The adjudicator is broken

  • usmcjdking
    usmcjdking
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    daemonios wrote: »
    usmcjdking wrote: »
    The tank should be providing off heals. If your tank can't off heal, ask what he is tanking because the Adjudicator couldn't punch itself out of a wet paper bag.

    I've dps'd, tanked and healed vWGT and in no occasion was the tank doing off-heals. Sure that could be a thing, but on the one hand there really is no need, and on the other hand I'd rather the tank have good cc and some damage.

    Inefficient tank. The adjudicator is so unthreatening that I have no qualm spamming spell symmetry. Mechanically, a pain, but still pretty easy. There is absolutely no need in that fight to use any resources towards surivival with the exception of absorb magicka or one self heal.
    zornyan wrote: »
    usmcjdking wrote: »
    The tank should be providing off heals. If your tank can't off heal, ask what he is tanking because the Adjudicator couldn't punch itself out of a wet paper bag.

    How could say, a stam tank provide off heals ? Without vigor a skill line locked behind pvp?

    Eat some tri-food and put on a resto staff?

    You don't need anything other than inner fire or puncture for the adjudicator. She hits like sack full of feathers. The only time I've ever been like "uh oh whoops" is when I get a little overzealous and eat like 5 ghosts to the face.
    Edited by usmcjdking on November 20, 2015 8:58PM
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  • Tankqull
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    in 95+% of the cases the furthest away character is sent into the cage so have your dds stay further away than your healerand you are most times safe if you do not feel like skilling legdermain.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • daemonios
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    Tankqull wrote: »
    jojoex21 wrote: »
    I have even tried putting down channeled focus put on harness Magica and healing Ward to pick it myself butthe fire damage is so great it wears off by the time I even get to second Pinion of the lock pick

    One word, legerdemain. ;)

    4 points to rule the cage ... :D

    ... And in the dark unbind them.
  • jojoex21
    jojoex21
    Totally different fight now... Much harder but not impossible....it's just stupid that they would change the mechanics of this fight three times total since the dungeon came out
  • Eejit1331
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    Nothing but trolls in this forum. I agree with the OP. I've ran wgt 100's of times and the tank has never been thrown in jail, the DOT has always started after the timer was up and there was nothing indicating that this change was intentional. The OP has a simple question as he or she plays on the ps4: Are these same issues/game mechanics happening on the PC and the XBox? I still complete wgt either way, but I believe thsee issue to be unintended.
  • usmcjdking
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    Yes, it's the same as PC.
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  • Valrien
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    zornyan wrote: »
    usmcjdking wrote: »
    The tank should be providing off heals. If your tank can't off heal, ask what he is tanking because the Adjudicator couldn't punch itself out of a wet paper bag.

    How could say, a stam tank provide off heals ? Without vigor a skill line locked behind pvp?

    Minimal* PvP. Go follow a group for like half an hour and it's yours :P
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • zornyan
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    usmcjdking wrote: »
    daemonios wrote: »
    usmcjdking wrote: »
    The tank should be providing off heals. If your tank can't off heal, ask what he is tanking because the Adjudicator couldn't punch itself out of a wet paper bag.

    I've dps'd, tanked and healed vWGT and in no occasion was the tank doing off-heals. Sure that could be a thing, but on the one hand there really is no need, and on the other hand I'd rather the tank have good cc and some damage.

    Inefficient tank. The adjudicator is so unthreatening that I have no qualm spamming spell symmetry. Mechanically, a pain, but still pretty easy. There is absolutely no need in that fight to use any resources towards surivival with the exception of absorb magicka or one self heal.
    zornyan wrote: »
    usmcjdking wrote: »
    The tank should be providing off heals. If your tank can't off heal, ask what he is tanking because the Adjudicator couldn't punch itself out of a wet paper bag.

    How could say, a stam tank provide off heals ? Without vigor a skill line locked behind pvp?

    Eat some tri-food and put on a resto staff?

