@Geemarc Why? What don't you like about this proposal?I'd like to change my answer to Yes I would quit if this is the method they implement.ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
ThoraxtheDark wrote: »Opinions opinions, better off playing the game than reading everyones opinion on the game.
@Geemarc Why? What don't you like about this proposal?I'd like to change my answer to Yes I would quit if this is the method they implement.ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
My ideal solution would have been to keep veteran levels or rename them 50-65. Opening up the game world by removing the restrictions of Cadwell Silver and gold and battle leveling players in each zone (just like Orsinium). Allowing players to progress through the game after the main story in any order. Further increase the amount of experience gained from questing, dungeons, delves, dolmens etc to bring the experience gained on par with grinding (making it just as rewarding for playing the game as grinding mobs). If the time to level is still to high for the majority of players then modify the experience requirement as necessary. If they wanted to go a step further remove Cadwell Silver and Gold completely and add alliance based quests in the enemy zones instead of playing the regions through from the enemies point of view.
This is my opinion and I realise that other people have different wants from this game. I was just hoping a compromising solution would be found that didn't completely gut the leveling progression.
@Geemarc Why? What don't you like about this proposal?I'd like to change my answer to Yes I would quit if this is the method they implement.ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
I don't like the fact that it removes all progression and achievement from playing the game (for me). I enjoy making new characters, progressing them through the game and levels and gearing them and the sense of achievement when I'm finished. With this new proposed method that is completely removed. If you have the 160 champion points it's just an 8 hour level to max, making all the rest of the content optional and pointless, other than to collect sky shards. Optional content just means that the majority of people won't do it after their initial completion or if it becomes out dated.
That's the difference between me and other players I guess, I enjoy the journey to max level and the satisfaction from doing it. I don't want everything given to me for doing very little. This game has held my attention a lot longer than most MMOs (with the exception of UO, DAoC and WoW pre-WotLK) for those reasons. It was not just about being max level and gearing like so many other MMOs.
When you hit max level what is there really to do? Grind out dungeons for your monster helm sets and pledges, PvP (which is horrendously laggy on the PS4 atm) and trials (that most people find obsolete).
A lot of people that wanted the removal of veteran levels just want an easier/quicker leveling experience (which is fair enough, it's just not me). I've also read posts about people wanting to turn all BoP gear into BoE gear, further removing the need to actually play the game.
My ideal solution would have been to keep veteran levels or rename them 50-65. Opening up the game world by removing the restrictions of Cadwell Silver and gold and battle leveling players in each zone (just like Orsinium). Allowing players to progress through the game after the main story in any order. Further increase the amount of experience gained from questing, dungeons, delves, dolmens etc to bring the experience gained on par with grinding (making it just as rewarding for playing the game as grinding mobs). If the time to level is still to high for the majority of players then modify the experience requirement as necessary. If they wanted to go a step further remove Cadwell Silver and Gold completely and add alliance based quests in the enemy zones instead of playing the regions through from the enemies point of view.
This is my opinion and I realise that other people have different wants from this game. I was just hoping a compromising solution would be found that didn't completely gut the leveling progression.
I want the game to be more sandbox and Orsinium shows they are making some steps in at least making new zones feel like a classic elder scrolls game where levels really don't mean a thing except separating players.
I want the game to be more sandbox and Orsinium shows they are making some steps in at least making new zones feel like a classic elder scrolls game where levels really don't mean a thing except separating players.
removing vet makes the game less like a sandbox... you are all the sudden full power?
i'm looking it at a different way then you. let me explain first you are lvl 49 with the power level you are at. then you get lvl 50 and you suddenly increase power by insane amounts?
i'm looking it at a different way then you. let me explain first you are lvl 49 with the power level you are at. then you get lvl 50 and you suddenly increase power by insane amounts?
What's sudden about it? If it's your first character then you just start gaining CP. If it's your second or third then they've had the account's CP all along, now you're just earning it on that character too.
I want the game to be more sandbox and Orsinium shows they are making some steps in at least making new zones feel like a classic elder scrolls game where levels really don't mean a thing except separating players.
removing vet makes the game less like a sandbox... you are all the sudden full power?
How's that again? Right now we have normal -> silver -> gold -> craglorn -> PvP/Orisinium/whatever. With no VR we have normal -> silver/gold/craglorn/PvP/Orisinium/whatever. How is that less like a sandbox?
Also, full power? Do you get undaunted 9 / alliance rank 50 / 200 skyshards automatically on hitting 50?
i'm looking it at a different way then you. let me explain first you are lvl 49 with the power level you are at. then you get lvl 50 and you suddenly increase power by insane amounts?
What's sudden about it? If it's your first character then you just start gaining CP. If it's your second or third then they've had the account's CP all along, now you're just earning it on that character too.
difference in gear
I want the game to be more sandbox and Orsinium shows they are making some steps in at least making new zones feel like a classic elder scrolls game where levels really don't mean a thing except separating players.
removing vet makes the game less like a sandbox... you are all the sudden full power?
