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Buying Champion Points

  • JamilaRaj
    JamilaRaj
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    JamilaRaj wrote: »
    Ruben wrote: »
    I think champion point selling would be a good thing for the game.

    I'm not being dishonest. We already have pay to win. Pay to win is part of many games. Get over it.

    What is pay to win currently? Please, do not say XP scrolls because if they are "pay to win" category there would not be this thread asking for a P2W mechanic for something gained with XP.

    Why not? The problem with the current P2W scheme via XP/CP scrolls is that it was designed to fool players that it is not a P2W scheme. And it works, a lot of players do not get that extra CPs gained thanks to XP/CP scrolls are effectively paid for advantage over players who did not pay. Unfortunately, it also means that some credit card warriors do not know they should go and pay to win there.
    I understand that after all those talks about how ZOS does not want to monetize its players and how subs are the business model for ESO, convenience only and blah blah blah, P2W has to be implemented carefully, step by step, but I think our community is ripe for it. Either there should be flat out CPs in the cash shop, or at least ZOS could explain e.g. in some future ESO live how existing P2W schemes work, that XP/CP scrolls are in fact cash to CPs scheme, repair kits cash to gold scheme etc., so that even the most simple among us could go and actually pay to win.

    Well, those super p2w scrolls cost 1000 crowns... 5 scrolls, 2 hours each = 10 hours of boost. But... There's ingame equivalent for those... Psijic ambrosia costs around 4k gold per bottle and lasts 50 minutes if you have provisoner passive (which is very cheap to get).
    So anyone can afford this "p2w" feature.

    After all, CPs are in game and anyone can afford them.
  • Florial
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    I'm certainly not a fan of what the OP suggests. As a new player, I would never expect to catch up rapidly to a player that may have played the game for several years. I'm fairly content with the catch up system they have in the game right now. It seems that every time I complete a quest or sneeze, I'm awarded a CP. I'm working my way through Caldwell's for the first time on my main and I feel that the system is very fair how it stands right now. The vet levels are slow for me however the CP points come very rapidly. Currently V13 and have 150 CP points or so (I think...never really look at them).

    Part of the satisfaction (for me) when playing an MMO or single player game is feeling a sense of accomplishment as you invest time and effort into a character. If I was able to buy a CP scroll that awarded me a huge chuck of points, I think my interest in the game would wane. I'm NOT a competitive player though and mostly like to take my time exploring the world and questing. If Zen were to introduce such a thing, I think they would need to think very carefully about implementation. If a brand new player was able to buy their way to CP cap, I think this would be spitting in the face of the long term players. Let the long term players have a edge. With time and effort, a new player can eventually catch up. If someone gets discouraged from the very start and has the attitude of "This game sucks, I'll never catch up and it's unfair," then perhaps the game isn't for them. I've never had that attitude. I'm usually very excited to start sometime new, know that I have lots of work to do, and then happily go off and play the game! So please don't speak for all of us new players.

    Out of curiosity, how did games like EQ handle their AA system? I heard some of the same things about vet players having tons of AA points they accumulated over the years. Did EQ ever introduce some catchup system?

    Edited by Florial on November 29, 2015 11:09PM
  • zornyan
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    The CP system is inherently bad to the bone for beginners, if P2W or not.
    So time has to show if the current player base is big enough to sustain the game?

    Why do great sports games like FIFA or Unreal Tournament not need a CP system?
    Because these games are played by people for FUN and SKILLS.

    There is no skill involved at all in collecting CP points.
    It is just a flawed system to reward players for their time, not for their skills.

    ESO should get rid of the CP system to become more of a sports/skills game.
    What this game could need is a LEAGUE system and more PVP modes, especially in IC.

    What the actual?

    One of those is a shooter, the other is a really crap p2w football franchise.

    This is an MMO, as such they have a progression system, most successful mmo's have progression systems that mean players can keep advancing and building their characters for years to come.

    The cp system is a way to monitor power creep, keep a simple progression system in place, and give the game a good long duture. If zos listens to people like you from the start the game wouldn't have lasted the month
  • zornyan
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    JamilaRaj wrote: »
    Ruben wrote: »
    I think champion point selling would be a good thing for the game.