    You don't need anything other than inner fire or puncture for the adjudicator. She hits like sack full of feathers. The only time I've ever been like "uh oh whoops" is when I get a little overzealous and eat like 5 ghosts to the face.

    A stam tank with 13k magicka heals are going to be worthless, at least putting some dps down which would be far more effective would get the fight over with quicker.
  • daemonios
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    usmcjdking wrote: »
    daemonios wrote: »
    usmcjdking wrote: »
    The tank should be providing off heals. If your tank can't off heal, ask what he is tanking because the Adjudicator couldn't punch itself out of a wet paper bag.

    I've dps'd, tanked and healed vWGT and in no occasion was the tank doing off-heals. Sure that could be a thing, but on the one hand there really is no need, and on the other hand I'd rather the tank have good cc and some damage.

    Inefficient tank. The adjudicator is so unthreatening that I have no qualm spamming spell symmetry. Mechanically, a pain, but still pretty easy. There is absolutely no need in that fight to use any resources towards surivival with the exception of absorb magicka or one self heal.
    I love it when people believe to be the sole owners of universal truths that the rest of the plebs can't grasp.

    This inefficient tank grabs them zombies off the DD and healer's behinds so they can focus on DD'ing and healing, while also helping with the DPS. I chain trash into a tight ball and keep them there with talons or eruption so the DDs can melt them faster. I do not waste skills or resources on (for me or my regular groupies) unnecessary off-heals. Do explain how exactly I would be more efficient by slotting heals my group doesn't need.
  • zornyan
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    daemonios wrote: »
    usmcjdking wrote: »
    daemonios wrote: »
    usmcjdking wrote: »
    The tank should be providing off heals. If your tank can't off heal, ask what he is tanking because the Adjudicator couldn't punch itself out of a wet paper bag.

    I've dps'd, tanked and healed vWGT and in no occasion was the tank doing off-heals. Sure that could be a thing, but on the one hand there really is no need, and on the other hand I'd rather the tank have good cc and some damage.

    Inefficient tank. The adjudicator is so unthreatening that I have no qualm spamming spell symmetry. Mechanically, a pain, but still pretty easy. There is absolutely no need in that fight to use any resources towards surivival with the exception of absorb magicka or one self heal.
    I love it when people believe to be the sole owners of universal truths that the rest of the plebs can't grasp.

    This inefficient tank grabs them zombies off the DD and healer's behinds so they can focus on DD'ing and healing, while also helping with the DPS. I chain trash into a tight ball and keep them there with talons or eruption so the DDs can melt them faster. I do not waste skills or resources on (for me or my regular groupies) unnecessary off-heals. Do explain how exactly I would be more efficient by slotting heals my group doesn't need.

    Because your inefficient according to the laws of the forums/internetz , it doesn't matter if you've completed the content thousands of times, someone always knows better, and they always know better than you.
  • usmcjdking
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    zornyan wrote: »
    usmcjdking wrote: »
    daemonios wrote: »
    usmcjdking wrote: »
    The tank should be providing off heals. If your tank can't off heal, ask what he is tanking because the Adjudicator couldn't punch itself out of a wet paper bag.

    I've dps'd, tanked and healed vWGT and in no occasion was the tank doing off-heals. Sure that could be a thing, but on the one hand there really is no need, and on the other hand I'd rather the tank have good cc and some damage.

    Inefficient tank. The adjudicator is so unthreatening that I have no qualm spamming spell symmetry. Mechanically, a pain, but still pretty easy. There is absolutely no need in that fight to use any resources towards surivival with the exception of absorb magicka or one self heal.
    zornyan wrote: »
    usmcjdking wrote: »
    The tank should be providing off heals. If your tank can't off heal, ask what he is tanking because the Adjudicator couldn't punch itself out of a wet paper bag.

    How could say, a stam tank provide off heals ? Without vigor a skill line locked behind pvp?

    Eat some tri-food and put on a resto staff?

