1) RNG improvements (token based system or improved drop chances)
2) Fixed lag and remove ability queueing/stacking in Cyrodiil (PS4)
3) Keep veteran levels and drop the new proposed replacement system.
1) Cyrodil overhaul, better landscape, different castles to every alliance, different siege weapons to every alliance, new siege weapons, like siege-tower, ladders, mammoth-gate-destroyer. 4 castle upgrade to every castle to bring variety, also strategic choices, what castle to ugprade and what not.
2) More weapon skills, long spear/whips, long range melee weapons, but not able to block or cant use at close, two-handed flail, fist weapons, crossbow, single handed style. etc.
3) IC is merged between all campaigns to bring life to it.
1) Better item management. A way to see at a glance if a research trait is known, something like "Already Known" displayed under the trait would be nice.
2) A way to lock items to prevent accidentally selling the wrong item to a vendor or accidentally breaking it down.
3) Shorter research times in crafting. My inventory fills up way faster than I can research the traits I need leading to excessive alts or just not playing until I can research more items.
Edited by Necrelios on November 27, 2015 5:59AM
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- PvP arena for structured 1v1 and other small scale fights.
- No more server side Cyrodiil lag.
- Disbanding the Ebonheart Pact and randomly assigning 50% of the players to each of the other two.