Vampires Bane Vs Reflective Light

cossamaximus
Okay!

I play on Xbox, I'm a dark elf Templar with additional flame damage.

I watch build videos and read build threads and people seem to use Vampires Bane over Reflective light and I cannot understand why?

I don't know the figures exactly but they go something like this: (Looked last night)

Vampires Bane
Cast time: instant
Target: Single
Cost: 3414

initial damage output 2490: DoT 5000 over 8.4 seconds

Reflective Light
Cast time: instant
Radius: 4.5m (Hits multiple targets in the radius area)
Cost: 3414

initial damage output 2490 (Same as VB): DoT 3750 over 6 seconds

Now both these abilities are maxed out for me...but what I don't get they both give me major prophecy increasing spell critical by 2141 or something similar and both cause fire damage, so...why would anyone choose vampires bane over reflective light when reflective light actually does more damage, but also hits multiple targets.

The DoT effect is broken down like this in my head:

VB: 5,000 / 8.4 seconds = 595 damage per second
RL: 3,750 / 6 Seconds = 625 damage per second

So as the maths shows RF: does more damage over a shorter period of time. You just reapply the ability every six seconds rather than eight, keeping the higher damage per second ticking.

Am I missing something here?



  • PainfulFAFA
    PainfulFAFA
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    Doesn't matter.
    It'll probably get nerfed in next week's maintenance.
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
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  • usmcjdking
    usmcjdking
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    Doesn't matter.
    It'll probably get nerfed in next week's maintenance.

    lmao
    0331
    0602
  • cossamaximus
    As will everything else...wont it? I heard they are doing across board adjustments to balance the game out?

    Or what they say and what they do two completely different things?

  • Docmandu
    Docmandu
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    For PvP, go with Trapping Webs which does more damage than Vampire's Bane.. no need to use Templar skills..

    Also reflective is annoying in PvP since there will always be a DK with flappy wings that will reflect that extra hit back at you.
    Edited by Docmandu on December 1, 2015 11:40AM
  • zornyan
    zornyan
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    Just learn as a templar not to use class skills, they are all currently broken and currently being nerfed every patch.
  • Jura23
    Jura23
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    I'm stamina but if I went magicka I would pick Vampire's Bane, because simply in 95% of the cases I don't care about hitting multiple targets.
    Georgion - Bosmer/Templar - PC/EU
  • cossamaximus
    Docmandu wrote: »
    For PvP, go with Trapping Webs which does more damage than Vampire's Bane.. no need to use Templar skills..

    Also reflective is annoying in PvP since there will always be a DK with flappy wings that will reflect that extra hit back at you.

    That's a good point, regarding the DK's. Didn't think of it like that...but the way I was thinking was regardless of the multiple target bonus, which is good for PVE, RL does more damage over the same 6 seconds when compared to VB. In 24 seconds, I can re-cast RL 4 times, inflicting 24,960 points worth of damage. (Obviously shields, absorbing effect etc will reduce this) but you get the idea...

    If in those same 24 seconds I were to use VB, as intended allowing it to run its duration I'd only be able to cast VB 3 times. In fact the last cast will run over the 24 seconds by 1.5 seconds, reducing the damage per second yet again.

    RL: 4 X 2490 + 3750 *4 (24,960) / 24 seconds = 1,040 damage per second for hitting one button every 6 seconds.
    RB: 3 X 2490 + 5000 *3 (22,470) / 25.5 seconds = 881 damage per second for hitting one button every 8/9seconds.

    This works out at only 159 damage a second extra initial impact damage and AoE, but what I am trying to figure out, is why the so called big boys making the builds online etc recommend for single targets to use vampires bane?

    You cant spam either as you just end up resetting the duration, and even still, if you wanted to do this, reflective light would be best because on a second to second bases RF does more damage over less time.

    I am truly nit picking here, and its pretty much useless as I have been told due to upcoming patches, but it just annoyed me, I follow builds I see online for guidance...and when I am trying to inflict as much damage as possible using the abilities I have unlocked (say I am a newbie) then why am I recommended something that isn't the best?





  • lolo_01b16_ESO
    lolo_01b16_ESO
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    What you should consider aswell is that a longer dot duration allows you to use your spammable skill (probably sweep) more often. To take that example of your 24 sec fight, with vampires bane you could do 1 additional sweep compared to reflective light, which could make up for the dot damage difference, depending on your stats.
  • eliisra
    eliisra
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    Both are currently crap and not worth a skill point, unless you have like 100 points into Elemental Expert and run destro staff.

