dodgehopper_ESO wrote: »You do realize that everyone whos defense is not reliant on resource only but has the BENEFIT of also scaling with weapon / spelldmg would profit tremendously from that change?
Can you imagine a stam class with high weapondmg high reg und high hp?
Do you really think a Magicka Sorcerer wouldn't gain just as much from being able to stack some HP and Stamina for extra dodges and blocks? The point is your whole CLASS becomes useable, you can still stack one resource and spell power or wep damage for maximum dps but now you'd be able to spec for some defense without completely ruining your build. Those skills that scale on HP would no longer be useless. Hell you could even use some valuable stamina skills on your magicka class without destroying your build. Yes it would require tweaking, but it's obvious the system as it is now too heavily penalizes hybridization and favors only raw DPS which is why the classes that specialize in Burst (Sorc and NB) are the kings in PVP.
I have a Hybrid Sorc build (with high stamina regen and sword and board with defensive posture) and I can hold my own against or beat anyone.
Hybridization only hurts when it is stupid hybridization.
@Ezareth I respect you, you normally make a lot of sense and use well reasoned arguments. But what the hell is this? You know damn well your build is not a hybrid. Way to completely avoid the issue at hand and stick your head in the sand.
Do you really think it's balanced and fair to be able to stack only magic and get the best mobility, best burst and best shields in the game for competitive pvp? Be honest. Adding a little stamina for some break free is not hybridization. Hybridization would be a Stamina Templar having enough magic to still use his heals without losing all his dmg. As it stands right now that is impossible because they removed the soft caps on stats.
What I am suggesting, removing dmg scaling from resource pools would ACTUALLY allow hybrids to work. They would not be as strong as a single stat, focused, build but at least they wouldn't be gimped.
You are all missing the point. Sorc is BALANCED around investing all points in magicka.
If sorc does not invest all points in magicka he is no longer competitive vs stamina builds.
Would you rather a sorc invest points in both magicka/HP, and have all sorc skills/magic abilities damage get buffed to make up for that?
Because that's what would have to happen for sorc to remain competitive.
Sorc DPS is already severely lacking compared to stamina build (WITH MAX MAGICKA BUILD, not including overload).
Really? Are we playing the same game? Lets see.
1) Passive that gives 5% mag redux, 5% stam redux, 15% Ultimate redux.
2) Passive that gives 20% health/stam regen (woah)
3) Disintegrate is like a cool version of burning light that procs off your boundless pretty lazily.
4) Bound Armaments increases max stamina and heavy attack damage.
5) Expert Mage Passive increases wpn/spll damage by 2% per sorc ability slotted: Its very easy (and normal) to slot 3 Sorc abilities, which already puts the Sorc on par with the Templar bonus. (boundless + bound armaments + Crit surge come to mind, exchange might be a good possibility for some builds, and then there are the ults which are definitely good). You can easily stack more weapon damage by doing 3 sorc skills + Flawless, with 2 weapon skills.
I don't really see how Sorcerers are by any means inferior when it comes to Stamina DPS, certainly not in the current build of the game.
dodgehopper_ESO wrote: »You do realize that everyone whos defense is not reliant on resource only but has the BENEFIT of also scaling with weapon / spelldmg would profit tremendously from that change?
Can you imagine a stam class with high weapondmg high reg und high hp?
Do you really think a Magicka Sorcerer wouldn't gain just as much from being able to stack some HP and Stamina for extra dodges and blocks? The point is your whole CLASS becomes useable, you can still stack one resource and spell power or wep damage for maximum dps but now you'd be able to spec for some defense without completely ruining your build. Those skills that scale on HP would no longer be useless. Hell you could even use some valuable stamina skills on your magicka class without destroying your build. Yes it would require tweaking, but it's obvious the system as it is now too heavily penalizes hybridization and favors only raw DPS which is why the classes that specialize in Burst (Sorc and NB) are the kings in PVP.
I have a Hybrid Sorc build (with high stamina regen and sword and board with defensive posture) and I can hold my own against or beat anyone.
Hybridization only hurts when it is stupid hybridization.
@Ezareth I respect you, you normally make a lot of sense and use well reasoned arguments. But what the hell is this? You know damn well your build is not a hybrid. Way to completely avoid the issue at hand and stick your head in the sand.
Do you really think it's balanced and fair to be able to stack only magic and get the best mobility, best burst and best shields in the game for competitive pvp? Be honest. Adding a little stamina for some break free is not hybridization. Hybridization would be a Stamina Templar having enough magic to still use his heals without losing all his dmg. As it stands right now that is impossible because they removed the soft caps on stats.
What I am suggesting, removing dmg scaling from resource pools would ACTUALLY allow hybrids to work. They would not be as strong as a single stat, focused, build but at least they wouldn't be gimped.
You are all missing the point. Sorc is BALANCED around investing all points in magicka.
If sorc does not invest all points in magicka he is no longer competitive vs stamina builds.
Would you rather a sorc invest points in both magicka/HP, and have all sorc skills/magic abilities damage get buffed to make up for that?
Because that's what would have to happen for sorc to remain competitive.
Sorc DPS is already severely lacking compared to stamina build (WITH MAX MAGICKA BUILD, not including overload).
Really? Are we playing the same game? Lets see.
1) Passive that gives 5% mag redux, 5% stam redux, 15% Ultimate redux.
2) Passive that gives 20% health/stam regen (woah)
3) Disintegrate is like a cool version of burning light that procs off your boundless pretty lazily.
4) Bound Armaments increases max stamina and heavy attack damage.
5) Expert Mage Passive increases wpn/spll damage by 2% per sorc ability slotted: Its very easy (and normal) to slot 3 Sorc abilities, which already puts the Sorc on par with the Templar bonus. (boundless + bound armaments + Crit surge come to mind, exchange might be a good possibility for some builds, and then there are the ults which are definitely good). You can easily stack more weapon damage by doing 3 sorc skills + Flawless, with 2 weapon skills.
I don't really see how Sorcerers are by any means inferior when it comes to Stamina DPS, certainly not in the current build of the game.
Do you realize that these passives are more superficial than anything?? For example.. if sorc didn't have ULT reduced by 15% passive, the ults would just have to have their costs flat reduced by 15% in order to stay competitive. These pretty % on the passives are all taken into consideration when the skills were made. How do u not understand that?
You do realize that everyone whos defense is not reliant on resource only but has the BENEFIT of also scaling with weapon / spelldmg would profit tremendously from that change?
Can you imagine a stam class with high weapondmg high reg und high hp?
Do you really think a Magicka Sorcerer wouldn't gain just as much from being able to stack some HP and Stamina for extra dodges and blocks? The point is your whole CLASS becomes useable, you can still stack one resource and spell power or wep damage for maximum dps but now you'd be able to spec for some defense without completely ruining your build. Those skills that scale on HP would no longer be useless. Hell you could even use some valuable stamina skills on your magicka class without destroying your build. Yes it would require tweaking, but it's obvious the system as it is now too heavily penalizes hybridization and favors only raw DPS which is why the classes that specialize in Burst (Sorc and NB) are the kings in PVP.
I have a Hybrid Sorc build (with high stamina regen and sword and board with defensive posture) and I can hold my own against or beat anyone.
Hybridization only hurts when it is stupid hybridization.
@Ezareth I respect you, you normally make a lot of sense and use well reasoned arguments. But what the hell is this? You know damn well your build is not a hybrid. Way to completely avoid the issue at hand and stick your head in the sand.
