KoshkaMurka wrote: »Nope. A "free" player can get the same boost for measly 4000 gold or so.
He will still get more CPs than a player questing without scrolls. There will be power gap between the two; he will have paid to win over the other player.
It doesnt even make much sense to use crown scrolls, lol.
KoshkaMurka wrote: »No offense, but you have no idea what p2w really is.That is as P2W as anything can possibly be, because AFAIK there no way you could get that mount without paying.
Even if you could, even if the bear was not an objective (win) per se, effort spent on getting it could not be spent on e.g. grinding gear, CPs, whatever, therefore there would again be power gap between those who paid and those who did not.
KoshkaMurka wrote: »Mounts are available for in-game gold. Bear mount doesnt have any advantages over normal horse, its only a cosmetic skin. Therefore, its not pay to win.
Cash to gold? Have you even played this game? You cannot buy XP Potions or any of it's ingredients with Crowns! There is absolutely no way to make gold with cash!KoshkaMurka wrote: »Nope. A "free" player can get the same boost for measly 4000 gold or so.
He will still get more CPs than a player questing without scrolls. There will be power gap between the two; he will have paid to win over the other player.
It doesnt even make much sense to use crown scrolls, lol.
He can, but then cash to CPs scheme becomes cash to gold scheme, and gold can be used to buy other things that have impact on power.
Paying to get an in game advantage over other players. A mount can be bought in game? It's not p2w. Styles can be acquired in game? It's not p2w.KoshkaMurka wrote: »No offense, but you have no idea what p2w really is.That is as P2W as anything can possibly be, because AFAIK there no way you could get that mount without paying.
Even if you could, even if the bear was not an objective (win) per se, effort spent on getting it could not be spent on e.g. grinding gear, CPs, whatever, therefore there would again be power gap between those who paid and those who did not.
Feel free to share some insights into what P2W really is.
He can, but then cash to CPs scheme becomes cash to gold scheme, and gold can be used to buy other things that have impact on power.
Its actually quite obvious.Feel free to share some insights into what P2W really is.
BalticBlues wrote: »The CP system is inherently bad to the bone for beginners, if P2W or not.
So time has to show if the current player base is big enough to sustain the game?
Why do great sports games like FIFA or Unreal Tournament not need a CP system?
Because these games are played by people for FUN and SKILLS.
There is no skill involved at all in collecting CP points.
It is just a flawed system to reward players for their time, not for their skills.
ESO should get rid of the CP system to become more of a sports/skills game.
What this game could need is a LEAGUE system and more PVP modes, especially in IC.
aidenmoore wrote: »They should open up Champion Point system even sooner than reaching VR1. As soon as level 10 same as PvP. So that the new players can actually "catch up" to the veteran players.
I haven't read all four pages so someone may have said this already, but the system should be self-regulating when it comes to new players catching up. When the cap is increased, the amount of XP needed to get the lower CP ranks goes down. Because of this, new players should always be able to catch up because they will always have to earn less XP than the more experienced players were required to earn.
KoshkaMurka wrote: »
KoshkaMurka wrote: »Its actually quite obvious.Feel free to share some insights into what P2W really is.
P2W is when an important feature is not available for "normal" players. Mounts, for example, are not p2w - you can get them with ingame gold. Exp pots are very cheap and also can be bought with in-game gold. Same for motifs and respecs.
According to OP, instant cp boost should be sold for "hefty" price, so it would only be available for those who paid said price. No ingame alternative for non-cosmetic feature=p2w.
P.S.And yeah, horse training was borderline p2w, but at least horse doesnt affect your character's performance and strength.
Callous2208 wrote: »Hear me out. Today I was killed in pvp, even though I'm at the cp cap. Part of my enjoyment in an mmo is always remaining competitive and when someone kills me or I do not one shot them and teabag their corpse, I feel like less of a man. I should not have to practice and get better at PvP, it is the developers job to ensure I'm always on top so my interest doesn't wain. Please add insta-pwn everyone item in crown store. New players who don't put any time and effort into the game will not be able to compete unless you do.
NewBlacksmurf wrote: »Callous2208 wrote: »Hear me out. Today I was killed in pvp, even though I'm at the cp cap. Part of my enjoyment in an mmo is always remaining competitive and when someone kills me or I do not one shot them and teabag their corpse, I feel like less of a man. I should not have to practice and get better at PvP, it is the developers job to ensure I'm always on top so my interest doesn't wain. Please add insta-pwn everyone item in crown store. New players who don't put any time and effort into the game will not be able to compete unless you do.