    You don't need anything other than inner fire or puncture for the adjudicator. She hits like sack full of feathers. The only time I've ever been like "uh oh whoops" is when I get a little overzealous and eat like 5 ghosts to the face.

    A stam tank with 13k magicka heals are going to be worthless, at least putting some dps down which would be far more effective would get the fight over with quicker.

    I don't care what you do. You asked how you could provide off-heals and I gave you a solution.

    But sitting there and 'tanking' a boss whose base damage is less than 10k is utterly pointless and not required.
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  • daemonios
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    usmcjdking wrote: »
    'tanking' a boss whose base damage is less than 10k is utterly pointless and not required.

    Things to do as tank in the Adjudicator:

    - Keeping boss aggro (I know, obvious, but still, bear with me);
    - Keeping boss still to maximize team's dps, e.g. from ground AoE/ultimates/etc;
    - Positioning boss, especially if you have melee DD in group, so they don't have to stand in fire to deal damage;
    - Keeping boss turned away from team so that if you're targeted by the lightning bolts the team can continue to deal damage as if nothing's going on;
    - Range taunting/chaining adds so rest of the team can focus on dealing damage/healing;
    - Dealing damage to the boss yourself so the fight is over sooner.

    If tanking for you stops at taunting and blocking, you have a very particular notion of tanking.
  • usmcjdking
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    daemonios wrote: »
    usmcjdking wrote: »
    daemonios wrote: »
    usmcjdking wrote: »
    The tank should be providing off heals. If your tank can't off heal, ask what he is tanking because the Adjudicator couldn't punch itself out of a wet paper bag.

    I've dps'd, tanked and healed vWGT and in no occasion was the tank doing off-heals. Sure that could be a thing, but on the one hand there really is no need, and on the other hand I'd rather the tank have good cc and some damage.

    Inefficient tank. The adjudicator is so unthreatening that I have no qualm spamming spell symmetry. Mechanically, a pain, but still pretty easy. There is absolutely no need in that fight to use any resources towards surivival with the exception of absorb magicka or one self heal.
    I love it when people believe to be the sole owners of universal truths that the rest of the plebs can't grasp.

    This inefficient tank grabs them zombies off the DD and healer's behinds so they can focus on DD'ing and healing, while also helping with the DPS. I chain trash into a tight ball and keep them there with talons or eruption so the DDs can melt them faster. I do not waste skills or resources on (for me or my regular groupies) unnecessary off-heals. Do explain how exactly I would be more efficient by slotting heals my group doesn't need.

    Because the only reason you should ever even need to look twice at a zombie is if a) your DPSers suck and literally cannot handle 2-3 zombies b) you can out damage the healer. There's just no point in doing anything but off healing. This boss is not hard, the adds are weak, the boss does no damage, our DPS is pathetic. All those combined = offhealer and let the healer assist in melting the boss.

    I love tanks but there really isn't a job for them at the adjudicator.
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  • usmcjdking
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    daemonios wrote: »
    usmcjdking wrote: »
    'tanking' a boss whose base damage is less than 10k is utterly pointless and not required.

    Things to do as tank in the Adjudicator:

    - Keeping boss aggro (I know, obvious, but still, bear with me);
    - Keeping boss still to maximize team's dps, e.g. from ground AoE/ultimates/etc;
    - Positioning boss, especially if you have melee DD in group, so they don't have to stand in fire to deal damage;
    - Keeping boss turned away from team so that if you're targeted by the lightning bolts the team can continue to deal damage as if nothing's going on;
    - Range taunting/chaining adds so rest of the team can focus on dealing damage/healing;
    - Dealing damage to the boss yourself so the fight is over sooner.

    If tanking for you stops at taunting and blocking, you have a very particular notion of tanking.

    This does not require anything but one skill. Literally, one skill. Not only that, your list doesn't preclude you from dealing damage or healing.

    Soooo...what's the point of this?
    Edited by usmcjdking on November 21, 2015 12:11AM
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  • Decado
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    I think the original question is and should still be, is this intended? Did I miss it in the patch notes? Or is it something that zos broke by accident?

