Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

How do you feel about the VR replacement ZOS is working on?

  • wayfarerx
    wayfarerx
    ✭✭✭✭✭
    ✭✭✭
    Good Idea
    And once the "new" players ( I can only assume you meant new players when referencing the "catch-up" mechaninc with the way your post is worded...) get within a certain percentage of established players' CP, then the catch up mechanic cancels out. The new players will still be behind the more established players, and then the grind kicks in and it will be much worse than it is now.

    New players will only progress at the same rate once they have actually caught up, otherwise they will continue to converge on the more established players. ZOS can continue to tweak the scaling formula over time to insure that the gap never gets too large.

    In any MMO the people who play more will always be ahead of those who play less, not much can be done about that. This system is the closest ZOS has come to making it so that casual players are not so terribly far behind.
    Edited by wayfarerx on November 20, 2015 5:55PM
    @wayfarerx - PC / North America / Aldmeri Dominion
  • kupacmac
    kupacmac
    ✭✭✭
    Good Idea
    Artjuh90 wrote: »
    kupacmac wrote: »
    Scyantific wrote: »
    Alphashado wrote: »
    Scyantific wrote: »

    And oh yeah, no one has come up with an argument for the new system beyond "oh it will make the game more alt-friendly because CP is account-wide so gear and stuff will be immediately available."

    That in itself is a huge upgrade. Alts are an incredibly important asset to an MMO. They keep people playing.

    Also, several people have mentioned several other perks to this conversion, including but not limited to:

    Freedom to go anywhere and do anything to earn CP.

    Not being forced to do group content in order to progress (Craglorn)
    One leveling system.

    In a nutshell:
    Freedom.


    There were non-issues because you could already do them and like Geemarc said, could be addressed without removing veteran ranks.

    Right so now they are addressing those issues AND giving us the added bonus of not having to level up alts past 50. How is that NOT a better system than leaving vet ranks in place and giving us those freedoms but still requiring people to level alts individually?

    I'm getting the impression that people voting that the new system is worse than VR are really voting this is worse than just removing VR (and not having any progression after level 50). That's 2 completely different things.

    cause in time you will need more exp to level those cp points then lvl 8 alts 2 vet levels

    What does leveling 8 alts 2 vet levels have to do with anything? With the current system if you do that, your highest level is VR2. With the new system your highest level would be significantly higher... VR10 equivalent maybe?

    Are you suggesting it will take longer to hit max gear level under the new system for a brand new player?
  • stewart.leslie76b16_ESO
    This sounds worse than VR
    kupacmac wrote: »
    Scyantific wrote: »
    Alphashado wrote: »
    Scyantific wrote: »

    And oh yeah, no one has come up with an argument for the new system beyond "oh it will make the game more alt-friendly because CP is account-wide so gear and stuff will be immediately available."

    That in itself is a huge upgrade. Alts are an incredibly important asset to an MMO. They keep people playing.

    Also, several people have mentioned several other perks to this conversion, including but not limited to:

    Freedom to go anywhere and do anything to earn CP.

    Not being forced to do group content in order to progress (Craglorn)
    One leveling system.

    In a nutshell:
    Freedom.


    There were non-issues because you could already do them and like Geemarc said, could be addressed without removing veteran ranks.

    Right so now they are addressing those issues AND giving us the added bonus of not having to level up alts past 50. How is that NOT a better system than leaving vet ranks in place and giving us those freedoms but still requiring people to level alts individually?

    I'm getting the impression that people voting that the new system is worse than VR are really voting this is worse than just removing VR (and not having any progression after level 50). That's 2 completely different things.

    Then why not go all the way? When you create a new character it's has everything that you highest character already has. So no levelling at all. There has already been a thread about researched traits being shared with all alts. No matter which why you look at it for alts, you still have to train your mount on it (1,200 hours for that to happen) get their crafting levels up if you are that way inclined, and get to level 50.

