GalacticOffender wrote: »The research is reason enough to split crafting amoung alts I suppose.
poodlemasterb16_ESO wrote: »GalacticOffender wrote: »The research is reason enough to split crafting amoung alts I suppose.
No. I made that mistake. All 3 of the hard crafts on one guy, otherwise you will need several of the expensive motifs, instead of one.
poodlemasterb16_ESO wrote: »GalacticOffender wrote: »The research is reason enough to split crafting amoung alts I suppose.
No. I made that mistake. All 3 of the hard crafts on one guy, otherwise you will need several of the expensive motifs, instead of one.
If you want to spend the points in all the passives on one character it can be difficult at early levels to have enough for combat and survival as well, but you can research 3 things at once on each craft so it doesn't slow you down thaaat much research-wise and saves you gold in the end.
I did not do the sensible thing, and it has gotten me my traits slightly faster but.... buying the motifs 3-4 times over is expensive, unless you get really lucky and find them multiple times, or if you're not interested in them.
I did 1 character for Medium Armor and Staves, 1 Character for Metal Weapons and Bows & Shields, 1 Character for Heavy Armor, 1 Character for Light Armor (I could have doubled up the heavy and light armor, but I was going for RP reasons not practicality).
However, there is a reason for having two characters doing each craft: You can have your very own crafting buddy you don't have to coordinate meet-ups with. Since deconstruction of other characters' work gives you the best inspiration points, you can help level up a craft by creating items on one character, tossing them in the bank and deconstructing them on the other character. You have to keep both of them at the same tier of materials and extraction, so why not invest in research too.
Another strategy regarding research is to go ahead and have your other characters research traits that your main crafter doesn't have slots to research yet so you don't have those items sitting around in your inventory, then when your main crafter has a free research slot, one of the others can just create something with that next trait you want to research.
If you want to level up fast get the highest level items to deconstruct. You might want to farm chests with a veteran character for those green and blue items. Or if you have gold to spend, buy intricate vet level items from guild stores.
poodlemasterb16_ESO wrote: »GalacticOffender wrote: »The research is reason enough to split crafting amoung alts I suppose.
No. I made that mistake. All 3 of the hard crafts on one guy, otherwise you will need several of the expensive motifs, instead of one.
If you want to spend the points in all the passives on one character it can be difficult at early levels to have enough for combat and survival as well, but you can research 3 things at once on each craft so it doesn't slow you down thaaat much research-wise and saves you gold in the end.
I did not do the sensible thing, and it has gotten me my traits slightly faster but.... buying the motifs 3-4 times over is expensive, unless you get really lucky and find them multiple times, or if you're not interested in them.
I did 1 character for Medium Armor and Staves, 1 Character for Metal Weapons and Bows & Shields, 1 Character for Heavy Armor, 1 Character for Light Armor (I could have doubled up the heavy and light armor, but I was going for RP reasons not practicality).
However, there is a reason for having two characters doing each craft: You can have your very own crafting buddy you don't have to coordinate meet-ups with. Since deconstruction of other characters' work gives you the best inspiration points, you can help level up a craft by creating items on one character, tossing them in the bank and deconstructing them on the other character. You have to keep both of them at the same tier of materials and extraction, so why not invest in research too.
Another strategy regarding research is to go ahead and have your other characters research traits that your main crafter doesn't have slots to research yet so you don't have those items sitting around in your inventory, then when your main crafter has a free research slot, one of the others can just create something with that next trait you want to research. I try to keep my research items ending at the same time - that is do one trait on everything, then a second trait, etc, rather than getting 6 traits done on one item while most of the others still only have 2 done. This helps me keep track of when to start my next research if I can start everything at the same time, rather than having multiple timers to keep track of.
If you want to level up fast get the highest level items to deconstruct. You might want to farm chests with a veteran character for those green and blue items. Or if you have gold to spend, buy intricate vet level items from guild stores.
Electrolyke wrote: »poodlemasterb16_ESO wrote: »GalacticOffender wrote: »The research is reason enough to split crafting amoung alts I suppose.
No. I made that mistake. All 3 of the hard crafts on one guy, otherwise you will need several of the expensive motifs, instead of one.
If you want to spend the points in all the passives on one character it can be difficult at early levels to have enough for combat and survival as well, but you can research 3 things at once on each craft so it doesn't slow you down thaaat much research-wise and saves you gold in the end.
I did not do the sensible thing, and it has gotten me my traits slightly faster but.... buying the motifs 3-4 times over is expensive, unless you get really lucky and find them multiple times, or if you're not interested in them.
I did 1 character for Medium Armor and Staves, 1 Character for Metal Weapons and Bows & Shields, 1 Character for Heavy Armor, 1 Character for Light Armor (I could have doubled up the heavy and light armor, but I was going for RP reasons not practicality).
However, there is a reason for having two characters doing each craft: You can have your very own crafting buddy you don't have to coordinate meet-ups with. Since deconstruction of other characters' work gives you the best inspiration points, you can help level up a craft by creating items on one character, tossing them in the bank and deconstructing them on the other character. You have to keep both of them at the same tier of materials and extraction, so why not invest in research too.
Another strategy regarding research is to go ahead and have your other characters research traits that your main crafter doesn't have slots to research yet so you don't have those items sitting around in your inventory, then when your main crafter has a free research slot, one of the others can just create something with that next trait you want to research. I try to keep my research items ending at the same time - that is do one trait on everything, then a second trait, etc, rather than getting 6 traits done on one item while most of the others still only have 2 done. This helps me keep track of when to start my next research if I can start everything at the same time, rather than having multiple timers to keep track of.
If you want to level up fast get the highest level items to deconstruct. You might want to farm chests with a veteran character for those green and blue items. Or if you have gold to spend, buy intricate vet level items from guild stores.
Thank you for the insight friend! I'll be sure to try that out.