AMadAussie wrote: »Pretty sure he means adding collision mesh to players. It's a great idea tbh, it's just easily exploited by griefers.
AMadAussie wrote: »Pretty sure he means adding collision mesh to players. It's a great idea tbh, it's just easily exploited by griefers.
AMadAussie wrote: »Pretty sure he means adding collision mesh to players. It's a great idea tbh, it's just easily exploited by griefers.
Exactly this is what I mean
and I'm talking about collide with friends and enemies.
The thing is that if someone is not moving, is staying in the same place, you can push him to the side. If you leave your char afk in the border of a pit, then good luck... xD
If a huge number of players are staying in a door blocking it, then when you push one, you move all of them in a domino effect. As more players together the push is more strong, blowing all them more far away.
If a player is moving, at least something, you can't push him!
This would be great for combat. If you assault something in Cyrodill, 30 people can't stand in the same small area all together, they need to move, to make place for the others to come in.
Why don't do everything tangible?
NPC are tangible, but why not players? because they could block gates?
I have a solution if a player is standing in a place without do nothing, then you can push him away. Many players together? domino effect. I would apply this also to NPCs for example. I'm tired of runing and sundenly an NPC is on the way and block me like a rock.
Positive things, Cyrodill, players standing in doors or zerging would have necessary to move, to leave place to the others to come in. If many players go in at the same time, they stuck all together in door, that would be amazing funny. The people should have to think more when playing
What do you think?
https://www.youtube.com/watch?v=AaNPjMEWNgUThis was hilarious in Ultima Online where you could lure people inside your house and just stand at the exit killing them while they were trying to figure out how to get the hell out.