KoshkaMurka wrote: »Personofsecrets wrote: »I think champion point selling would be a good thing for the game.
I'm not being dishonest. We already have pay to win. Pay to win is part of many games. Get over it.
What is pay to win currently? Please, do not say XP scrolls because if they are "pay to win" category there would not be this thread asking for a P2W mechanic for something gained with XP.
Why not? The problem with the current P2W scheme via XP/CP scrolls is that it was designed to fool players that it is not a P2W scheme. And it works, a lot of players do not get that extra CPs gained thanks to XP/CP scrolls are effectively paid for advantage over players who did not pay. Unfortunately, it also means that some credit card warriors do not know they should go and pay to win there.
I understand that after all those talks about how ZOS does not want to monetize its players and how subs are the business model for ESO, convenience only and blah blah blah, P2W has to be implemented carefully, step by step, but I think our community is ripe for it. Either there should be flat out CPs in the cash shop, or at least ZOS could explain e.g. in some future ESO live how existing P2W schemes work, that XP/CP scrolls are in fact cash to CPs scheme, repair kits cash to gold scheme etc., so that even the most simple among us could go and actually pay to win.
Well, those super p2w scrolls cost 1000 crowns... 5 scrolls, 2 hours each = 10 hours of boost. But... There's ingame equivalent for those... Psijic ambrosia costs around 4k gold per bottle and lasts 50 minutes if you have provisoner passive (which is very cheap to get).
So anyone can afford this "p2w" feature.
BalticBlues wrote: »The CP system is inherently bad to the bone for beginners, if P2W or not.
So time has to show if the current player base is big enough to sustain the game?
Why do great sports games like FIFA or Unreal Tournament not need a CP system?
Because these games are played by people for FUN and SKILLS.
There is no skill involved at all in collecting CP points.
It is just a flawed system to reward players for their time, not for their skills.
ESO should get rid of the CP system to become more of a sports/skills game.
What this game could need is a LEAGUE system and more PVP modes, especially in IC.
Personofsecrets wrote: »I think champion point selling would be a good thing for the game.
I'm not being dishonest. We already have pay to win. Pay to win is part of many games. Get over it.
What is pay to win currently? Please, do not say XP scrolls because if they are "pay to win" category there would not be this thread asking for a P2W mechanic for something gained with XP.
Why not? The problem with the current P2W scheme via XP/CP scrolls is that it was designed to fool players that it is not a P2W scheme. And it works, a lot of players do not get that extra CPs gained thanks to XP/CP scrolls are effectively paid for advantage over players who did not pay. Unfortunately, it also means that some credit card warriors do not know they should go and pay to win there.
I understand that after all those talks about how ZOS does not want to monetize its players and how subs are the business model for ESO, convenience only and blah blah blah, P2W has to be implemented carefully, step by step, but I think our community is ripe for it. Either there should be flat out CPs in the cash shop, or at least ZOS could explain e.g. in some future ESO live how existing P2W schemes work, that XP/CP scrolls are in fact cash to CPs scheme, repair kits cash to gold scheme etc., so that even the most simple among us could go and actually pay to win.
BugCollector wrote: »Hear me out. Even with the catch-up mechanic, in a year or so, new players will NEVER be able to catch up with longtime players. Those new players will get very frustrated and eventually they will give up on the game, because there's no way they'll ever catch-up on Champion Points. Those players should be able to buy CP in the Crown Store for a hefty price and ONLY until they've reached the cap.
Is there really another solution?
BugCollector wrote: »KoshkaMurka wrote: »BugCollector wrote: »All I see in the comments is how many people don't agree with me, but no one's posting their solution to this obvious problem.
Actually, Paulington did...
And "pay to progress" system will cause 10 times more issues than current cp imbalance.
That's not a solution. He just said how the system works.
BugCollector wrote: »Hear me out. Even with the catch-up mechanic, in a year or so, new players will NEVER be able to catch up with longtime players. Those new players will get very frustrated and eventually they will give up on the game, because there's no way they'll ever catch-up on Champion Points. Those players should be able to buy CP in the Crown Store for a hefty price and ONLY until they've reached the cap.
Is there really another solution?
BugCollector wrote: »Hear me out. Even with the catch-up mechanic, in a year or so, new players will NEVER be able to catch up with longtime players. Those new players will get very frustrated and eventually they will give up on the game, because there's no way they'll ever catch-up on Champion Points. Those players should be able to buy CP in the Crown Store for a hefty price and ONLY until they've reached the cap.
Is there really another solution?
BugCollector wrote: »Hear me out. Even with the catch-up mechanic, in a year or so, new players will NEVER be able to catch up with longtime players. Those new players will get very frustrated and eventually they will give up on the game, because there's no way they'll ever catch-up on Champion Points. Those players should be able to buy CP in the Crown Store for a hefty price and ONLY until they've reached the cap.
