@Rylana it's all subjective, though with the number of people complaining lately about "ball groups making more AP", I'd like to get some actual evidence of such as it really doesn't seem to be an accurate statement.
"Ball groups make more AP when there are only ball groups to fight" makes sense.
The counter "Solo and small groups make more AP when there are only individuals and small groups to fight" also makes sense.
"Great players make more AP most of the time" is a good one.
"Good players make more AP when there are only potatoes to fight" is another good one.
As a solo player when the population is Low-High I tend to make a lot of AP and can pass up the ap gain of most groups.
Around prime time though, when the population locks kick in and latency issues kick in. Less small groups, less solo players, and less opportunity are presented.
Basically, I can go from 40k/hour and drop down to 5k/hour as soon as prime time hits.
Keep in mind though, this is from an experienced solo player. Inexperienced players or people not running FOTM solo builds will rarely hit these numbers.
As a solo player when the population is Low-High I tend to make a lot of AP and can pass up the ap gain of most groups.
Around prime time though, when the population locks kick in and latency issues kick in. Less small groups, less solo players, and less opportunity are presented.
Basically, I can go from 40k/hour and drop down to 5k/hour as soon as prime time hits.
Keep in mind though, this is from an experienced solo player. Inexperienced players or people not running FOTM solo builds will rarely hit these numbers.
We saw last iteration on the first day that wasn't true...the closest you got to passing me before i logged off all day was 12k and then it spiked back up to a 20k lead after one fight at aleswell mine...this was even during the low-high population hours of the early afternoon before prime time
Sure you can probably make more than the pvp guilds that aren't as established as rage or victorem (new misfits for those that don't know) just to name a few, but there aren't many of them around...most of the players in the top 20 on their faction belong to established guilds
Don't get me wrong, you personally gain an insane amount of AP as a solo player and i was impressed that you kept up as long as you did, but because groups are fighting larger amounts of players at once, we're going to make more based on fighting more numbers
Regarding repairing walls, that gets you 30 AP each repair without buff, or 36 (assuming 20% more than 30) with buff.
There are a limited number of repairs available - but for the purpose of the math lets assume you can get continuous repairs going.
You can get 7 repairs off in 30 seconds (I just tested), so 14 per minute is (14 x 36) = 504 per minute. That works out to 30K AP per hour for continuous repairs.
Keep in mind that repair kits are expensive. You only get a 10% return on your investment if you buy them with AP, so it's really not worth it in the long run if you want to make some gold selling your AP (which is pretty much the only real way for a consistent PvP'er who doesn't want to PvE to make much gold.
As a solo player when the population is Low-High I tend to make a lot of AP and can pass up the ap gain of most groups.
Around prime time though, when the population locks kick in and latency issues kick in. Less small groups, less solo players, and less opportunity are presented.
Basically, I can go from 40k/hour and drop down to 5k/hour as soon as prime time hits.
Keep in mind though, this is from an experienced solo player. Inexperienced players or people not running FOTM solo builds will rarely hit these numbers.
We saw last iteration on the first day that wasn't true...the closest you got to passing me before i logged off all day was 12k and then it spiked back up to a 20k lead after one fight at aleswell mine...this was even during the low-high population hours of the early afternoon before prime time
Sure you can probably make more than the pvp guilds that aren't as established as rage or victorem (new misfits for those that don't know) just to name a few, but there aren't many of them around...most of the players in the top 20 on their faction belong to established guilds
Don't get me wrong, you personally gain an insane amount of AP as a solo player and i was impressed that you kept up as long as you did, but because groups are fighting larger amounts of players at once, we're going to make more based on fighting more numbers
That's why I said most groups. I was either 2nd/3rd for the first 2 days and 1st place for most of the third day. So it's definitely possible. Just takes a lot more time/effort to accomplish as a solo player.
Am I in the right forum section? No anti group hysteria, no alliance/guild drama, no embedded daily haxus video? What am I supposed to do with this? My body was not ready.
Even though it's anecdotal evidence, hopefully this helps quiet the people who fail to realize AP comes down to skill and the availability of fresh kills regardless of playstyle.
@Rylana it's all subjective, though with the number of people complaining lately about "ball groups making more AP", I'd like to get some actual evidence of such as it really doesn't seem to be an accurate statement.
"Ball groups make more AP when there are only ball groups to fight" makes sense.
The counter "Solo and small groups make more AP when there are only individuals and small groups to fight" also makes sense.
"Great players make more AP most of the time" is a good one.
"Good players make more AP when there are only potatoes to fight" is another good one.

Am I in the right forum section? No anti group hysteria, no alliance/guild drama, no embedded daily haxus video? What am I supposed to do with this? My body was not ready.
Even though it's anecdotal evidence, hopefully this helps quiet the people who fail to realize AP comes down to skill and the availability of fresh kills regardless of playstyle.
You want haxus videos? I'll give you haxus videos half off
You understand people have an issue in ap bonuses awarded per kill which are undeniably existant? It has nothing to do with ap/h you can potentially make but everything with the ap awarded for one kill and the associated rewards (maybe - but not neccessarily take into account risk taken).
It's interesting that no one here talk about the fact that after X players in group, the number of AP gained doesn't diminish anymore which is a big problem. AP should be provided to people contributing, not people inside the tick area playing with one hand.