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Veteran Maelstrom Arena, it doesn't need nerfing - it needs bug fixing

  • Nifty2g
    Nifty2g
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    Hey @Seiffer are there any plans to making a duo version of this arena with increased health on mobs? I think that would be amazing :D
    Edited by Nifty2g on November 23, 2015 8:47PM
    #MOREORBS
  • mr_wazzabi
    mr_wazzabi
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    Alcast wrote: »
    Derra wrote: »
    The main issue i take in the arena is how long it takes to finish. It´s absolutely horrible to spend more than 80mins in pve. Please let us save progress...

    Alcast wrote: »
    Ezareth wrote: »
    Dont forget round 7 with the sorcs shield you have stand under a bubble and sometime the sorc decides not to do it or way way to late. it should be a instant cast bubble

    They always bubble if you make sure you dont CC them. Either way you can always interrupt the boss during the first few seconds.

    There is not always a bubble in time. Sometimes the mob decides to do a Light attack or a Lightning charge which delays the blue bubble so much that you are dead bc of the scream.

    And interuppting the boss will result in oneshots.

    Oneshots? That does not happen with ranged interrupts...

    Well sadly stamina classes do NOT have the luxury to go ranged ;) Bow is not an option at all because it got crippled in 1.6

    I'm on console, so maybe I'm behind on the times for bow. What happened to bow in 1.6?
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
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    Breton Magicka Sorc
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  • Alcast
    Alcast
    Class Representative
    mr_wazzabi wrote: »
    Alcast wrote: »
    Derra wrote: »
    The main issue i take in the arena is how long it takes to finish. It´s absolutely horrible to spend more than 80mins in pve. Please let us save progress...

    Alcast wrote: »
    Ezareth wrote: »
    Dont forget round 7 with the sorcs shield you have stand under a bubble and sometime the sorc decides not to do it or way way to late. it should be a instant cast bubble

    They always bubble if you make sure you dont CC them. Either way you can always interrupt the boss during the first few seconds.

    There is not always a bubble in time. Sometimes the mob decides to do a Light attack or a Lightning charge which delays the blue bubble so much that you are dead bc of the scream.

    And interuppting the boss will result in oneshots.

    Oneshots? That does not happen with ranged interrupts...

    Well sadly stamina classes do NOT have the luxury to go ranged ;) Bow is not an option at all because it got crippled in 1.6

    I'm on console, so maybe I'm behind on the times for bow. What happened to bow in 1.6?

    They changed animation so weaving Snipe>LA propperly is a dps LOSS wheareas in 1.3 you could weave Snipe>LA VERY fast and it was ok dps.
    Damage nerf for snipe because of pvp.

    Nerf because nerf of nerf and nerfing stamina classes is ZOS favourite thing to do.

    Check out this old video, the snipe animation was much better and it was a lot faster animation cancable with Light Attacks which resulted in a DPS gain. Now you have more dps by just spamming Snip>Snipe>snipe lol.
    > https://youtu.be/JphpP6LNccY
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  • Nifty2g
    Nifty2g
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    @Alcast we need some changes on round 7... prehaps a complete overhaul I'm surprised you haven't made videos on that round to showcase and help devs out with whats wrong

    682W9Gu.png

    :|
    #MOREORBS
  • Ezareth
    Ezareth
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    Nifty2g wrote: »
    @Alcast we need some changes on round 7... prehaps a complete overhaul I'm surprised you haven't made videos on that round to showcase and help devs out with whats wrong

    682W9Gu.png

    :|

    It is rare that I ever get hit by volatile poison and it's always because I lose focus and forget my mental timers.

    You should always be aware of any mushrooms around you.

    You should always have a good mental timer of the next time the poison add spawns and avoid mushrooms then burn him before the next round of mushrooms spawn.

    During the boss phase you should always be aware of where the two adds are standing and if one is near a mushroom kill that one. If a poison add spawns midscream and a mushroom is withing explodiing range of your char you'll be OK because he'll die instantly. If he spawns at the same time that the boss starts to scream and the shield looks like it could be compromised just interrupt the boss, kill the poison add, kill the other boss add and if you have to kite the boss around until the next wave of adds if you can't DPS him.

    That entire fight is almost 100% situation awareness and getting a feel for the poison add timers. Don't get hit by boss AoE. Don't get his by mushrooms and slowly burn the boss.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
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  • Nifty2g
    Nifty2g
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    Ezareth wrote: »
    Nifty2g wrote: »
    @Alcast we need some changes on round 7... prehaps a complete overhaul I'm surprised you haven't made videos on that round to showcase and help devs out with whats wrong

    682W9Gu.png

    :|

    It is rare that I ever get hit by volatile poison and it's always because I lose focus and forget my mental timers.

    You should always be aware of any mushrooms around you.

