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A very important message for ZOS...

Phinix1
Phinix1
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"Just because everyone else is doing it, doesn't make it NOT cool!"

ZOS can sometimes have some rather strange ideas about doing things "differently," but more often than not it seems like this equates to doing things wrong, or in a way that is unnecessarily tedious rather than fun.

http://www.youtube.com/watch?v=inR02pEesCQ

Specific examples?
  1. Heavy armor tanking and tanking in general nerfed into the ground in favor of "gimmicky" light armor DPS tanking builds. No AOE taunts. terrible resource management (no stamina while blocking, and reliance on totally random procs), make tanking and healing WAY more tedious and un-fun than they have to be.
  2. Reliance on RNG for gear. RNG drops with RNG traits. RNG quality. RNG RNG. RNG RNG RNG! No gear tokens whatsoever. Total burnout ensues when there is no perceptible sense of progress to time invested. Bad design.
  3. Emphasis on endless grind for character "progress." This has been partially mitigated by the CP caps which, if properly maintained, MAY allow for a reasonable progression alternative without the power gap. Gear tokens and raid sets MAY still be preferable, but we'll just have to reserve judgement and wait and see on this one.
  4. Unforgiving mechanics that can't be healed through, or rely on massive DPS race in order to bypass. Too much pressure put on key roles (tank and heals), and not enough of a skill component. Or, the "skill factor" scales only between "silly easy" and "psychotic."
  5. Lack or ability to dye weapons and shield. Lack of ability to use ANY item as a cosmetic for that slot. This may sound trivial but in an RPG genre it is essential.
  6. Lack of global auction house, or ability to buy tokens that allow you to sell at any guild vendor.

I love ESO for all that it does well. Crafting, world design, combat (when abilities actually fire and the lag is tolerable, which is still a major issue at least on PC), and the mythology of the Elder Scrolls universe. Classes are fun, though balance is still a huge issue in PVP especially.

I just wish that the devs were a little less set in their ways about doing things differently (sometimes seemingly just for the sake of doing them differently with no real quality of life benefit to the players), and adopted some of the things that other games got right.

Having a dungeon finder that works for example doesn't magically make a game WoW. It makes a game less unnecessarily tedious and inconvenient. Nothing wrong with that!
  • jakeedmundson
    jakeedmundson
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    Phinix1 wrote: »
    "Just because everyone else is doing it, doesn't make it NOT cool!"

    ZOS can sometimes have some rather strange ideas about doing things "differently," but more often than not it seems like this equates to doing things wrong, or in a way that is unnecessarily tedious rather than fun.

    http://www.youtube.com/watch?v=inR02pEesCQ

    Specific examples?
    1. Heavy armor tanking and tanking in general nerfed into the ground in favor of "gimmicky" light armor DPS tanking builds. No AOE taunts. terrible resource management (no stamina while blocking, and reliance on totally random procs), make tanking and healing WAY more tedious and un-fun than they have to be.
    2. Reliance on RNG for gear. RNG drops with RNG traits. RNG quality. RNG RNG. RNG RNG RNG! No gear tokens whatsoever. Total burnout ensues when there is no perceptible sense of progress to time invested. Bad design.
    3. Emphasis on endless grind for character "progress." This has been partially mitigated by the CP caps which, if properly maintained, MAY allow for a reasonable progression alternative without the power gap. Gear tokens and raid sets MAY still be preferable, but we'll just have to reserve judgement and wait and see on this one.
    4. Unforgiving mechanics that can't be healed through, or rely on massive DPS race in order to bypass. Too much pressure put on key roles (tank and heals), and not enough of a skill component. Or, the "skill factor" scales only between "silly easy" and "psychotic."
    5. Lack or ability to dye weapons and shield. Lack of ability to use ANY item as a cosmetic for that slot. This may sound trivial but in an RPG genre it is essential.
    6. Lack of global auction house, or ability to buy tokens that allow you to sell at any guild vendor.

    I love ESO for all that it does well. Crafting, world design, combat (when abilities actually fire and the lag is tolerable, which is still a major issue at least on PC), and the mythology of the Elder Scrolls universe. Classes are fun, though balance is still a huge issue in PVP especially.

    I just wish that the devs were a little less set in their ways about doing things differently (sometimes seemingly just for the sake of doing them differently with no real quality of life benefit to the players), and adopted some of the things that other games got right.

    Having a dungeon finder that works for example doesn't magically make a game WoW. It makes a game less unnecessarily tedious and inconvenient. Nothing wrong with that!

    Just want to bring up your 2nd point above....not a quitting/giving up comment.

    This has been making the game awful for me (and i'm sure for many others)

    I don't know how many keys (gold and silver) i've used trying to get molag kena and/or nerien'eth shoulders.
    Not only have i not gotten either of them in i dunno... weeks? months? I haven't had ANY shoulders come from the undaunted chests with the exception of 2 bloodspawn shoulders in a row shortly after i reached v16 on my first character..
    I haven't even found any of the new motif books.... not one.
    Not to mention zero helmet drops from any dungeons besides the one i wear. I've only found one helmet.... literally one helmet (bloodspawn) and i've only found it one time out of multiple months of playing daily. I do the undaunted dailies as often as i can. (now i do it with 2 characters)

    Handing in the daily keys only to get a couple soul gems... 100g... and a v15 purple non set necklace is killing it for me.

    Any way we can make the drops better? or come up with some token system that has been mentioned? There has to be some way to make the game more fun besides being "lucky" or adding in more BOP gear...
    I really enjoy playing on here with friends... but, it's hard to have motivation to keep playing when you get no rewards for weeks/months at a time.
    Edited by jakeedmundson on December 4, 2015 3:46PM
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
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    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • Jura23
    Jura23
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    CannonBall_i_have_just_been_handed_an_urgent_and_horrifying_news_story-s579x427-84848-1020.jpg
    Georgion - Bosmer/Templar - PC/EU
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