one that weakens fire/frost/shock by a % and one that boosts spell % based on a % of your overall spell resistance granted by armor.

    Spell resistance is all magicka skills as far as I know but that passive boosts your current resistance number by a certain %. If you have 100 and it boosts it 10% you'll gain 10 spell resistance. If you gain 10% fire resistance a 5k fire hit will instead hit for 4.5k
  • Lancillotto
    Lancillotto
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    Anzriel wrote: »
    One that weakens magicka/poison damage by a %, one that weakens fire/frost/shock by a % and one that boosts spell % based on a % of your overall spell resistance granted by armor.

    Spell resistance is all magicka skills as far as I know but that passive boosts your current resistance number by a certain %. If you have 100 and it boosts it 10% you'll gain 10 spell resistance. If you gain 10% fire resistance a 5k fire hit will instead hit for 4.5k

    So, if I increase my spell resistance I am covered for all sorts of spells, including fire, shock, frost, magic, and daedric. Then why would one put champion points in a "star" that only gives you fire, shock, and frost resistance? is the benefit (% increase) much greater if you focus only on a subset?
    Edited by Lancillotto on December 6, 2015 3:46AM
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    For some builds (e.g. Werewolves) magic and poison resistance is much more important than fire resistance, so they focus on that star.
    Additionally the spell shield passive scales with your actual spell resistance, so as light or medium armour user your benefit from hard or elemental defender will be bigger.
    Edited by lolo_01b16_ESO on December 6, 2015 4:03AM
  • Anzriel
    Anzriel
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    Anzriel wrote: »
    One that weakens magicka/poison damage by a %, one that weakens fire/frost/shock by a % and one that boosts spell % based on a % of your overall spell resistance granted by armor.

    Spell resistance is all magicka skills as far as I know but that passive boosts your current resistance number by a certain %. If you have 100 and it boosts it 10% you'll gain 10 spell resistance. If you gain 10% fire resistance a 5k fire hit will instead hit for 4.5k

    So, if I increase my spell resistance I am covered for all sorts of spells, including fire, shock, frost, magic, and daedric. Then why would one put champion points in a "star" that only gives you fire, shock, and frost resistance? is the benefit (% increase) much greater if you focus only on a subset?

    As lolo said, spell resistance from cp scales off your stat, so you'll get less benefit than a heavy armor wearer would, but it affects all magicka attacks. You'll get more benefit in a narrower window from elemental defender than spell shield. Generally I would suggest spending your points in those rather than spell resistance.
  • Lancillotto
    Lancillotto
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    Ok, I see the point now, thank you guys.
  • Eejit1331
    Eejit1331
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    Also, as an example, there could be fire damage in the form of weapon or spell damage from npc or players. DKs have fire abilities that can be based off of either.
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