    You should always have a good mental timer of the next time the poison add spawns and avoid mushrooms then burn him before the next round of mushrooms spawn.

    During the boss phase you should always be aware of where the two adds are standing and if one is near a mushroom kill that one. If a poison add spawns midscream and a mushroom is withing explodiing range of your char you'll be OK because he'll die instantly. If he spawns at the same time that the boss starts to scream and the shield looks like it could be compromised just interrupt the boss, kill the poison add, kill the other boss add and if you have to kite the boss around until the next wave of adds if you can't DPS him.

    That entire fight is almost 100% situation awareness and getting a feel for the poison add timers. Don't get hit by boss AoE. Don't get his by mushrooms and slowly burn the boss.
    I understand the fight I don't need advice on it lol

    The poison AoE range exceeds what it is and you get hit, it explodes very fast, being Australian as I am I play with 280-300 ping generally, the current speed that the poison explodes with it's AoE range. I'm hit every time it decides to spawn on me.

    Just earlier I got to round 7 today at 36 minutes and finished at 49 minutes. I dislike how this round is rng based rather than learning something to adapt and overcome it. My personal thought would just reduce the range the poison has.
    Edited by Nifty2g on November 23, 2015 10:48PM
    #MOREORBS
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Nifty2g wrote: »
    Ezareth wrote: »
    Nifty2g wrote: »
    @Alcast we need some changes on round 7... prehaps a complete overhaul I'm surprised you haven't made videos on that round to showcase and help devs out with whats wrong

    682W9Gu.png

    :|

    It is rare that I ever get hit by volatile poison and it's always because I lose focus and forget my mental timers.

    You should always be aware of any mushrooms around you.

    You should always have a good mental timer of the next time the poison add spawns and avoid mushrooms then burn him before the next round of mushrooms spawn.

    During the boss phase you should always be aware of where the two adds are standing and if one is near a mushroom kill that one. If a poison add spawns midscream and a mushroom is withing explodiing range of your char you'll be OK because he'll die instantly. If he spawns at the same time that the boss starts to scream and the shield looks like it could be compromised just interrupt the boss, kill the poison add, kill the other boss add and if you have to kite the boss around until the next wave of adds if you can't DPS him.

    That entire fight is almost 100% situation awareness and getting a feel for the poison add timers. Don't get hit by boss AoE. Don't get his by mushrooms and slowly burn the boss.
    I understand the fight I don't need advice on it lol

    The poison AoE range exceeds what it is and you get hit, it explodes very fast, being Australian as I am I play with 280-300 ping generally, the current speed that the poison explodes with it's AoE range. I'm hit every time it decides to spawn on me.

    Just earlier I got to round 7 today at 36 minutes and finished at 49 minutes. I dislike how this round is rng based rather than learning something to adapt and overcome it. My personal thought would just reduce the range the poison has.

    You have already hit the major issues. Round 7 is by no means the hardest round, but IMO, it is certainly the most RNG intensive round. My 2 proposals would be as follows:

    1. Allow the shields to protect you from both the scream and the poison during the boss fight, or at least make it so new poison does not spawn during a scream. My number one death in round 7 is new poison spawning under my feet after the shield is set. I don't like to run an interrupt for this fight, so it's pretty much always a death.

    2. Slightly rework the mechanics of the poison itself. As it stands now, the poison can hit you while the circle is still expanding, which happens really fast. Yes, you should obviously never stand on top of one of the mushrooms, but I think the mechanic would be better if it gave you a modest amount of time to react. Let the circle expand, then be static for moment, then apply the poison. This would give an alert player time to dodge roll or avoid in some way. It's also how Red typically works in this game. I also think the poison should be a touch easier to cleanse. It should be fatal, but there should be enough time to get to the green circle. Even if you sprint and pop a potion, if that poison hits you, you are probably not going to make it to safety if you are more than a few steps away from the circle. I think purge should do the trick too, but that's just me.
    Edited by Oreyn_Bearclaw on November 23, 2015 11:13PM
  • Ezareth
    Ezareth
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    Nifty2g wrote: »
    Ezareth wrote: »
    Nifty2g wrote: »
    @Alcast we need some changes on round 7... prehaps a complete overhaul I'm surprised you haven't made videos on that round to showcase and help devs out with whats wrong

    682W9Gu.png

    :|

    It is rare that I ever get hit by volatile poison and it's always because I lose focus and forget my mental timers.

    You should always be aware of any mushrooms around you.

    You should always have a good mental timer of the next time the poison add spawns and avoid mushrooms then burn him before the next round of mushrooms spawn.

    During the boss phase you should always be aware of where the two adds are standing and if one is near a mushroom kill that one. If a poison add spawns midscream and a mushroom is withing explodiing range of your char you'll be OK because he'll die instantly. If he spawns at the same time that the boss starts to scream and the shield looks like it could be compromised just interrupt the boss, kill the poison add, kill the other boss add and if you have to kite the boss around until the next wave of adds if you can't DPS him.