    If it was an accident then fix it and let's all move on. If not I guess it's the good old adapt and while it's annoying just have too go kill those sheep :)
  • usmcjdking
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    Decado wrote: »
    I think the original question is and should still be, is this intended? Did I miss it in the patch notes? Or is it something that zos broke by accident?

    If it was an accident then fix it and let's all move on. If not I guess it's the good old adapt and while it's annoying just have too go kill those sheep :)

    It appears to be intended, been like this for weeks now on PC and no word of it being unintended in previous threads.
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  • helediron
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    usmcjdking wrote: »
    daemonios wrote: »
    usmcjdking wrote: »
    'tanking' a boss whose base damage is less than 10k is utterly pointless and not required.

    Things to do as tank in the Adjudicator:

    - Keeping boss aggro (I know, obvious, but still, bear with me);
    - Keeping boss still to maximize team's dps, e.g. from ground AoE/ultimates/etc;
    - Positioning boss, especially if you have melee DD in group, so they don't have to stand in fire to deal damage;
    - Keeping boss turned away from team so that if you're targeted by the lightning bolts the team can continue to deal damage as if nothing's going on;
    - Range taunting/chaining adds so rest of the team can focus on dealing damage/healing;
    - Dealing damage to the boss yourself so the fight is over sooner.

    If tanking for you stops at taunting and blocking, you have a very particular notion of tanking.

    This does not require anything but one skill. Literally, one skill. Not only that, your list doesn't preclude you from dealing damage or healing.

    Soooo...what's the point of this?

    You seem to have templar tank. You can switch in class skill, while other classes may have to slot in resto staff. I think it is easier for dd to provide offheals, because they can move more freely. Tank should keep the boss steady and not run around healing. @daemonios has good list. I've run veteran WGT about two hundred times, mostly as NB tank, but also as dd. I usually push 8k offhealing (by CLS and FTC), but it does not reach very far.

    I would add to the list the usual tank stuff:
    - Group damage mitigation
    - Boss debuffs
    - Group damage buffs
    - And yes, offheals, but they don't reach cages.
    - selfheals

    Question: how do you offheal, BoL? And does it reach all cages? How tank doing offheals is more optimal than dd offhealing?
    Edited by helediron on November 21, 2015 12:49AM
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • usmcjdking
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    helediron wrote: »
    usmcjdking wrote: »
    daemonios wrote: »
    usmcjdking wrote: »
    'tanking' a boss whose base damage is less than 10k is utterly pointless and not required.

    Things to do as tank in the Adjudicator:

    - Keeping boss aggro (I know, obvious, but still, bear with me);
    - Keeping boss still to maximize team's dps, e.g. from ground AoE/ultimates/etc;
    - Positioning boss, especially if you have melee DD in group, so they don't have to stand in fire to deal damage;
    - Keeping boss turned away from team so that if you're targeted by the lightning bolts the team can continue to deal damage as if nothing's going on;
    - Range taunting/chaining adds so rest of the team can focus on dealing damage/healing;
    - Dealing damage to the boss yourself so the fight is over sooner.

    If tanking for you stops at taunting and blocking, you have a very particular notion of tanking.

    This does not require anything but one skill. Literally, one skill. Not only that, your list doesn't preclude you from dealing damage or healing.

    Soooo...what's the point of this?

    You seem to have templar tank. You can switch in class skill, while other classes may have to slot in resto staff. I think it is easier for dd to provide offheals, because they can move more freely. Tank should keep the boss steady and not run around healing. @daemonios has good list. I've run veteran WGT about two hundred times, mostly as NB tank, but also as dd. I usually push 8k offhealing (by CLS and FTC), but it does not reach very far.

    I would add to the list the usual tank stuff:
    - Group damage mitigation
    - Boss debuffs
    - Group damage buffs
    - And yes, offheals, but they don't reach cages.
    - selfheals

    Question: how do you offheal, BoL? And does it reach all cages? How tank doing offheals is more optimal than dd offhealing?

