The problem with that idea is it bypasses the requirements that guilds impose on their members in order to afford that guild trader. Some guilds have a minimum sales requirement, some have a no undercutting policy, and some have a weekly fee, for example. Also, there would have to be a limit on how many people could do the non-guildie posting (otherwise one city or even one trader will just turn into a pseudo global AH and crush all other traders), and that in itself would lead to many other issues.

anitajoneb17_ESO wrote: »I'm usually all for compromises but... not in this case.
I don't see why the system should accomodate people who do not want to join a trading guild because there is absolutely no valid reason for not joining one and not wanting to.
The only change to the system that I would support is the addition of more guild traders spread across the world. And, OF COURSE, the auction horse :-)
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Hello all!
One of the most contentious issue on these forums seems to be that of the guild trader and the way the ingame economy works. For full disclosure I am a huge proponent of the guild trader system, but I am trying to find a healthy compromise for those against it.
My proposal keeps the guild traders as they are, guild owned, but allowing other non-guilded individuals to place a limited number of auctions in a specific guild trader (with a larger "pool" they can place on additional non-guided traders) at a higher listing few and with the guild getting a larger cut from the sale.
This way those who do not wish to join a trade guild are able to still sell things on an trader, but they will get a larger percentage taken out. This also allows players who may or may by be in a trade guild to sell items on a more "prime location" vender as well.
For the trade guilds themselves they will still have incentive to get the traders as their members will be able to sell noticeably more goods at that location at a lower listing few and with a lower cut taken by the guild. They will also get a bit more revenue for having this prime vender from the non-guilded member's sales contributing to their income.
As a buyer this will be advantageous as when you approach a vender there will be a larger "supply" to shop from as you not only see the items that guild has listed, but you can also see all the items non-guilded members have listed as well. This would limit the amount of travel you would potentially have to do (which is a major complaint of the guild trader system) as there is a larger supply at the vender you are looking at.
Admittedly this would possibly make it harder for a smaller guild to get a good vender as those who already have one would be pulling in a larger income, but as these guilds are paying literally millions of gold a week they deserve some perks initially while the smaller guild who does not have this massive guild sink can save up quicker, potentially, and have their members donate more as needed as they have extra venues of sale and can therefore make more gold through this system.
I am open to your thoughts and criticism so please share!
Eocosa
I pretty much feel this way as well. Without certain limitations on how many non-guild can post, kiosks in certain locations (ex. Rawlkha) would just turn into the de facto AH and force other guild traders out of business. That's not even counting possible technical issues with organizing/filtering through that many items (especially with UI we have now).Calippe_Hac wrote: »The problem with that idea is it bypasses the requirements that guilds impose on their members in order to afford that guild trader. Some guilds have a minimum sales requirement, some have a no undercutting policy, and some have a weekly fee, for example. Also, there would have to be a limit on how many people could do the non-guildie posting (otherwise one city or even one trader will just turn into a pseudo global AH and crush all other traders), and that in itself would lead to many other issues.
Agree
Especially "there would have to be a limit on how many people could do the non-guildie posting (otherwise one city or even one trader will just turn into a pseudo global AH " (for EVE players think Jita and before Jita Yulai.)
So the rich just get richer. This would just create stronger guilds, at first. Then people would quit guilds and those guilds and you would end up with a memberless guilds who sit on guild traders full of stock of non members.
I don't see how that's helpful.
Now, the Auction Horse on the other hand....
Link to the original post with details!: http://forums.elderscrollsonline.com/en/discussion/159594/eso-needs-an-auction-horse-expanded-concept
I disagree and think that is a bad idea for the above reasons named by the other posters.
Also the Auction Horse is a terrible idea, and reposting it constantly on every slightly relevant thread in an annoying fashion is in no way going to make it happen, ever. You must be trying to artificially raise your post count by reposting that spam.