"Just because everyone else is doing it, doesn't make it NOT cool!"
ZOS can sometimes have some rather strange ideas about doing things "differently," but more often than not it seems like this equates to doing things wrong, or in a way that is unnecessarily tedious rather than fun.
http://www.youtube.com/watch?v=inR02pEesCQ
Specific examples?
- Heavy armor tanking and tanking in general nerfed into the ground in favor of "gimmicky" light armor DPS tanking builds. No AOE taunts. terrible resource management (no stamina while blocking, and reliance on totally random procs), make tanking and healing WAY more tedious and un-fun than they have to be.
- Reliance on RNG for gear. RNG drops with RNG traits. RNG quality. RNG RNG. RNG RNG RNG! No gear tokens whatsoever. Total burnout ensues when there is no perceptible sense of progress to time invested. Bad design.
- Emphasis on endless grind for character "progress." This has been partially mitigated by the CP caps which, if properly maintained, MAY allow for a reasonable progression alternative without the power gap. Gear tokens and raid sets MAY still be preferable, but we'll just have to reserve judgement and wait and see on this one.
- Unforgiving mechanics that can't be healed through, or rely on massive DPS race in order to bypass. Too much pressure put on key roles (tank and heals), and not enough of a skill component. Or, the "skill factor" scales only between "silly easy" and "psychotic."
- Lack or ability to dye weapons and shield. Lack of ability to use ANY item as a cosmetic for that slot. This may sound trivial but in an RPG genre it is essential.
- Lack of global auction house, or ability to buy tokens that allow you to sell at any guild vendor.
I love ESO for all that it does well. Crafting, world design, combat (when abilities actually fire and the lag is tolerable, which is still a major issue at least on PC), and the mythology of the Elder Scrolls universe. Classes are fun, though balance is still a huge issue in PVP especially.
I just wish that the devs were a little less set in their ways about doing things differently (sometimes seemingly just for the sake of doing them differently with no real quality of life benefit to the players), and adopted some of the things that other games got right.
Having a dungeon finder that works for example doesn't magically make a game WoW. It makes a game less unnecessarily tedious and inconvenient. Nothing wrong with that!