pet builds are a joke.
@Trihugger, @Sharmony:
You are wrong.
1) Pets do not take full damage from AoEs.
2) Although pets do not scale from Spell Damage, this is no reason not to have one. By stacking magicka, i.e. using the set that grants extra magicka for having a pet active you can have a very simple but powerful build (especially since hardened ward also scales well with magicka, and the bonus damage from magicka was buffed to be more in line with spell power).
Although pet builds might not be the best in game, they can be very viable, see link below.
I have easily done maelstrom arena with one and did veteran maelstrom without problems until a crash in arena 6 on the boss (on my vet 11 sorc).
@hamburgerler76:
Here's a viable pet build by ESOmax on Tamrielfoundry: tamrielfoundry.com/topic/2-17-kitty-zap-endgame-sorcerer-dps-build/
I am not sure if it is still that good on v16 end game as the item set used is only available up to veteran rank 12, but it is a solid build that does good damage and has awesome survivability using your sorcerer shield.
there isn't a strong enough one in game at the moment. If you wish to use a weaker build that is a choice that is open to all and I would not judge anyone for doing so, it's their choicehamburgerler76 wrote: »a good dps build witch utilizes the pets
@Sharmony:
Did you look at the build I posted? It is basically a force pulse build besides the high overload damage and the dps even without using ultimate is good.
It only uses one pet for some extra 10% magicka, 10% magicka regeneration and it also does some damage.
I do about the same dps with it in on vr 10 than I can if I have to range dps with my main vr16 Templar with fairly optimized gear...
You are a bit harsh for dismissing pets completely just because it might not be the best of the best.
I think being able to outdps templars means its viable. ^^
@Sharmony
Just because you can get a bit more DPS on a pure caster build doesn't mean other approaches aren't viable. Pet builds are also less healer-reliant for resource management.
In the context of what we've been talking about the latter comment of pet builds being less healer reliant is true, but is more restrictive in bar space and flexibility. Consequently you can do more damage with spell damage builds whilst sustaining and achieving as much survivability with added flexibility from the additional bar slot freed up by not having the pet equipped. As far as I can see you can use the pet build previously linked by @Kaliki but this won't be as powerful in the majority of content besides solo quest content, of which I would still prefer to run with a spell damage build as although it would drop small amounts of surviviability things dont hit you as much as they are dead faster and questing can be achieved faster thereforeHence if you wish to findthere isn't a strong enough one in game at the moment. If you wish to use a weaker build that is a choice that is open to all and I would not judge anyone for doing so, it's their choicehamburgerler76 wrote: »a good dps build witch utilizes the pets
@Sharmony:
I guess Ill have to give in to your expertise then.
Im not a big theorycrafter and for me, this simple pet build is already making things easy compared to my templar, where I did carefully think about my build.
Sad if it can be even easier.
Well, its a matter of definition between the viable I meant and the viable @Sharmony meant.
We would have to know if the OP means viable for common trials, dungeons or viable for competitive leaderboard climbing.
hamburgerler76 wrote: »so all ive taken from this is that pet builds are viable but not min/max witch I think im ok with I ran vet banished cells as the main dps today on my vet 2 sorc just to test some builds went just fine could have used better tank but all good thanks guys for all the info gave me a lot to think about!
hamburgerler76 wrote: »so all ive taken from this is that pet builds are viable but not min/max witch I think im ok with I ran vet banished cells as the main dps today on my vet 2 sorc just to test some builds went just fine could have used better tank but all good thanks guys for all the info gave me a lot to think about!
I am very glad you're able to play what is enjoyable for you =D.
Just a few words of caution/checks to make moving forward:
1) Pick up a damage meter so you yourself definitively know what kind of results are actually being produced.
2) Wait to pass judgement on "working" until you've done a more difficult vet dungeon. Imperial City Prison > White Gold Tower > City of Ash > Others is how I and most others I've talked with seem to rate the overall difficulty (Not saying they're hard, just that they are a step up from the rest).
My initial comments were based off a similar level (VR1) dungeon run I did where my pets just exploded every pull to anything and everything. If that's not the case and they can survive being breathed on then, while not optimal, I can see pets being something to play with.
Nothing is more miserable than those 3 dungeons I mentioned though than bad damage as everything about them becomes that much more difficult for the entire party.
TheNephilimCrow wrote: »
I think the main basis people are coming to is that there are no bad builds. Some are vastly superior, but at the end of the day it is all about what works for that person.