    It's a weak fire DoT with long travelling times, you can go make tea and come back, before it lands on the enemy. If I were forced to use one, like gun to my head, I'd pick Reflective Light for multi target component.

    Before CP gap goes up to 1500 or so, you have to choose between magic or elemental dmg as main dps. Templar naturally go for magic dmg, since that's most of their skills.
  • cossamaximus
    What you should consider aswell is that a longer dot duration allows you to use your spammable skill (probably sweep) more often. To take that example of your 24 sec fight, with vampires bane you could do 1 additional sweep compared to reflective light, which could make up for the dot damage difference, depending on your stats.

    Yep you are right, but I have been getting more damage from Reflective Light, Force Pulse and medium destructive staff weaving then I did from puncturing sweep and VB. Like I said though, I'm nit picking lol

    But my other point is, like Docmandu said, use trapping webs... I want to use Templar abilities...what's the point of being a Templar otherwise, if the only options are to move away from class abilities because they are s**t then why are ZOS even bothering with classes?

    Just give every one access to all the class abilities across the board, like they do with weapons and armour, but you can only select two or say three at time from each class tree...and rather than having those abilities available by levelling that abilities tree, they level off attribute point distribution. Put the abilities into categories, which are unlocked determined by which level you are at with your attribute distribution. Say you can only unlock radiant destruction if you have 10 points in to stamina and 20 into magiacka and 15 into health, and if not you cant use this ability or other abilities in the point distribution bracket. This stops people min maxing builds, and makes the characters baseline states more level, the defining difference in PVP will be the correct choice of abilities rather than the fact you can always one shot someone. If you want absorb shield increase you magiacka. If you want to wrecking blow, increase stamina, but they key it, not one ability can be more than 10 attribute points ahead of the others. This along with scaling weapon damage off stamina and or magiacka based on the "available pool" rather than the "total pool" will ensure people also focus on recovery rather than spell damage. Reducing any ability truly being overpowered, because you would have to ensure you attribute pools are kept topped up for the maximum impact!

    Just generally getting annoyed with creating a character using re-search to get it to work the best it can, just for them to keep nerfing the better abilities we have, resulting in people like me feeling like they will never be an end game, as the goal posts keep moving.


    arrrggghhhh!!!!

  • Cinbri
    Cinbri
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    In choice Vampires Bane Vs Reflective Light you should go for Tangling Web ;)
  • Docmandu
    Docmandu
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    Cinbri wrote: »
    In choice Vampires Bane Vs Reflective Light you should go for Tangling Web ;)

    To be fair.. you can use both Trapping Webs + VB/RL.. think the snare even stacks
  • Ashamray
    Ashamray
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    Also VB and RL don't apply snares on players, npc's only. Does Webs apply?
    Edited by Ashamray on December 1, 2015 6:16PM
    Boadrig, EU PC

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  • Akinos
    Akinos
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    Ashamray wrote: »
    Also VB and RL don't apply snares on players, npc's only. Does Webs apply?

    Since when doesn't the vamp bane and reflective light snare not apply on players? Unless they nerfed that in yesterdays patch also, then it still snares as far I as know.
    Edited by Akinos on December 1, 2015 6:25PM
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • cazlonb16_ESO
    cazlonb16_ESO
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    Akinos wrote: »
    Ashamray wrote: »
    Also VB and RL don't apply snares on players, npc's only. Does Webs apply?

    Since when doesn't the vamp bane and reflective light snare not apply on players? Unless they nerfed that in yesterdays patch also, then it still snares as far I as know.

    No clue, nobody ever uses it in PvP.
  • Eejit1331
    Eejit1331
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    Docmandu wrote: »
    For PvP, go with Trapping Webs which does more damage than Vampire's Bane.. no need to use Templar skills..

    Also reflective is annoying in PvP since there will always be a DK with flappy wings that will reflect that extra hit back at you.

    Last time I checked, a few month ago, only the main fireball from reflective light would be reflected. I would purposely aim next to a DK spamming reflect and as long as it wasn't the main fireball it would stick. Again, I haven't tried it recently.
  • timidobserver
    timidobserver
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    If you are a Thaumaturge temp, both morphs of sunfire are unappealing. If you are elemental, I would go with reflective light.
    Edited by timidobserver on December 1, 2015 9:50PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
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  • tplink3r1
    tplink3r1
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    Don't waste your skill point.
    VR16 Templar
    VR3 Sorcerer
  • Deandril
    Deandril
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    I use reflective light in Pve to tag a lot of trash in conjunction with other aoes. Just change your camera view and spam a few times and use other aoe when they surround you. I do have a lot of cp in elemental master though. I usually only heal in Pvp so have little experience there.
  • Deandril
    Deandril
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    tplink3r1 wrote: »
    Don't waste your skill point.


