nimander99 wrote: »I don't care about Natch Potes until they have a line that reads a little something like this...
"We've discovered the problem with the zone loading times and have implemented a fix that should considerably reduce load times when zoning!"
Edit: a bonus line could read like this too:
"We've also fixed the 27 'soft loading screens' you experience when walking from one end of Orsinium to the other"
ZOS_GinaBruno wrote: »
ZOS_GinaBruno wrote: »Well, the natch potes will be published before maintenance is over. Those will be soon, but maintenance completion still has some time.
WitchyWarrior wrote: »Is insightful the new lol? I hope so
Wwenxue2222b16_ESO wrote: »When I contacted support about the two rollbacks I had on Saturday (costing me a dwemer belts motif in the process) they said there was a fix coming for them on Monday. So hopefully that might be in the notes somewhere.
So it doesng affect me
Not directly, as we don't want to degrade the meaning of "Insightful", but it is quite often used in a sarcastic measure.WitchyWarrior wrote: »Is insightful the new lol? I hope so
Valkyn Skoria's coffin was already sealed pretty tight, but hey another nail couldn't hurt.Adjusted several abilities to improve overall game performance. Affected abilities will now tick less frequently, but deal more damage such that overall damage should remain constant. The affected abilities include:
Blazing Spear
Consuming Darkness and its morphs
Eruption
Lightning Splash and its morphs
Necrotic Orb and its morphs
Path of Darkness and its morphs
Radiant Destruction and its morphs
Scyantific wrote: »hahahaha and of course a nerf comes in under the guise of an "improvement"
GG ZoS thanks for nerfing those few skills you mentioned in 2.2.5
HairyFairy wrote: »Scyantific wrote: »hahahaha and of course a nerf comes in under the guise of an "improvement"
GG ZoS thanks for nerfing those few skills you mentioned in 2.2.5
I am sure by making these abilities tick less, it will overall make them work better. they stated that they will do more damage per tick, so it's still balanced as before.
I guess some people will always feel the need to twist their words around.
HairyFairy wrote: »Scyantific wrote: »hahahaha and of course a nerf comes in under the guise of an "improvement"
GG ZoS thanks for nerfing those few skills you mentioned in 2.2.5
I am sure by making these abilities tick less, it will overall make them work better. they stated that they will do more damage per tick, so it's still balanced as before.
I guess some people will always feel the need to twist their words around.
Actually, Skoria may or may not have gotten a ninja buff in last week's patch. Either the proc-rate went up or they removed the idiotic internal cooldown on it, because I've been proc-ing meteors like crazy these last few days.ssewallb14_ESO wrote: »Valkyn Skoria's coffin was already sealed pretty tight, but hey another nail couldn't hurt.Adjusted several abilities to improve overall game performance. Affected abilities will now tick less frequently, but deal more damage such that overall damage should remain constant. The affected abilities include:
Blazing Spear
Consuming Darkness and its morphs
Eruption
Lightning Splash and its morphs
Necrotic Orb and its morphs
Path of Darkness and its morphs
Radiant Destruction and its morphs
HairyFairy wrote: »Scyantific wrote: »hahahaha and of course a nerf comes in under the guise of an "improvement"
GG ZoS thanks for nerfing those few skills you mentioned in 2.2.5
I am sure by making these abilities tick less, it will overall make them work better. they stated that they will do more damage per tick, so it's still balanced as before.
I guess some people will always feel the need to twist their words around.
Because if the intention was for the outcome to be the same, they would have left these skills alone. "as balanced as before" sounds as much a hand wave of the truth as "damage should remain constant".
Can't find a guild bank fix
b92303008rwb17_ESO wrote: »Can't see there is anything to be expected. I bet it is no more than 3 pages and no real bugs such as resources, loading screen, or blocking cost will be addressed.
wenchmore420b14_ESO wrote: »
HairyFairy wrote: »HairyFairy wrote: »Scyantific wrote: »hahahaha and of course a nerf comes in under the guise of an "improvement"
GG ZoS thanks for nerfing those few skills you mentioned in 2.2.5
I am sure by making these abilities tick less, it will overall make them work better. they stated that they will do more damage per tick, so it's still balanced as before.
I guess some people will always feel the need to twist their words around.
Because if the intention was for the outcome to be the same, they would have left these skills alone. "as balanced as before" sounds as much a hand wave of the truth as "damage should remain constant".
The intention, as stated, was to improve overall game performance.
If you don't understand that, perhaps the constant use and ticking of these abilities (likely more in PVP) was possibly creating more lag than intended. they then implemented an easy fix, that didn't nerf the abilities.
I mean people are on here directly after only reading it, screaming nerf, when they have no proof otherwise. go play, if the abilities damage output is lower, then come back and scream nerf.
WitchyWarrior wrote: »What is with the whole "Natch Potes" thing? Every time I see it it makes my skin crawl. Like nails on a chalkboard.
Scyantific wrote: »HairyFairy wrote: »HairyFairy wrote: »Scyantific wrote: »hahahaha and of course a nerf comes in under the guise of an "improvement"
GG ZoS thanks for nerfing those few skills you mentioned in 2.2.5
I am sure by making these abilities tick less, it will overall make them work better. they stated that they will do more damage per tick, so it's still balanced as before.
I guess some people will always feel the need to twist their words around.
Because if the intention was for the outcome to be the same, they would have left these skills alone. "as balanced as before" sounds as much a hand wave of the truth as "damage should remain constant".
The intention, as stated, was to improve overall game performance.
If you don't understand that, perhaps the constant use and ticking of these abilities (likely more in PVP) was possibly creating more lag than intended. they then implemented an easy fix, that didn't nerf the abilities.
I mean people are on here directly after only reading it, screaming nerf, when they have no proof otherwise. go play, if the abilities damage output is lower, then come back and scream nerf.
Of course you're just looking at the skills themselves and not anything else that is affected.
1)Less DoT from Shards means less chances to proc Burning Light. Status: Nerfed
2)Less DoT from Lightning Splash means less chances to proc Disintegration. Status: Nerfed
3)Less DoT from Path and VoB means less chances to proc SA (AND YES PATH DOES PROC SA BEFORE ANYONE STARTS). Status: Nerfed
4)Less DoT from all of these abilities means even less chances to proc Skoria meteors. Status: Double Nerfed
If the only solution they had to fixing the performance issues in PvP was to nerf these abilities then clearly the issue is beyond their level of skill for fixing it.
WitchyWarrior wrote: »What is with the whole "Natch Potes" thing? Every time I see it it makes my skin crawl. Like nails on a chalkboard.
Have you ever chewed on tin foil?