Do you really think it's balanced and fair to be able to stack only magic and get the best mobility, best burst and best shields in the game for competitive pvp? Be honest. Adding a little stamina for some break free is not hybridization. Hybridization would be a Stamina Templar having enough magic to still use his heals without losing all his dmg. As it stands right now that is impossible because they removed the soft caps on stats.
What I am suggesting, removing dmg scaling from resource pools would ACTUALLY allow hybrids to work. They would not be as strong as a single stat, focused, build but at least they wouldn't be gimped.
You are all missing the point. Sorc is BALANCED around investing all points in magicka.
If sorc does not invest all points in magicka he is no longer competitive vs stamina builds.
Would you rather a sorc invest points in both magicka/HP, and have all sorc skills/magic abilities damage get buffed to make up for that?
Because that's what would have to happen for sorc to remain competitive.
Sorc DPS is already severely lacking compared to stamina build (WITH MAX MAGICKA BUILD, not including overload).
The screenshots of 45k hitting crystal frags Saya otherwise, tell me which stam ability does that much damage, as even the highest possible damage on a stamplar, with the single hardest hitting stam skill in the game, with a maximum of FOUR procs can only hit about 35k .
Hence why sorcerers are finishing vet maelstrom left right and center, just spam ward and frags =win.
I regularly crit for 76K on my nightblade, what is a 45K Crystal frag to me?
No Sorc is critting for 45K in PvP *OR* PvE unless there are some stupid mechanics involved that are no probably or likely like a PvE Debuff on a mob or somerhing that ups your damage.
I regularly see larger wrecking blows crits on my Stamblade crit for more than my Crystal frag *procs* on my Sorc and my Sorc is running Shadow Mundus and 60 CPs into crit damage with 300 more spellpower than my NB has weapon power who is still using Warrior.
Most sorc abilities cost more magicka than other classes, and this is largely due to these OP passives that sorc have. It all balances out my friend.
dodgehopper_ESO wrote: »You do realize that everyone whos defense is not reliant on resource only but has the BENEFIT of also scaling with weapon / spelldmg would profit tremendously from that change?
Can you imagine a stam class with high weapondmg high reg und high hp?
Do you really think a Magicka Sorcerer wouldn't gain just as much from being able to stack some HP and Stamina for extra dodges and blocks? The point is your whole CLASS becomes useable, you can still stack one resource and spell power or wep damage for maximum dps but now you'd be able to spec for some defense without completely ruining your build. Those skills that scale on HP would no longer be useless. Hell you could even use some valuable stamina skills on your magicka class without destroying your build. Yes it would require tweaking, but it's obvious the system as it is now too heavily penalizes hybridization and favors only raw DPS which is why the classes that specialize in Burst (Sorc and NB) are the kings in PVP.
I have a Hybrid Sorc build (with high stamina regen and sword and board with defensive posture) and I can hold my own against or beat anyone.
Hybridization only hurts when it is stupid hybridization.
@Ezareth I respect you, you normally make a lot of sense and use well reasoned arguments. But what the hell is this? You know damn well your build is not a hybrid. Way to completely avoid the issue at hand and stick your head in the sand.
Do you really think it's balanced and fair to be able to stack only magic and get the best mobility, best burst and best shields in the game for competitive pvp? Be honest. Adding a little stamina for some break free is not hybridization. Hybridization would be a Stamina Templar having enough magic to still use his heals without losing all his dmg. As it stands right now that is impossible because they removed the soft caps on stats.
What I am suggesting, removing dmg scaling from resource pools would ACTUALLY allow hybrids to work. They would not be as strong as a single stat, focused, build but at least they wouldn't be gimped.
You are all missing the point. Sorc is BALANCED around investing all points in magicka.
If sorc does not invest all points in magicka he is no longer competitive vs stamina builds.
Would you rather a sorc invest points in both magicka/HP, and have all sorc skills/magic abilities damage get buffed to make up for that?
Because that's what would have to happen for sorc to remain competitive.
Sorc DPS is already severely lacking compared to stamina build (WITH MAX MAGICKA BUILD, not including overload).
Really? Are we playing the same game? Lets see.
1) Passive that gives 5% mag redux, 5% stam redux, 15% Ultimate redux.
2) Passive that gives 20% health/stam regen (woah)
3) Disintegrate is like a cool version of burning light that procs off your boundless pretty lazily.
4) Bound Armaments increases max stamina and heavy attack damage.
5) Expert Mage Passive increases wpn/spll damage by 2% per sorc ability slotted: Its very easy (and normal) to slot 3 Sorc abilities, which already puts the Sorc on par with the Templar bonus. (boundless + bound armaments + Crit surge come to mind, exchange might be a good possibility for some builds, and then there are the ults which are definitely good). You can easily stack more weapon damage by doing 3 sorc skills + Flawless, with 2 weapon skills.
I don't really see how Sorcerers are by any means inferior when it comes to Stamina DPS, certainly not in the current build of the game.
Do you realize that these passives are more superficial than anything?? For example.. if sorc didn't have ULT reduced by 15% passive, the ults would just have to have their costs flat reduced by 15% in order to stay competitive. These pretty % on the passives are all taken into consideration when the skills were made. How do u not understand that?
Edit:
Let's give Templar a passive skill that reduces ult cost by 15% , and then lets raise all templar ult costs by 15%. Will that make you happy and OP now too?
Most sorc abilities cost more magicka than other classes, and this is largely due to these OP passives that sorc have. It all balances out my friend.
Most sorc abilities cost more magicka than other classes, and this is largely due to these OP passives that sorc have. It all balances out my friend.
It doesn't balance out though. For it to be balance the Stamina Sorcerer has to be worse at something than the Stamina Templar. Let's compare:
Who heals best? Stamina Sorc can use Rally/Vigor and Critical Surge for heals. Templar can use Rally/Vigor but no passives effect it. Advantage: Stamina Sorcerer.
Who deals damage better: I'd put them both pretty close here except that Biting Jabs misses a lot so maybe a slight advantage to the Sorc.
Who has better mobility: Easily the sorcerer.
Who has the longer lasting armor spell. Sorcerer.
Who has better passive resource regeneration. Sorcerer.
Should I keep going?
Who has better AOE CC? DING DING DING, Sorcerer.
Where is the Templar identity? If you choose Stamina Templar where is my role?
Biting Jabs and Binding Javelin can not be the only reason to chose a stamina templar.
Wasn't this thread about Magicka sorc shield. Why are u bringing up Stamina now?
Also, what AOE/CC does a stam sorceror have that a templar doesnt?
dodgehopper_ESO wrote: »You do realize that everyone whos defense is not reliant on resource only but has the BENEFIT of also scaling with weapon / spelldmg would profit tremendously from that change?
Can you imagine a stam class with high weapondmg high reg und high hp?
Do you really think a Magicka Sorcerer wouldn't gain just as much from being able to stack some HP and Stamina for extra dodges and blocks? The point is your whole CLASS becomes useable, you can still stack one resource and spell power or wep damage for maximum dps but now you'd be able to spec for some defense without completely ruining your build. Those skills that scale on HP would no longer be useless. Hell you could even use some valuable stamina skills on your magicka class without destroying your build. Yes it would require tweaking, but it's obvious the system as it is now too heavily penalizes hybridization and favors only raw DPS which is why the classes that specialize in Burst (Sorc and NB) are the kings in PVP.