Respectfully your mindset is that which would insert cancer into the game and the entitlement that comes from these comments suggests that your focus is of personal nature rather than a game community or a server based idea where thousands of others will join you in some way, shape or form to have a direct or indirect impact on your game-play.
I drastically disagree with everything in this comment and do not feel that your understanding of a MMO (server based game with thousands of players) is sound.
Callous2208 wrote: »NewBlacksmurf wrote: »Callous2208 wrote: »Hear me out. Today I was killed in pvp, even though I'm at the cp cap. Part of my enjoyment in an mmo is always remaining competitive and when someone kills me or I do not one shot them and teabag their corpse, I feel like less of a man. I should not have to practice and get better at PvP, it is the developers job to ensure I'm always on top so my interest doesn't wain. Please add insta-pwn everyone item in crown store. New players who don't put any time and effort into the game will not be able to compete unless you do.
Respectfully your mindset is that which would insert cancer into the game and the entitlement that comes from these comments suggests that your focus is of personal nature rather than a game community or a server based idea where thousands of others will join you in some way, shape or form to have a direct or indirect impact on your game-play.
I drastically disagree with everything in this comment and do not feel that your understanding of a MMO (server based game with thousands of players) is sound.
I thought I made that comment so outlandish and insane that everyone would realize it was in jest. I may have been wrong.
BugCollector wrote: »Hear me out. Even with the catch-up mechanic, in a year or so, new players will NEVER be able to catch up with longtime players. Those new players will get very frustrated and eventually they will give up on the game, because there's no way they'll ever catch-up on Champion Points. Those players should be able to buy CP in the Crown Store for a hefty price and ONLY until they've reached the cap.
Is there really another solution?
BugCollector wrote: »Hear me out. Even with the catch-up mechanic, in a year or so, new players will NEVER be able to catch up with longtime players. Those new players will get very frustrated and eventually they will give up on the game, because there's no way they'll ever catch-up on Champion Points. Those players should be able to buy CP in the Crown Store for a hefty price and ONLY until they've reached the cap.
Is there really another solution?
Personofsecrets wrote: »I think champion point selling would be a good thing for the game.
I'm not being dishonest. We already have pay to win. Pay to win is part of many games. Get over it.
What is pay to win currently? Please, do not say XP scrolls because if they are "pay to win" category there would not be this thread asking for a P2W mechanic for something gained with XP.
Why not? The problem with the current P2W scheme via XP/CP scrolls is that it was designed to fool players that it is not a P2W scheme. And it works, a lot of players do not get that extra CPs gained thanks to XP/CP scrolls are effectively paid for advantage over players who did not pay. Unfortunately, it also means that some credit card warriors do not know they should go and pay to win there.
I understand that after all those talks about how ZOS does not want to monetize its players and how subs are the business model for ESO, convenience only and blah blah blah, P2W has to be implemented carefully, step by step, but I think our community is ripe for it. Either there should be flat out CPs in the cash shop, or at least ZOS could explain e.g. in some future ESO live how existing P2W schemes work, that XP/CP scrolls are in fact cash to CPs scheme, repair kits cash to gold scheme etc., so that even the most simple among us could go and actually pay to win.
BalticBlues wrote: »The CP system is inherently bad to the bone for beginners, if P2W or not.
So time has to show if the current player base is big enough to sustain the game?
Why do great sports games like FIFA or Unreal Tournament not need a CP system?
Because these games are played by people for FUN and SKILLS.
There is no skill involved at all in collecting CP points.
It is just a flawed system to reward players for their time, not for their skills.
ESO should get rid of the CP system to become more of a sports/skills game.
What this game could need is a LEAGUE system and more PVP modes, especially in IC.
For this game to stay competetive in the market they have to adjust the catchup mechanic every time they raise the cap so anyone starting a new account will reach atleast 30% of the CP cap by the time the first character reaches max level (v16 atm - when vr ranks get removed adjust the system so you gain CP alongside normal levels).
BugCollector wrote: »All I see in the comments is how many people don't agree with me, but no one's posting their solution to this obvious problem.