    Bar 1 S&B - Ransack, Rune Focus, Vigor, BOL, Open Slot, Empowering Sweep.
    Bar 2 Resto - Siphon Spirit, Rapid Regen, Open Slot, Cleansing Ritual, Spell Symmetry, Nova.

    When fighting the adjudicator, I don't really stay on S&B very long since most of my stat recovery an self-healing is via resto heavy attacks. BOL is on my S&B bar since in the event that BOL spam is required I can't afford to get knocked down, CC'd and ghost waved in the midst of healing. Skills on my resto staff bar are fire-and-forget. I launch them and then don't worry about it for 20 seconds. I tell the primary healer before hand that if he sees my OOM macro go off in chat it mean's I'm out of magicka and launching spell symmetry for the next few seconds to get my magicka back up which means he just needs to be a little wary of my HP bar.

    BTW I have 16k Magicka and 1.3k spellpower with food and fully buffed. The adjudicator is just not that hard of a boss.

    It's more optimal for the tank to heal because there isn't any real threat to the tank during this entire encounter, and the only threat to other players if they have a flushed out build is their own attention span. The deaths that usually occur are either to ghosts --> fire, or the PUG 14.5k Vamp DPS who has no chance or survival regardless of who is healing.
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  • helediron
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    usmcjdking wrote: »
    helediron wrote: »
    usmcjdking wrote: »
    daemonios wrote: »
    usmcjdking wrote: »
    'tanking' a boss whose base damage is less than 10k is utterly pointless and not required.

    Things to do as tank in the Adjudicator:

    - Keeping boss aggro (I know, obvious, but still, bear with me);
    - Keeping boss still to maximize team's dps, e.g. from ground AoE/ultimates/etc;
    - Positioning boss, especially if you have melee DD in group, so they don't have to stand in fire to deal damage;
    - Keeping boss turned away from team so that if you're targeted by the lightning bolts the team can continue to deal damage as if nothing's going on;
    - Range taunting/chaining adds so rest of the team can focus on dealing damage/healing;
    - Dealing damage to the boss yourself so the fight is over sooner.

    If tanking for you stops at taunting and blocking, you have a very particular notion of tanking.

    This does not require anything but one skill. Literally, one skill. Not only that, your list doesn't preclude you from dealing damage or healing.

    Soooo...what's the point of this?

    You seem to have templar tank. You can switch in class skill, while other classes may have to slot in resto staff. I think it is easier for dd to provide offheals, because they can move more freely. Tank should keep the boss steady and not run around healing. @daemonios has good list. I've run veteran WGT about two hundred times, mostly as NB tank, but also as dd. I usually push 8k offhealing (by CLS and FTC), but it does not reach very far.

    I would add to the list the usual tank stuff:
    - Group damage mitigation
    - Boss debuffs
    - Group damage buffs
    - And yes, offheals, but they don't reach cages.
    - selfheals

    Question: how do you offheal, BoL? And does it reach all cages? How tank doing offheals is more optimal than dd offhealing?

    Bar 1 S&B - Ransack, Rune Focus, Vigor, BOL, Open Slot, Empowering Sweep.
    Bar 2 Resto - Siphon Spirit, Rapid Regen, Open Slot, Cleansing Ritual, Spell Symmetry, Nova.

    When fighting the adjudicator, I don't really stay on S&B very long since most of my stat recovery an self-healing is via resto heavy attacks. BOL is on my S&B bar since in the event that BOL spam is required I can't afford to get knocked down, CC'd and ghost waved in the midst of healing. Skills on my resto staff bar are fire-and-forget. I launch them and then don't worry about it for 20 seconds. I tell the primary healer before hand that if he sees my OOM macro go off in chat it mean's I'm out of magicka and launching spell symmetry for the next few seconds to get my magicka back up which means he just needs to be a little wary of my HP bar.