    I'm not being dishonest. We already have pay to win. Pay to win is part of many games. Get over it.

    What is pay to win currently? Please, do not say XP scrolls because if they are "pay to win" category there would not be this thread asking for a P2W mechanic for something gained with XP.

    Why not? The problem with the current P2W scheme via XP/CP scrolls is that it was designed to fool players that it is not a P2W scheme. And it works, a lot of players do not get that extra CPs gained thanks to XP/CP scrolls are effectively paid for advantage over players who did not pay. Unfortunately, it also means that some credit card warriors do not know they should go and pay to win there.
    I understand that after all those talks about how ZOS does not want to monetize its players and how subs are the business model for ESO, convenience only and blah blah blah, P2W has to be implemented carefully, step by step, but I think our community is ripe for it. Either there should be flat out CPs in the cash shop, or at least ZOS could explain e.g. in some future ESO live how existing P2W schemes work, that XP/CP scrolls are in fact cash to CPs scheme, repair kits cash to gold scheme etc., so that even the most simple among us could go and actually pay to win.

    Not even remotely p2w, on ps4 most guilds give out xp pots for free weekly, it's a system in game already.

    Besides someone using a scroll to level whilst questing won't be getting half the xp of someone grinding in the most effecient areas with our a scroll.

    It's not an advantage, there is a cap in place that prevents anyone gaining any more power than anyone else, they could buy 50 scrolls but still not use them correctly, and they are not required. I've gained over 120 cp in a week recently without a scroll (from 140 to 270)

    There is no cash to gold scheme, everything in the crown store is account bound, and is actually significantly weaker than its in game counterpart.

    Tri pots, food and drink buffs etc are all far weaker than their (very cheaply or even free if you put the time in) crafted in gsme counterparts.

    Oh wait is a bear mount p2w?

    Repair kits? Yeah that 1300 gold at endgame is terrible for players, I mean it's not like doing certain content or jobs nets you several hundred thousand a week...
  • SanTii.92
    SanTii.92
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    No, thank you.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • i3ig_Gun
    i3ig_Gun
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    Teeeerrrrrrrrrrrible Idea dude..... just aweful...

    Say NO to any P2W items....

    I'd dont mind paying for utility items, and costumes/mounts, but absolutly not on skill points, champion points, attribute points.
    XBOX ONE - NA
    GT: i3ig Gun
    Legion of Many - Daggerfall Covenant
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    e8749c4cf75278a6d7dafb16f7569e9c.jpg
  • Shadesofkin
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    Hear me out. Even with the catch-up mechanic, in a year or so, new players will NEVER be able to catch up with longtime players. Those new players will get very frustrated and eventually they will give up on the game, because there's no way they'll ever catch-up on Champion Points. Those players should be able to buy CP in the Crown Store for a hefty price and ONLY until they've reached the cap.
    Is there really another solution?

    I strongly disagree with even the remote possibility of this. You already have crown scrolls, rings of mara, and 2 player xp boost. You do not need anything else.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • pronkg
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    All I see in the comments is how many people don't agree with me, but no one's posting their solution to this obvious problem.

    Actually, Paulington did...
    And "pay to progress" system will cause 10 times more issues than current cp imbalance.

    That's not a solution. He just said how the system works.

    How the system works is the sollution.
    He clarified it for you cause you don't seem to understand it very well.

  • MrDerrikk
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    I've managed to gain almost 300 CP in a couple of months on my first alt with only the 10% ESO+ buff. I even have XP scrolls in my inventory but have never used them (got them as part of the Black Fredas pack, so haven't had much time either). I never grind for XP, as I've just been going through the questlines in a normal fashion.

    The catchup system is awesome, in that I can get a whole heap of CP without even needing to use the XP scrolls/potions, so the idea of being able to buy CP is not needed.

