I used to be a tank like you . . .

  • DezKoth87
    DezKoth87
    ✭✭
    Since they screwed up the stam reg for blocking, they should screw up the stam reg for sneaking...
  • DezKoth87
    DezKoth87
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    ...meaning that while in sneak, u can NOT reg stamina.
  • DezKoth87
    DezKoth87
    ✭✭
    Screw it! Do it to magicka too! While blocking and/or sneaking, magicka and stamina can NOT be regenerated. Let's even the odds a little shall we.

    Sincerely, a tank
  • DezKoth87
    DezKoth87
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    Another great idea....magicka can NOT be regenerate while sprinting either.
  • hrothbern
    hrothbern
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    DezKoth87 wrote: »
    Since they screwed up the stam reg for blocking, they should screw up the stam reg for sneaking...
    DezKoth87 wrote: »
    ...meaning that while in sneak, u can NOT reg stamina.
    DezKoth87 wrote: »
    Screw it! Do it to magicka too! While blocking and/or sneaking, magicka and stamina can NOT be regenerated. Let's even the odds a little shall we.

    Sincerely, a tank
    DezKoth87 wrote: »
    Another great idea....magicka can NOT be regenerate while sprinting either.

    I am a tank
    and life did not become easier
    and I feel all the time a shortage of resources and CP
    and my rotations are more cumbersome, exhausting, less comfortable and vulnerable

    But please stick to the facts

    rabble-rousing is helping no one !


    Edited by hrothbern on November 11, 2015 8:59AM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • lathbury
    lathbury
    ✭✭✭✭✭
    I rolled a NB sap tank after the IC update tanked a few things like vet wgt and vet icp. some fights are a lot trickier as If I cant drop block and use siphoning to regen stam I'm screwed have been using things like refreshing path and shades to proc siphoning while I block to some effect. however they just reduced my primary dots ticks by half coupled with the new 33% cost increase to blocking this is going to be interesting to say the least.
    One point I would raise though is this not only impacts tanks it screws with healers as well a good healer looks after the tank. guess what if because of these changes your tank is running low on stamina there is only one type of healer any use to you thats right templars because of spears. No other class has an ability that can help out others with stamina.
    you could try masters resto staff but
    1. its not scaled to v16
    2. its not available until endgame
    3. its rng dependent if you get 1 at all
    4. it requires spamming a grand healing ability as the stamina returned is low
    So yeah for stuff like manticore or other stamina demanding fights your gonna want a templar main healer unless your group can nuke before the tank is oos.
    so on behalf of all tanks and all non templar healers ty ZOS gg
    Edited by lathbury on November 11, 2015 3:03PM
  • KramUzibra
    KramUzibra
    ✭✭✭✭
    DezKoth87 wrote: »
    Screw it! Do it to magicka too! While blocking and/or sneaking, magicka and stamina can NOT be regenerated. Let's even the odds a little shall we.

    Sincerely, a tank

  • ArgoCye
    ArgoCye
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    Disagree entirely. Permablocking was boring and required no skills. In fact, the lack of a challenge meant I had no interest tanking until they made the change. Thanks ZoS, this is a good one.
  • hrothbern
    hrothbern
    ✭✭✭✭✭
    lathbury wrote: »
    I rolled a NB sap tank after the IC update tanked a few things like vet wgt and vet icp. some fights are a lot trickier as If I cant drop block and use siphoning to regen stam I'm screwed have been using things like refreshing path and shades to proc siphoning while I block to some effect. however they just reduced my primary dots ticks by half coupled with the new 33% cost increase to blocking this is going to be interesting to say the least.
    One point I would raise though is this not only impacts tanks it screws with healers as well a good healer looks after the tank. guess what if because of these changes your tank is running low on stamina there is only one type of healer any use to you thats right templars because of spears. No other class has an ability that can help out others with stamina.
    you could try masters resto staff but
    1. its not scaled to v16
    2. its not available until endgame
    3. its rng dependent if you get 1 at all
    4. it requires spamming a grand healing ability as the stamina returned is low
    So yeah for stuff like manticore or other stamina demanding fights your gonna want a templar main healer unless your group can nuke before the tank is oos.
    so on behalf of all tanks and all non templar healers ty ZOS gg

