Oh 82k damage shields.... so 42k in pvp....
Without any CP in bastion....
Nope not broken at all, nothing to see here lads..
MormondPayne_EP wrote: »Oh 82k damage shields.... so 42k in pvp....
Without any CP in bastion....
Nope not broken at all, nothing to see here lads..
LOL!!!!
You must be using the new mathematics that ZOS invented when coding this game... Crapulus or Zenimath... Both result in paradoxical statements like 2+2 = 0.4578223x10^12
Please stop thinking, you might hurt yourself.
FriedEggSandwich wrote: »Oh 82k damage shields.... so 42k in pvp....
Without any CP in bastion....
Nope not broken at all, nothing to see here lads..
Where are you getting these figures from?? Stop posting BS ffs. 10k hardened plus 7k harness = 17k damage shield. Healing starts off as a 3-4k ward and goes up to about 15k if cast at low health, but it lasts 6 seconds. You play a templar from what I can gather so should know how healing ward works. These figures are with 35k magicka and 77cp in bastion for 20% boost to damage shield strength. 100 cp in bastion gives 25% boost to damage shield strength so wouldn't amount to much more. You're just being disruptive now.
Edit: adjusted some figures.
FriedEggSandwich wrote: »Oh 82k damage shields.... so 42k in pvp....
Without any CP in bastion....
Nope not broken at all, nothing to see here lads..
Where are you getting these figures from?? Stop posting BS ffs. 10k hardened plus 7k harness = 17k damage shield. Healing starts off as a 3-4k ward and goes up to about 15k if cast at low health, but it lasts 6 seconds. You play a templar from what I can gather so should know how healing ward works. These figures are with 35k magicka and 77cp in bastion for 20% boost to damage shield strength. 100 cp in bastion gives 25% boost to damage shield strength so wouldn't amount to much more. You're just being disruptive now.
Edit: adjusted some figures.
http://forums.elderscrollsonline.com/en-GB/discussion/230073/epic-shield-stacking#latest
82k worth of shields, infact the next page has someone that can stack 130k worth of shields.....
So again, all shields need to be FIXED , plain and simple there needs to be a cap in place.
FriedEggSandwich wrote: »FriedEggSandwich wrote: »If their not going to nerf sorc shields. They need to at minimal make them crittable and dots apply. It's a bit silly that casting that one spell negates 2 entire classes/builds.
Any stam build that stacks crit damage+chance is made utterly usless, and DKs especially of the magicka variety have their bread and butter dps completly removed and made useless.
If it wasn't possible to stack harness on hardened there would be no need to make them crittable as the most they would ever amount to is about 10k. Dots do apply, they just damage the shield instead of the player. Crit damage and chance is not made utterly useless; to kill a sorc you still need to get their hp to zero which means doing damage when they have no shield up and crit damage and chance is really useful then. Sorcs aren't the only class to use shields, you really want all shields to be crittable when surprise attack crits for 13k?
Edit: you say nerf sorc shields but sorcs only have one shield.
But why should sorc have a shield that is 2-4 times the strength of others in the game?
Because it's all we have. We don't have on demand burst heals, we wear light armour which has no mitigation, we are magicka users and can't dodge-roll more than twice, and we can't easily utilise dodge chance to make damage miss us. Absorbing damage with a ward is the only regular damage mitigation available to us.
Yet both templars and dks have to wear light armor.
Templars defensive buff is shorter lasting and requires us to stand in one spot.
We are magicka users and can't dodge roll more than twice,
As proven by many people, shields are more effective than Healing, as you can put 20k worth of shields up before entering conbat, where as you have to heal just at the right time.
We nave no mobility too.
So again considering these facts, why do sorcs shields have to be 3-4 times the strength of others?
and? a templar can stack up 14-18k (depending on shield picked) while having 11k crit instant heals (even though its the only ruptable instant in this game WTF ZOS?!? - when not animation canceled :P)
Really? Most I can get is a 5k harness magicka, which we have to use due to you know, not getting the huge cost reduction and flat rexovery passives that sorcerers get . We also miss out on 10%odd spell damage (so about 350-400 at End game ) thanks to not having a spell damage buff.
Sorcerers can get ONE single shield to 15k, I've seen sorcerers running round with a total of 20k+ shields. That's just plain broken.
Oh and someone tell me the counter to a sorc bolt escaping 4 times in a row? Am I supposed to sprint towards them half way across the map so they can just stun me and continue bolting?
Sorcs get 5% magicka and stam cost reduction and 10% magicka regen. Templars get 4% magicka and stam cost reduction.
Sorcs get 15% ult cost redcution. Templars get 4% and another 3 ult every 6 seconds.
Sorcs get 2% spell and weapon damage for every Sorc ability slotted. Templar gets 6% weapon damage with the need to slot anything.
Then there's a few other passives on both sides. You mentioned Sorc regen passives, so there is 20% health and stam regen when you have a summoning ability slotted.
Then for the Sorc there is left Disintegration (6% chance for execute when dealing shock dmg on low hp target), Blood Magic (8%, 4% in PvP, of max hp restored when you hit someone with dark magic) and Exploitation (minor spell crit group buff when using dark magic skills).
