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Natch potes?

  • tengri
    tengri
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    The only thing I really want to see in patch notes these days:
    We have identified and fixed the cause for the long loading times.

    More than two months now. Work on that. Harder. Faster. A lot.

    Edited by tengri on November 9, 2015 5:48PM
  • ShadowMage
    ShadowMage
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    Gojak wrote: »
    What is with the whole "Natch Potes" thing? Every time I see it it makes my skin crawl. Like nails on a chalkboard.

    Have you ever chewed on tin foil?

    Oh dear god WHY?! Why would you remind me?! Eating something that had a small piece still stuck to it *Shutter*

    That reminds me of a TV show from a long time ago(can't remember which one) but they were doing things that drove people nuts and one guy balled up a big piece of Aluminum foil, put it in his mouth and chomped away. I was young when I saw it and that sh!@t gave me nightmares man. Thanks for reminding me! hahaha
    It doesn't do anything if you don't have any fillings, though. That being said, I have plenty of fillings and I used to do it just for grins... Felt funny... No different than sticking your tongue on a 9v battery, really. Actually a 9v was worse if it was fully charged...
    Edited by ShadowMage on November 9, 2015 5:51PM
    PC / NA
    Thenathra - Khajiit Stormblade (Sorcerer - Dual-wield Swords/Lightning Staff)

    Several alts I've created, but haven't leveled much yet:
    Norryne - Dunmer Paladin (Templar - Two-hand Hammer/One-hand Hammer & Shield)
    Demerwei - Argonian Shadowscale (Nightblade - Dual-wield Axes/Dual-wield Daggers)
    Gohrnag - Orc Elementalist (Dragon Knight - Frost Staff/Lightning Staff)
    Kerasha - Redguard Mystic (Templar - Flame Staff/Restoration Staff)
    Alawael - Bosmer Assassin (Nightblade - Bow/Two-hand Battleaxe)
    Hjerlm the Quiet - Nord Dragonguard (Dragon Knight - One-hand Sword & Shield/Two-hand Greatsword)
  • Jitterbug
    Jitterbug
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    ShadowMage wrote: »
    Gojak wrote: »
    What is with the whole "Natch Potes" thing? Every time I see it it makes my skin crawl. Like nails on a chalkboard.

    Have you ever chewed on tin foil?

    Oh dear god WHY?! Why would you remind me?! Eating something that had a small piece still stuck to it *Shutter*

    That reminds me of a TV show from a long time ago(can't remember which one) but they were doing things that drove people nuts and one guy balled up a big piece of Aluminum foil, put it in his mouth and chomped away. I was young when I saw it and that sh!@t gave me nightmares man. Thanks for reminding me! hahaha
    It doesn't do anything if you don't have any fillings, though. That being said, I have plenty of fillings and I used to do it just for grins... Felt funny... No different than sticking your tongue on a 9v battery, really. Actually a 9v was worse if it was fully charged...

    They play some weird games where you live
  • Avonna
    Avonna
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    will they say

    " we have fixed a sound issue with a sheep "
  • ShadowMage
    ShadowMage
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    Jitterbug wrote: »
    ShadowMage wrote: »
    Gojak wrote: »
    What is with the whole "Natch Potes" thing? Every time I see it it makes my skin crawl. Like nails on a chalkboard.

    Have you ever chewed on tin foil?

    Oh dear god WHY?! Why would you remind me?! Eating something that had a small piece still stuck to it *Shutter*

    That reminds me of a TV show from a long time ago(can't remember which one) but they were doing things that drove people nuts and one guy balled up a big piece of Aluminum foil, put it in his mouth and chomped away. I was young when I saw it and that sh!@t gave me nightmares man. Thanks for reminding me! hahaha
    It doesn't do anything if you don't have any fillings, though. That being said, I have plenty of fillings and I used to do it just for grins... Felt funny... No different than sticking your tongue on a 9v battery, really. Actually a 9v was worse if it was fully charged...

    They play some weird games where you live

    Might explain a few things... :D
    PC / NA
    Thenathra - Khajiit Stormblade (Sorcerer - Dual-wield Swords/Lightning Staff)

    Several alts I've created, but haven't leveled much yet:
    Norryne - Dunmer Paladin (Templar - Two-hand Hammer/One-hand Hammer & Shield)
    Demerwei - Argonian Shadowscale (Nightblade - Dual-wield Axes/Dual-wield Daggers)
    Gohrnag - Orc Elementalist (Dragon Knight - Frost Staff/Lightning Staff)
    Kerasha - Redguard Mystic (Templar - Flame Staff/Restoration Staff)
    Alawael - Bosmer Assassin (Nightblade - Bow/Two-hand Battleaxe)
    Hjerlm the Quiet - Nord Dragonguard (Dragon Knight - One-hand Sword & Shield/Two-hand Greatsword)
  • IV1IVJA
    IV1IVJA
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    I'd be fine with the reduced ticks if they also increased the proc %. Otherwise yes, it is a nerf. There's no way that it isn't in these current patch notes.
  • nimander99
    nimander99
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    No fix to load times /sigh it's the only thing I care about right now... I'm having so much fun in Orsinium but every time I zone to a thieves den or a dungeon or w/e you get the point, I'm loading at least a minute usually 2 to 3.
    Edited by nimander99 on November 9, 2015 7:15PM
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  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Did they not fix rollbacks in dungeons? Or was it just not added to the patch notes?
  • mrowmrif2
    mrowmrif2
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    Scyantific wrote: »
    HairyFairy wrote: »
    Reverb wrote: »
    HairyFairy wrote: »
    Scyantific wrote: »
    hahahaha and of course a nerf comes in under the guise of an "improvement"