How's that again? Right now we have normal -> silver -> gold -> craglorn -> PvP/Orisinium/whatever. With no VR we have normal -> silver/gold/craglorn/PvP/Orisinium/whatever. How is that less like a sandbox?
Also, full power? Do you get undaunted 9 / alliance rank 50 / 200 skyshards automatically on hitting 50?
Removing veteran levels does not necessarily mean that they plan on opening up end game zones, that was not mentions in the post by RichLambert. They do not need to remove veteran ranks to do that, it could be done without removing veteran levels and be just as sandboxy. Once you hit level 50 what reason other than collecting a few sky shards would there be to go into the other areas? None..
What power does alliance rank 50 give you other than a few skill points?
Undaunted rank 9 is ridiculously quick compared to assault/support. After rank 7 assault and support give no benefit outside Cyrodiil. Leveling assault and support skills is even more of a grind than veteran levels. Maybe they should reduce the AP requirement for that by 75% as well.
i'm looking it at a different way then you. let me explain first you are lvl 49 with the power level you are at. then you get lvl 50 and you suddenly increase power by insane amounts?
What's sudden about it? If it's your first character then you just start gaining CP. If it's your second or third then they've had the account's CP all along, now you're just earning it on that character too.
difference in gear
Well, again, if it's your first character then you don't exactly have a stack of engine guardian or overwhelming surge gear lying around waiting for you, or 5 stacks of ancestor silk if you're a crafter. And I would say that part of the point of VR removal is that if it's your second or third character you don't have to grind out 13 million XP before you can start using the gear/mats you do have stacked up. It's not like removing the VR grind removes the gear grind.
I want the game to be more sandbox and Orsinium shows they are making some steps in at least making new zones feel like a classic elder scrolls game where levels really don't mean a thing except separating players.
removing vet makes the game less like a sandbox... you are all the sudden full power?
How's that again? Right now we have normal -> silver -> gold -> craglorn -> PvP/Orisinium/whatever. With no VR we have normal -> silver/gold/craglorn/PvP/Orisinium/whatever. How is that less like a sandbox?
Also, full power? Do you get undaunted 9 / alliance rank 50 / 200 skyshards automatically on hitting 50?
Removing veteran levels does not necessarily mean that they plan on opening up end game zones, that was not mentions in the post by RichLambert. They do not need to remove veteran ranks to do that, it could be done without removing veteran levels and be just as sandboxy. Once you hit level 50 what reason other than collecting a few sky shards would there be to go into the other areas? None..
Well I like some of the zones so I'd go back to them, I just don't want to have to grind all 10 of them.What power does alliance rank 50 give you other than a few skill points?
Admittedly not much, but it's not used to gate anything like gear either.Undaunted rank 9 is ridiculously quick compared to assault/support. After rank 7 assault and support give no benefit outside Cyrodiil. Leveling assault and support skills is even more of a grind than veteran levels. Maybe they should reduce the AP requirement for that by 75% as well.
Well, if I run vWGT at v16 with undaunted 4 and AR 2, I get a v16 helm drop that is pretty useful even if I then max out undaunted and AR. But if I run it at v2 and get a v2 helm I outlevel it quite soon. VR takes long enough to be a pain but is just fast enough to make early vet ranks feel like a waste.
I want the game to be more sandbox and Orsinium shows they are making some steps in at least making new zones feel like a classic elder scrolls game where levels really don't mean a thing except separating players.
removing vet makes the game less like a sandbox... you are all the sudden full power?
How's that again? Right now we have normal -> silver -> gold -> craglorn -> PvP/Orisinium/whatever. With no VR we have normal -> silver/gold/craglorn/PvP/Orisinium/whatever. How is that less like a sandbox?
Also, full power? Do you get undaunted 9 / alliance rank 50 / 200 skyshards automatically on hitting 50?
Removing veteran levels does not necessarily mean that they plan on opening up end game zones, that was not mentions in the post by RichLambert. They do not need to remove veteran ranks to do that, it could be done without removing veteran levels and be just as sandboxy. Once you hit level 50 what reason other than collecting a few sky shards would there be to go into the other areas? None..
Well I like some of the zones so I'd go back to them, I just don't want to have to grind all 10 of them.What power does alliance rank 50 give you other than a few skill points?
Admittedly not much, but it's not used to gate anything like gear either.Undaunted rank 9 is ridiculously quick compared to assault/support. After rank 7 assault and support give no benefit outside Cyrodiil. Leveling assault and support skills is even more of a grind than veteran levels. Maybe they should reduce the AP requirement for that by 75% as well.
Well, if I run vWGT at v16 with undaunted 4 and AR 2, I get a v16 helm drop that is pretty useful even if I then max out undaunted and AR. But if I run it at v2 and get a v2 helm I outlevel it quite soon. VR takes long enough to be a pain but is just fast enough to make early vet ranks feel like a waste.
How will that be any different with the new CP system for new players? If they get an item that is CP 20 requirement they will be wanting to replace it just as quickly..