Templar on the other hand has 10% increased dmg on crits and against blocking targets, 15% increased blocking dmg reduction vs melee and flat 2000 spell resistance.
Templar also has Burning Light (25% chance when hitting an enemy with Aedric Spear abilities to deal extra dmg scaling with spell/wpn dmg), Master Ritualis (20% rez speed, rez targets with full hp, 50% to get soulgem back) and Illuminate (minor spell dmg group buff when activating dawn's wrath skills).
If you now take into account that Templar has much more useable resource management skills (Repentance and Restoring Focus vs Dark Exchange) it looks pretty balanced to me.
Edit: To answer the rest of your post: As @Ezareth has pointed out multiple times now, no one but an emperor reaches a 15k hardened Ward in Cyrodiil.
As for counters to bolt spamming: As stam build, sprinting with a speed buff and you'll catch him in a while unless he reaches a safe position. Gap closers are always the best counter, but you need to stay in range ofc. Snares are super annoying (Flying Blade or Trapping Webs for example), even if the Sorc is using Shuffle or Purge it costs valuable time, only Retreating Maneuver is a reliable counter to that counter. Roots are very underestimated against a Bolt Escaping Sorc, too, it slows them down a lot. If a Sorc continues to spam Bolt Escape while you use those counters effectively, he will die because he is spending too much magicka.
Sorcerers also get 10% magicka regen for nothing, they don't need to slot a skill for it, we do, radiant aura is useless, since it is the same buff as potions so is jegated, where as a sorcerers buffs stack with potions.
So essentially a sorcerer slots bound armor and gets
8% max magicka
Minor armor and spell resist passives
2% spell damage
20% health and stam regen
10% magicka regen
A templar slots
Repentance
Mage light
5% max magicka
10% regen passives
10% crit.
Hardly balanced. Not to mention the 6% weapon damage buff is uselsss to a magicka build, yet sorcerer buff gives them both weapon AND spell power.
It takes us 3 slots, one require double bar and one back bar to get half the regen of a sorc passives, and less magicks, and less spell power. It also means we don't get our regen passives 50% of the time due to being on one bar only.
Again no single class should have arguably the best damage, survivability, and mobility in the game with no apparent weakness. Something is gonna change. It's gonna be damage or survivability.
FriedEggSandwich wrote: »Again no single class should have arguably the best damage, survivability, and mobility in the game with no apparent weakness. Something is gonna change. It's gonna be damage or survivability.
Good thing no single class is the best at all that then. Sorcs have the best mobility, stamblades have better damage and arguably better survivability. If sorcs weaknesses aren't apparent to you then study the class more.
FriedEggSandwich wrote: »Again no single class should have arguably the best damage, survivability, and mobility in the game with no apparent weakness. Something is gonna change. It's gonna be damage or survivability.
Good thing no single class is the best at all that then. Sorcs have the best mobility, stamblades have better damage and arguably better survivability. If sorcs weaknesses aren't apparent to you then study the class more.
FriedEggSandwich wrote: »Again no single class should have arguably the best damage, survivability, and mobility in the game with no apparent weakness. Something is gonna change. It's gonna be damage or survivability.
Good thing no single class is the best at all that then. Sorcs have the best mobility, stamblades have better damage and arguably better survivability. If sorcs weaknesses aren't apparent to you then study the class more.
They have no weakness. Stamblade has better survivability? You need to study so more lol. Damage or survivability is going bye bye soon, just not sure which one.
FriedEggSandwich wrote: »FriedEggSandwich wrote: »Again no single class should have arguably the best damage, survivability, and mobility in the game with no apparent weakness. Something is gonna change. It's gonna be damage or survivability.
Good thing no single class is the best at all that then. Sorcs have the best mobility, stamblades have better damage and arguably better survivability. If sorcs weaknesses aren't apparent to you then study the class more.
They have no weakness. Stamblade has better survivability? You need to study so more lol. Damage or survivability is going bye bye soon, just not sure which one.
-High weapon damage and stam pool = high burst heals and hots from rally and vigor, almost on par with a templars.
-High dodge chance from medium armour and other passives.
-Higher mitigation from medium armour.
-High stam pool = more dodge rolls or blocks.
-High stam recovery = more dodge rolls or blocks.
-Cloak to disingage from a fight or just to avoid large amounts of incoming damage such as meteor.
The only thing they don't have over sorcs is mobility. But give them a bow..
I really don't want to have this argument, I like NBs, some of my friends are NBs. I just dislike people with an irrational hatred of sorcs.
Edit: sorcs weaknesses are their stam pool, squishiness without ward, lack of sustained dps, lack of burst healing options, mostly reflectable/dodgeable skills.
FriedEggSandwich wrote: »FriedEggSandwich wrote: »Again no single class should have arguably the best damage, survivability, and mobility in the game with no apparent weakness. Something is gonna change. It's gonna be damage or survivability.
Good thing no single class is the best at all that then. Sorcs have the best mobility, stamblades have better damage and arguably better survivability. If sorcs weaknesses aren't apparent to you then study the class more.