    @lathbury , you say:
    "have been using things like refreshing path and shades to proc siphoning while I block to some effect. however they just reduced my primary dots ticks by half coupled with the new 33% cost increase to blocking this is going to be interesting to say the least."

    as I stated in my post #276: please plzzzz stick to the facts in this discussion.
    That tanking is much more difficult. Yes I agree with you !
    The tank situation is NOT really encouraging for players that do want to tank and have no acces (because of private time priorities) to high end gear (like Monster sets / Engine Guardian), or high end boosters (like the 6% Undaunted / high CP)
    ZOS must see that and should do something positive for casual tanks.

    But back to the facts:
    Refreshing Path does only proc SA on the first tick. So the change of 0.5 sec to 1.0 sec does not affect that first tick. Twisting Path however procs on all ticks. The doubling of the time between ticks did indeed nerf Twisting Path.
    Do you use Refreshing Path??? because with a Healer you do not really need the self heal.
    Shades does only proc SA on the first tick. So the change of 0.5 sec to 1.0 sec does not affect that first tick.
    You say "the new 33% cost increase to blocking". To my knowledge the base cost of Blocking is still 2160 per hit (although it was for a short period of time with the Orsinium DLC higher, but that has been corrected by ZOS).


    Edited by hrothbern on December 1, 2015 12:44AM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Trihugger
    Trihugger
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    Damn I read the title and was expecting a one liner to follow:

    "I used to be a tank like you... but then I got high!"
  • nordsavage
    nordsavage
    ✭✭✭✭✭
    ArgoCye wrote: »
    Disagree entirely. Permablocking was boring and required no skills. In fact, the lack of a challenge meant I had no interest tanking until they made the change. Thanks ZoS, this is a good one.

    I guess this needs to be said again, you could have made the choice on your own to play other ways outside of perma blocking. You saying that it was a good change means that you had no self control and will only change to a different tactic when forced too due to your own lack of creativity and prowess. This is an older posting of mine but I still whole heartedly endorse it. Feel free to continue on with thoughtful opinions and insights especially since Wrobel is on the forums now. This may change nothing but if you do not speak you do not get heard.
    I didn't choose tank life, tank life chose me.
  • usmcjdking
    usmcjdking
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    ✭✭✭
    Trihugger wrote: »
    Damn I read the title and was expecting a one liner to follow:

    "I used to be a tank like you... but then I got high!"

    LA DA DAT DAT DA DA!
    0331
    0602
  • CavalierPrime
    CavalierPrime
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    I am not a tank but I am a DK Magicka DPS. I've been thinking of respec to a tank (grass is always greener I guess). I am under the impression that 5 Footman 5 Hist Bark 2 Engine/Spawn allows for infinite blocking. The DK ability to restore stam from potions and ultimates and Engine, with cp points, glyphs, and passives into reduced block cost, you can have zero Stam regen and still have sufficient stam to perma-block. Am I incorrect?
  • jakeedmundson
    jakeedmundson
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    I am not a tank but I am a DK Magicka DPS. I've been thinking of respec to a tank (grass is always greener I guess). I am under the impression that 5 Footman 5 Hist Bark 2 Engine/Spawn allows for infinite blocking. The DK ability to restore stam from potions and ultimates and Engine, with cp points, glyphs, and passives into reduced block cost, you can have zero Stam regen and still have sufficient stam to perma-block. Am I incorrect?