    BTW I have 16k Magicka and 1.3k spellpower with food and fully buffed. The adjudicator is just not that hard of a boss.

    It's more optimal for the tank to heal because there isn't any real threat to the tank during this entire encounter, and the only threat to other players if they have a flushed out build is their own attention span. The deaths that usually occur are either to ghosts --> fire, or the PUG 14.5k Vamp DPS who has no chance or survival regardless of who is healing.
    Well, after seeing this example, i think the question about inefficient tanking is resolved. I especially liked the part about resto heavy attacks.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • usmcjdking
    usmcjdking
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    helediron wrote: »
    usmcjdking wrote: »
    helediron wrote: »
    usmcjdking wrote: »
    daemonios wrote: »
    usmcjdking wrote: »
    'tanking' a boss whose base damage is less than 10k is utterly pointless and not required.

    Things to do as tank in the Adjudicator:

    - Keeping boss aggro (I know, obvious, but still, bear with me);
    - Keeping boss still to maximize team's dps, e.g. from ground AoE/ultimates/etc;
    - Positioning boss, especially if you have melee DD in group, so they don't have to stand in fire to deal damage;
    - Keeping boss turned away from team so that if you're targeted by the lightning bolts the team can continue to deal damage as if nothing's going on;
    - Range taunting/chaining adds so rest of the team can focus on dealing damage/healing;
    - Dealing damage to the boss yourself so the fight is over sooner.

    If tanking for you stops at taunting and blocking, you have a very particular notion of tanking.

    This does not require anything but one skill. Literally, one skill. Not only that, your list doesn't preclude you from dealing damage or healing.

    Soooo...what's the point of this?

    You seem to have templar tank. You can switch in class skill, while other classes may have to slot in resto staff. I think it is easier for dd to provide offheals, because they can move more freely. Tank should keep the boss steady and not run around healing. @daemonios has good list. I've run veteran WGT about two hundred times, mostly as NB tank, but also as dd. I usually push 8k offhealing (by CLS and FTC), but it does not reach very far.

    I would add to the list the usual tank stuff:
    - Group damage mitigation
    - Boss debuffs
    - Group damage buffs
    - And yes, offheals, but they don't reach cages.
    - selfheals

    Question: how do you offheal, BoL? And does it reach all cages? How tank doing offheals is more optimal than dd offhealing?

    Bar 1 S&B - Ransack, Rune Focus, Vigor, BOL, Open Slot, Empowering Sweep.
    Bar 2 Resto - Siphon Spirit, Rapid Regen, Open Slot, Cleansing Ritual, Spell Symmetry, Nova.

    When fighting the adjudicator, I don't really stay on S&B very long since most of my stat recovery an self-healing is via resto heavy attacks. BOL is on my S&B bar since in the event that BOL spam is required I can't afford to get knocked down, CC'd and ghost waved in the midst of healing. Skills on my resto staff bar are fire-and-forget. I launch them and then don't worry about it for 20 seconds. I tell the primary healer before hand that if he sees my OOM macro go off in chat it mean's I'm out of magicka and launching spell symmetry for the next few seconds to get my magicka back up which means he just needs to be a little wary of my HP bar.

    BTW I have 16k Magicka and 1.3k spellpower with food and fully buffed. The adjudicator is just not that hard of a boss.

    It's more optimal for the tank to heal because there isn't any real threat to the tank during this entire encounter, and the only threat to other players if they have a flushed out build is their own attention span. The deaths that usually occur are either to ghosts --> fire, or the PUG 14.5k Vamp DPS who has no chance or survival regardless of who is healing.
    Well, after seeing this example, i think the question about inefficient tanking is resolved. I especially liked the part about resto heavy attacks.

    Why not?

    Between the Siphon Spirit x 3 from resto heavies, extended ritual, 1800hp regen and rapid regen there's no reason to sit there and waste stamina blocking when the boss' auto attacks can't even come close to breaching my regen.
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