    Like many others on this thread, I would leave the game if they implemented this as it would be a shameless cash-grab from ZOS that would completely ruin the balance and be a much smaller step away from hiding progression behind necessary purchases.
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

    Oh look, Anook.
  • Paske
    Paske
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    Hear me out. Even with the catch-up mechanic, in a year or so, new players will NEVER be able to catch up with longtime players. Those new players will get very frustrated and eventually they will give up on the game, because there's no way they'll ever catch-up on Champion Points. Those players should be able to buy CP in the Crown Store for a hefty price and ONLY until they've reached the cap.
    Is there really another solution?

    This idea is beyond horibad.

    It is literally pay to win in its purest form.

    CP help you for sure, but they are hardly end of it all must have maxed out.

    I am not even using XP pots / scrolls and catching up just fine.

    As for compelling - the game is simply fun. There are so many things to do . If you are not having fun in game CP will not change that.
  • NewBlacksmurf
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    Because CP's aren't actual character levels I understand why the topic was written but I disagree that CP's should ever be something to buy. There are exp scrolls and right now the lack of them are on sale so that covers buy CP's, character levels and as current VR level with some work.

    The catch-up system with a cap works well and if someone comes later, they should start behind and work to progress but the system helps and will continue to help a player with lesser CP's.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • MrDerrikk
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    Remember that CP will be character levels after they switch them over. This is basically paying for a max level char (in fact, for your entire account to be max level).
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

    Oh look, Anook.
  • JMadFour
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    Not no, but hell no.

    buying any kind of actual character advancement from the Crown Store is a horrendous idea.

    if they do this, then they may as well just let people buy max level, max cp, fully geared, fully-min/maxed characters already specced for them and forget the rest of the game.

    sorry, but your idea sucks. royally. people are "tearing down" the thread because it should be torn down.

    the current catch-up mechanic is fine. it does not need to changed.
    Edited by JMadFour on November 30, 2015 3:02AM
  • ContraTempo
    ContraTempo
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    Either there is an advantage to being a long time loyal player or there is not. If there is then you will lose some of the new players who realize they can't be the toughest kid on the block. If there is not then you will lose many of the long time players because they see no reason to continue if a newbie with a wad of cash can have the same abilities.

    I honestly can't tell you which model would maximize revenue but it is clear you have to go one way or the other.
    ContraTempo
    Carpe DM
    Seize the Dungeon Master


  • bryanhaas
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    Hear me out. Even with the catch-up mechanic, in a year or so, new players will NEVER be able to catch up with longtime players. Those new players will get very frustrated and eventually they will give up on the game, because there's no way they'll ever catch-up on Champion Points. Those players should be able to buy CP in the Crown Store for a hefty price and ONLY until they've reached the cap.
    Is there really another solution?

    Horrible idea, how about thought that there is a pvp version where champion points don't matter or tiered champion points level. You can engage in mode x if you have less than 100 cp's or that kind of thing. Seems like it would take care of both issues.
    PS4 NA AD GM formerly known as GM of "The Children of the Void"

    9 trait crafter I do all the things (Yes I mean ALL the things ;0).

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  • MrDerrikk
    MrDerrikk
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    bryanhaas wrote: »
    Hear me out. Even with the catch-up mechanic, in a year or so, new players will NEVER be able to catch up with longtime players. Those new players will get very frustrated and eventually they will give up on the game, because there's no way they'll ever catch-up on Champion Points. Those players should be able to buy CP in the Crown Store for a hefty price and ONLY until they've reached the cap.
    Is there really another solution?

    Horrible idea, how about thought that there is a pvp version where champion points don't matter or tiered champion points level. You can engage in mode x if you have less than 100 cp's or that kind of thing. Seems like it would take care of both issues.

    I see the non-vet campaigns being converted to a non-CP campaign, where it lets you in at any level but just takes away the benefits of any CP that you have. That way all the non-vet people will get what they're calling out for (campaigns without CP).
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

    Oh look, Anook.
  • Callous2208
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    Hear me out. Today I was killed in pvp, even though I'm at the cp cap. Part of my enjoyment in an mmo is always remaining competitive and when someone kills me or I do not one shot them and teabag their corpse, I feel like less of a man. I should not have to practice and get better at PvP, it is the developers job to ensure I'm always on top so my interest doesn't wain. Please add insta-pwn everyone item in crown store. New players who don't put any time and effort into the game will not be able to compete unless you do.
  • Angarato
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    incase I wasn't clear with my other post

    https://www.youtube.com/watch?v=PB4Nby2Ai-g
  • whsprwind
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    I personally don't see a problem with having such a system.