    That's the setup i use and it doesn't let me perma block.... maybe on a single boss with no adds? and even then you can't perma block anyway because you need to move from any aoe junk.
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • CavalierPrime
    CavalierPrime
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    Jake I was under the impression with that setup, each mitigated attack only takes away a tiny smidgen of stam. So unless you had 30 enemies hitting you with 1 spell each per second, you can get by. Lets say the boss on Banished Cells with the blue/red bubbles, just him and 1-3 daedroth, you could resupply your bars with stam with potions/ultimate/engine faster than the bar could drop. I have no firsthand experience but I was really hoping it was true.
  • jakeedmundson
    jakeedmundson
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    Jake I was under the impression with that setup, each mitigated attack only takes away a tiny smidgen of stam. So unless you had 30 enemies hitting you with 1 spell each per second, you can get by. Lets say the boss on Banished Cells with the blue/red bubbles, just him and 1-3 daedroth, you could resupply your bars with stam with potions/ultimate/engine faster than the bar could drop. I have no firsthand experience but I was really hoping it was true.

    Sorry i meant i have the bloodspawn set... so i just get the extra bit a regen... i'm sure engine set helps a little more but i can never get helms to drop :| I also meant that it could work in certain boss fights.... just doesn't seem to work for me on most.
    I'm too busy buffing, taunting, healing self, and helping with dps... In perfect world with the best healers and best dps you could probably just taunt and hold your shield up all the time?

    and yes with that setup it does take away less stamina... but its never just a tiny bit. with all jewelry with block cost reduction and a ton of cp it might help.... but i can't see anyone perma blocking anymore.... just seems like they want to keep tanks away from it.
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • eliisra
    eliisra
    ✭✭✭✭✭
    I am not a tank but I am a DK Magicka DPS. I've been thinking of respec to a tank (grass is always greener I guess). I am under the impression that 5 Footman 5 Hist Bark 2 Engine/Spawn allows for infinite blocking. The DK ability to restore stam from potions and ultimates and Engine, with cp points, glyphs, and passives into reduced block cost, you can have zero Stam regen and still have sufficient stam to perma-block. Am I incorrect?

    That's the setup i use and it doesn't let me perma block.... maybe on a single boss with no adds? and even then you can't perma block anyway because you need to move from any aoe junk.

    When do you need to permablock for a substantial amount of time tho? It is needed for SO? Never tanked it. But I dont need to perma block for any other PvE content, including IC dungeons, so I'm curious.

    Stuff just doesn't hit that hard when you use an actual tank build. You wont get oneshot if you miss a block. Than there's always moments when bosses let's you drop your guard and heavy attack or just circle around a bit and regen stamina.

    Kinda why I feel making a build with nice sustain and some dmg or healing, is more useful than going for full perma block. Unless it's actually needed for Sanctum, which I haven't tanked :blush:
  • edorfeus
    edorfeus
    ✭✭✭
    nordsavage wrote: »
    At the very least this should have been kept out of PvE and made part of the PvP Battle Spirit. But I never had any problem with a player who blocked until the timing to attack was right. Here is a good read on that subject http://www.uesp.net/wiki/Lore:The_Mirror. Please don't quote the whole post if you are going to reply and thank you for reading my treatise if you did.

    Hell no! They should remove that ridiculous feature from the block everywhere, not just from PVE.
    That's the same as racism. Like PVPers are some lower class of players and deserve nothing.
    That's selfish.
    It was a bad idea in general, because now there are many other things that people can exploit. So what then, let's cut all of the abilities down so it would be almost impossible to use them?
    Oh God how I'd like to get inside the head of those people who make these terrible combat changes in the game and see what's going on there.
  • jakeedmundson
    jakeedmundson
    ✭✭✭✭✭
    eliisra wrote: »
    I am not a tank but I am a DK Magicka DPS. I've been thinking of respec to a tank (grass is always greener I guess). I am under the impression that 5 Footman 5 Hist Bark 2 Engine/Spawn allows for infinite blocking. The DK ability to restore stam from potions and ultimates and Engine, with cp points, glyphs, and passives into reduced block cost, you can have zero Stam regen and still have sufficient stam to perma-block. Am I incorrect?