I have a Hybrid Sorc build (with high stamina regen and sword and board with defensive posture) and I can hold my own against or beat anyone.
Hybridization only hurts when it is stupid hybridization.
@Ezareth I respect you, you normally make a lot of sense and use well reasoned arguments. But what the hell is this? You know damn well your build is not a hybrid. Way to completely avoid the issue at hand and stick your head in the sand.
Do you really think it's balanced and fair to be able to stack only magic and get the best mobility, best burst and best shields in the game for competitive pvp? Be honest. Adding a little stamina for some break free is not hybridization. Hybridization would be a Stamina Templar having enough magic to still use his heals without losing all his dmg. As it stands right now that is impossible because they removed the soft caps on stats.
What I am suggesting, removing dmg scaling from resource pools would ACTUALLY allow hybrids to work. They would not be as strong as a single stat, focused, build but at least they wouldn't be gimped.
You are all missing the point. Sorc is BALANCED around investing all points in magicka.
If sorc does not invest all points in magicka he is no longer competitive vs stamina builds.
Would you rather a sorc invest points in both magicka/HP, and have all sorc skills/magic abilities damage get buffed to make up for that?
Because that's what would have to happen for sorc to remain competitive.
Sorc DPS is already severely lacking compared to stamina build (WITH MAX MAGICKA BUILD, not including overload).
Really? Are we playing the same game? Lets see.
1) Passive that gives 5% mag redux, 5% stam redux, 15% Ultimate redux.
2) Passive that gives 20% health/stam regen (woah)
3) Disintegrate is like a cool version of burning light that procs off your boundless pretty lazily.
4) Bound Armaments increases max stamina and heavy attack damage.
5) Expert Mage Passive increases wpn/spll damage by 2% per sorc ability slotted: Its very easy (and normal) to slot 3 Sorc abilities, which already puts the Sorc on par with the Templar bonus. (boundless + bound armaments + Crit surge come to mind, exchange might be a good possibility for some builds, and then there are the ults which are definitely good). You can easily stack more weapon damage by doing 3 sorc skills + Flawless, with 2 weapon skills.
I don't really see how Sorcerers are by any means inferior when it comes to Stamina DPS, certainly not in the current build of the game.
Do you realize that these passives are more superficial than anything?? For example.. if sorc didn't have ULT reduced by 15% passive, the ults would just have to have their costs flat reduced by 15% in order to stay competitive. These pretty % on the passives are all taken into consideration when the skills were made. How do u not understand that?
"Every class stacks their primary resource, Sorcs are not unique in that." (Yes every class stacks almost 1 resource exclusively. I have a problem with this.)
My build as far as Sorcs go *is* hybrid. (How many Stamina skills do you use? None? Thought so.)
*NO* class in the game be effective with a Mix magicka/stamina/health build. (This is my point. There is literally no option to diversify or you ruin your build.)
Thank you for your response, I have enjoyed debating this issue.
You do realize that everyone whos defense is not reliant on resource only but has the BENEFIT of also scaling with weapon / spelldmg would profit tremendously from that change?
Can you imagine a stam class with high weapondmg high reg und high hp?
Do you really think a Magicka Sorcerer wouldn't gain just as much from being able to stack some HP and Stamina for extra dodges and blocks? The point is your whole CLASS becomes useable, you can still stack one resource and spell power or wep damage for maximum dps but now you'd be able to spec for some defense without completely ruining your build. Those skills that scale on HP would no longer be useless. Hell you could even use some valuable stamina skills on your magicka class without destroying your build. Yes it would require tweaking, but it's obvious the system as it is now too heavily penalizes hybridization and favors only raw DPS which is why the classes that specialize in Burst (Sorc and NB) are the kings in PVP.
I have a Hybrid Sorc build (with high stamina regen and sword and board with defensive posture) and I can hold my own against or beat anyone.
Hybridization only hurts when it is stupid hybridization.
@Ezareth I respect you, you normally make a lot of sense and use well reasoned arguments. But what the hell is this? You know damn well your build is not a hybrid. Way to completely avoid the issue at hand and stick your head in the sand.
Do you really think it's balanced and fair to be able to stack only magic and get the best mobility, best burst and best shields in the game for competitive pvp? Be honest. Adding a little stamina for some break free is not hybridization. Hybridization would be a Stamina Templar having enough magic to still use his heals without losing all his dmg. As it stands right now that is impossible because they removed the soft caps on stats.
What I am suggesting, removing dmg scaling from resource pools would ACTUALLY allow hybrids to work. They would not be as strong as a single stat, focused, build but at least they wouldn't be gimped.
You are all missing the point. Sorc is BALANCED around investing all points in magicka.
If sorc does not invest all points in magicka he is no longer competitive vs stamina builds.
Would you rather a sorc invest points in both magicka/HP, and have all sorc skills/magic abilities damage get buffed to make up for that?
Because that's what would have to happen for sorc to remain competitive.
Sorc DPS is already severely lacking compared to stamina build (WITH MAX MAGICKA BUILD, not including overload).
The screenshots of 45k hitting crystal frags Saya otherwise, tell me which stam ability does that much damage, as even the highest possible damage on a stamplar, with the single hardest hitting stam skill in the game, with a maximum of FOUR procs can only hit about 35k .
Hence why sorcerers are finishing vet maelstrom left right and center, just spam ward and frags =win.
I regularly crit for 76K on my nightblade, what is a 45K Crystal frag to me?
No Sorc is critting for 45K in PvP *OR* PvE unless there are some stupid mechanics involved that are no probably or likely like a PvE Debuff on a mob or somerhing that ups your damage.
I regularly see larger wrecking blows crits on my Stamblade crit for more than my Crystal frag *procs* on my Sorc and my Sorc is running Shadow Mundus and 60 CPs into crit damage with 300 more spellpower than my NB has weapon power who is still using Warrior.
What skill is hitting for 76k in one hit?
Far as I've ever recieved the highest a suprise attack has ever hit me for is 9k, and an 11k wrecking blow, with crystal frags hitting me for 14-15k in PVP .
That's including the fact that in light armor, with some passives I've got 14k MORE spell resist than physical resist.
You do realize that everyone whos defense is not reliant on resource only but has the BENEFIT of also scaling with weapon / spelldmg would profit tremendously from that change?
Can you imagine a stam class with high weapondmg high reg und high hp?
Do you really think a Magicka Sorcerer wouldn't gain just as much from being able to stack some HP and Stamina for extra dodges and blocks? The point is your whole CLASS becomes useable, you can still stack one resource and spell power or wep damage for maximum dps but now you'd be able to spec for some defense without completely ruining your build. Those skills that scale on HP would no longer be useless. Hell you could even use some valuable stamina skills on your magicka class without destroying your build. Yes it would require tweaking, but it's obvious the system as it is now too heavily penalizes hybridization and favors only raw DPS which is why the classes that specialize in Burst (Sorc and NB) are the kings in PVP.
I have a Hybrid Sorc build (with high stamina regen and sword and board with defensive posture) and I can hold my own against or beat anyone.
Hybridization only hurts when it is stupid hybridization.
@Ezareth I respect you, you normally make a lot of sense and use well reasoned arguments. But what the hell is this? You know damn well your build is not a hybrid. Way to completely avoid the issue at hand and stick your head in the sand.
Do you really think it's balanced and fair to be able to stack only magic and get the best mobility, best burst and best shields in the game for competitive pvp? Be honest. Adding a little stamina for some break free is not hybridization. Hybridization would be a Stamina Templar having enough magic to still use his heals without losing all his dmg. As it stands right now that is impossible because they removed the soft caps on stats.