    There is a CP cap, there is no advantage that a buyer will get over a non-buyer, save that he/she does not need to put in as much time in the game

    That said, given how poorly received the idea is ZOS should probably not implement it. I doubt that the sales gained from it would be worth the reputation loss
    NA(PC) - EP
    - Dragon Knight Amuro X

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  • DaveMoeDee
    DaveMoeDee
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    When they raise the cap, I expect they will change the CP formula. That means people who just hit 50 would get CP way quicker than people who just hit 50 now. So new people would be able to catch up.

    People suggesting XP pots and other multipliers are missing the point. Multiplying by 1.7 doesn't matter much when the marginal increase in XP needed per CP keeps rising the way it currently does if there is no change to the current formula.

    What matters is the adjustment made when the XP needed at for each point when the cap is raised.
  • AngryNord
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    DON'T go down this road. Just... Don't!
  • JamilaRaj
    JamilaRaj
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    zornyan wrote: »
    JamilaRaj wrote: »
    Ruben wrote: »
    I think champion point selling would be a good thing for the game.

    I'm not being dishonest. We already have pay to win. Pay to win is part of many games. Get over it.

    What is pay to win currently? Please, do not say XP scrolls because if they are "pay to win" category there would not be this thread asking for a P2W mechanic for something gained with XP.

    Why not? The problem with the current P2W scheme via XP/CP scrolls is that it was designed to fool players that it is not a P2W scheme. And it works, a lot of players do not get that extra CPs gained thanks to XP/CP scrolls are effectively paid for advantage over players who did not pay. Unfortunately, it also means that some credit card warriors do not know they should go and pay to win there.
    I understand that after all those talks about how ZOS does not want to monetize its players and how subs are the business model for ESO, convenience only and blah blah blah, P2W has to be implemented carefully, step by step, but I think our community is ripe for it. Either there should be flat out CPs in the cash shop, or at least ZOS could explain e.g. in some future ESO live how existing P2W schemes work, that XP/CP scrolls are in fact cash to CPs scheme, repair kits cash to gold scheme etc., so that even the most simple among us could go and actually pay to win.

    Not even remotely p2w, on ps4 most guilds give out xp pots for free weekly, it's a system in game already.

    Besides someone using a scroll to level whilst questing won't be getting half the xp of someone grinding in the most effecient areas with our a scroll.

    He will still get more CPs than a player questing without scrolls. There will be power gap between the two; he will have paid to win over the other player.
    zornyan wrote: »
    It's not an advantage, there is a cap in place that prevents anyone gaining any more power than anyone else...

    A cap most definitely does not prevent anyone from gaining more power. A cap on CPs does not equal to players having the same amount of CPs.
    zornyan wrote: »
    they could buy 50 scrolls but still not use them correctly, and they are not required. I've gained over 120 cp in a week recently without a scroll (from 140 to 270)

    There is no cash to gold scheme, everything in the crown store is account bound, and is actually significantly weaker than its in game counterpart.

    Tri pots, food and drink buffs etc are all far weaker than their (very cheaply or even free if you put the time in) crafted in gsme counterparts.

    It is irrelevant that is account bound or somehow worse than in game counterparts. If you buy repairs, potions, motifs etc. with crowns, you keep their worth in gold which you would have had to spend otherwise. Therefore, you convert cash to extra gold.
    zornyan wrote: »
    Oh wait is a bear mount p2w?

    That is as P2W as anything can possibly be, because AFAIK there no way you could get that mount without paying.
    Even if you could, even if the bear was not an objective (win) per se, effort spent on getting it could not be spent on e.g. grinding gear, CPs, whatever, therefore there would again be power gap between those who paid and those who did not.
    zornyan wrote: »
    Repair kits? Yeah that 1300 gold at endgame is terrible for players, I mean it's not like doing certain content or jobs nets you several hundred thousand a week...

