mfischer303b14_ESO wrote: »Thanks too all the stupid crying another skill now worthless for DK, chain pull was and is a nec. skill, being pulled off a keep with it is not the DK problem its the player who gets pulled off a wall problem. If that player is not skilled enough to stay out of range that is they problem, This skill was supposed to be the purpose of it, Now you can barely even use the skill on a 5% grade, So once again zerf hammer put into affect by players who are unskilled and keep ruining a game for the people who will be on this game long after they are gone.
This.mfischer303b14_ESO wrote: »Thanks too all the stupid crying another skill now worthless for DK, chain pull was and is a nec. skill, being pulled off a keep with it is not the DK problem its the player who gets pulled off a wall problem. If that player is not skilled enough to stay out of range that is they problem, This skill was supposed to be the purpose of it, Now you can barely even use the skill on a 5% grade, So once again zerf hammer put into affect by players who are unskilled and keep ruining a game for the people who will be on this game long after they are gone.
OR in reality land, it had 100% to do with cheaters pulling enemy Faction UP the wall (which were their buddies) so they could get behind the main keep without having to destroy it and run around and kill players as they spawned into Cyro.
It was because of the cheaters, however ZoS needed to find a way to fix that without taking away this great skill. I have been a big defender of this game till now. I know it sounds petty and childish, but I really liked pulling people off walls during sieges more than any other part of AvA.
It was because of the cheaters, however ZoS needed to find a way to fix that without taking away this great skill. I have been a big defender of this game till now. I know it sounds petty and childish, but I really liked pulling people off walls during sieges more than any other part of AvA.
What you like and what is balanced game play are obviously 2 different things. Gain the ability to stop thinking only about yourself and proper compromises can be accomplished.
DK: Can pull enemies off of (or onto) keep walls.
Sorc: cannot bolt escape to or from a wall.
Nightblade: cannot teleport strike to a wall (and, in some cases, from a wall).
Templar: cannot focus charge to or from a wall.
How was this balanced? The change was needed and well deserved. You cant give one class an ability that completely bypasses the entire concept of chokepoint/siege style pvp and not give the other classes some way to match up.
Nightblades have been dealing with "you cant jump that high" errors with ambush since launch. Welcome to the club, DK's.
So by your train of thought all classes should have equal skills.
mfischer303b14_ESO wrote: »Thanks too all the stupid crying another skill now worthless for DK, chain pull was and is a nec. skill, being pulled off a keep with it is not the DK problem its the player who gets pulled off a wall problem. If that player is not skilled enough to stay out of range that is they problem, This skill was supposed to be the purpose of it, Now you can barely even use the skill on a 5% grade, So once again zerf hammer put into affect by players who are unskilled and keep ruining a game for the people who will be on this game long after they are gone.
It was because of the cheaters, however ZoS needed to find a way to fix that without taking away this great skill. I have been a big defender of this game till now. I know it sounds petty and childish, but I really liked pulling people off walls during sieges more than any other part of AvA.
What you like and what is balanced game play are obviously 2 different things. Gain the ability to stop thinking only about yourself and proper compromises can be accomplished.
Has absolutely nothing to do with balanced game play. The skill wasn't OP. A skill being used to exploit doesn't mean its unbalanced.
fromtesonlineb16_ESO wrote: »Yet another example of endless PVP QQing causing a valuable skill to be nerfed in PVE.
I wish PVP was simply dropped from the game, as 10+ years of WOW show, no matter how much the devs pander to PVP QQ the PVPers are never happy.
Plus its almost impossible to balance PvP and PvE.fromtesonlineb16_ESO wrote: »Yet another example of endless PVP QQing causing a valuable skill to be nerfed in PVE.
I wish PVP was simply dropped from the game, as 10+ years of WOW show, no matter how much the devs pander to PVP QQ the PVPers are never happy.