What I am suggesting, removing dmg scaling from resource pools would ACTUALLY allow hybrids to work. They would not be as strong as a single stat, focused, build but at least they wouldn't be gimped.
You are all missing the point. Sorc is BALANCED around investing all points in magicka.
If sorc does not invest all points in magicka he is no longer competitive vs stamina builds.
Would you rather a sorc invest points in both magicka/HP, and have all sorc skills/magic abilities damage get buffed to make up for that?
Because that's what would have to happen for sorc to remain competitive.
Sorc DPS is already severely lacking compared to stamina build (WITH MAX MAGICKA BUILD, not including overload).
The screenshots of 45k hitting crystal frags Saya otherwise, tell me which stam ability does that much damage, as even the highest possible damage on a stamplar, with the single hardest hitting stam skill in the game, with a maximum of FOUR procs can only hit about 35k .
Hence why sorcerers are finishing vet maelstrom left right and center, just spam ward and frags =win.
I regularly crit for 76K on my nightblade, what is a 45K Crystal frag to me?
No Sorc is critting for 45K in PvP *OR* PvE unless there are some stupid mechanics involved that are no probably or likely like a PvE Debuff on a mob or somerhing that ups your damage.
I regularly see larger wrecking blows crits on my Stamblade crit for more than my Crystal frag *procs* on my Sorc and my Sorc is running Shadow Mundus and 60 CPs into crit damage with 300 more spellpower than my NB has weapon power who is still using Warrior.
What skill is hitting for 76k in one hit?
Far as I've ever recieved the highest a suprise attack has ever hit me for is 9k, and an 11k wrecking blow, with crystal frags hitting me for 14-15k in PVP .
That's including the fact that in light armor, with some passives I've got 14k MORE spell resist than physical resist.
Wasn't this thread about Magicka sorc shield. Why are u bringing up Stamina now?
Also, what AOE/CC does a stam sorceror have that a templar doesnt?
Encase I believe is an AOE bind, rather useful.
The reason the argument shifted is because I am arguing for resources being separated from dmg, so stacking MP would no longer increase your shield just your available resource pool.
I am advocating spells scale on spell power only and stamina skills scale on wep power only so other classes can benefit from being able to use more than just 1 resource. My argument is that it is unfair to diversity to allow any build, Magic Sorc/magic temp etc, so much power from only stacking MP.
I am not in favor of changing ward to scale on HP, I just voted wrong.
Most sorc abilities cost more magicka than other classes, and this is largely due to these OP passives that sorc have. It all balances out my friend.
It doesn't balance out though. For it to be balance the Stamina Sorcerer has to be worse at something than the Stamina Templar. Let's compare:
Who heals best? Stamina Sorc can use Rally/Vigor and Critical Surge for heals. Templar can use Rally/Vigor but no passives effect it. Advantage: Stamina Sorcerer.
Who deals damage better: I'd put them both pretty close here except that Biting Jabs misses a lot so maybe a slight advantage to the Sorc.
Who has better mobility: Easily the sorcerer.
Who has the longer lasting armor spell. Sorcerer.
Who has better passive resource regeneration. Sorcerer.
Should I keep going?
Who has better AOE CC? DING DING DING, Sorcerer.
Where is the Templar identity? If you choose Stamina Templar where is my role?
Biting Jabs and Binding Javelin can not be the only reason to chose a stamina templar.
"Every class stacks their primary resource, Sorcs are not unique in that." (Yes every class stacks almost 1 resource exclusively. I have a problem with this.)
My build as far as Sorcs go *is* hybrid. (How many Stamina skills do you use? None? Thought so.)
*NO* class in the game be effective with a Mix magicka/stamina/health build. (This is my point. There is literally no option to diversify or you ruin your build.)
Thank you for your response, I have enjoyed debating this issue.
I've already mentioned that I slot defensive stance(A stamina ability) and I use it constantly. Half of my stamina consumption goes into that, which is why I have increased regen. The min/max sorc's you're talking about with huge magicka pools die to me because they are glass cannons with no utility in their build, just damage. In 1.6 I ran Stamina reduction enchants on my jewelry and would continue to do that had they not simultaneously nerfed spell damage on sets while buffing it on enchants.
If you PvPed with any measure of skill or knowledge you'd understand what I'm talking about, there is no debate happening here.
dodgehopper_ESO wrote: »You do realize that everyone whos defense is not reliant on resource only but has the BENEFIT of also scaling with weapon / spelldmg would profit tremendously from that change?
Can you imagine a stam class with high weapondmg high reg und high hp?
Do you really think a Magicka Sorcerer wouldn't gain just as much from being able to stack some HP and Stamina for extra dodges and blocks? The point is your whole CLASS becomes useable, you can still stack one resource and spell power or wep damage for maximum dps but now you'd be able to spec for some defense without completely ruining your build. Those skills that scale on HP would no longer be useless. Hell you could even use some valuable stamina skills on your magicka class without destroying your build. Yes it would require tweaking, but it's obvious the system as it is now too heavily penalizes hybridization and favors only raw DPS which is why the classes that specialize in Burst (Sorc and NB) are the kings in PVP.
I have a Hybrid Sorc build (with high stamina regen and sword and board with defensive posture) and I can hold my own against or beat anyone.
Hybridization only hurts when it is stupid hybridization.
@Ezareth I respect you, you normally make a lot of sense and use well reasoned arguments. But what the hell is this? You know damn well your build is not a hybrid. Way to completely avoid the issue at hand and stick your head in the sand.
Do you really think it's balanced and fair to be able to stack only magic and get the best mobility, best burst and best shields in the game for competitive pvp? Be honest. Adding a little stamina for some break free is not hybridization. Hybridization would be a Stamina Templar having enough magic to still use his heals without losing all his dmg. As it stands right now that is impossible because they removed the soft caps on stats.
What I am suggesting, removing dmg scaling from resource pools would ACTUALLY allow hybrids to work. They would not be as strong as a single stat, focused, build but at least they wouldn't be gimped.
You are all missing the point. Sorc is BALANCED around investing all points in magicka.
If sorc does not invest all points in magicka he is no longer competitive vs stamina builds.
Would you rather a sorc invest points in both magicka/HP, and have all sorc skills/magic abilities damage get buffed to make up for that?
Because that's what would have to happen for sorc to remain competitive.
Sorc DPS is already severely lacking compared to stamina build (WITH MAX MAGICKA BUILD, not including overload).
Really? Are we playing the same game? Lets see.
1) Passive that gives 5% mag redux, 5% stam redux, 15% Ultimate redux.
2) Passive that gives 20% health/stam regen (woah)
3) Disintegrate is like a cool version of burning light that procs off your boundless pretty lazily.
4) Bound Armaments increases max stamina and heavy attack damage.
5) Expert Mage Passive increases wpn/spll damage by 2% per sorc ability slotted: Its very easy (and normal) to slot 3 Sorc abilities, which already puts the Sorc on par with the Templar bonus. (boundless + bound armaments + Crit surge come to mind, exchange might be a good possibility for some builds, and then there are the ults which are definitely good). You can easily stack more weapon damage by doing 3 sorc skills + Flawless, with 2 weapon skills.
I don't really see how Sorcerers are by any means inferior when it comes to Stamina DPS, certainly not in the current build of the game.