    Skill points aren't hard to obtain.
  • Ashamray
    Ashamray
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    Akinos wrote: »
    Ashamray wrote: »
    Also VB and RL don't apply snares on players, npc's only. Does Webs apply?

    Since when doesn't the vamp bane and reflective light snare not apply on players? Unless they nerfed that in yesterdays patch also, then it still snares as far I as know.

    I checked some weeks ago. Players continue to run with their normal speed, and the visual effect of snare (grey fog on feet) does not appear. Same problem is with Crippling Grasp of NB's.
    There was no shuffle or maneuver preventing from snaring.
    Edited by Ashamray on December 2, 2015 8:48AM
    Boadrig, EU PC

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  • Cinbri
    Cinbri
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    Docmandu wrote: »
    Cinbri wrote: »
    In choice Vampires Bane Vs Reflective Light you should go for Tangling Web ;)

    To be fair.. you can use both Trapping Webs + VB/RL.. think the snare even stacks

    Snares doesn't stacks sadly
  • BullNetch
    BullNetch
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    They need to buff VB to make it a better single target spell.

    The appealing thing about RL is that it has synergy with the fire staff, force pulse, and wall of elements. RL can get enemies burning and it snares them.
  • KingYogi415
    KingYogi415
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    Okay!

    I play on Xbox, I'm a dark elf Templar with additional flame damage.

    I watch build videos and read build threads and people seem to use Vampires Bane over Reflective light and I cannot understand why?

    I don't know the figures exactly but they go something like this: (Looked last night)

    Vampires Bane
    Cast time: instant
    Target: Single
    Cost: 3414

    initial damage output 2490: DoT 5000 over 8.4 seconds

    Reflective Light
    Cast time: instant
    Radius: 4.5m (Hits multiple targets in the radius area)
    Cost: 3414

    initial damage output 2490 (Same as VB): DoT 3750 over 6 seconds

    Now both these abilities are maxed out for me...but what I don't get they both give me major prophecy increasing spell critical by 2141 or something similar and both cause fire damage, so...why would anyone choose vampires bane over reflective light when reflective light actually does more damage, but also hits multiple targets.

    The DoT effect is broken down like this in my head:

    VB: 5,000 / 8.4 seconds = 595 damage per second
    RL: 3,750 / 6 Seconds = 625 damage per second

    So as the maths shows RF: does more damage over a shorter period of time. You just reapply the ability every six seconds rather than eight, keeping the higher damage per second ticking.

    Am I missing something here?



    Def pick Vampire's for the DPS buff
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Ashamray wrote: »
    Akinos wrote: »
    Ashamray wrote: »
    Also VB and RL don't apply snares on players, npc's only. Does Webs apply?

    Since when doesn't the vamp bane and reflective light snare not apply on players? Unless they nerfed that in yesterdays patch also, then it still snares as far I as know.

    I checked some weeks ago. Players continue to run with their normal speed, and the visual effect of snare (grey fog on feet) does not appear. Same problem is with Crippling Grasp of NB's.
    There was no shuffle or maneuver preventing from snaring.

    You can purge snares with both, the templar and the alliance war skill, so that might be the reason why you didn't see the snare. At least for crippling grasp I'm sure that the snare works if you don't purge it.
  • cossamaximus
    If you are a Thaumaturge temp, both morphs of sunfire are unappealing. If you are elemental, I would go with reflective light.

    Okay, so how else would I bump up my major prophecy? Inner light wastes DPS potential...or does the +5% increase in max magiacka compensate to a higher overall spell damage boost that will outweigh the additional slot being used for something that deals damage?
    Edited by cossamaximus on December 4, 2015 8:48AM
  • Dracane
    Dracane
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    My problem with reflective light, is that the damage/duration remains the same.
    Means it lasts longer, but the damage per second or tick remains the same.

    It's just not worth it in my opinion. I wish the dot damage would be increased instead.
    Edited by Dracane on December 4, 2015 9:08AM
    Auri-El is my lord,
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