They have no weakness. Stamblade has better survivability? You need to study so more lol. Damage or survivability is going bye bye soon, just not sure which one.
-High weapon damage and stam pool = high burst heals and hots from rally and vigor, almost on par with a templars.
-High dodge chance from medium armour and other passives.
-Higher mitigation from medium armour.
-High stam pool = more dodge rolls or blocks.
-High stam recovery = more dodge rolls or blocks.
-Cloak to disingage from a fight or just to avoid large amounts of incoming damage such as meteor.
The only thing they don't have over sorcs is mobility. But give them a bow..
I really don't want to have this argument, I like NBs, some of my friends are NBs. I just dislike people with an irrational hatred of sorcs.
Edit: sorcs weaknesses are their stam pool, squishiness without ward, lack of sustained dps, lack of burst healing options, mostly reflectable/dodgeable skills.
All you managed to describe is any stam class in the game. Aside from one actual night blade move. A lot of people see a magic nb cloak and confuse it with a Stam cloak. Way different. As a Stam blade you can't just simply disengage with cloak. No movement speed, and not spammable.
If it was it doesn't trump simply stacking shields before and during a fight. Not even close. Look, there's no need to argue, as there's no argument. Sorcs have better survivability. Not to mention they have pets, that can mitigate damage and heal.
Darnathian wrote: »WreckfulAbandon wrote: »Just wanted to pop in again and remind you all that it is Annulment + its morphs that make Sorcerers unbalanced atm, not Hardened Ward. Leave Hardened Ward alone and let's talk about how any competent sorc can always burst or tank any other magicka build (other than sorcs) by using Harness/Dampen on top of Hardened Ward, if they can't they need to go practice and try again when they've improved. Either that or use the catch-up system to get enough CP's into Bastion.
Annulment is making sorcs unbalanced, granted exclusively vs magicka builds, but that is still a balance issue. Obviously stamina builds can deal with the shield stack, why would anyone want to make stamina builds bursting sorcs easy-mode? (don't answer that one) Let's deal with the easy-mode switch we have already, which is trololololol Triple H's romping around slamming chairs into other magicka users with little to no risk to themselves. (Hardened + Harness + Healing)
I'm not even totally against shield-stacking, I'm just for any solution to the problem of sorcs being way too tanky vs other magicka builds (without sacrificing damage for that tankiness). If that means shields should be placed on a minor/major system or override one another, I'm for it.
Finally someone on topic who is making some sort of sense.
I'm completely fine with Annulment no longer stacking with Hardened ward because both last for 20 seconds and can be pre-applied and offer too much magical protection for too cheap of a cost against any player running a magicka build.
Healing ward is another story and I have no problem with that stacking with Hardened ward or annulment since it only lasts 4 seconds.
I may be missing something but why the disparity when it comes to the length of time shields last? My initial thoughts is the should All be the same time. Why 20s for a SORC and 6 for blazing shield?
Again I am asking as I may have missed something.
A Templar has the option to burst heal in the even he is damaged, a sorc does not. A pretty much has to always have a shield up anywhere he goes or risk being 1-shot from stealth.
Blazing shield and Healing ward both are utility shields...they have an effect that isn't just a damage shield.
As it stands when being pressured a templar would be spamming shields the same as a sorc....if Blazing were more useable.FriedEggSandwich wrote: »Darnathian wrote: »WreckfulAbandon wrote: »Just wanted to pop in again and remind you all that it is Annulment + its morphs that make Sorcerers unbalanced atm, not Hardened Ward. Leave Hardened Ward alone and let's talk about how any competent sorc can always burst or tank any other magicka build (other than sorcs) by using Harness/Dampen on top of Hardened Ward, if they can't they need to go practice and try again when they've improved. Either that or use the catch-up system to get enough CP's into Bastion.
Annulment is making sorcs unbalanced, granted exclusively vs magicka builds, but that is still a balance issue. Obviously stamina builds can deal with the shield stack, why would anyone want to make stamina builds bursting sorcs easy-mode? (don't answer that one) Let's deal with the easy-mode switch we have already, which is trololololol Triple H's romping around slamming chairs into other magicka users with little to no risk to themselves. (Hardened + Harness + Healing)
I'm not even totally against shield-stacking, I'm just for any solution to the problem of sorcs being way too tanky vs other magicka builds (without sacrificing damage for that tankiness). If that means shields should be placed on a minor/major system or override one another, I'm for it.
Finally someone on topic who is making some sort of sense.
I'm completely fine with Annulment no longer stacking with Hardened ward because both last for 20 seconds and can be pre-applied and offer too much magical protection for too cheap of a cost against any player running a magicka build.
Healing ward is another story and I have no problem with that stacking with Hardened ward or annulment since it only lasts 4 seconds.
I may be missing something but why the disparity when it comes to the length of time shields last? My initial thoughts is the should All be the same time. Why 20s for a SORC and 6 for blazing shield?
Again I am asking as I may have missed something.
Blazing shield does damage on dispel depending on how much was absorbed afaik, I guess if it lasted longer it would absorb more damage and then do more damage? It's been a while since I played my templar. Reducing hardened ward to 10 seconds wouldn't have a huge effect on it's effectiveness imo; when taking damage from even one source it's very unlikely to last 10 seconds.