Do you realize that these passives are more superficial than anything?? For example.. if sorc didn't have ULT reduced by 15% passive, the ults would just have to have their costs flat reduced by 15% in order to stay competitive. These pretty % on the passives are all taken into consideration when the skills were made. How do u not understand that?
Edit:
Let's give Templar a passive skill that reduces ult cost by 15% , and then lets raise all templar ult costs by 15%. Will that make you happy and OP now too?
Most sorc abilities cost more magicka than other classes, and this is largely due to these OP passives that sorc have. It all balances out my friend.
You do realize that everyone whos defense is not reliant on resource only but has the BENEFIT of also scaling with weapon / spelldmg would profit tremendously from that change?
Can you imagine a stam class with high weapondmg high reg und high hp?
Do you really think a Magicka Sorcerer wouldn't gain just as much from being able to stack some HP and Stamina for extra dodges and blocks? The point is your whole CLASS becomes useable, you can still stack one resource and spell power or wep damage for maximum dps but now you'd be able to spec for some defense without completely ruining your build. Those skills that scale on HP would no longer be useless. Hell you could even use some valuable stamina skills on your magicka class without destroying your build. Yes it would require tweaking, but it's obvious the system as it is now too heavily penalizes hybridization and favors only raw DPS which is why the classes that specialize in Burst (Sorc and NB) are the kings in PVP.
I have a Hybrid Sorc build (with high stamina regen and sword and board with defensive posture) and I can hold my own against or beat anyone.
Hybridization only hurts when it is stupid hybridization.
@Ezareth I respect you, you normally make a lot of sense and use well reasoned arguments. But what the hell is this? You know damn well your build is not a hybrid. Way to completely avoid the issue at hand and stick your head in the sand.
Do you really think it's balanced and fair to be able to stack only magic and get the best mobility, best burst and best shields in the game for competitive pvp? Be honest. Adding a little stamina for some break free is not hybridization. Hybridization would be a Stamina Templar having enough magic to still use his heals without losing all his dmg. As it stands right now that is impossible because they removed the soft caps on stats.
What I am suggesting, removing dmg scaling from resource pools would ACTUALLY allow hybrids to work. They would not be as strong as a single stat, focused, build but at least they wouldn't be gimped.
You are all missing the point. Sorc is BALANCED around investing all points in magicka.
If sorc does not invest all points in magicka he is no longer competitive vs stamina builds.
Would you rather a sorc invest points in both magicka/HP, and have all sorc skills/magic abilities damage get buffed to make up for that?
Because that's what would have to happen for sorc to remain competitive.
Sorc DPS is already severely lacking compared to stamina build (WITH MAX MAGICKA BUILD, not including overload).
The screenshots of 45k hitting crystal frags Saya otherwise, tell me which stam ability does that much damage, as even the highest possible damage on a stamplar, with the single hardest hitting stam skill in the game, with a maximum of FOUR procs can only hit about 35k .
Hence why sorcerers are finishing vet maelstrom left right and center, just spam ward and frags =win.
I regularly crit for 76K on my nightblade, what is a 45K Crystal frag to me?
No Sorc is critting for 45K in PvP *OR* PvE unless there are some stupid mechanics involved that are no probably or likely like a PvE Debuff on a mob or somerhing that ups your damage.
I regularly see larger wrecking blows crits on my Stamblade crit for more than my Crystal frag *procs* on my Sorc and my Sorc is running Shadow Mundus and 60 CPs into crit damage with 300 more spellpower than my NB has weapon power who is still using Warrior.
What skill is hitting for 76k in one hit?
Far as I've ever recieved the highest a suprise attack has ever hit me for is 9k, and an 11k wrecking blow, with crystal frags hitting me for 14-15k in PVP .
That's including the fact that in light armor, with some passives I've got 14k MORE spell resist than physical resist.
Wrecking blow, from Stealth with Camo hunter on a Daedra. 76K on my marked target every time.
Your 45K Crystal frag crit if it ever happened didn't happen in PvP, so it's apples to apples.
In PvP I've had several 17K Wrecking blows that have killed me and I'm not a vampire. My Crystal Fragments only crit for 10-11K but my Overload crits for 15K because that's how I'm built.
dodgehopper_ESO wrote: »You do realize that everyone whos defense is not reliant on resource only but has the BENEFIT of also scaling with weapon / spelldmg would profit tremendously from that change?
Can you imagine a stam class with high weapondmg high reg und high hp?
Do you really think a Magicka Sorcerer wouldn't gain just as much from being able to stack some HP and Stamina for extra dodges and blocks? The point is your whole CLASS becomes useable, you can still stack one resource and spell power or wep damage for maximum dps but now you'd be able to spec for some defense without completely ruining your build. Those skills that scale on HP would no longer be useless. Hell you could even use some valuable stamina skills on your magicka class without destroying your build. Yes it would require tweaking, but it's obvious the system as it is now too heavily penalizes hybridization and favors only raw DPS which is why the classes that specialize in Burst (Sorc and NB) are the kings in PVP.
I have a Hybrid Sorc build (with high stamina regen and sword and board with defensive posture) and I can hold my own against or beat anyone.
Hybridization only hurts when it is stupid hybridization.
@Ezareth I respect you, you normally make a lot of sense and use well reasoned arguments. But what the hell is this? You know damn well your build is not a hybrid. Way to completely avoid the issue at hand and stick your head in the sand.
Do you really think it's balanced and fair to be able to stack only magic and get the best mobility, best burst and best shields in the game for competitive pvp? Be honest. Adding a little stamina for some break free is not hybridization. Hybridization would be a Stamina Templar having enough magic to still use his heals without losing all his dmg. As it stands right now that is impossible because they removed the soft caps on stats.
What I am suggesting, removing dmg scaling from resource pools would ACTUALLY allow hybrids to work. They would not be as strong as a single stat, focused, build but at least they wouldn't be gimped.
You are all missing the point. Sorc is BALANCED around investing all points in magicka.
If sorc does not invest all points in magicka he is no longer competitive vs stamina builds.
Would you rather a sorc invest points in both magicka/HP, and have all sorc skills/magic abilities damage get buffed to make up for that?
Because that's what would have to happen for sorc to remain competitive.
Sorc DPS is already severely lacking compared to stamina build (WITH MAX MAGICKA BUILD, not including overload).
Really? Are we playing the same game? Lets see.
1) Passive that gives 5% mag redux, 5% stam redux, 15% Ultimate redux.
2) Passive that gives 20% health/stam regen (woah)
3) Disintegrate is like a cool version of burning light that procs off your boundless pretty lazily.
4) Bound Armaments increases max stamina and heavy attack damage.
5) Expert Mage Passive increases wpn/spll damage by 2% per sorc ability slotted: Its very easy (and normal) to slot 3 Sorc abilities, which already puts the Sorc on par with the Templar bonus. (boundless + bound armaments + Crit surge come to mind, exchange might be a good possibility for some builds, and then there are the ults which are definitely good). You can easily stack more weapon damage by doing 3 sorc skills + Flawless, with 2 weapon skills.
I don't really see how Sorcerers are by any means inferior when it comes to Stamina DPS, certainly not in the current build of the game.
Do you realize that these passives are more superficial than anything?? For example.. if sorc didn't have ULT reduced by 15% passive, the ults would just have to have their costs flat reduced by 15% in order to stay competitive. These pretty % on the passives are all taken into consideration when the skills were made. How do u not understand that?