    That's the setup i use and it doesn't let me perma block.... maybe on a single boss with no adds? and even then you can't perma block anyway because you need to move from any aoe junk.

    When do you need to permablock for a substantial amount of time tho? It is needed for SO? Never tanked it. But I dont need to perma block for any other PvE content, including IC dungeons, so I'm curious.

    Stuff just doesn't hit that hard when you use an actual tank build. You wont get oneshot if you miss a block. Than there's always moments when bosses let's you drop your guard and heavy attack or just circle around a bit and regen stamina.

    Kinda why I feel making a build with nice sustain and some dmg or healing, is more useful than going for full perma block. Unless it's actually needed for Sanctum, which I haven't tanked :blush:

    The problem i always... always run into is low dps... i end up needing to take on a bunch of adds and hold them away so the dps can try to work. so i either need to ...
    A - be able to perma block until they can get control of adds... or
    B - help with dps and risk taking more damage

    I go for the B option... i use a bow as my off hand most of the time. I dont' help with much... but that little dps seems to do it.
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
    ✭✭✭✭✭
    hrothbern wrote: »
    lathbury wrote: »
    I rolled a NB sap tank after the IC update tanked a few things like vet wgt and vet icp. some fights are a lot trickier as If I cant drop block and use siphoning to regen stam I'm screwed have been using things like refreshing path and shades to proc siphoning while I block to some effect. however they just reduced my primary dots ticks by half coupled with the new 33% cost increase to blocking this is going to be interesting to say the least.
    One point I would raise though is this not only impacts tanks it screws with healers as well a good healer looks after the tank. guess what if because of these changes your tank is running low on stamina there is only one type of healer any use to you thats right templars because of spears. No other class has an ability that can help out others with stamina.
    you could try masters resto staff but
    1. its not scaled to v16
    2. its not available until endgame
    3. its rng dependent if you get 1 at all
    4. it requires spamming a grand healing ability as the stamina returned is low
    So yeah for stuff like manticore or other stamina demanding fights your gonna want a templar main healer unless your group can nuke before the tank is oos.
    so on behalf of all tanks and all non templar healers ty ZOS gg

    @lathbury , you say:
    "have been using things like refreshing path and shades to proc siphoning while I block to some effect. however they just reduced my primary dots ticks by half coupled with the new 33% cost increase to blocking this is going to be interesting to say the least."

    as I stated in my post #276: please plzzzz stick to the facts in this discussion.
    That tanking is much more difficult. Yes I agree with you !
    The tank situation is NOT really encouraging for players that do want to tank and have no acces (because of private time priorities) to high end gear (like Monster sets / Engine Guardian), or high end boosters (like the 6% Undaunted / high CP)
    ZOS must see that and should do something positive for casual tanks.

    But back to the facts:
    Refreshing Path does only proc SA on the first tick. So the change of 0.5 sec to 1.0 sec does not affect that first tick. Twisting Path however procs on all ticks. The doubling of the time between ticks did indeed nerf Twisting Path.
    Do you use Refreshing Path??? because with a Healer you do not really need the self heal.
    Shades does only proc SA on the first tick. So the change of 0.5 sec to 1.0 sec does not affect that first tick.
    You say "the new 33% cost increase to blocking". To my knowledge the base cost of Blocking is still 2160 per hit (although it was for a short period of time with the Orsinium DLC higher, but that has been corrected by ZOS).