    That entire fight is almost 100% situation awareness and getting a feel for the poison add timers. Don't get hit by boss AoE. Don't get his by mushrooms and slowly burn the boss.
    I understand the fight I don't need advice on it lol

    The poison AoE range exceeds what it is and you get hit, it explodes very fast, being Australian as I am I play with 280-300 ping generally, the current speed that the poison explodes with it's AoE range. I'm hit every time it decides to spawn on me.

    Just earlier I got to round 7 today at 36 minutes and finished at 49 minutes. I dislike how this round is rng based rather than learning something to adapt and overcome it. My personal thought would just reduce the range the poison has.

    I know you understood the fight which is why I'm saying that if you know the poison add timer is close make sure you're not in range of *any* mushroom and latency has no chance to screw you. When he spawns the first mushrooms explode and then you have a second to kill him before the next wave respawns and explodes. Even if that wave hits you you should be a dodge roll away from a cleansing pool.

    The fact that you're clearing the Arena so quickly says you have to be taking a ton of chances all over the place, and that's fine but that is the risk you run trying to do speed runs. You cut it close in order to up your DPS.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Nifty2g
    Nifty2g
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    Ezareth wrote: »
    Nifty2g wrote: »
    Ezareth wrote: »
    Nifty2g wrote: »
    @Alcast we need some changes on round 7... prehaps a complete overhaul I'm surprised you haven't made videos on that round to showcase and help devs out with whats wrong

    682W9Gu.png

    :|

    It is rare that I ever get hit by volatile poison and it's always because I lose focus and forget my mental timers.

    You should always be aware of any mushrooms around you.

    You should always have a good mental timer of the next time the poison add spawns and avoid mushrooms then burn him before the next round of mushrooms spawn.

    During the boss phase you should always be aware of where the two adds are standing and if one is near a mushroom kill that one. If a poison add spawns midscream and a mushroom is withing explodiing range of your char you'll be OK because he'll die instantly. If he spawns at the same time that the boss starts to scream and the shield looks like it could be compromised just interrupt the boss, kill the poison add, kill the other boss add and if you have to kite the boss around until the next wave of adds if you can't DPS him.

    That entire fight is almost 100% situation awareness and getting a feel for the poison add timers. Don't get hit by boss AoE. Don't get his by mushrooms and slowly burn the boss.
    I understand the fight I don't need advice on it lol

    The poison AoE range exceeds what it is and you get hit, it explodes very fast, being Australian as I am I play with 280-300 ping generally, the current speed that the poison explodes with it's AoE range. I'm hit every time it decides to spawn on me.

    Just earlier I got to round 7 today at 36 minutes and finished at 49 minutes. I dislike how this round is rng based rather than learning something to adapt and overcome it. My personal thought would just reduce the range the poison has.

    I know you understood the fight which is why I'm saying that if you know the poison add timer is close make sure you're not in range of *any* mushroom and latency has no chance to screw you. When he spawns the first mushrooms explode and then you have a second to kill him before the next wave respawns and explodes. Even if that wave hits you you should be a dodge roll away from a cleansing pool.

    The fact that you're clearing the Arena so quickly says you have to be taking a ton of chances all over the place, and that's fine but that is the risk you run trying to do speed runs. You cut it close in order to up your DPS.
    That's true I normally do cleanse it but it appears poison itself has an enrage timer, the pools only come back 1 at a time after a venomcaller dies, I think(?) if you don't cleanse you get hit by
    682W9Gu.png

    I just think reduce the range the poison has or as the poster above suggested, this round really isn't hard it's just bad with the RNG, I mean it obviously does have a lot of player awareness for the most part I can not get hit by any poison, but then that sudden run where you're doing extremely well and get hit in the face by the rng. I'm not even asking for a proper nerf on it, just reducing the AoE size would be perfect, would give players with high ping a chance to get out
    #MOREORBS
  • Ezareth
    Ezareth
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    Nifty2g wrote: »
    I just think reduce the range the poison has or as the poster above suggested, this round really isn't hard it's just bad with the RNG, I mean it obviously does have a lot of player awareness for the most part I can not get hit by any poison, but then that sudden run where you're doing extremely well and get hit in the face by the rng. I'm not even asking for a proper nerf on it, just reducing the AoE size would be perfect, would give players with high ping a chance to get out

    Yeah I hear you on the RNG. It is def the Arena that keeps you on your toes the most. If they do nerf Arena then I hope it is with suggestions like this and not with reducing damage by 20% across the board or some such nonsense.