Edit:
Let's give Templar a passive skill that reduces ult cost by 15% , and then lets raise all templar ult costs by 15%. Will that make you happy and OP now too?
Most sorc abilities cost more magicka than other classes, and this is largely due to these OP passives that sorc have. It all balances out my friend.
Except most classes use ultimates that aren't in the skill tree. My templar uses meteor and dawnbraker of smiting , which cost significantly less for a sorcerer to use. Is that balanced?
Wasn't this thread about Magicka sorc shield. Why are u bringing up Stamina now?
Also, what AOE/CC does a stam sorceror have that a templar doesnt?
Encase I believe is an AOE bind, rather useful.
The reason the argument shifted is because I am arguing for resources being separated from dmg, so stacking MP would no longer increase your shield just your available resource pool.
I am advocating spells scale on spell power only and stamina skills scale on wep power only so other classes can benefit from being able to use more than just 1 resource. My argument is that it is unfair to diversity to allow any build, Magic Sorc/magic temp etc, so much power from only stacking MP.
I am not in favor of changing ward to scale on HP, I just voted wrong.
Do you realize how insanely easy it is to stack weapon dmg vs spell damage?
I mean, i like the idea, but it would take huge changes across the board to make this viable.
Wasn't this thread about Magicka sorc shield. Why are u bringing up Stamina now?
Also, what AOE/CC does a stam sorceror have that a templar doesnt?
Encase I believe is an AOE bind, rather useful.
The reason the argument shifted is because I am arguing for resources being separated from dmg, so stacking MP would no longer increase your shield just your available resource pool.
I am advocating spells scale on spell power only and stamina skills scale on wep power only so other classes can benefit from being able to use more than just 1 resource. My argument is that it is unfair to diversity to allow any build, Magic Sorc/magic temp etc, so much power from only stacking MP.
I am not in favor of changing ward to scale on HP, I just voted wrong.
dodgehopper_ESO wrote: »You do realize that everyone whos defense is not reliant on resource only but has the BENEFIT of also scaling with weapon / spelldmg would profit tremendously from that change?
Can you imagine a stam class with high weapondmg high reg und high hp?
Do you really think a Magicka Sorcerer wouldn't gain just as much from being able to stack some HP and Stamina for extra dodges and blocks? The point is your whole CLASS becomes useable, you can still stack one resource and spell power or wep damage for maximum dps but now you'd be able to spec for some defense without completely ruining your build. Those skills that scale on HP would no longer be useless. Hell you could even use some valuable stamina skills on your magicka class without destroying your build. Yes it would require tweaking, but it's obvious the system as it is now too heavily penalizes hybridization and favors only raw DPS which is why the classes that specialize in Burst (Sorc and NB) are the kings in PVP.
I have a Hybrid Sorc build (with high stamina regen and sword and board with defensive posture) and I can hold my own against or beat anyone.
Hybridization only hurts when it is stupid hybridization.
@Ezareth I respect you, you normally make a lot of sense and use well reasoned arguments. But what the hell is this? You know damn well your build is not a hybrid. Way to completely avoid the issue at hand and stick your head in the sand.
Do you really think it's balanced and fair to be able to stack only magic and get the best mobility, best burst and best shields in the game for competitive pvp? Be honest. Adding a little stamina for some break free is not hybridization. Hybridization would be a Stamina Templar having enough magic to still use his heals without losing all his dmg. As it stands right now that is impossible because they removed the soft caps on stats.
What I am suggesting, removing dmg scaling from resource pools would ACTUALLY allow hybrids to work. They would not be as strong as a single stat, focused, build but at least they wouldn't be gimped.
You are all missing the point. Sorc is BALANCED around investing all points in magicka.
If sorc does not invest all points in magicka he is no longer competitive vs stamina builds.
Would you rather a sorc invest points in both magicka/HP, and have all sorc skills/magic abilities damage get buffed to make up for that?
Because that's what would have to happen for sorc to remain competitive.
Sorc DPS is already severely lacking compared to stamina build (WITH MAX MAGICKA BUILD, not including overload).
Really? Are we playing the same game? Lets see.
1) Passive that gives 5% mag redux, 5% stam redux, 15% Ultimate redux.
2) Passive that gives 20% health/stam regen (woah)
3) Disintegrate is like a cool version of burning light that procs off your boundless pretty lazily.
4) Bound Armaments increases max stamina and heavy attack damage.
5) Expert Mage Passive increases wpn/spll damage by 2% per sorc ability slotted: Its very easy (and normal) to slot 3 Sorc abilities, which already puts the Sorc on par with the Templar bonus. (boundless + bound armaments + Crit surge come to mind, exchange might be a good possibility for some builds, and then there are the ults which are definitely good). You can easily stack more weapon damage by doing 3 sorc skills + Flawless, with 2 weapon skills.
I don't really see how Sorcerers are by any means inferior when it comes to Stamina DPS, certainly not in the current build of the game.
Do you realize that these passives are more superficial than anything?? For example.. if sorc didn't have ULT reduced by 15% passive, the ults would just have to have their costs flat reduced by 15% in order to stay competitive. These pretty % on the passives are all taken into consideration when the skills were made. How do u not understand that?
Edit:
Let's give Templar a passive skill that reduces ult cost by 15% , and then lets raise all templar ult costs by 15%. Will that make you happy and OP now too?
Most sorc abilities cost more magicka than other classes, and this is largely due to these OP passives that sorc have. It all balances out my friend.
Except most classes use ultimates that aren't in the skill tree. My templar uses meteor and dawnbraker of smiting , which cost significantly less for a sorcerer to use. Is that balanced?You do realize that everyone whos defense is not reliant on resource only but has the BENEFIT of also scaling with weapon / spelldmg would profit tremendously from that change?
Can you imagine a stam class with high weapondmg high reg und high hp?
Do you really think a Magicka Sorcerer wouldn't gain just as much from being able to stack some HP and Stamina for extra dodges and blocks? The point is your whole CLASS becomes useable, you can still stack one resource and spell power or wep damage for maximum dps but now you'd be able to spec for some defense without completely ruining your build. Those skills that scale on HP would no longer be useless. Hell you could even use some valuable stamina skills on your magicka class without destroying your build. Yes it would require tweaking, but it's obvious the system as it is now too heavily penalizes hybridization and favors only raw DPS which is why the classes that specialize in Burst (Sorc and NB) are the kings in PVP.
I have a Hybrid Sorc build (with high stamina regen and sword and board with defensive posture) and I can hold my own against or beat anyone.
Hybridization only hurts when it is stupid hybridization.
@Ezareth I respect you, you normally make a lot of sense and use well reasoned arguments. But what the hell is this? You know damn well your build is not a hybrid. Way to completely avoid the issue at hand and stick your head in the sand.
Do you really think it's balanced and fair to be able to stack only magic and get the best mobility, best burst and best shields in the game for competitive pvp? Be honest. Adding a little stamina for some break free is not hybridization. Hybridization would be a Stamina Templar having enough magic to still use his heals without losing all his dmg. As it stands right now that is impossible because they removed the soft caps on stats.
What I am suggesting, removing dmg scaling from resource pools would ACTUALLY allow hybrids to work. They would not be as strong as a single stat, focused, build but at least they wouldn't be gimped.
You are all missing the point. Sorc is BALANCED around investing all points in magicka.
If sorc does not invest all points in magicka he is no longer competitive vs stamina builds.
Would you rather a sorc invest points in both magicka/HP, and have all sorc skills/magic abilities damage get buffed to make up for that?
