Nothing needs to change, if anything, leveling, at least up to level 15 or so, needs to be made SLOWER...
Get rid of VR, have all silver and gold zones open up at level 50, for the player to do in any order they choose.
Also allow crafting/gathering/fishing exp count towards total exp - let people level how they'd like to.
lolo_01b16_ESO wrote: »- Less xp from mobs
- more xp from killing players
- more xp from completing dungeons / trials
It's just a joke that a few minutes of steel tornado spam in the sewers provide more xp than a whole vicp run.
UltimaJoe777 wrote: »Nothing needs to change, if anything, leveling, at least up to level 15 or so, needs to be made SLOWER...
It should have been made considerably harder to level in this game from the get-go, but it's too late now. Leveling is a huge part of any RPG, including the single player ones! Why even have a leveling system when you make it this friggin easy to reach max level? Totally defeats the purpose.
For one thing simply playing the content as you go should not make you overleveled for the next zone, and yet it does in this game. My only pet peeve with this game to be honest, but Zenimax recognizes people hate to grind which honestly is contradictory to wanting to play an RPG for the reason mentioned above: leveling is a huge part of any RPG!
i've said this in different posts aswell
- More exp for mobs
- Beter exp in PvP
- Beter exp in dungeons
- Beter exp in Trials
P.s. 1 & 2 more mobs = more gold loot but also more repair cost.
I started a thread a few days ago about my surprise at how quickly I was gaining CP's on my second account here.
My only concern with the "CP catch-up" method, is that ALL future characters can go from Zero to Hero (being able to equip endgame toys), just from hitting level 50.
But hey, I'm an altoholic, so I don't mind paying my dues each character. It also doesn't mean I think that everyone needs to do the same.
I just hope that our friends at ZOS will find the right balance, and in doing so our favorite game will continue to grow.
I'm generally unhappy with any MMO in which you can hit the level cap in under a couple of years, but then I guess I'm more "old school" than "instant gratification".
Moonshadow66 wrote: »How much easier to level should it get? As of right now, it's the fastest XP gain the game ever had, and now it's still too slow? Seriously? In every other game you level up when it's time to level up, this means, after you accomplished a certain amount of content (quests, weapon/armor skills, crafting, whatnot). Why would we level up now EVEN faster without putting any effort in it? It's fast enough, play the game.
I started a thread a few days ago about my surprise at how quickly I was gaining CP's on my second account here.
My only concern with the "CP catch-up" method, is that ALL future characters can go from Zero to Hero (being able to equip endgame toys), just from hitting level 50.
But hey, I'm an altoholic, so I don't mind paying my dues each character. It also doesn't mean I think that everyone needs to do the same.
I just hope that our friends at ZOS will find the right balance, and in doing so our favorite game will continue to grow.
After completing Cadwell's Silver and Gold, have the option to start new alts at VR1. Forcing players to play through the entire game with every character seems a bit crazy. I am still working my way through Gold, and I wouldn't fancy having to play the entire content of the game again with an alt. As it stands, I'll stick to just one character.