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Healing staff user = 100% for others, none for yourself?

amirgelman
amirgelman
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As I said in a previous post, I really love the healing staff. 2 reasons:
1) like the style of how it shoots. just feels better to use for me.
2) i like the ability of hitting an enemy while healing myself.

BUT,
as far as I've seen... there are no skills to make my hit power stronger, or maybe better skills to kill more enemies.
EVERYTHING is just to help others. i mean, give me something.. like improved range of staff's attack, stronger hit... ANYTHING... but all the skills are just revive other players, heal allies, help allies..... now, don't get me wrong... I'm defiantly a team player but isn't there any class or skill lines that could simply make my attack stronger??

thank you!
  • AmakarGranaen
    AmakarGranaen
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    Your magicka makes staff attacks stronger
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  • amirgelman
    amirgelman
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    Rat-King wrote: »
    Your magicka makes staff attacks stronger

    indeed!
    but that's as far as it goes.

    it's like using a healing staff is all about the other players and keeping the team alive but has nothing to do with cool magic powers (i know that's pretty much a wizard but i love the healing staff!)

    hope that makes any sense
  • Ahzek
    Ahzek
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    Back in the day heal staffs increased your damage dealt by up to 10% based on how much HP you had (100% = 10% bonus).
    This led to basically every class spell using damage build running a heal staff to deal damage, which was not in line with how ZOS intended damage builds to be, so they changed that passive completely.
    Jo'Khaljor
  • amirgelman
    amirgelman
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    Ahzek wrote: »
    Back in the day heal staffs increased your damage dealt by up to 10% based on how much HP you had (100% = 10% bonus).
    This led to basically every class spell using damage build running a heal staff to deal damage, which was not in line with how ZOS intended damage builds to be, so they changed that passive completely.

    actually, having a bonus attack from you HP sounds VERY logical for a healer.
    so basically now (other then the quality of your staff obviously) - having more magika points is the only way to make your healing-staff's attack stronger?
  • WolfingHour
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    If you want to do damage just use your class skills or put a destro staff on your second bar and use that.

    We can't have the best of both worlds - healing and dmg in the same weapon - because that wouldn't be neither balanced nor varied, now would it?
  • amirgelman
    amirgelman
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    If you want to do damage just use your class skills or put a destro staff on your second bar and use that.

    We can't have the best of both worlds - healing and dmg in the same weapon - because that wouldn't be neither balanced nor varied, now would it?

    good point, sir.
    thank you!
  • PBpsy
    PBpsy
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    Back in the day when a proper dps/support build was possible resto got 10% damage on full health. Stam players complained and complained , and sniped and moaned and QQed and so on. ZOS caved in and listened to them.
    It was most certainly not "to put resto in line" with "how they intended damage builds to be" because ZOS never had any clear long term plan of how anything should be in this game.
    Edited by PBpsy on December 6, 2015 1:53PM
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  • TheNephilimCrow
    TheNephilimCrow
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    I'll put it simply.

    Restoration, by definition is the action of returning something to a former owner, place, or condition.

    Meaning, the whole point of restoration is restoring.

    The whole point of destruction is destroying.

    It would not make sense to make something that restores, destroy as well.

    This is why we have one of each staff.
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  • NBrookus
    NBrookus
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    It would not make sense to make something that restores, destroy as well

    But resto staff does do damage with attacks, which I find utterly counter-intuitive.
  • TheNephilimCrow
    TheNephilimCrow
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    NBrookus wrote: »
    It would not make sense to make something that restores, destroy as well

    But resto staff does do damage with attacks, which I find utterly counter-intuitive.

    True, but they probably made it that way to be fair. And, because a) It's technically a weapon and b) it helps restore magicka.



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  • amirgelman
    amirgelman
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    maybe they just feared making the restoration staves the perfect ESO weapon.
    because what could be better then a staff that not only heals you\replashes your magika while also have a major attack.

    it seems like when you're going full healer you kinda accept your fate of being very weak. that's how it feels to me anyways.
    Edited by amirgelman on December 6, 2015 4:54PM
  • Howl
    Howl
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    I've always thought ESO's skill-based design was a complete mess to be honest. No other MMO's let you dish out crazy damage at the same time as being able to heal to the same degree by simply hitting a weapon swap key to instantly change your role.

    This is why we have the PvP mess of burst damage builds that have ridiculous survivability. They recently had to blanket-nerf the entire population with a 50% nerf to damage and healing to try and fix that mess, which hasn't really changed the core problem.

    Many MMOs do have hybrid classes but they are balanced by sacrificing potential to provide versatility.
    If you play a healing role then you should be healing and supporting. If you want to kill something then couple up with someone that kills things and keep them alive. That's how every other MMO works. ESO tried something different and got it wrong imo.

    TL:DR - Hit weapon swap key and wreck face.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Well restoration staff used to increases spell damage and regular damage such as light and heavy attacks. But well pretty sure you can figure out why ZOS removed that from something that's meant to heal and not DPS. It was the GS of the 2 staffs basically why use fire or frost when healing staff deals more damage.
  • PBpsy
    PBpsy
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    Well restoration staff used to increases spell damage and regular damage such as light and heavy attacks. But well pretty sure you can figure out why ZOS removed that from something that's meant to heal and not DPS. It was the GS of the 2 staffs basically why use fire or frost when healing staff deals more damage.

    Yeah. Using 2 swords to boost your spell damage is so much better than using a magical staff that only gave you damage when you where healthy. Maybe it wast the damage that made destro unappealing but the crappy skills and passives.
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    PBpsy wrote: »
    Well restoration staff used to increases spell damage and regular damage such as light and heavy attacks. But well pretty sure you can figure out why ZOS removed that from something that's meant to heal and not DPS. It was the GS of the 2 staffs basically why use fire or frost when healing staff deals more damage.

    Yeah. Using 2 swords to boost your spell damage is so much better than using a magical staff that only gave you damage when you where healthy. Maybe it wast the damage that made destro unappealing but the crappy skills and passives.

    Maybe but again who actually understands ZOS logic.
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