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ESO should keep the Veteran Leveling system.

  • vyrusb23
    vyrusb23
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    vyrusb23 wrote: »
    Ok, so it looks like they'll probably raise the cap every so often. Right now 501. Next DLC 551. Next major patch 601. Next big DLC 701. Next medium size patch 726. ... etc ...

    That's not so bad. What about the character points and skill points that you would be getting from the vet levels?

    Actually they said they may NOT raise CP cap with EVERY DLC, so keep that in mind (ESO LIVE #29).

    You have a good question with the 15 or 16 skill points total you get from hitting each of the Vet ranks. Haven't seen that addressed yet.

    Anyone seen info on that?

    I don't even think they need to keep rewarding them, but compensating the 16 character points and skill points should definitely happen once vet levels are completely gotten rid of.
  • Islyn
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    crowfl56 wrote: »
    The only peeps that are crying about the vet ranks are the ( I WANT IT ALL NOW) people.

    Which in today's world are the biggest whiners (very vocal) but not your core players.

    Your core players, started playing in beta, continue to subscribe monthly.

    Your whiners play free.

    Keep the Vet system.

    The quest are fun, even for the 8th time.

    The whiners grind which means most are using some kind of exploit to level faster.

    Yes and even when zos gave all the low CP people a bonus to get the CP's and xp faster.

    Subbed since ever, still grind at times. :-)

    But I agree. Divert resources to content not nonsense. My first 3 vets cost 4mil per lvl.

    I think I have earned the right to an opinion.
    Member of the Old Guard - Closed Betas 2013
  • NewBlacksmurf
    NewBlacksmurf
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    I've a lot of good reasons to keep them but overall the best reason to remove them is because they should have never existed for PvE. The fact that no VR progression exists for any skills but continue to give skill and stat points is another reason to remove them.

    The whole design of Cadwell and these Vet levels was and has always been terrible.
    The Cadwell situation as I imagine will stay but the VR levels really need to go sooner than later.

    Also in regards to the idea of moving VR requirements to Champion levels is another bad idea.
    But that's my opinion.

    I'd like to see and experience the best decisions in order to remove a problem that should have never existed as soon as possible with no ties to champion levels.
    Edited by NewBlacksmurf on December 7, 2015 6:49PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • tinythinker
    tinythinker
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    Atricios wrote: »
    Here's why:

    When you look at the map of Tamriel there are three very large areas that were left blank. Orsinium took a section of the northern one. If you take the approximate size of Orsinium or any one of the faction's zones and then fill the large blank areas with those sections, you can see that there can easily be another 11 DLC's and that's not counting the two islands. So we're looking at 13 very possible DLC's and at one every 3 or 4 months, this version of ESO can easily go for another 39 to 52 months. That's well into getting close to the the release of the next generation of consoles.

    Now if you keep the Veteran Leveling system and add two per DLC, we can have be at Veteran Rank 42 (currently VR16 + 26 for the 13 possible DLC's) and possibly continue on from there when ESO2 is released.

    Add with the continued use of accumulated Champion points, when someone want to play another character they can quickly and easily get them up to & into the action.

    When you look at it, it just seems like the natural progression and the way things were meant to be.
    Too late.

    And when more folks realize that the VR1-VR16 grind will be replaced by the CP1-CP3600 grind, just shrug.
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  • Tamanous
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    VR is going bye bye for good reason. Asking them to stay is revealing ignorance to the major issues it causes. Orsinium clearly reveals how this game should have been designed to begin with.

    Scaled zones promotes player participation and rolling alts which is what keeps people in this game. Right now scatter leveled players may as well be playing another game entirely as the vast majority of the player base can only participate with each other in a very small percentage of the content.

    ZOS dropped the ball with ESO when launched. It should have locked players into each faction to promote realm pride and it's productive guilds, economy, pvp and already had implemented it's B2P model so additional content like Orsinium could have been released 6 months earlier. We would have had 1 or 2 additional scaling zones providing alternate leveling paths which further promotes leveling alts.

    Once again a developer who never entered the mmo space failed to recognize what is important for an mmo: Player retention is paramount! This is done by supporting multiple character leveling, maximizing community participation and maintaining realm identity. The current state of the game pretty much obliterates all of these concepts. I can only imagine Z thought having a massive vertical progression system provided more content. This concept was outdated 10 years ago and Z missed the boat in identifying this. Hell it doesn't even align with how the core concept of TES games which this is based on!
    Edited by Tamanous on December 7, 2015 7:47PM
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