The main issue i take in the arena is how long it takes to finish. It´s absolutely horrible to spend more than 80mins in pve. Please let us save progress...nordickittyhawk wrote: »Dont forget round 7 with the sorcs shield you have stand under a bubble and sometime the sorc decides not to do it or way way to late. it should be a instant cast bubble
They always bubble if you make sure you dont CC them. Either way you can always interrupt the boss during the first few seconds.
There is not always a bubble in time. Sometimes the mob decides to do a Light attack or a Lightning charge which delays the blue bubble so much that you are dead bc of the scream.
And interuppting the boss will result in oneshots.
Oneshots? That does not happen with ranged interrupts...
Well sadly stamina classes do NOT have the luxury to go rangedBow is not an option at all because it got crippled in 1.6
mr_wazzabi wrote: »The main issue i take in the arena is how long it takes to finish. It´s absolutely horrible to spend more than 80mins in pve. Please let us save progress...nordickittyhawk wrote: »Dont forget round 7 with the sorcs shield you have stand under a bubble and sometime the sorc decides not to do it or way way to late. it should be a instant cast bubble
They always bubble if you make sure you dont CC them. Either way you can always interrupt the boss during the first few seconds.
There is not always a bubble in time. Sometimes the mob decides to do a Light attack or a Lightning charge which delays the blue bubble so much that you are dead bc of the scream.
And interuppting the boss will result in oneshots.
Oneshots? That does not happen with ranged interrupts...
Well sadly stamina classes do NOT have the luxury to go rangedBow is not an option at all because it got crippled in 1.6
I'm on console, so maybe I'm behind on the times for bow. What happened to bow in 1.6?
@Alcast we need some changes on round 7... prehaps a complete overhaul I'm surprised you haven't made videos on that round to showcase and help devs out with whats wrong
I understand the fight I don't need advice on it lol@Alcast we need some changes on round 7... prehaps a complete overhaul I'm surprised you haven't made videos on that round to showcase and help devs out with whats wrong
It is rare that I ever get hit by volatile poison and it's always because I lose focus and forget my mental timers.
You should always be aware of any mushrooms around you.
You should always have a good mental timer of the next time the poison add spawns and avoid mushrooms then burn him before the next round of mushrooms spawn.
During the boss phase you should always be aware of where the two adds are standing and if one is near a mushroom kill that one. If a poison add spawns midscream and a mushroom is withing explodiing range of your char you'll be OK because he'll die instantly. If he spawns at the same time that the boss starts to scream and the shield looks like it could be compromised just interrupt the boss, kill the poison add, kill the other boss add and if you have to kite the boss around until the next wave of adds if you can't DPS him.
That entire fight is almost 100% situation awareness and getting a feel for the poison add timers. Don't get hit by boss AoE. Don't get his by mushrooms and slowly burn the boss.
I understand the fight I don't need advice on it lol@Alcast we need some changes on round 7... prehaps a complete overhaul I'm surprised you haven't made videos on that round to showcase and help devs out with whats wrong
It is rare that I ever get hit by volatile poison and it's always because I lose focus and forget my mental timers.
You should always be aware of any mushrooms around you.
You should always have a good mental timer of the next time the poison add spawns and avoid mushrooms then burn him before the next round of mushrooms spawn.
During the boss phase you should always be aware of where the two adds are standing and if one is near a mushroom kill that one. If a poison add spawns midscream and a mushroom is withing explodiing range of your char you'll be OK because he'll die instantly. If he spawns at the same time that the boss starts to scream and the shield looks like it could be compromised just interrupt the boss, kill the poison add, kill the other boss add and if you have to kite the boss around until the next wave of adds if you can't DPS him.
That entire fight is almost 100% situation awareness and getting a feel for the poison add timers. Don't get hit by boss AoE. Don't get his by mushrooms and slowly burn the boss.
The poison AoE range exceeds what it is and you get hit, it explodes very fast, being Australian as I am I play with 280-300 ping generally, the current speed that the poison explodes with it's AoE range. I'm hit every time it decides to spawn on me.
Just earlier I got to round 7 today at 36 minutes and finished at 49 minutes. I dislike how this round is rng based rather than learning something to adapt and overcome it. My personal thought would just reduce the range the poison has.
I understand the fight I don't need advice on it lol@Alcast we need some changes on round 7... prehaps a complete overhaul I'm surprised you haven't made videos on that round to showcase and help devs out with whats wrong
It is rare that I ever get hit by volatile poison and it's always because I lose focus and forget my mental timers.
You should always be aware of any mushrooms around you.
You should always have a good mental timer of the next time the poison add spawns and avoid mushrooms then burn him before the next round of mushrooms spawn.
During the boss phase you should always be aware of where the two adds are standing and if one is near a mushroom kill that one. If a poison add spawns midscream and a mushroom is withing explodiing range of your char you'll be OK because he'll die instantly. If he spawns at the same time that the boss starts to scream and the shield looks like it could be compromised just interrupt the boss, kill the poison add, kill the other boss add and if you have to kite the boss around until the next wave of adds if you can't DPS him.