    They brought in a CP cap because people cried like hell when some ground out like no other and got 900 CP, gaining the achievement to spend 300 CP in Mage, Thief and Warrior and they became monsters in PvP because of this. CP level is going to rise beyond 900, this is inevitable. The new system is going to do very little for the casual player. Yes they will get 10 CP a day, but the monsters are already waiting for them. We know that all xp gained after we reach the current cap in CP is going to be banked. So those monsters have a massive head start. The casual player is never going to catch up. The Monsters of PvP will always be at CP cap.

    We know that gear level is going to be tied with amount of CP earned. I think an example given was V16 gear is going to require 160 CP. Well, how long before people start calling for 300 CP gear, then 500 CP gear. Why would I get 1 skill point for every 10 levels up to 160 CP, should I not get a skill point for every 10 CP earned? Get ready for these questions because that is what will come next. What keeps people in MMOs is the chase, not the grind. Make the chase fun, people hang around. And chasing The Monsters of PvP is not going to be fun. Them bitter pills better have a sweet coating.
    I, as a loyal member of the Foamy Cult, do solemnly swear to live a logical life free of stupidity, ignorance and all round jack assery. I shall do my best to enlighten those in need of Squirrelly Wisdom in hope of one day ridding the world of human idiocy. This I swear.
  • kupacmac
    kupacmac
    ✭✭✭
    Good Idea
    I can't say I agree with completely removing leveling on your other characters because you still need to learn how to play them. The last thing we need is people queuing up for a vet dungeon and having no clue what the skills on their bar do... well any more so than we already have ;)
  • stewart.leslie76b16_ESO
    This sounds worse than VR
    Is battle levelling going to be effected by CP?
    I, as a loyal member of the Foamy Cult, do solemnly swear to live a logical life free of stupidity, ignorance and all round jack assery. I shall do my best to enlighten those in need of Squirrelly Wisdom in hope of one day ridding the world of human idiocy. This I swear.
  • vamp_emily
    vamp_emily
    ✭✭✭✭✭
    ✭✭✭
    Does anyone have the link to the discussion where they talked about why they decided to remove vet levels and what their plans are? I tried searching for it but kind of got lost in the results.

    I don't know if I like the fact that they are removing vet levels, but I personally am liking champion points. What I like about it the most is how you can make your character a little different than other characters; depending on where you put your points.





    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • nimander99
    nimander99
    ✭✭✭✭✭
    ✭✭
    This sounds worse than VR
    So now people have to grind cp's to wear gear which means some of us, even though we've been max level but maybe don't have a lot of cp's will all of the sudden not be able to equip top tier gear? How will this effect crafting?

    One pro I see about this is making a new char and getting to lvl 50 you will have all your cp's, so leveling alts will be even more of a breeze...
    Edited by nimander99 on November 20, 2015 6:55PM
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • wayfarerx
    wayfarerx
    ✭✭✭✭✭
    ✭✭✭
    Good Idea
    nimander99 wrote: »
    So now people have to grind cp's to wear gear which means some of us, even though we've been max level but maybe don't have a lot of cp's will all of the sudden not be able to equip top tier gear? How will this effect crafting?

    They described the VR to CP conversion that will keep everyone able to wear their current (in some cases top-tier) gear. Add in the catch-up mechanic and the fact that you can progress evenly on any alt you feel like playing at the moment and I'm really not sure what the problem is.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Hiero_Glyph
    Hiero_Glyph
    ✭✭✭✭✭
    Good Idea
    Turelus wrote: »
    A lot of posters are neglecting the fact that with each CP cap increase the formula for earning CP will also change. So players with low amounts of CP will always earn CP quickly at first especially as the cap continues to increase. Also, these same players are assuming that the CP requirement for gear will be high or that there will be excessive power creep on these new sets, which has no information to suppport it at this time. Keep in mind that CP are an account-based stat so even if you have a new acccount, once you reach the required CP amount then all of your characcters will also have that amount of CP. It is far simpler than having to level every alt up to the max level.

    But for all of that, why do we need the gear based of CP? Why not have flat rates for level 50 gear and let progression come from the CP levels.

    Then we can finally have all sets equal and start seeing balance passes on them tweaking them here and there to change the meta but without the "this one has bigger numbers because you number is bigger thus you should wear it".