It would have a huge effect in its utility, especially in PvE. Many of my deaths happen in VMSA because I forgot to reapply my shield. Having to do this every 10 seconds would be terrible.
FriedEggSandwich wrote: »Darnathian wrote: »WreckfulAbandon wrote: »Just wanted to pop in again and remind you all that it is Annulment + its morphs that make Sorcerers unbalanced atm, not Hardened Ward. Leave Hardened Ward alone and let's talk about how any competent sorc can always burst or tank any other magicka build (other than sorcs) by using Harness/Dampen on top of Hardened Ward, if they can't they need to go practice and try again when they've improved. Either that or use the catch-up system to get enough CP's into Bastion.
Annulment is making sorcs unbalanced, granted exclusively vs magicka builds, but that is still a balance issue. Obviously stamina builds can deal with the shield stack, why would anyone want to make stamina builds bursting sorcs easy-mode? (don't answer that one) Let's deal with the easy-mode switch we have already, which is trololololol Triple H's romping around slamming chairs into other magicka users with little to no risk to themselves. (Hardened + Harness + Healing)
I'm not even totally against shield-stacking, I'm just for any solution to the problem of sorcs being way too tanky vs other magicka builds (without sacrificing damage for that tankiness). If that means shields should be placed on a minor/major system or override one another, I'm for it.
Finally someone on topic who is making some sort of sense.
I'm completely fine with Annulment no longer stacking with Hardened ward because both last for 20 seconds and can be pre-applied and offer too much magical protection for too cheap of a cost against any player running a magicka build.
Healing ward is another story and I have no problem with that stacking with Hardened ward or annulment since it only lasts 4 seconds.
I may be missing something but why the disparity when it comes to the length of time shields last? My initial thoughts is the should All be the same time. Why 20s for a SORC and 6 for blazing shield?
Again I am asking as I may have missed something.
A Templar has the option to burst heal in the even he is damaged, a sorc does not. A pretty much has to always have a shield up anywhere he goes or risk being 1-shot from stealth.
Blazing shield and Healing ward both are utility shields...they have an effect that isn't just a damage shield.
As it stands when being pressured a templar would be spamming shields the same as a sorc....if Blazing were more useable.FriedEggSandwich wrote: »Darnathian wrote: »WreckfulAbandon wrote: »Just wanted to pop in again and remind you all that it is Annulment + its morphs that make Sorcerers unbalanced atm, not Hardened Ward. Leave Hardened Ward alone and let's talk about how any competent sorc can always burst or tank any other magicka build (other than sorcs) by using Harness/Dampen on top of Hardened Ward, if they can't they need to go practice and try again when they've improved. Either that or use the catch-up system to get enough CP's into Bastion.
Annulment is making sorcs unbalanced, granted exclusively vs magicka builds, but that is still a balance issue. Obviously stamina builds can deal with the shield stack, why would anyone want to make stamina builds bursting sorcs easy-mode? (don't answer that one) Let's deal with the easy-mode switch we have already, which is trololololol Triple H's romping around slamming chairs into other magicka users with little to no risk to themselves. (Hardened + Harness + Healing)
I'm not even totally against shield-stacking, I'm just for any solution to the problem of sorcs being way too tanky vs other magicka builds (without sacrificing damage for that tankiness). If that means shields should be placed on a minor/major system or override one another, I'm for it.
Finally someone on topic who is making some sort of sense.
I'm completely fine with Annulment no longer stacking with Hardened ward because both last for 20 seconds and can be pre-applied and offer too much magical protection for too cheap of a cost against any player running a magicka build.
Healing ward is another story and I have no problem with that stacking with Hardened ward or annulment since it only lasts 4 seconds.
I may be missing something but why the disparity when it comes to the length of time shields last? My initial thoughts is the should All be the same time. Why 20s for a SORC and 6 for blazing shield?
Again I am asking as I may have missed something.
Blazing shield does damage on dispel depending on how much was absorbed afaik, I guess if it lasted longer it would absorb more damage and then do more damage? It's been a while since I played my templar. Reducing hardened ward to 10 seconds wouldn't have a huge effect on it's effectiveness imo; when taking damage from even one source it's very unlikely to last 10 seconds.
It would have a huge effect in its utility, especially in PvE. Many of my deaths happen in VMSA because I forgot to reapply my shield. Having to do this every 10 seconds would be terrible.
Yeah I wasn't suggesting it was reduced to 10 seconds, was trying to make the point that there is no need to reduce its duration when it can be destroyed in seconds. Its duration doesn't really contribute to its strength. All of this comparing templars to sorcs is rediculous anyway imo, they are classes designed for different roles.
FriedEggSandwich wrote: »Again no single class should have arguably the best damage, survivability, and mobility in the game with no apparent weakness. Something is gonna change. It's gonna be damage or survivability.
Good thing no single class is the best at all that then. Sorcs have the best mobility, stamblades have better damage and arguably better survivability. If sorcs weaknesses aren't apparent to you then study the class more.