Because that's what would have to happen for sorc to remain competitive.
Sorc DPS is already severely lacking compared to stamina build (WITH MAX MAGICKA BUILD, not including overload).
The screenshots of 45k hitting crystal frags Saya otherwise, tell me which stam ability does that much damage, as even the highest possible damage on a stamplar, with the single hardest hitting stam skill in the game, with a maximum of FOUR procs can only hit about 35k .
Hence why sorcerers are finishing vet maelstrom left right and center, just spam ward and frags =win.
I regularly crit for 76K on my nightblade, what is a 45K Crystal frag to me?
No Sorc is critting for 45K in PvP *OR* PvE unless there are some stupid mechanics involved that are no probably or likely like a PvE Debuff on a mob or somerhing that ups your damage.
I regularly see larger wrecking blows crits on my Stamblade crit for more than my Crystal frag *procs* on my Sorc and my Sorc is running Shadow Mundus and 60 CPs into crit damage with 300 more spellpower than my NB has weapon power who is still using Warrior.
What skill is hitting for 76k in one hit?
Far as I've ever recieved the highest a suprise attack has ever hit me for is 9k, and an 11k wrecking blow, with crystal frags hitting me for 14-15k in PVP .
That's including the fact that in light armor, with some passives I've got 14k MORE spell resist than physical resist.
Wrecking blow, from Stealth with Camo hunter on a Daedra. 76K on my marked target every time.
Your 45K Crystal frag crit if it ever happened didn't happen in PvP, so it's apples to apples.
In PvP I've had several 17K Wrecking blows that have killed me and I'm not a vampire. My Crystal Fragments only crit for 10-11K but my Overload crits for 15K because that's how I'm built.
You're talking about a stealth modifier though, with a Camo hunter proc, I'm talking about a straight up single target hit, that's a spammable ability.
There's actually a thread on here from about a month ago of someone screenshotting the 45k hit, then other min/max builds showing even higher numbers, no stealth damage buff, no Camo hunter proc. A straight up crit in the face.
I would expect wrecking blow to hit me far far harder, yet it doesnt, I'm purely speaking of death recaps when participating in dueling events against well skilled/built players. Wrecking blow I often seen for 12k odd, but even at 15k I could expect it.
My problem is, with 14k more spell resist, that's a total of 30% more mitigation, yet the skills are hitting me just as hard as skills that have 30% less mitigation against.
I've fought against n00b sorcerers and yes they are easy to kill, as anyone class is, and I've beaten some downright good ones too, I've lost to plenty too, but I can't see how a class should have cheap spammable skills that out hit everything else, from range.
dodgehopper_ESO wrote: »You do realize that everyone whos defense is not reliant on resource only but has the BENEFIT of also scaling with weapon / spelldmg would profit tremendously from that change?
Can you imagine a stam class with high weapondmg high reg und high hp?
Do you really think a Magicka Sorcerer wouldn't gain just as much from being able to stack some HP and Stamina for extra dodges and blocks? The point is your whole CLASS becomes useable, you can still stack one resource and spell power or wep damage for maximum dps but now you'd be able to spec for some defense without completely ruining your build. Those skills that scale on HP would no longer be useless. Hell you could even use some valuable stamina skills on your magicka class without destroying your build. Yes it would require tweaking, but it's obvious the system as it is now too heavily penalizes hybridization and favors only raw DPS which is why the classes that specialize in Burst (Sorc and NB) are the kings in PVP.
I have a Hybrid Sorc build (with high stamina regen and sword and board with defensive posture) and I can hold my own against or beat anyone.
Hybridization only hurts when it is stupid hybridization.
@Ezareth I respect you, you normally make a lot of sense and use well reasoned arguments. But what the hell is this? You know damn well your build is not a hybrid. Way to completely avoid the issue at hand and stick your head in the sand.
Do you really think it's balanced and fair to be able to stack only magic and get the best mobility, best burst and best shields in the game for competitive pvp? Be honest. Adding a little stamina for some break free is not hybridization. Hybridization would be a Stamina Templar having enough magic to still use his heals without losing all his dmg. As it stands right now that is impossible because they removed the soft caps on stats.
What I am suggesting, removing dmg scaling from resource pools would ACTUALLY allow hybrids to work. They would not be as strong as a single stat, focused, build but at least they wouldn't be gimped.
You are all missing the point. Sorc is BALANCED around investing all points in magicka.
If sorc does not invest all points in magicka he is no longer competitive vs stamina builds.
Would you rather a sorc invest points in both magicka/HP, and have all sorc skills/magic abilities damage get buffed to make up for that?
Because that's what would have to happen for sorc to remain competitive.
Sorc DPS is already severely lacking compared to stamina build (WITH MAX MAGICKA BUILD, not including overload).
Really? Are we playing the same game? Lets see.
1) Passive that gives 5% mag redux, 5% stam redux, 15% Ultimate redux.
2) Passive that gives 20% health/stam regen (woah)
3) Disintegrate is like a cool version of burning light that procs off your boundless pretty lazily.
4) Bound Armaments increases max stamina and heavy attack damage.
5) Expert Mage Passive increases wpn/spll damage by 2% per sorc ability slotted: Its very easy (and normal) to slot 3 Sorc abilities, which already puts the Sorc on par with the Templar bonus. (boundless + bound armaments + Crit surge come to mind, exchange might be a good possibility for some builds, and then there are the ults which are definitely good). You can easily stack more weapon damage by doing 3 sorc skills + Flawless, with 2 weapon skills.
I don't really see how Sorcerers are by any means inferior when it comes to Stamina DPS, certainly not in the current build of the game.
Do you realize that these passives are more superficial than anything?? For example.. if sorc didn't have ULT reduced by 15% passive, the ults would just have to have their costs flat reduced by 15% in order to stay competitive. These pretty % on the passives are all taken into consideration when the skills were made. How do u not understand that?
Edit:
Let's give Templar a passive skill that reduces ult cost by 15% , and then lets raise all templar ult costs by 15%. Will that make you happy and OP now too?
Most sorc abilities cost more magicka than other classes, and this is largely due to these OP passives that sorc have. It all balances out my friend.
Except most classes use ultimates that aren't in the skill tree. My templar uses meteor and dawnbraker of smiting , which cost significantly less for a sorcerer to use. Is that balanced?
Bad ults, for killing bads. Who cares? Templar gets reduced ultimate and reduced stamina costs as well as increased ultimate generation that far outweighs the Sorc ultimate cost reduction. Are you really making this argument?
What is this thread about again? You guys are foundering all over as you throw everything but the kitchen sink at sorcs for some absurd reason.
Wasn't this thread about Magicka sorc shield. Why are u bringing up Stamina now?
Also, what AOE/CC does a stam sorceror have that a templar doesnt?
Encase I believe is an AOE bind, rather useful.
The reason the argument shifted is because I am arguing for resources being separated from dmg, so stacking MP would no longer increase your shield just your available resource pool.
I am advocating spells scale on spell power only and stamina skills scale on wep power only so other classes can benefit from being able to use more than just 1 resource. My argument is that it is unfair to diversity to allow any build, Magic Sorc/magic temp etc, so much power from only stacking MP.
I am not in favor of changing ward to scale on HP, I just voted wrong.
No stam sorc worthy of the name would use Encase. That's a magicka sorc ability. Perhaps you should start a different thread to argument the merits of this idea.
Who has the better survivability: Magic Templar. We are comparing stamina so no, Sorc heals and defends better.