    Agreed on all points, except I'm like 90% sure Siphoning Attacks has an internal cooldown of about 1-1.5 seconds. I think this came out about a year ago when they were trying to fix the health return on SA. So, the increased DoT time doesn't really affect Twisting Path all that much (though I still dislike the change because it makes it easier for enemies to step on/off without getting hit).
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    I am not a tank but I am a DK Magicka DPS. I've been thinking of respec to a tank (grass is always greener I guess). I am under the impression that 5 Footman 5 Hist Bark 2 Engine/Spawn allows for infinite blocking. The DK ability to restore stam from potions and ultimates and Engine, with cp points, glyphs, and passives into reduced block cost, you can have zero Stam regen and still have sufficient stam to perma-block. Am I incorrect?

    I use 5 Footman + 5 Hist Bark + 1 Engine Guardian (just can't seem to get the shoulders). I absolutely do run out of stam often in vet dungeons. But it's usually not just blocking and taunting that does it -- there's almost always a chance to drop block and heavy attack. It's the bosses where I have to dodge or sprint a lot that really drain the reserves and they don't get enough of a chance to regen.

    I hear if you have a whole slew of CP you can still come up with a permablock build.
  • Kupoking
    Kupoking
    ✭✭✭✭✭
    Had a dream... I was tank
    I woke up... still tank
  • edorfeus
    edorfeus
    ✭✭✭
    DezKoth87 wrote: »
    Screw it! Do it to magicka too! While blocking and/or sneaking, magicka and stamina can NOT be regenerated. Let's even the odds a little shall we.

    Sincerely, a tank

    I have even better idea! They should disable health regeneration in both block and sneak modes too!
    And disable mag and stam regen for heavy attacks.
    Yeah, Zenimax, strip us away of everything! Make our gameplay even more miserable!
  • edorfeus
    edorfeus
    ✭✭✭
    ArgoCye wrote: »
    Disagree entirely. Permablocking was boring and required no skills. In fact, the lack of a challenge meant I had no interest tanking until they made the change. Thanks ZoS, this is a good one.

    There may be a little, and I repeat, a little truth about it, but in PVP , considering the unreal lag most of the time, you can't even time your block properly, making it even harder for tank build to survive in such conditions.
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
    ✭✭✭✭✭
    NBrookus wrote: »
    I am not a tank but I am a DK Magicka DPS. I've been thinking of respec to a tank (grass is always greener I guess). I am under the impression that 5 Footman 5 Hist Bark 2 Engine/Spawn allows for infinite blocking. The DK ability to restore stam from potions and ultimates and Engine, with cp points, glyphs, and passives into reduced block cost, you can have zero Stam regen and still have sufficient stam to perma-block. Am I incorrect?

    I use 5 Footman + 5 Hist Bark + 1 Engine Guardian (just can't seem to get the shoulders). I absolutely do run out of stam often in vet dungeons. But it's usually not just blocking and taunting that does it -- there's almost always a chance to drop block and heavy attack. It's the bosses where I have to dodge or sprint a lot that really drain the reserves and they don't get enough of a chance to regen.

    I hear if you have a whole slew of CP you can still come up with a permablock build.

    For encounters where you have to run alot, look for ways to get speed buffs from abilities. Permablocking now doesn't require a lot of CPs really. A NB tank with Siphoning Attacks+Caltrops can permablock with ~17k stamina, and DKs can permablock by spamming Earthen Heart abilities (casting earthen heart abilities also grants Ult, and DKs get stamina when activating an Ultimate, so that helps too). Spamming Igneous Shield grants you a damage shield plus 30% healing received, which in some cases will allow you to drop block because the shield will absorb smaller hits, allowing for more stamina management. I am less familiar with Sorc and Templar ways to sustain stamina (can't sorcs trade magicka for stamina? seems like an easy way to keep stam up for blocking), but permablocking isn't a hidden or elite only thing.
    Edited by ThatNeonZebraAgain on December 1, 2015 11:57PM
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    NBrookus wrote: »
    I am not a tank but I am a DK Magicka DPS. I've been thinking of respec to a tank (grass is always greener I guess). I am under the impression that 5 Footman 5 Hist Bark 2 Engine/Spawn allows for infinite blocking. The DK ability to restore stam from potions and ultimates and Engine, with cp points, glyphs, and passives into reduced block cost, you can have zero Stam regen and still have sufficient stam to perma-block. Am I incorrect?