Darnathian wrote: »FriedEggSandwich wrote: »Again no single class should have arguably the best damage, survivability, and mobility in the game with no apparent weakness. Something is gonna change. It's gonna be damage or survivability.
Good thing no single class is the best at all that then. Sorcs have the best mobility, stamblades have better damage and arguably better survivability. If sorcs weaknesses aren't apparent to you then study the class more.
You are so wrong. Their only weakness was stamina. That's gone with the cp system and engine guardian. So what is the weakness? There is only one. A warband. Nice try.
FriedEggSandwich wrote: »FriedEggSandwich wrote: »If their not going to nerf sorc shields. They need to at minimal make them crittable and dots apply. It's a bit silly that casting that one spell negates 2 entire classes/builds.
Any stam build that stacks crit damage+chance is made utterly usless, and DKs especially of the magicka variety have their bread and butter dps completly removed and made useless.
If it wasn't possible to stack harness on hardened there would be no need to make them crittable as the most they would ever amount to is about 10k. Dots do apply, they just damage the shield instead of the player. Crit damage and chance is not made utterly useless; to kill a sorc you still need to get their hp to zero which means doing damage when they have no shield up and crit damage and chance is really useful then. Sorcs aren't the only class to use shields, you really want all shields to be crittable when surprise attack crits for 13k?
Edit: you say nerf sorc shields but sorcs only have one shield.
But why should sorc have a shield that is 2-4 times the strength of others in the game?
Because it's all we have. We don't have on demand burst heals, we wear light armour which has no mitigation, we are magicka users and can't dodge-roll more than twice, and we can't easily utilise dodge chance to make damage miss us. Absorbing damage with a ward is the only regular damage mitigation available to us.
Yet both templars and dks have to wear light armor.
Templars defensive buff is shorter lasting and requires us to stand in one spot.
We are magicka users and can't dodge roll more than twice,
As proven by many people, shields are more effective than Healing, as you can put 20k worth of shields up before entering conbat, where as you have to heal just at the right time.
We nave no mobility too.
So again considering these facts, why do sorcs shields have to be 3-4 times the strength of others?
and? a templar can stack up 14-18k (depending on shield picked) while having 11k crit instant heals (even though its the only ruptable instant in this game WTF ZOS?!? - when not animation canceled :P)
Really? Most I can get is a 5k harness magicka, which we have to use due to you know, not getting the huge cost reduction and flat rexovery passives that sorcerers get . We also miss out on 10%odd spell damage (so about 350-400 at End game ) thanks to not having a spell damage buff.
Sorcerers can get ONE single shield to 15k, I've seen sorcerers running round with a total of 20k+ shields. That's just plain broken.
Oh and someone tell me the counter to a sorc bolt escaping 4 times in a row? Am I supposed to sprint towards them half way across the map so they can just stun me and continue bolting?
Sorcs get 5% magicka and stam cost reduction and 10% magicka regen. Templars get 4% magicka and stam cost reduction.
Sorcs get 15% ult cost redcution. Templars get 4% and another 3 ult every 6 seconds.
Sorcs get 2% spell and weapon damage for every Sorc ability slotted. Templar gets 6% weapon damage with the need to slot anything.
Then there's a few other passives on both sides. You mentioned Sorc regen passives, so there is 20% health and stam regen when you have a summoning ability slotted.
Then for the Sorc there is left Disintegration (6% chance for execute when dealing shock dmg on low hp target), Blood Magic (8%, 4% in PvP, of max hp restored when you hit someone with dark magic) and Exploitation (minor spell crit group buff when using dark magic skills).
Templar on the other hand has 10% increased dmg on crits and against blocking targets, 15% increased blocking dmg reduction vs melee and flat 2000 spell resistance.
Templar also has Burning Light (25% chance when hitting an enemy with Aedric Spear abilities to deal extra dmg scaling with spell/wpn dmg), Master Ritualis (20% rez speed, rez targets with full hp, 50% to get soulgem back) and Illuminate (minor spell dmg group buff when activating dawn's wrath skills).
If you now take into account that Templar has much more useable resource management skills (Repentance and Restoring Focus vs Dark Exchange) it looks pretty balanced to me.
Edit: To answer the rest of your post: As @Ezareth has pointed out multiple times now, no one but an emperor reaches a 15k hardened Ward in Cyrodiil.
As for counters to bolt spamming: As stam build, sprinting with a speed buff and you'll catch him in a while unless he reaches a safe position. Gap closers are always the best counter, but you need to stay in range ofc. Snares are super annoying (Flying Blade or Trapping Webs for example), even if the Sorc is using Shuffle or Purge it costs valuable time, only Retreating Maneuver is a reliable counter to that counter. Roots are very underestimated against a Bolt Escaping Sorc, too, it slows them down a lot. If a Sorc continues to spam Bolt Escape while you use those counters effectively, he will die because he is spending too much magicka.
Sorcerers also get 10% magicka regen for nothing, they don't need to slot a skill for it, we do, radiant aura is useless, since it is the same buff as potions so is jegated, where as a sorcerers buffs stack with potions.
So essentially a sorcerer slots bound armor and gets
8% max magicka
Minor armor and spell resist passives
2% spell damage
20% health and stam regen
10% magicka regen
A templar slots
Repentance
Mage light
5% max magicka
10% regen passives
10% crit.