That entire fight is almost 100% situation awareness and getting a feel for the poison add timers. Don't get hit by boss AoE. Don't get his by mushrooms and slowly burn the boss.
The poison AoE range exceeds what it is and you get hit, it explodes very fast, being Australian as I am I play with 280-300 ping generally, the current speed that the poison explodes with it's AoE range. I'm hit every time it decides to spawn on me.
Just earlier I got to round 7 today at 36 minutes and finished at 49 minutes. I dislike how this round is rng based rather than learning something to adapt and overcome it. My personal thought would just reduce the range the poison has.
That's true I normally do cleanse it but it appears poison itself has an enrage timer, the pools only come back 1 at a time after a venomcaller dies, I think(?) if you don't cleanse you get hit byI understand the fight I don't need advice on it lol@Alcast we need some changes on round 7... prehaps a complete overhaul I'm surprised you haven't made videos on that round to showcase and help devs out with whats wrong
It is rare that I ever get hit by volatile poison and it's always because I lose focus and forget my mental timers.
You should always be aware of any mushrooms around you.
You should always have a good mental timer of the next time the poison add spawns and avoid mushrooms then burn him before the next round of mushrooms spawn.
During the boss phase you should always be aware of where the two adds are standing and if one is near a mushroom kill that one. If a poison add spawns midscream and a mushroom is withing explodiing range of your char you'll be OK because he'll die instantly. If he spawns at the same time that the boss starts to scream and the shield looks like it could be compromised just interrupt the boss, kill the poison add, kill the other boss add and if you have to kite the boss around until the next wave of adds if you can't DPS him.
That entire fight is almost 100% situation awareness and getting a feel for the poison add timers. Don't get hit by boss AoE. Don't get his by mushrooms and slowly burn the boss.
The poison AoE range exceeds what it is and you get hit, it explodes very fast, being Australian as I am I play with 280-300 ping generally, the current speed that the poison explodes with it's AoE range. I'm hit every time it decides to spawn on me.
Just earlier I got to round 7 today at 36 minutes and finished at 49 minutes. I dislike how this round is rng based rather than learning something to adapt and overcome it. My personal thought would just reduce the range the poison has.
I know you understood the fight which is why I'm saying that if you know the poison add timer is close make sure you're not in range of *any* mushroom and latency has no chance to screw you. When he spawns the first mushrooms explode and then you have a second to kill him before the next wave respawns and explodes. Even if that wave hits you you should be a dodge roll away from a cleansing pool.
The fact that you're clearing the Arena so quickly says you have to be taking a ton of chances all over the place, and that's fine but that is the risk you run trying to do speed runs. You cut it close in order to up your DPS.

I just think reduce the range the poison has or as the poster above suggested, this round really isn't hard it's just bad with the RNG, I mean it obviously does have a lot of player awareness for the most part I can not get hit by any poison, but then that sudden run where you're doing extremely well and get hit in the face by the rng. I'm not even asking for a proper nerf on it, just reducing the AoE size would be perfect, would give players with high ping a chance to get out
Hmm I really do hope so too, nerfing it as a whole would be lame, i think the difficulty is fun. very rage educing but it makes beating it and getting top scores much sweeterI just think reduce the range the poison has or as the poster above suggested, this round really isn't hard it's just bad with the RNG, I mean it obviously does have a lot of player awareness for the most part I can not get hit by any poison, but then that sudden run where you're doing extremely well and get hit in the face by the rng. I'm not even asking for a proper nerf on it, just reducing the AoE size would be perfect, would give players with high ping a chance to get out
Yeah I hear you on the RNG. It is def the Arena that keeps you on your toes the most. If they do nerf Arena then I hope it is with suggestions like this and not with reducing damage by 20% across the board or some such nonsense.
I'm all for eliminating "No-win" situations that aren't 100% avoidable.
@Alcast we need some changes on round 7... prehaps a complete overhaul I'm surprised you haven't made videos on that round to showcase and help devs out with whats wrong
It is rare that I ever get hit by volatile poison and it's always because I lose focus and forget my mental timers.
You should always be aware of any mushrooms around you.
You should always have a good mental timer of the next time the poison add spawns and avoid mushrooms then burn him before the next round of mushrooms spawn.
During the boss phase you should always be aware of where the two adds are standing and if one is near a mushroom kill that one. If a poison add spawns midscream and a mushroom is withing explodiing range of your char you'll be OK because he'll die instantly. If he spawns at the same time that the boss starts to scream and the shield looks like it could be compromised just interrupt the boss, kill the poison add, kill the other boss add and if you have to kite the boss around until the next wave of adds if you can't DPS him.
That entire fight is almost 100% situation awareness and getting a feel for the poison add timers. Don't get hit by boss AoE. Don't get his by mushrooms and slowly burn the boss.
@Alcast we need some changes on round 7... prehaps a complete overhaul I'm surprised you haven't made videos on that round to showcase and help devs out with whats wrong

