BugCollector wrote: »
Why are you actively trying to sabotage this game?
BugCollector wrote: »Hear me out. Even with the catch-up mechanic, in a year or so, new players will NEVER be able to catch up with longtime players. Those new players will get very frustrated and eventually they will give up on the game, because there's no way they'll ever catch-up on Champion Points. Those players should be able to buy CP in the Crown Store for a hefty price and ONLY until they've reached the cap.
Is there really another solution?
BugCollector wrote: »Hear me out. Even with the catch-up mechanic, in a year or so, new players will NEVER be able to catch up with longtime players. Those new players will get very frustrated and eventually they will give up on the game, because there's no way they'll ever catch-up on Champion Points. Those players should be able to buy CP in the Crown Store for a hefty price and ONLY until they've reached the cap.
Is there really another solution?
Why not just have an option to pay to create an already max VR level and max CP point character? That way you'll never have to do anything. You'll literally never have to gain XP or CP. It'll just start out maxed. Then, you can turn the game off and go play WoW.
KoshkaMurka wrote: »BugCollector wrote: »Hear me out. Even with the catch-up mechanic, in a year or so, new players will NEVER be able to catch up with longtime players. Those new players will get very frustrated and eventually they will give up on the game, because there's no way they'll ever catch-up on Champion Points. Those players should be able to buy CP in the Crown Store for a hefty price and ONLY until they've reached the cap.
Is there really another solution?
Why not just have an option to pay to create an already max VR level and max CP point character? That way you'll never have to do anything. You'll literally never have to gain XP or CP. It'll just start out maxed. Then, you can turn the game off and go play WoW.
You forgot about all achievements and emperor status :P
BugCollector wrote: »
Why are you actively trying to sabotage this game?
BugCollector wrote: »All I see in the comments is how many people don't agree with me, but no one's posting their solution to this obvious problem.
BugCollector wrote: »
KoshkaMurka wrote: »BugCollector wrote: »All I see in the comments is how many people don't agree with me, but no one's posting their solution to this obvious problem.
Actually, Paulington did...
And "pay to progress" system will cause 10 times more issues than current cp imbalance.
BugCollector wrote: »All I see in the comments is how many people don't agree with me, but no one's posting their solution to this obvious problem.
BugCollector wrote: »All I see in the comments is how many people don't agree with me, but no one's posting their solution to this obvious problem.
There is one crucial detail that you left out. A problem needs to actually -exist- in order for there to be discussion on a solution.
BugCollector wrote: »
I agree that is a very rude statement. Some people simply do not understand.
From my standpoint I enjoy to be competitive, both in PvP and PvE. Unfortunately in order to do so CP is a must. As someone who works 60-70+ hours a week my play time is lacking. Which is such case my time is far more valuable to me than money. So I would rather spend money to be able to enjoy the time I play, rather than spend the time I play grinding CP.
tinythinker wrote: »I still like the idea of limiting how many champion "stars" can be active at one time. The other perks, like more resources and the stars unlocked for investing in a constellation, could be left alone or the unlocks could be active only when a champion star from that constellation is currently active. You could keep investing in as many stars as you like for more options, and switch which ones are active anytime with no cost. Along with a catch-up mechanic this would allow for customization yet limit the gulf between higher and lower CP characters.
BugCollector wrote: »KoshkaMurka wrote: »BugCollector wrote: »All I see in the comments is how many people don't agree with me, but no one's posting their solution to this obvious problem.
Actually, Paulington did...
And "pay to progress" system will cause 10 times more issues than current cp imbalance.
That's not a solution. He just said how the system works.
Paulington wrote: »Let's do some maths shall we?
Let's say someone started the game the day the cap came in (30/10/2015), Person A. Let's say Person B had 501 CP on that same day and they have equal XP rates (they only use their enlightenment each day), up until the current date (29/11/2015).
Person A used 400,000 XP of enlightenment per day and now has 131 CP.
Person B used 400,000 XP of enlightenment per day and now has 519 CP.
Let's extend this out to the hypothetical Thieves' Guild release. I pick February 19th.
Person A used 400,000 XP of enlightenment per day and now has 289 CP.
Person B used 400,000 XP of enlightenment per day and now has 564 CP.
Person A has gone from 0% of Person B's CP to 51% of Person B's CP. That's quite a catch up! As successive DLC cycles continue then this gap will get smaller. Remember also that through all this time Person B has not gotten any stronger due to the CP cap whereas Person A is now significantly stronger.
As time goes on the first ~500 CP will be ridiculously easy to get. The catch-up mechanic is not designed to make everyone cap out at the end of the season, it's designed to keep "casual" players within arms reach of "hardcore" players and stop them running away with thousands of CP.
Could it be improved? Sure, everything can, but it is working as evidenced by @ZOS_RichLambert saying on ESO Live that the average CP has gone from ~90 CP to ~160 CP or so if I recall correctly.