    For one thing we have no knowledge of if items with higher CP requirements will be better than those without them. We do know that level 50 items will be better than level 46 items but that does not mean it translates to CP restricted items. We also have no idea how high these CP requirements will go. If the current v16 items are converted to 160 CP, then using the new formula that is like v5 (or less with enlightenment). Also, CP progress is universal for every character on an account so once a characcter reaches level 50 they will have no leveling left to do if that acccount has the required CP already. It is a far better solution than needing to regrind every character on an account to the new max level.

    I will admit that there are potential concerns but without more evidence these are simply unfounded at this point. Once we get more information then we can make suggestions for ZOS to improve the system but based on what information we have the new CP requirement is vastly superior to the current veteran ranks. For now, most of the concerns over the new system are based on worst-case scenarios and have no basis (at least not yet).
  • KewaG
    KewaG
    ✭✭✭
    Poll needs more options.

    My Answer, if the option was available, would be, "I'm skeptical removing VR will fix anything!" or I would have settled for, "I'm cautiously Optimistic."

    Personally, I'd like to see VR stay but if it has to go I'm skeptical anything they implement will be any better. People are inherently going complain about any system ZOS puts in place no matter what it is. It's not anyone's fault, it's a matter of fact that nothing you do can please everyone. We are all individuals with individual personalities and tendency's.

    Also, I can't help but wonder about the people with 501 cap. What are they going to do with an extra 160-1,280 CP that they can't use and won't be able to for a long time? Or does that bonus not apply to them? It's my opinion that the CP system is what's flawed and they should've been working on improvements for it way earlier, but hey that may be just me.

    In the meantime I'm planning to grind as many alts to VR16 as I can before the ranks are gone forever. Wish me luck!

    Edited by KewaG on November 20, 2015 7:17PM
    Nerf RNG! Nerf BoP! Buff Everything else!
    She won't leave me because I'm too ugly to kiss goodbye...
    *@KewaG - Steam and ESO. Write ESO Steam player in my comments if you want to be Steam friends.
    * PC/NA Megasever
    * Ebonheart Pact - Mostly
    * ESO is my first MMO
    * I like group dungeons
    * I Haven't played much PvP
    * Main: Golam Ralas
  • Slurg
    Slurg
    ✭✭✭✭✭
    ✭✭
    Good Idea
    vamp_emily wrote: »
    Does anyone have the link to the discussion where they talked about why they decided to remove vet levels and what their plans are? I tried searching for it but kind of got lost in the results.

    I don't know if I like the fact that they are removing vet levels, but I personally am liking champion points. What I like about it the most is how you can make your character a little different than other characters; depending on where you put your points.

    It's been planned for well over a year- here's one of the discussions; there are probably more you can find on the Developer Discussions page:

    http://forums.elderscrollsonline.com/en/discussion/143784/champion-system-clarification/p1

    Champion Points were always intended to replace Veteran Ranks.
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • SemiD4rkness
    SemiD4rkness
    ✭✭✭✭✭
    This sounds worse than VR
    It's gonna be the same thing anyway, now QQers will QQ even more. We (people who put some effort in order to get something) will be always high lvl and have high level gear while QQers will have to cry more because you know, getting vr16 is much easier than cp300+
  • SneaK
    SneaK
    ✭✭✭✭✭
    This sounds worse than VR
    It sounds awful. Imagine this will create more gaps between players and max level gear, more grind, more ____s to give, and I'm about out of those.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • wayfarerx
    wayfarerx
    ✭✭✭✭✭
    ✭✭✭
    Good Idea
    getting vr16 is much easier than cp300+

    For 3 or less alts this is true, at four alts it becomes easier to get cp300, not taking into account enlightenment.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Solariken
    Solariken
    ✭✭✭✭✭
    ✭✭✭✭
    Good Idea
    This is a much more fluid system. They should have launched with something more like this.

    Also, they need to remove Cadwell's silver & gold and just make the world completely open. I should be able to encounter other alliances in all zones (but not fight them because it isn't contested territory). There is enough PvE content available now that they don't have to force you to do quests in other alliance areas. Can I get an amen?

