DannyLV702 wrote: »I don't recognize those abilities, but I do love helping randoms I run into in the battlefield. I'll have to look into those abilities later. Hopefully performance will improve. I'd really like that...
Same here.As a Templar who plays healer/support I'd like to be able to help the casual players who show up to help siege/defend keeps.
As a Templar who plays healer/support I'd like to be able to help the casual players who show up to help siege/defend keeps. Well now they won't be getting my Illiuminate buff but the organised group we're up against will have it. In fact I'd like to help everyone close by but now two of my buffs are group only.
If these skills are an issue just replace them don't limit them to just group members. If the cause of lag is clustered groups why add an incentive to group?
@twogirls_onebenny I'll play how I want to play, sometimes solo sometimes in a group. Not your place to tell me how to play.
caeliusstarbreaker wrote: »I don't see how this has anything to do with performance
You don't even Imgur Steve, you don't get to use that word.Ball group ain't even accurate anymore. Good groups kinda resemble the famed Danger Noodle these days!
I cant even imagine what their chain of thought is leading to this change. Its *** beyond of every imagination to me. We told you what skills are leading to the performance problems ZoS, more then once. Also max "group" size and AoE caps are part of the problem.
Whatever simulations you are running on your servers, they are wrong. I can assure you that those changes will change nothing, i would freaking bet my mother on it and i really love my momma.
MountainHound wrote: »So if you're not in a group, you can still heal everyone?