If target is hit with CC
If target has CC immunity then
do nothing %% i.e. CC immunity timer has not run out
else
start CC animation
start timer for CC effect to become active %% timer should run >> 2 x 250 ms
end
end
%% this is after check that enough stamina is there to do break free etc.
If target can perform break free then
if timer for CC effect has time left then
set timer for CC effect to invalid
start timer for CC immunity
%% in the same frame and not one frame after another
stop CC animation and start break free animation
else if target is CCed then
start timer for CC immunity
%% again both for preparing the next single frame
stop CC is active / in place animation and start break free animation
end
If timer for CC effect to become active has run out then
start CC is active / in place animation
set target to CCed
end
...
%% more code for CC effect running out, break free done, CC immunity time over
This ensure that the effect of the CC starts after the animation of the CC has been visible for >> 250 ms (typical human reaction time) and that there is enough time for the target to break free (the other >> 250 ms) and actually let everyone see that the target did so and is now immune to CC for x seconds and that last, but not least that the target is not CCed over and over again by the same or several sources. and even if it works, the break free animation takes so f...ing long, you are more likely to be dead or out of CC immunity by the time it is finished and animation canceling for once doesn't seem to work here ...ZOS, it's a real problem here, pls, do something for fix it !
GuyNamedSean wrote: »GuyNamedSean wrote: »When it fails to give me the immunity? I just sit there and die.
Don't wait for something to give you CC immunity. CC break yourself.
CC break immunity is both longer(8 seconds) and more reliable(you always get CC immunity after a break) than waiting for CC to expire to get auto-immunity(5 seconds, and sometimes applied too late which results in chain-CC).
I am using Break Free. I tend to immediately get stunned again. If I actually got eight seconds of immunity then it would take four guys to kill me because of my high mitigation and on the rare occasion that the immunity works, that is exactly the case. Unfortunately, CC-Immunity very rarely works in Cyrodiil.
Interestingly, I've never had it fail while dungeoning. Wether the enemies aren't CCing often enough to notice it fail or it's only player-initiated moves that breach the immunity, I'm unsure.
I've been playing since beta and i never got CC-ed within 8 seconds after using break-free. However there were plenty of times where it felt like the immunity was shorter than 8 seconds, when it fact it was full 8 seconds(i had to review the recording to realize that).
If you get CC-ed right after CC break so often, catch it on video and post.

GuyNamedSean wrote: »GuyNamedSean wrote: »When it fails to give me the immunity? I just sit there and die.
Don't wait for something to give you CC immunity. CC break yourself.
CC break immunity is both longer(8 seconds) and more reliable(you always get CC immunity after a break) than waiting for CC to expire to get auto-immunity(5 seconds, and sometimes applied too late which results in chain-CC).
I am using Break Free. I tend to immediately get stunned again. If I actually got eight seconds of immunity then it would take four guys to kill me because of my high mitigation and on the rare occasion that the immunity works, that is exactly the case. Unfortunately, CC-Immunity very rarely works in Cyrodiil.
Interestingly, I've never had it fail while dungeoning. Wether the enemies aren't CCing often enough to notice it fail or it's only player-initiated moves that breach the immunity, I'm unsure.
I've been playing since beta and i never got CC-ed within 8 seconds after using break-free. However there were plenty of times where it felt like the immunity was shorter than 8 seconds, when it fact it was full 8 seconds(i had to review the recording to realize that).
If you get CC-ed right after CC break so often, catch it on video and post.
I have been playing since beta too and there are more than plenty bugs with cc immunity and your tip regarding break-free is useless, when the mechanic is just bugged. Just look up the patch history and look about how many times there has been issues and it was seemingly "fixed". And ppl don't run around recording the hefty amount of bugs, also what should it be good for? Recording and reporting every bug in the game is not the job of the customers. It just gets tiring after a while. The amount of different cc immunity bugs I had is just ridiculous.
My favourite bug of broken cc mechanic is, that I was trying to break out of cc, wasn't working properly and I wasn't also gaining any immunity. And after I revived at a castle I suddenly got a permanent cc immunity, but also a permanent stun. In other words: I had the cc immunity symbol on me (around my legs) and could break cc indefinitely cuz I was stunned all the time, till I ran out of stamina, but at the same time I couldn't use a single skill, cuz the system thought I was still in cc.
duncan_cougarpreeb18_ESO wrote: »Even with immovable potion and immovable (heavy armor skill line) active (and just after casting dark cloak and as many break frees as stamina was available), this one sees nothing but CCs you can't get out (in time) in PvP from any and all sources (4 different ones in the screenshot below)
PVP is getting ridiculous, where is this so called CC immunity?
duncan_cougarpreeb18_ESO wrote: »ok my bad, should have worded it clearer (and yes now also realizes that critical rush isn't stampede though force pulse (lightning) can add concussion, which one may or may not consider a CC)
In any case: One CC you can't get out and then it' just bam bam bam all over the place.
Btw, in the above case, that's with dark cloak on, so yeah, not being targetable by single target attacks while cloaked, so true, NOT.