Is there really another solution?
Horrible idea, how about thought that there is a pvp version where champion points don't matter or tiered champion points level. You can engage in mode x if you have less than 100 cp's or that kind of thing. Seems like it would take care of both issues.
Personofsecrets wrote: »I think champion point selling would be a good thing for the game.
I'm not being dishonest. We already have pay to win. Pay to win is part of many games. Get over it.
What is pay to win currently? Please, do not say XP scrolls because if they are "pay to win" category there would not be this thread asking for a P2W mechanic for something gained with XP.
Why not? The problem with the current P2W scheme via XP/CP scrolls is that it was designed to fool players that it is not a P2W scheme. And it works, a lot of players do not get that extra CPs gained thanks to XP/CP scrolls are effectively paid for advantage over players who did not pay. Unfortunately, it also means that some credit card warriors do not know they should go and pay to win there.
I understand that after all those talks about how ZOS does not want to monetize its players and how subs are the business model for ESO, convenience only and blah blah blah, P2W has to be implemented carefully, step by step, but I think our community is ripe for it. Either there should be flat out CPs in the cash shop, or at least ZOS could explain e.g. in some future ESO live how existing P2W schemes work, that XP/CP scrolls are in fact cash to CPs scheme, repair kits cash to gold scheme etc., so that even the most simple among us could go and actually pay to win.
Not even remotely p2w, on ps4 most guilds give out xp pots for free weekly, it's a system in game already.
Besides someone using a scroll to level whilst questing won't be getting half the xp of someone grinding in the most effecient areas with our a scroll.
It's not an advantage, there is a cap in place that prevents anyone gaining any more power than anyone else...
they could buy 50 scrolls but still not use them correctly, and they are not required. I've gained over 120 cp in a week recently without a scroll (from 140 to 270)
There is no cash to gold scheme, everything in the crown store is account bound, and is actually significantly weaker than its in game counterpart.
Tri pots, food and drink buffs etc are all far weaker than their (very cheaply or even free if you put the time in) crafted in gsme counterparts.
Oh wait is a bear mount p2w?
Repair kits? Yeah that 1300 gold at endgame is terrible for players, I mean it's not like doing certain content or jobs nets you several hundred thousand a week...
BugCollector wrote: »Hear me out. Even with the catch-up mechanic, in a year or so, new players will NEVER be able to catch up with longtime players. Those new players will get very frustrated and eventually they will give up on the game, because there's no way they'll ever catch-up on Champion Points. Those players should be able to buy CP in the Crown Store for a hefty price and ONLY until they've reached the cap.
Is there really another solution?
DaveMoeDee wrote: »When they raise the cap, I expect they will change the CP formula. That means people who just hit 50 would get CP way quicker than people who just hit 50 now. So new people would be able to catch up.
People suggesting XP pots and other multipliers are missing the point. Multiplying by 1.7 doesn't matter much when the marginal increase in XP needed per CP keeps rising the way it currently does if there is no change to the current formula.
What matters is the adjustment made when the XP needed at for each point when the cap is raised.
Nope. A "free" player can get the same boost for measly 4000 gold or so.
He will still get more CPs than a player questing without scrolls. There will be power gap between the two; he will have paid to win over the other player.
No offense, but you have no idea what p2w really is.
That is as P2W as anything can possibly be, because AFAIK there no way you could get that mount without paying.
Even if you could, even if the bear was not an objective (win) per se, effort spent on getting it could not be spent on e.g. grinding gear, CPs, whatever, therefore there would again be power gap between those who paid and those who did not.
BugCollector wrote: »Hear me out. Even with the catch-up mechanic, in a year or so, new players will NEVER be able to catch up with longtime players. Those new players will get very frustrated and eventually they will give up on the game, because there's no way they'll ever catch-up on Champion Points. Those players should be able to buy CP in the Crown Store for a hefty price and ONLY until they've reached the cap.
Is there really another solution?
I agree with your premise and think that is the downfall of this game. It would be "funny" to see how many people would buy CPs. Personally I don't think anything in this game is is worth doing that.
DaveMoeDee wrote: »When they raise the cap, I expect they will change the CP formula. That means people who just hit 50 would get CP way quicker than people who just hit 50 now. So new people would be able to catch up.
People suggesting XP pots and other multipliers are missing the point. Multiplying by 1.7 doesn't matter much when the marginal increase in XP needed per CP keeps rising the way it currently does if there is no change to the current formula.
What matters is the adjustment made when the XP needed at for each point when the cap is raised.
The Champion point cost automatically goes down when the cap is raised. They already showed us how it is calculated.
To the guy saying that the bear mount is pay to win: LOL.