Hardly balanced. Not to mention the 6% weapon damage buff is uselsss to a magicka build, yet sorcerer buff gives them both weapon AND spell power.
It takes us 3 slots, one require double bar and one back bar to get half the regen of a sorc passives, and less magicks, and less spell power. It also means we don't get our regen passives 50% of the time due to being on one bar only.
What idiot would use Bound Aegis in PvP? Magelight is much better, with Hardened Ward and Velocious Curse you already get the regen passive.
And why are you picking apart my breakdown of the passives and resource management skills now?
I have a feeling you don't really value the Templar's resource management skills very highly. So, I'll do you a favor and tell you what they do so you might understand why Templar is not left behind by Sorcs in that regard.
Repentance: While slotted, you gain 10% health, magicka and stamina regen (weren't you complaining abotu the Sorcs 10% magicka regen for nothing and the 20% stam regen when slotting a summoning skill). Activating costs nothing and restores health and stamina to all allies for every nearby corpse.
Channeled Focus: It's the templars major armor and spell resist buff, shorter than that of Sorc and DK, though at exceptionally low cost. It also restores magicka (I believe 240/s or something, wich would equal 480 magicka regen), works great with Mistform for example.
So, by having Repentance on your main bar and keeping up the regen buff from Channeled Focus, a Templar with say 2000 magicka regen gains 680 magicka regen, whereas a Sorc would only get 200 extra from his passive. Since the Channeled Focus bonus is static, the Templar's resource management becomes relatively better the lower base regen is.
But I'm wasting my time with you I guess. If you can't appreciate what you have now, you probably won't anytime soon anyway.
FriedEggSandwich wrote: »FriedEggSandwich wrote: »Oh 82k damage shields.... so 42k in pvp....
Without any CP in bastion....
Nope not broken at all, nothing to see here lads..
Where are you getting these figures from?? Stop posting BS ffs. 10k hardened plus 7k harness = 17k damage shield. Healing starts off as a 3-4k ward and goes up to about 15k if cast at low health, but it lasts 6 seconds. You play a templar from what I can gather so should know how healing ward works. These figures are with 35k magicka and 77cp in bastion for 20% boost to damage shield strength. 100 cp in bastion gives 25% boost to damage shield strength so wouldn't amount to much more. You're just being disruptive now.
Edit: adjusted some figures.
http://forums.elderscrollsonline.com/en-GB/discussion/230073/epic-shield-stacking#latest
82k worth of shields, infact the next page has someone that can stack 130k worth of shields.....
So again, all shields need to be FIXED , plain and simple there needs to be a cap in place.
You have to be a troll, no other explanation. Read that thread you posted. Anyone can reach an 80k pve ward with barrier, dampen magic, healing ward cast at low hp, whitestrakes retribution, damage shield enchant, other set procs that give damage shields etc. Even you could do it. Sorcs have one unique shield. Do yourself a favour and stop posting.
FriedEggSandwich wrote: »FriedEggSandwich wrote: »Oh 82k damage shields.... so 42k in pvp....
Without any CP in bastion....
Nope not broken at all, nothing to see here lads..
Where are you getting these figures from?? Stop posting BS ffs. 10k hardened plus 7k harness = 17k damage shield. Healing starts off as a 3-4k ward and goes up to about 15k if cast at low health, but it lasts 6 seconds. You play a templar from what I can gather so should know how healing ward works. These figures are with 35k magicka and 77cp in bastion for 20% boost to damage shield strength. 100 cp in bastion gives 25% boost to damage shield strength so wouldn't amount to much more. You're just being disruptive now.
Edit: adjusted some figures.
http://forums.elderscrollsonline.com/en-GB/discussion/230073/epic-shield-stacking#latest
82k worth of shields, infact the next page has someone that can stack 130k worth of shields.....
So again, all shields need to be FIXED , plain and simple there needs to be a cap in place.
You have to be a troll, no other explanation. Read that thread you posted. Anyone can reach an 80k pve ward with barrier, dampen magic, healing ward cast at low hp, whitestrakes retribution, damage shield enchant, other set procs that give damage shields etc. Even you could do it. Sorcs have one unique shield. Do yourself a favour and stop posting.
Actually he was just using barrier, hardened and healing.
Just seems stupid sorcs able to get 40+ k worth of shields in PVP , that's 2x their health bar. .
mike.gaziotisb16_ESO wrote: »FriedEggSandwich wrote: »FriedEggSandwich wrote: »Oh 82k damage shields.... so 42k in pvp....
Without any CP in bastion....
Nope not broken at all, nothing to see here lads..
Where are you getting these figures from?? Stop posting BS ffs. 10k hardened plus 7k harness = 17k damage shield. Healing starts off as a 3-4k ward and goes up to about 15k if cast at low health, but it lasts 6 seconds. You play a templar from what I can gather so should know how healing ward works. These figures are with 35k magicka and 77cp in bastion for 20% boost to damage shield strength. 100 cp in bastion gives 25% boost to damage shield strength so wouldn't amount to much more. You're just being disruptive now.