Who has the better healing? Magic Templar. Once again you ignore my actual argument. Stamina Sorc heals better than Stamina Templar. Even you just admitted Templar should heal better than Sorc, but it doesn't.
Who has the better group utility? Magic Templar. Yet again you avoid my point. I am against Magic Templar being able to only stack MP also...c'mon @Ezareth I know you are better than this.
Should I keep going? Yes because you ignored my actual point.
No stam sorc worthy of the name would use Encase. That's a magicka sorc ability. Perhaps you should start a different thread to argument the merits of this idea.
So your argument here, is no self respecting Stamina Sorc would use it because it uses magic despite the fact it would still bind for 4.5 secs like it's supposed to WITH NO MP INVESTMENT?
Hey guess what, Templar has no AOE CC and our only defense (heals) don't work on a stamina build AT ALL. At least you have the OPTION of using encase.
dodgehopper_ESO wrote: »
"Every class stacks their primary resource, Sorcs are not unique in that." (Yes every class stacks almost 1 resource exclusively. I have a problem with this.)
My build as far as Sorcs go *is* hybrid. (How many Stamina skills do you use? None? Thought so.)
*NO* class in the game be effective with a Mix magicka/stamina/health build. (This is my point. There is literally no option to diversify or you ruin your build.)
Thank you for your response, I have enjoyed debating this issue.
I've already mentioned that I slot defensive stance(A stamina ability) and I use it constantly. Half of my stamina consumption goes into that, which is why I have increased regen. The min/max sorc's you're talking about with huge magicka pools die to me because they are glass cannons with no utility in their build, just damage. In 1.6 I ran Stamina reduction enchants on my jewelry and would continue to do that had they not simultaneously nerfed spell damage on sets while buffing it on enchants.
If you PvPed with any measure of skill or knowledge you'd understand what I'm talking about, there is no debate happening here.
There is no debate, because you aren't focusing on the points we are making. You are apparently comfortable with every change ZoS makes to the game, and happy to just move your build to whatever is the FotM, quality of the game be damned. At least that is how you are coming across in this conversation to me. The way things appear, there is no debate happening in large part because you won't face some of our points at face value. Every claim you have made has been circuitous at best, and with a desire to seemingly latch on to whatever Strength you feel you are going to lose for your Sorcerer. As far as I can tell you play 2 characters, a nightblade and a sorcerer. Congratulations. How familiar are you with the other 2 classes, I mean really familiar? I'm not talking about dealing with them as an opponent, but actually playing them. This is exactly what you are asking of us, and I happen to have experience playing all 4. You can dance around the issue all you like, but the core of the problem here is the issue with DPS vs. Mitigation in this game. Mitigation is functioning in a wierd and haphazard way, which you admit when it hurts you (Streak nerfs, cloak nerfs) but somehow dance around when anyone discusses it with another class. Instead of bragging about superior knowledge, I think you need to show up or shut up.
There's actually a thread on here from about a month ago of someone screenshotting the 45k hit, then other min/max builds showing even higher numbers, no stealth damage buff, no Camo hunter proc. A straight up crit in the face.
I would expect wrecking blow to hit me far far harder, yet it doesnt, I'm purely speaking of death recaps when participating in dueling events against well skilled/built players. Wrecking blow I often seen for 12k odd, but even at 15k I could expect it.
My problem is, with 14k more spell resist, that's a total of 30% more mitigation, yet the skills are hitting me just as hard as skills that have 30% less mitigation against.
I've fought against n00b sorcerers and yes they are easy to kill, as anyone class is, and I've beaten some downright good ones too, I've lost to plenty too, but I can't see how a class should have cheap spammable skills that out hit everything else, from range.
"You're not making any points to focus on because I had more understanding of this game by the time I've played the game for three months than the lot of you have combined." You claim superior knowledge.
"Congrats on playing 4 characters and knowing nothing about them?" Start insulting instead of refuting valid points.
"I know how to kill DKs and Templars, I know the strengths and weaknesses of both classes pretty well. I don't have knowledge of any particular bugs with certain skills they might experience or other things of that nature that only playing the class would reveal."
I have the least knowledge of DKs but that is still far more than your average player and I know them well enough to counter them.
Erm templars get 4% reduction, and a 10% regen buff for slotting a skill that's useless in pvp.
Sorcerers get 20%? Regen bonuses, and 15% reduction, so nearly 4x our cost reduction.
Wouldn't call dawnbraker bad, unblockable, undodgeable, uselsss for perma dodgers and vamps/werewolves.
Meteor is very situtstional, as is soul assault, but when our main class ability (jabs/sweep) doesn't work on shields, so shield stackers gain a huge advantage, need something to help bring down those 15k shields...
There's actually a thread on here from about a month ago of someone screenshotting the 45k hit, then other min/max builds showing even higher numbers, no stealth damage buff, no Camo hunter proc. A straight up crit in the face.
I would expect wrecking blow to hit me far far harder, yet it doesnt, I'm purely speaking of death recaps when participating in dueling events against well skilled/built players. Wrecking blow I often seen for 12k odd, but even at 15k I could expect it.
My problem is, with 14k more spell resist, that's a total of 30% more mitigation, yet the skills are hitting me just as hard as skills that have 30% less mitigation against.
I've fought against n00b sorcerers and yes they are easy to kill, as anyone class is, and I've beaten some downright good ones too, I've lost to plenty too, but I can't see how a class should have cheap spammable skills that out hit everything else, from range.
forums.elderscrollsonline.com/en/discussion/162469/17-5k-crystal-frags-ftw/p1
This thread was created back in 1.6 when damage Battlespirit was only -20% instead of -50% and Nirnhoned was providing 100% mitigation. This player (whom I'm friends with) was universally known as the hardest hitting frag caster in PvP.
If you think there are sorcs in today's world of 50% mitgation flinging around 45K Crystal fragments then I really don't know why I'm wasting my time debating you on anything.
14K Resistance works out to less than 21% extra mitigation(670 per % at V16) and higher mitigation is pierced more by sharpened/nirnhoned.
Who has the better survivability: Magic Templar. We are comparing stamina so no, Sorc heals and defends better.
Who has the better healing? Magic Templar. Once again you ignore my actual argument. Stamina Sorc heals better than Stamina Templar. Even you just admitted Templar should heal better than Sorc, but it doesn't.
Who has the better group utility? Magic Templar. Yet again you avoid my point. I am against Magic Templar being able to only stack MP also...c'mon @Ezareth I know you are better than this.
Should I keep going? Yes because you ignored my actual point.
No stam sorc worthy of the name would use Encase. That's a magicka sorc ability. Perhaps you should start a different thread to argument the merits of this idea.
So your argument here, is no self respecting Stamina Sorc would use it because it uses magic despite the fact it would still bind for 4.5 secs like it's supposed to WITH NO MP INVESTMENT?
Hey guess what, Templar has no AOE CC and our only defense (heals) don't work on a stamina build AT ALL. At least you have the OPTION of using encase.
You have put up great suggestions in the past and offer a great debate partner, I have seen you evaluate things better than this.
In your opinion regarding game balance, you are totally okay with being able to stack only one resource to get everything you need as a Sorcerer?
Will you at least admit that Sorcerer and Nightblade are better designed for the way stats scale currently than Dragon Knight and Templar?
And you are right, there's no point debating this anymore as you don't want to see our points anyway. I can't debate someone who won't look at objective facts without bias.