    Edited by JamilaRaj on November 30, 2015 8:37AM
  • k2blader
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    Hear me out. Even with the catch-up mechanic, in a year or so, new players will NEVER be able to catch up with longtime players. Those new players will get very frustrated and eventually they will give up on the game, because there's no way they'll ever catch-up on Champion Points. Those players should be able to buy CP in the Crown Store for a hefty price and ONLY until they've reached the cap.
    Is there really another solution?

    I agree with your premise and think that is the downfall of this game. It would be "funny" to see how many people would buy CPs. Personally I don't think anything in this game is is worth doing that.


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  • Ruben
    Ruben
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    DaveMoeDee wrote: »
    When they raise the cap, I expect they will change the CP formula. That means people who just hit 50 would get CP way quicker than people who just hit 50 now. So new people would be able to catch up.

    People suggesting XP pots and other multipliers are missing the point. Multiplying by 1.7 doesn't matter much when the marginal increase in XP needed per CP keeps rising the way it currently does if there is no change to the current formula.

    What matters is the adjustment made when the XP needed at for each point when the cap is raised.

    The Champion point cost automatically goes down when the cap is raised. They already showed us how it is calculated.


    To the guy saying that the bear mount is pay to win: LOL.
    DK Stamina DPS
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  • LadyNalcarya
    LadyNalcarya
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    JamilaRaj wrote: »

    He will still get more CPs than a player questing without scrolls. There will be power gap between the two; he will have paid to win over the other player.
    Nope. A "free" player can get the same boost for measly 4000 gold or so.
    It doesnt even make much sense to use crown scrolls, lol.

    That is as P2W as anything can possibly be, because AFAIK there no way you could get that mount without paying.
    Even if you could, even if the bear was not an objective (win) per se, effort spent on getting it could not be spent on e.g. grinding gear, CPs, whatever, therefore there would again be power gap between those who paid and those who did not.
    No offense, but you have no idea what p2w really is.
    Mounts are available for in-game gold. Bear mount doesnt have any advantages over normal horse, its only a cosmetic skin. Therefore, its not pay to win.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • LadyNalcarya
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    k2blader wrote: »
    Hear me out. Even with the catch-up mechanic, in a year or so, new players will NEVER be able to catch up with longtime players. Those new players will get very frustrated and eventually they will give up on the game, because there's no way they'll ever catch-up on Champion Points. Those players should be able to buy CP in the Crown Store for a hefty price and ONLY until they've reached the cap.
    Is there really another solution?

    I agree with your premise and think that is the downfall of this game. It would be "funny" to see how many people would buy CPs. Personally I don't think anything in this game is is worth doing that.


    Probably they will lose more paying customers if they introduce such a shamelles p2w nonsense.
    And those lazy people who want to buy a "win" button will quit shortly after they get what they want. There's a lot of examples of how p2w ruined games - mostly f2p ones of course. And eso is b2p so extra paywalls (and no, dlcs are not a paywalls, its just new content. You would've paid for them even if the game stayed p2p - there was a subscription fee) are not acceptable.
    Edited by LadyNalcarya on November 30, 2015 9:43AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • zornyan
    zornyan
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    Ruben wrote: »
    DaveMoeDee wrote: »
    When they raise the cap, I expect they will change the CP formula. That means people who just hit 50 would get CP way quicker than people who just hit 50 now. So new people would be able to catch up.

    People suggesting XP pots and other multipliers are missing the point. Multiplying by 1.7 doesn't matter much when the marginal increase in XP needed per CP keeps rising the way it currently does if there is no change to the current formula.

    What matters is the adjustment made when the XP needed at for each point when the cap is raised.

    The Champion point cost automatically goes down when the cap is raised. They already showed us how it is calculated.


    To the guy saying that the bear mount is pay to win: LOL.

    Didn't you know? That bear mount gives +50% to all base stats?!
  • laksikus
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    how about selling CP ingame between players instead of crowns?

    simply no to all,CP is fine as it is now its easy to get them
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