Edit: adjusted some figures.
http://forums.elderscrollsonline.com/en-GB/discussion/230073/epic-shield-stacking#latest
82k worth of shields, infact the next page has someone that can stack 130k worth of shields.....
So again, all shields need to be FIXED , plain and simple there needs to be a cap in place.
You have to be a troll, no other explanation. Read that thread you posted. Anyone can reach an 80k pve ward with barrier, dampen magic, healing ward cast at low hp, whitestrakes retribution, damage shield enchant, other set procs that give damage shields etc. Even you could do it. Sorcs have one unique shield. Do yourself a favour and stop posting.
Actually he was just using barrier, hardened and healing.
Just seems stupid sorcs able to get 40+ k worth of shields in PVP , that's 2x their health bar. .
You're a lost cause trying to argue with.
30k out of that 40k is not Sorc related yet here you are posting on a thread arguing how hardened ward that makes 1/4 of that should be nerfed. GG logic.
Oh and when you talk about the "superior sorc sustain" with 5% cost reduction and 10% mag regen, you may want to consider that we have the only class ability in the game that infinitely stacks in cost. It's a small detail.
Or that if you read other classes' passives and do some testing, you'll see that NB's 15% regen across the board or Helping Hands and Battle Roar offer better return over a minute than Sorc passives. If you have issues with your Templar you should perhaps take it up on a Templar thread rather than polluting other threads with irrelevant to the subject rambling.
Just some ideas, though I know they will fall on deaf ears, as always.
mike.gaziotisb16_ESO wrote: »FriedEggSandwich wrote: »FriedEggSandwich wrote: »Oh 82k damage shields.... so 42k in pvp....
Without any CP in bastion....
Nope not broken at all, nothing to see here lads..
Where are you getting these figures from?? Stop posting BS ffs. 10k hardened plus 7k harness = 17k damage shield. Healing starts off as a 3-4k ward and goes up to about 15k if cast at low health, but it lasts 6 seconds. You play a templar from what I can gather so should know how healing ward works. These figures are with 35k magicka and 77cp in bastion for 20% boost to damage shield strength. 100 cp in bastion gives 25% boost to damage shield strength so wouldn't amount to much more. You're just being disruptive now.
Edit: adjusted some figures.
http://forums.elderscrollsonline.com/en-GB/discussion/230073/epic-shield-stacking#latest
82k worth of shields, infact the next page has someone that can stack 130k worth of shields.....
So again, all shields need to be FIXED , plain and simple there needs to be a cap in place.
You have to be a troll, no other explanation. Read that thread you posted. Anyone can reach an 80k pve ward with barrier, dampen magic, healing ward cast at low hp, whitestrakes retribution, damage shield enchant, other set procs that give damage shields etc. Even you could do it. Sorcs have one unique shield. Do yourself a favour and stop posting.
Actually he was just using barrier, hardened and healing.
Just seems stupid sorcs able to get 40+ k worth of shields in PVP , that's 2x their health bar. .
You're a lost cause trying to argue with.
30k out of that 40k is not Sorc related yet here you are posting on a thread arguing how hardened ward that makes 1/4 of that should be nerfed. GG logic.
Oh and when you talk about the "superior sorc sustain" with 5% cost reduction and 10% mag regen, you may want to consider that we have the only class ability in the game that infinitely stacks in cost. It's a small detail.
Or that if you read other classes' passives and do some testing, you'll see that NB's 15% regen across the board or Helping Hands and Battle Roar offer better return over a minute than Sorc passives. If you have issues with your Templar you should perhaps take it up on a Templar thread rather than polluting other threads with irrelevant to the subject rambling.
Just some ideas, though I know they will fall on deaf ears, as always.
I generally don't have any issues on my templar, sorcs are a pain because my main dps skill (sweeps) is entirely redundant , meaning I either have to completly swap my skills around, or rely on dark flare (lol) .
My issue, is that I can switch my exact gear to a sorcerer, have another 370 spell damage, another 2 or 3% max magicka. Another 10-20% on my regen stats without touching a thing.
mike.gaziotisb16_ESO wrote: »FriedEggSandwich wrote: »FriedEggSandwich wrote: »Oh 82k damage shields.... so 42k in pvp....
Without any CP in bastion....
Nope not broken at all, nothing to see here lads..
Where are you getting these figures from?? Stop posting BS ffs. 10k hardened plus 7k harness = 17k damage shield. Healing starts off as a 3-4k ward and goes up to about 15k if cast at low health, but it lasts 6 seconds. You play a templar from what I can gather so should know how healing ward works. These figures are with 35k magicka and 77cp in bastion for 20% boost to damage shield strength. 100 cp in bastion gives 25% boost to damage shield strength so wouldn't amount to much more. You're just being disruptive now.
Edit: adjusted some figures.
http://forums.elderscrollsonline.com/en-GB/discussion/230073/epic-shield-stacking#latest
82k worth of shields, infact the next page has someone that can stack 130k worth of shields.....
So again, all shields need to be FIXED , plain and simple there needs to be a cap in place.
