lordrichter wrote: »I don't see ZOS as a big fan of "MMO metas". I quite hope I am right and they stay that way. The problem with the "MMO meta" is that they are "successful" only because everyone pretends that the "in" thing to do is to follow them.
My feeling is that if I wanted to go back to playing arenas and battlegrounds, I would go find an MMO that did structured PVP like that and play it. There are plenty to choose from, and I have characters in a number of them.
Shadesofkin wrote: »lordrichter wrote: »I don't see ZOS as a big fan of "MMO metas". I quite hope I am right and they stay that way. The problem with the "MMO meta" is that they are "successful" only because everyone pretends that the "in" thing to do is to follow them.
My feeling is that if I wanted to go back to playing arenas and battlegrounds, I would go find an MMO that did structured PVP like that and play it. There are plenty to choose from, and I have characters in a number of them.
Like I said above, I don't think following the meta is a good idea, but getting some ideas wouldn't hurt.
In my opionion.... When you decide to make a game that is part of a franchise, Elder Scrolls, it would be very smart to stick closer to the meta. In fact, I'm surprised they are not forced to. Risky ideas are best left to independents.
In business, being different just for the sake of being different rarely turns out well. Put your own twist on things, sure. But just refusing to do things that would increase your number of customers, as well as making the vast majority of them happier (the lore fanatics are a minority and not a majority in this game) just because you're trying to be "different" tends to be product suicide.