  • Artjuh90
    Artjuh90
    ✭✭✭✭✭
    This sounds worse than VR
    yep again a easy fix that will bring bigger issues. but i'm done with discussing this *** over. i will just wait and see the cries from the community after the first cap is raise with this implementation
  • nimander99
    nimander99
    ✭✭✭✭✭
    ✭✭
    This sounds worse than VR
    wayfarerx wrote: »
    nimander99 wrote: »
    So now people have to grind cp's to wear gear which means some of us, even though we've been max level but maybe don't have a lot of cp's will all of the sudden not be able to equip top tier gear? How will this effect crafting?

    They described the VR to CP conversion that will keep everyone able to wear their current (in some cases top-tier) gear. Add in the catch-up mechanic and the fact that you can progress evenly on any alt you feel like playing at the moment and I'm really not sure what the problem is.

    There was only 2 options so I default went with the fear change option ;) The poll needed an I'm ambivalent option.
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    This sounds worse than VR
    There are many directions that this change could take; some bad, but some good.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    This sounds worse than VR
    For example if leveling alts is easier, then that is a great bonus. If there are champion rank crafting mats, then that is more of what people don't really want.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    This sounds worse than VR
    @ZOS_RichLambert , I think that far few people would have an issue with level cap increases if there was a material and crafting option for increasing an item's level (and trait for that matter). As it is now, a big reason that people didn't want a veteran cap level increase is because they didn't want to feel like they wasted a bunch of time by getting their gear to top level.

    Hundings Rage, Histbark, and now Julianos are probably going to be some of the best sets in this game forever. People just don't want to make them, using expensive gold mats, over and over. It gets really frustrating to have to do that. The same can be said for some BOP items. Most of the undaunted monster helms and shoulders take about forever to get in the right armor type and trait, and refarming these items is not only annoying, but can just never happen for some people due to bad luck meeting lack of interest.

    If you make new sets in upcoming expansions and they are good, then people should want to use them just because they are good and not because they have base stat increase. I've seen the later cause a lot of ire in a number of games. You have a lot more design space on your hands than just giving more stats and increasing levels of items.
    Edited by Personofsecrets on November 20, 2015 7:54PM
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Good Idea
    I am getting the very distinct impression that most of the people unhappy with this conversion do not want any type of progression. Sounds to me like a lot of people aren't upset because Vet Ranks are being removed, they are upset because Vet Ranks are being replaced with a different form of progression. I'm getting the impression that people were hoping for some kind of hard cap on character levels that would stay forever.

    Maybe that's what ES fans want, but I can assure you that the MMO fans want/crave/need progression.

    I cannot think of one other AAA MMO that does not increase level/gear caps in increments along with content expansions. Maybe there are a few, but not many. I would love to see a few people come clean, stop suggesting that this conversion is a bad form of progression, and just admit that you are angry because they aren't stopping progression.
    Edited by Alphashado on November 20, 2015 7:52PM
  • Artjuh90
    Artjuh90
    ✭✭✭✭✭
    This sounds worse than VR
    Alphashado wrote: »
    I am getting the very distinct impression that most of the people unhappy with this conversion do not want any type of progression. Sounds to me like a lot of people aren't upset because Vet Ranks are being removed, they are upset because Vet Ranks are being replaced with a different form of progression. I'm getting the impression that people were hoping for some kind of hard cap on character levels that would stay forever.

    Maybe that's what ES fans want, but I can assure you that the MMO fans want/crave/need progression.