    I use 5 Footman + 5 Hist Bark + 1 Engine Guardian (just can't seem to get the shoulders). I absolutely do run out of stam often in vet dungeons. But it's usually not just blocking and taunting that does it -- there's almost always a chance to drop block and heavy attack. It's the bosses where I have to dodge or sprint a lot that really drain the reserves and they don't get enough of a chance to regen.

    I hear if you have a whole slew of CP you can still come up with a permablock build.

    For encounters where you have to run alot, look for ways to get speed buffs from abilities. Permablocking now doesn't require a lot of CPs really. A NB tank with Siphoning Attacks+Caltrops can permablock with ~17k stamina, and DKs can permablock by spamming Earthen Heart abilities (casting earthen heart abilities also grants Ult, and DKs get stamina when activating an Ultimate, so that helps too). Spamming Igneous Shield grants you a damage shield plus 30% healing received, which in some cases will allow you to drop block because the shield will absorb smaller hits, allowing for more stamina management. I am less familiar with Sorc and Templar ways to sustain stamina (can't sorcs trade magicka for stamina? seems like an easy way to keep stam up for blocking), but permablocking isn't a hidden or elite only thing.

    Sorcs channel the heal with dark exchange, so they have to drop block to do it. I use it sometimes on my magicka-based sorc because the shield takes the initial hit often times, or I've bolted through a target which gives me time to reposition and channel the self heal simultaneously. On Templars I don't think we have a good stamina sustain at all unless there are corpses underfoot. I feel the changes in the game have been the hardest on Templar Tanks.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • aialghannam_ESO
    aialghannam_ESO
    ✭✭✭
    I can't believe they still haven't fixed the stamina regen thing yet! Unbelievable ZOS! What are you waiting for? It's obvious by now tanks were ruined by it. Remove it already!
    R.I.P. Tanks
  • Ariisen
    Ariisen
    ✭✭✭
    It's not so bad for DK tanks, just loop Igneous Shield until you run dry of magicka, then pop a magicka\stamina potion, when the effect of the potion is over you drop your standard\horn or use the corrosive armor and heavy attack if the situation is dire.

    NB tanks have Siphoning Attacks so they can manage somehow..

    Templars...
    [XBOX ONE - Daggerfall Covenant - EU - CP 600+]
    Gamertag: msYuuu
    My Veteran Level Toons:
    Zemska - Breton NightBlade [DC]
    Riiful - Imperial DragonKnight [DC]
    Nikole - Breton Sorcerer [DC]
    Mashu - Bosmer NightBlade [DC]
    Helise - Breton Templar [DC]
    Syosetsuka - Imperial Sorcerer [DC]
    Majken - Altmer Dragonknight[DC]



    I'm back after 3 months yoh.
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
    ✭✭✭✭✭
    I can't believe they still haven't fixed the stamina regen thing yet! Unbelievable ZOS! What are you waiting for? It's obvious by now tanks were ruined by it. Remove it already!

    Hardly. This thread is a joke. There are many other ways to make tanking more difficult and interesting, but this change to stam regen has always been blown out of proportion.

    EDIT: Oh wait, were you being sarcastic?
    Edited by ThatNeonZebraAgain on December 2, 2015 2:01PM
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • shugg
    shugg
    ✭✭✭
    I agree with many here, i have tanked all vet content on the ps4 with both a stam dk and a magic nb - it is very doable however its just not as fun. I spend more time watching my bars and debuffs than enjoying the fight.

    If @Wrobel wants us to be more active and keep in the no stam regen then let us get more stam after a heavy attack to make it worth it or a buff from heavy armour that reduces block cost after a heavy attack.
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