    I'm all for eliminating "No-win" situations that aren't 100% avoidable.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Nifty2g
    Nifty2g
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    Ezareth wrote: »
    Nifty2g wrote: »
    I just think reduce the range the poison has or as the poster above suggested, this round really isn't hard it's just bad with the RNG, I mean it obviously does have a lot of player awareness for the most part I can not get hit by any poison, but then that sudden run where you're doing extremely well and get hit in the face by the rng. I'm not even asking for a proper nerf on it, just reducing the AoE size would be perfect, would give players with high ping a chance to get out

    Yeah I hear you on the RNG. It is def the Arena that keeps you on your toes the most. If they do nerf Arena then I hope it is with suggestions like this and not with reducing damage by 20% across the board or some such nonsense.

    I'm all for eliminating "No-win" situations that aren't 100% avoidable.
    Hmm I really do hope so too, nerfing it as a whole would be lame, i think the difficulty is fun. very rage educing but it makes beating it and getting top scores much sweeter
    #MOREORBS
  • Alcast
    Alcast
    Class Representative
    Ezareth wrote: »
    Nifty2g wrote: »
    @Alcast we need some changes on round 7... prehaps a complete overhaul I'm surprised you haven't made videos on that round to showcase and help devs out with whats wrong

    682W9Gu.png

    :|

    It is rare that I ever get hit by volatile poison and it's always because I lose focus and forget my mental timers.

    You should always be aware of any mushrooms around you.

    You should always have a good mental timer of the next time the poison add spawns and avoid mushrooms then burn him before the next round of mushrooms spawn.

    During the boss phase you should always be aware of where the two adds are standing and if one is near a mushroom kill that one. If a poison add spawns midscream and a mushroom is withing explodiing range of your char you'll be OK because he'll die instantly. If he spawns at the same time that the boss starts to scream and the shield looks like it could be compromised just interrupt the boss, kill the poison add, kill the other boss add and if you have to kite the boss around until the next wave of adds if you can't DPS him.

    That entire fight is almost 100% situation awareness and getting a feel for the poison add timers. Don't get hit by boss AoE. Don't get his by mushrooms and slowly burn the boss.

    You are a magicka Sorc/NB and your comment is 100% invalid. You are playing 2 FOTM vMA classes. You prolly do not even understand 80% of the issues in arena that have people that do not play those 2 classes.

    I appologies in case you do understand the issues of other classes.
    Edited by Alcast on November 24, 2015 8:27AM
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  • Alcast
    Alcast
    Class Representative
    Nifty2g wrote: »
    @Alcast we need some changes on round 7... prehaps a complete overhaul I'm surprised you haven't made videos on that round to showcase and help devs out with whats wrong

    682W9Gu.png

    :|

    Stage 7 is the only stage which I truly hate. Also the only stage where RNGesus bangs me hard. 90% of my deaths happen in that round lol.

    If you are a Sorc: Then you prolly did not encouter most of those issues because your fancy shields protect you so dont even bother answering here tyvm.

    Issues:
    1.On Stage 7 wave 4, 3 archers spawn which each deal 7k light attacks that go off at same time = RIP if you dont block/roll (l2p I guess? Still *** dmg tho.)
    2. Wamasu DoT snare is way too much and prevents you from walking out of poison flowers + the DoT itself deals INSANE dmg, (8k ticks iirc?)
    3. On Bossstage, sometimes when he stuns you and applies the bleed DoT you cannot prevent the DoT of being applied by breaking free because breacking free does NOT work and you get insane bleeding damage.
    4. On bossstage, when you kill one of the mages WHILE he started an autoattack/stomp the autoattack/stomp will do enraged damage which is completly *** srsly wtf. 27k dmg inc = riperino
    5. Posion damage is just ridiculous high and leads to instadeaths unless you have healing ward/hardened ward. (ye RIP stambuilds in 0.5s, gj zos)


    @Seiffer if you want I can get some footage if you want to see the issues on a video I experienced.
    Edited by Alcast on November 24, 2015 7:51AM
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  • Nifty2g
    Nifty2g
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    Hey @Seiffer I'm fairly sure my something is wrong with my account, this is the second time now. I believe time bonus is not applying for me when I breach this time mark

    PCQidje.png
    vKUXAGV.png

    The second one just happened, this is twice I'm not sure whats wrong but I should be around ~430,000 score with that time.
    #MOREORBS
  • Geemarc
    Geemarc
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    I've spent 6 hours today in veteran maelstrom arena.

    My first time in here and it's a hellish experience. There must be a way to make difficult content without it needing to one shot you.

    I've got to the final boss after many wipes on the round 7 boss. Why the hell can we not save our progress. I've got 350+ lives left and making progress on the final boss. I just want to go to bed now, but the thought of giving up is horrible.

    Just let it save progress, if we don't switch characters during a run.
    Edited by Geemarc on December 2, 2015 1:50AM
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