    I cannot think of one other AAA MMO that does not increase level/gear caps in increments along with content expansions. Maybe there are a few, but not many. I would love to see a few people come clean, stop suggesting that this conversion is a bad form of progression, and just admit that you are angry because they aren't stopping progression.

    well look at the most succesful MMO: WoW they had a hard cap with levels so there is no problem with that.
    and if you read more closely those who vote to stay vet levels aren't saying it should stick at vet 16 if they keep having this system. and if you are going to talk about that vet system is grinding this and that, this new system doesn't fix that. it is a cloak to bigger issues and it will bring larger issues
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    This sounds worse than VR
    The problem is that progression due to level increasing comes with the feeling of regression because a bunch of items are suddenly underleveled. The most noticeable of these items is crafted gear.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    This sounds worse than VR
    I think that a champion point base system, depending on how the catchup mechanic is handled, could be very bad for new players.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    This sounds worse than VR
    The Paragon system was why I permanently quit Diablo 3.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Arreyanne
    Arreyanne
    ✭✭✭✭
    So does this mean caldwells is now off the table and 1-50 alliance areas are all one character can do?
  • Uriel_Nocturne
    Uriel_Nocturne
    ✭✭✭✭✭
    ✭✭
    This sounds worse than VR
    The Paragon system was why I permanently quit Diablo 3.
    While I enjoy the Paragon system in D3, I also have a character that is Paragon 300+.

    But in the same light as running everything off of CP, my son who has a character who just hit Lvl 70 in D3, looks at my Paragon level and it really crushes his will to try to adventure with me.

    I see the same issues with trying to run post-lvl50 off of nothing but CP.


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Banroc
    Banroc
    ✭✭
    Good Idea
    Faulgor wrote: »
    This is unnecessary, but not a problem.

    How exactly is this "worse than VR"?

    At the moment someone could have 501 CP, and be vr16 in all legendary vr16 gear, you could have 90 CP and also have full vr16 legendary gear
    New system someone could have 501 CP, in all legendary CP300 gear, you could have 90 CP but be limited to say CP50 gear.
    The power gap actually widens

    But if they applied cp to the characters that earned them and not account wide there would not be many at CP300 and it may help reduce that power gap, also we would see less FOTM builds and all that goes with that in PVP :p
  • Artjuh90
    Artjuh90
    ✭✭✭✭✭
    This sounds worse than VR
    Arreyanne wrote: »
    So does this mean caldwells is now off the table and 1-50 alliance areas are all one character can do?

    i hope not
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    This sounds worse than VR
    Alphashado wrote: »
    I am getting the very distinct impression that most of the people unhappy with this conversion do not want any type of progression. Sounds to me like a lot of people aren't upset because Vet Ranks are being removed, they are upset because Vet Ranks are being replaced with a different form of progression. I'm getting the impression that people were hoping for some kind of hard cap on character levels that would stay forever.

    Maybe that's what ES fans want, but I can assure you that the MMO fans want/crave/need progression.

    I cannot think of one other AAA MMO that does not increase level/gear caps in increments along with content expansions. Maybe there are a few, but not many. I would love to see a few people come clean, stop suggesting that this conversion is a bad form of progression, and just admit that you are angry because they aren't stopping progression.

    While your perspective seems to make sense I'm not going to try and speak for most people. I am going to speak for those who were around in closed BETA before all this mess came about.

    Imagine this....
    Start an account and pick a faction.
    -pick a character and unlock all races if you have XYZ dlc
    -play your faction to level 50 when World bosses were almost un-solo-able, and Dolmens were not solo-able. Basically the game was harder so it took time to reach 50 and you went back to complete things you had to skip at level or come back with a group of one or two others.
    -Crafting worked by progression within the 50 levels of crafting and the passives but not 10 passive levels (subtract out all VR tiers)
    -Cadwell silver n gold zones did not exist
    -VR was a progression in the Cyrodil PvP environment and would raise every few months....ya know like the seasonal gear idea being thrown around
    -Where Craglorn would have come as level 50 content prob considered a 52 or level 53 zone with bosses at 55 or so.


    *Now compare to what we actually have today...which by thought is a mess
    The only optional thing would be to have Cadwell content as free DLC but not as VR zones, just as optional content

    I'm personally upset because we know the current VR system isn't ideal and to take 2 years to basically share that ZOS is keeping this mess in tact and only moving VR character levels and those restrictions to an account based limitation and restriction is upsetting when you look at what could exist.

    An environment where technically they could add post 50 levels but not how they are doing it.

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
Sign In or Register to comment.