Well, that depends. From my limited understanding a superfluid only flows up the walls of a container if it's not leaking directly through molecule-wide cracks in the container. It doesn't actually defy gravity per se, it's just that the attraction between the molecules of the superfluid and the molecules of the container walls causes it to coat the walls, just as with any other fluid, but the lack of any surface tension means that it continues to go upwards and coat the walls until it reaches the top of the container, and then it continues to flow down the sides, eventually dripping out and siphoning all of the superfluid out of the container. But again, only if it's not flowing out through microscopic cracks anyway.Or maybe he really did mean superfluid, and he's having a problem with Orsinium flowing right out of his monitor and splashing all over the floor?nimander99 wrote: »
Yeah, I'm a bit confused by that my self... did he/she mean superfluous?
su·per·flu·ous.
[so͞oˈpərflo͞oəs]
ADJECTIVE
1.unnecessary, especially through being more than enough:
"the purchaser should avoid asking for superfluous information"
??
If it was a superfluid, wouldn't it flow up out of his monitor, along the walls and splash all over the ceiling?
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rager82b14_ESO wrote: »I like the DLC but I hope one day they add a Global AH, Donkey, or whatever..because no matter how good this game is.I keep wanting to leave because of how unfriendly the whole guild system ah BEEP is.
All quests complete. Maelstrom Arena on normal complete. Next up for me, Maelstrom Vet. I think the expansion rocks (other than the crashes, which they're fixing today apparently).
The only thing I wish they'd change is to make Maelstrom Arena repeatable like a dungeon. Having it be once a day was kind of a disappointment.
Publius_Scipio wrote: »WhiskeyRiver.AZub17_ESO wrote: »Workerdroid7 wrote: »Other than the strangely huge loading times in Cyrodiil, this patch is really good. Despite being primarily a PVP player, Orsinium has been awesome - beautiful, atmospheric, good sound track, interesting quests. I'm actually really enjoying PVE content
Changes to battle-levelling have been, I think, pretty good.
Oh.. and the CP-catchup system? Perfect.... as it should have been from the start.
Orsinium isnt a primarily PvP DLC.Its actually advertised as being pro-PvE.Im glad it had both though,so everyone can get in on the fun!
I haven't even explored much but can say the zone is awesome. The regular run of the mill mobs maybe will give you a little challenge if you just simply don't pay attention. But the regular mobs aren't too much trouble at all. I hear the world bosses give an excellent challenge and are fun.
ZOS balanced the zone right.
WhiskeyRiver.AZub17_ESO wrote: »Publius_Scipio wrote: »WhiskeyRiver.AZub17_ESO wrote: »Workerdroid7 wrote: »Other than the strangely huge loading times in Cyrodiil, this patch is really good. Despite being primarily a PVP player, Orsinium has been awesome - beautiful, atmospheric, good sound track, interesting quests. I'm actually really enjoying PVE content
Changes to battle-levelling have been, I think, pretty good.
Oh.. and the CP-catchup system? Perfect.... as it should have been from the start.
Orsinium isnt a primarily PvP DLC.Its actually advertised as being pro-PvE.Im glad it had both though,so everyone can get in on the fun!
I haven't even explored much but can say the zone is awesome. The regular run of the mill mobs maybe will give you a little challenge if you just simply don't pay attention. But the regular mobs aren't too much trouble at all. I hear the world bosses give an excellent challenge and are fun.
ZOS balanced the zone right.
Yes,some of those bosses are just rough,..but fun.I tend to wait for help when I cant go it alone. The soloable ones are pretty rough as well,but you can get em done pretty well.l.