YurtTheSilentChief wrote: »Vampire 3 must Skill tree
- Blood sight: See players when stealth by seeing their heart beat.
- Vampire Lord: Able to transform and fly similar to Sorc overload ultimate.
- Mind Control: Control NPC/players/undead for 10 sec
TBH I think given that WWs have to transform and lose the ability to use any other ability makes them having 5 abilities pretty balanced. Vampires have access to their skills and all other skills together. IMO, vamps don't need any other skills.
Hiero_Glyph wrote: »TBH I think given that WWs have to transform and lose the ability to use any other ability makes them having 5 abilities pretty balanced. Vampires have access to their skills and all other skills together. IMO, vamps don't need any other skills.
Vampire is incredibly weak in the current PvP meta. I don't see any issue in giving them more options. WW is quite strong as they have no weakness when not transformed; this means no Fighter's Guild penalty. When even DKs and Templars avoid Vampirism you know there is a problem.
Doflamingo wrote: »Werewolf has a complete skill line but Vampire tree has only 2 actives and the ultimate, it needs 3 more abilities to be complete so here is some suggestions:
1st: Bloot Bolt, this should be the basic ability placed at 1 in the bar, it will work like siphon soul from siphoning abilities of nightblades, damaging the enemy and healing you for around 30% of the damage the ability did. We already have something similar in the vampire tree but that is draining and its used mostly to stun the target, it still heals but in addition with blood bolt it will be a good combination.
2nd: Death Hound's Collar, in Elder Scrolls the vampires have some dead dogs companions with red eyes and spiked collars named ''death hounds'' this ability would be like the summoning abilities of sorcerers, it would let you have a death hound guardian near you attacking the enemy for a small amount of damaeeand gaining their aggro sometimes, it will help a lot since Vampires are magicka based and need a guardian sometimes
3rd: Vampiric Grip, because the other Vampire abilties are focused mostly in 1 target apart from the ultimate, this ability will lift nearby enemies in the air choking and damaging them in the meantime until the effect ends
I also hope one day we get to be Vampire Lords, if you have beter suggestions say it
TBH I think given that WWs have to transform and lose the ability to use any other ability makes them having 5 abilities pretty balanced. Vampires have access to their skills and all other skills together. IMO, vamps don't need any other skills.
Doflamingo wrote: »
3rd: Vampiric Grip, because the other Vampire abilties are focused mostly in 1 target apart from the ultimate, this ability will lift nearby enemies in the air choking and damaging them in the meantime until the effect ends
I also hope one day we get to be Vampire Lords, if you have beter suggestions say it
TBH I think given that WWs have to transform and lose the ability to use any other ability makes them having 5 abilities pretty balanced. Vampires have access to their skills and all other skills together. IMO, vamps don't need any other skills.
Too bad the ones they have are garbage.
pogopwns_ESO wrote: »Hiero_Glyph wrote: »TBH I think given that WWs have to transform and lose the ability to use any other ability makes them having 5 abilities pretty balanced. Vampires have access to their skills and all other skills together. IMO, vamps don't need any other skills.
Vampire is incredibly weak in the current PvP meta. I don't see any issue in giving them more options. WW is quite strong as they have no weakness when not transformed; this means no Fighter's Guild penalty. When even DKs and Templars avoid Vampirism you know there is a problem.
Vamp is far from weak in pvp dude. 2 vamps can stealth bomb a large group with bats and wipe them. I do it often.
pogopwns_ESO wrote: »Hiero_Glyph wrote: »TBH I think given that WWs have to transform and lose the ability to use any other ability makes them having 5 abilities pretty balanced. Vampires have access to their skills and all other skills together. IMO, vamps don't need any other skills.
Vampire is incredibly weak in the current PvP meta. I don't see any issue in giving them more options. WW is quite strong as they have no weakness when not transformed; this means no Fighter's Guild penalty. When even DKs and Templars avoid Vampirism you know there is a problem.
Vamp is far from weak in pvp dude. 2 vamps can stealth bomb a large group with bats and wipe them. I do it often.
Same here. Someone takin resource flag, 2 vamps jump in, swarm, watch them split. Other people pick then off from behind.
Vamp is awesome on a temp. When running like a girl from a zerg, Most form, bol, mist form, bol etc. Stupidly good survivability
pogopwns_ESO wrote: »Hiero_Glyph wrote: »TBH I think given that WWs have to transform and lose the ability to use any other ability makes them having 5 abilities pretty balanced. Vampires have access to their skills and all other skills together. IMO, vamps don't need any other skills.
Vampire is incredibly weak in the current PvP meta. I don't see any issue in giving them more options. WW is quite strong as they have no weakness when not transformed; this means no Fighter's Guild penalty. When even DKs and Templars avoid Vampirism you know there is a problem.
Vamp is far from weak in pvp dude. 2 vamps can stealth bomb a large group with bats and wipe them. I do it often.


There really isn't a need to see stealth players, just use magelight for that. Any ability to always see stealth would be way to overpowered.
I somewhat like the idea of having pets but at the same time I kind of want pets to be limited to sorc's as its a class defining role. Pets need work in the sorc tree anyways.
I would like to see some melee based attack skill that still was based off magicka. it would be cool if it was a skill that hurt non-vampires more than vampires. Something like a reverse camo hunter but would only work with itself and not other skills. Would do minor damage against vampires.
something also needs to be done with poison mist. It is completely worthless and never used by anyone. The damage needs to go back to what it originally was supposed to be which was .5 second ticks.
pogopwns_ESO wrote: »Hiero_Glyph wrote: »TBH I think given that WWs have to transform and lose the ability to use any other ability makes them having 5 abilities pretty balanced. Vampires have access to their skills and all other skills together. IMO, vamps don't need any other skills.
Vampire is incredibly weak in the current PvP meta. I don't see any issue in giving them more options. WW is quite strong as they have no weakness when not transformed; this means no Fighter's Guild penalty. When even DKs and Templars avoid Vampirism you know there is a problem.
Vamp is far from weak in pvp dude. 2 vamps can stealth bomb a large group with bats and wipe them. I do it often.
Vampire is absolutely unplayable in PvP at the moment due to Camouflage Hunter double + triple proc's from stealth and Silver Shard spam. At least on PC. Maybe consoles is better, since you guys are far behind when it comes to dirty meta and knowing what skills to abuse.
On PC half the population does nothing but crouch, Camo Hunter and Silver Shard. Consider that just one Camo proc can do over 15k dmg and you eat multiple if vamp...
So not sure what you mean with "far from weak". When you get instgibbed by a level 25 at VR16, due to a 100% skill proc, you're pretty much the pure definition of weak-sauce lol. That's when you nerdrage and go cure.
I kinda stopped PvP'ing regularly on my templar because of this. Templar without vamp in PvP, is like my coffee without milk, just boring and depressing.
YurtTheSilentChief wrote: »Vampire 3 must Skill tree
- Blood sight: See players when stealth by seeing their heart beat.
- Vampire Lord: Able to transform and fly similar to Sorc overload ultimate.
- Mind Control: Control NPC/players/undead for 10 sec