You have to be a troll, no other explanation. Read that thread you posted. Anyone can reach an 80k pve ward with barrier, dampen magic, healing ward cast at low hp, whitestrakes retribution, damage shield enchant, other set procs that give damage shields etc. Even you could do it. Sorcs have one unique shield. Do yourself a favour and stop posting.
Actually he was just using barrier, hardened and healing.
Just seems stupid sorcs able to get 40+ k worth of shields in PVP , that's 2x their health bar. .
You're a lost cause trying to argue with.
30k out of that 40k is not Sorc related yet here you are posting on a thread arguing how hardened ward that makes 1/4 of that should be nerfed. GG logic.
Oh and when you talk about the "superior sorc sustain" with 5% cost reduction and 10% mag regen, you may want to consider that we have the only class ability in the game that infinitely stacks in cost. It's a small detail.
Or that if you read other classes' passives and do some testing, you'll see that NB's 15% regen across the board or Helping Hands and Battle Roar offer better return over a minute than Sorc passives. If you have issues with your Templar you should perhaps take it up on a Templar thread rather than polluting other threads with irrelevant to the subject rambling.
Just some ideas, though I know they will fall on deaf ears, as always.
I generally don't have any issues on my templar, sorcs are a pain because my main dps skill (sweeps) is entirely redundant , meaning I either have to completly swap my skills around, or rely on dark flare (lol) .
My issue, is that I can switch my exact gear to a sorcerer, have another 370 spell damage, another 2 or 3% max magicka. Another 10-20% on my regen stats without touching a thing.
If you have extra max magica that´s related to racials.
So essentially a sorcerer slots bound armor and gets
8% max magicka
Minor armor and spell resist passives
2% spell damage
20% health and stam regen
10% magicka regen
A templar slots
Repentance
Mage light
5% max magicka
10% regen passives
10% crit.
Cinnamon_Spider wrote: »When did this turn into Templar vs Sorcerer?
Well, I play both and my Templar has multiple skills to increase regen(This is strait up wrong, we have 2. One of which requires bodies to work at all. Also the "passive" effect it gives is the same as a potion and does not stack. And to get the MP from channeled focus we have to recast every 8 seconds. NO ONE ELSE HAS AN ARMOR THAT'S 8 SECONDS, 12 if you stand still.), better healing (Only as a magic class, much worse healing as stamina compared to sorc), and can last longer in close proximity to enemy players than my sorc can. (This is wrong as well, Sorc has the highest mobility in the game and the BEST PROACTIVE defense. If you are dying faster on sorc than Templar than you likely just need practice playing sorc.)
mike.gaziotisb16_ESO wrote: »FriedEggSandwich wrote: »FriedEggSandwich wrote: »Oh 82k damage shields.... so 42k in pvp....
Without any CP in bastion....
Nope not broken at all, nothing to see here lads..
Where are you getting these figures from?? Stop posting BS ffs. 10k hardened plus 7k harness = 17k damage shield. Healing starts off as a 3-4k ward and goes up to about 15k if cast at low health, but it lasts 6 seconds. You play a templar from what I can gather so should know how healing ward works. These figures are with 35k magicka and 77cp in bastion for 20% boost to damage shield strength. 100 cp in bastion gives 25% boost to damage shield strength so wouldn't amount to much more. You're just being disruptive now.
Edit: adjusted some figures.
http://forums.elderscrollsonline.com/en-GB/discussion/230073/epic-shield-stacking#latest
82k worth of shields, infact the next page has someone that can stack 130k worth of shields.....
So again, all shields need to be FIXED , plain and simple there needs to be a cap in place.
You have to be a troll, no other explanation. Read that thread you posted. Anyone can reach an 80k pve ward with barrier, dampen magic, healing ward cast at low hp, whitestrakes retribution, damage shield enchant, other set procs that give damage shields etc. Even you could do it. Sorcs have one unique shield. Do yourself a favour and stop posting.
Actually he was just using barrier, hardened and healing.
Just seems stupid sorcs able to get 40+ k worth of shields in PVP , that's 2x their health bar. .
You're a lost cause trying to argue with.
30k out of that 40k is not Sorc related yet here you are posting on a thread arguing how hardened ward that makes 1/4 of that should be nerfed. GG logic.
Oh and when you talk about the "superior sorc sustain" with 5% cost reduction and 10% mag regen, you may want to consider that we have the only class ability in the game that infinitely stacks in cost. It's a small detail.
Or that if you read other classes' passives and do some testing, you'll see that NB's 15% regen across the board or Helping Hands and Battle Roar offer better return over a minute than Sorc passives. If you have issues with your Templar you should perhaps take it up on a Templar thread rather than polluting other threads with irrelevant to the subject rambling.
Just some ideas, though I know they will fall on deaf ears, as always.
I generally don't have any issues on my templar, sorcs are a pain because my main dps skill (sweeps) is entirely redundant , meaning I either have to completly swap my skills around, or rely on dark flare (lol) .
My issue, is that I can switch my exact gear to a sorcerer, have another 370 spell damage, another 2 or 3% max magicka. Another 10-20% on my regen stats without touching a thing.
If you have extra max magica that´s related to racials.
I meant bound armor giving 8% instead of mage light giving 5%