And for the record, a video won't show mashing the break free button, so you comment is well intended, but showing a video won't proof a thing unless it's a video of someone playing (or cursing while doing so).
Secondly, the CC immunity is anything but 8 seconds. Would be nice if it were, but it ain't.
https://www.youtube.com/watch?v=NfODZM4a-PQYou were talking about hard CC, the rest isn't.Just to be clear, we are talking about hard CC (the one you can break out of using the break free ability). Neither stampede nor concussion can be broken free from (since stampede is just a snare).
https://www.youtube.com/FYtg_NNhfKkfailkiwib16_ESO wrote: »I experienced a templar in IC sewers CC me, to the point of no dodging or breaking free was possible and killed me. His damage was not very high, but his CC knowledge lead to my death a couple of times.
I honestly don't know what he used. I have also experienced a nightblade perma CC me a couple of times.
Yes I tried to rolldodge, break free and block. Nothing worked in either cases. Since they run pvp builds their damage is really pitiful, so I got time to try to break free, block and rolldodge.
duncan_cougarpreeb18_ESO wrote: »
duncan_cougarpreeb18_ESO wrote: »But since you asked, here is a video first of a CC not working then of CC immunity being applied but running outhttps://www.youtube.com/FYtg_NNhfKk
The interesting thing is that CC was running out after 4 seconds, but the cue for the CC was running for 4 more seconds.
As discussed before when breaking free, the animation takes so damned long as to be deadly to oneself
There simply is no chance of heals, potions or using any other skill
You missed the Dawnbreaker of Smitting, which also can CC, at the same time of the ambush (soft cc) and the streak (hard cc)First, thank you for posting a video. Showing what you think is broken goes a long way towards clearing any misunderstandings.
That being said, your video does not show you being CC-ed while your immunity is on. It shows you breaking free from the sorc stun (hard CC), then getting rooted by the nightblade's ambush (soft-cc). Root is not a hard CC, therefore immunities do not affect it.
That was when the second ambush happened. In your words "only a soft cc".In the video you comment "2nd time getting stunned", and how "second roll dodge is neccessary" - if you really were stunned, you wouldn't be able to roll dodge, you would have to CC break first(you cannot roll dodge while stunned).
It would seriously help - probable even the developers at ZOS - to clearly state in the tooltip to which effects this immunity thing is actually applicable to and to which it is not. Like you are now immune to stuns, but not against immobilizes (like from ambush, which stuns in PvE but - according to the tooltip - 'only' immobilizes players for 1 second, instead of a 2 s stun)People often think something is broken simply because they do not understand game mechanics yet.
duncan_cougarpreeb18_ESO wrote: »But the CC immunity for the potions states knock down and "disabling effects" not just only stuns (hard CC).
This one considers, not being able to move (which could be just a snare) and also not being able to use a skill a CC (soft or hard). And as it was ambush, which means this was an immobilize and not a snare, so not so soft a CC either.
duncan_cougarpreeb18_ESO wrote: »It would seriously help - probable even the developers at ZOS - to clearly state in the tooltip to which effects this immunity thing is actually applicable to and to which it is not. Like you are now immune to stuns, but not against immobilizes (like from ambush, which stuns in PvE but - according to the tooltip - 'only' immobilizes players for 1 second, instead of a 2 s stun)
duncan_cougarpreeb18_ESO wrote: »In any case, any comment on the first seconds of the movie?
Where this one was sneaking and well hidden, then sniped his target, which should give a hard CC.
But no stun, break free or the CC immunity afterwards were visible on the target?
This one is pretty sure that's not correct, will give it some extra tests though, and in any case, being at 90° to the target's line of sight is not exactly what this one would call "frontal" cone.I am fairly sure sneak attacks only stun when delivered from behind the target. When the arrow landed, you were in the sorc's frontal cone.
duncan_cougarpreeb18_ESO wrote: »This one is pretty sure that's not correct, will give it some extra tests though, and in any case, being at 90° to the target's line of sight is not exactly what this one would call "frontal" cone.I am fairly sure sneak attacks only stun when delivered from behind the target. When the arrow landed, you were in the sorc's frontal cone.
duncan_cougarpreeb18_ESO wrote: »More likely, since that one had a hardened ward (not very well visible with the mines below him) and/or other shields on, might not have critted or triggered the stun.
Not sure about the sound, but this one sure did not mark that sorc in advance, that must have been someone else...It cannot be clearly seen, but you marked him before attacking giving him warning in advance, and he heard the arrow approach, so he could just block for a split second before the impact.
duncan_cougarpreeb18_ESO wrote: »Not sure about the sound, but this one sure did not mark that sorc in advance, that must have been someone else...It cannot be clearly seen, but you marked him before attacking giving him warning in advance, and he heard the arrow approach, so he could just block for a split second before the impact.
duncan_cougarpreeb18_ESO wrote: »In any case no cue visible about any sort of CC immunity there, soo ... at least that seems to be buggy one way or the other
https://youtu.be/dFJpH3OeGHw