    GG ZoS thanks for nerfing those few skills you mentioned in 2.2.5

    I am sure by making these abilities tick less, it will overall make them work better. they stated that they will do more damage per tick, so it's still balanced as before.

    I guess some people will always feel the need to twist their words around.

    Because if the intention was for the outcome to be the same, they would have left these skills alone. "as balanced as before" sounds as much a hand wave of the truth as "damage should remain constant".



    The intention, as stated, was to improve overall game performance.

    If you don't understand that, perhaps the constant use and ticking of these abilities (likely more in PVP) was possibly creating more lag than intended. they then implemented an easy fix, that didn't nerf the abilities.

    I mean people are on here directly after only reading it, screaming nerf, when they have no proof otherwise. go play, if the abilities damage output is lower, then come back and scream nerf.

    Of course you're just looking at the skills themselves and not anything else that is affected.

    1)Less DoT from Shards means less chances to proc Burning Light. Status: Nerfed
    2)Less DoT from Lightning Splash means less chances to proc Disintegration. Status: Nerfed
    3)Less DoT from Path and VoB means less chances to proc SA (AND YES PATH DOES PROC SA BEFORE ANYONE STARTS). Status: Nerfed
    4)Less DoT from all of these abilities means even less chances to proc Skoria meteors. Status: Double Nerfed

    If the only solution they had to fixing the performance issues in PvP was to nerf these abilities then clearly the issue is beyond their level of skill for fixing it.

    my biggest issue is with the impact of reduced ticks for path of darkness on NB tanking. NB need siphoning attacks to tank, and if the tick frequency is going down, you could be hamstringing our singular advantage as tanks - sustain. Are you going to increase DOT proc chance, increase resource return of procs or increase the number of DOTs that actually work to proc siphoning attacks? You cant just nerf blocking stamina regen AND nerf our ability to mitigate that nerf, which is already so limited as it is... Some info on possible adjustments to siphoning attacks to compensate for the retooling of our primary DOT proc would be nice.
  • Enodoc
    Enodoc
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    G0ku wrote: »
    "Fixed a number of frequently-occurring game crashes."

    The way how this is written gets me think they even couldn´t identify the problem what causes the rollbacks in dungeons... It ain´t crashes, the dungeons just ports you out but you stay ingame...
    @G0ku I believe that's effectively the same thing. Rollbacks occur when server shard instances crash. In the event of a dungeon crash, you get ported out to the main zone, as that's a stable parent location. In the event of a parent zone crash, you get disconnected, as there's no stable location to eject you to.

    Cogo wrote: »
    kuscoe wrote: »
    PatchNotesGifUpdated_zpsrujpc9lb.gif

    This gif is fantastic. Already legendary among MMOs!

    Only a gif of @ZOS_GinaBruno working on the 72 pages in 1.5, and smack the Macbook in the head when word crash, could beat it!
    @Cogo I'm afraid I couldn't create the specified gif, so I hope this will suffice for now:
    tvza2.jpg
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  • Lylith
    Lylith
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    HairyFairy wrote: »
    Reverb wrote: »
    HairyFairy wrote: »
    Scyantific wrote: »
    hahahaha and of course a nerf comes in under the guise of an "improvement"

    GG ZoS thanks for nerfing those few skills you mentioned in 2.2.5

    I am sure by making these abilities tick less, it will overall make them work better. they stated that they will do more damage per tick, so it's still balanced as before.

    I guess some people will always feel the need to twist their words around.

    Because if the intention was for the outcome to be the same, they would have left these skills alone. "as balanced as before" sounds as much a hand wave of the truth as "damage should remain constant".



    The intention, as stated, was to improve overall game performance.

    If you don't understand that, perhaps the constant use and ticking of these abilities (likely more in PVP) was possibly creating more lag than intended. they then implemented an easy fix, that didn't nerf the abilities.

    I mean people are on here directly after only reading it, screaming nerf, when they have no proof otherwise. go play, if the abilities damage output is lower, then come back and scream nerf.

    i didn't scream.

    ran through my templar rotation several times on resistant targets, then came here.

    blazing spear is nerfed. it ticks less and it doesn't hit as hard.






  • Zhoyzu
    Zhoyzu
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    Enodoc wrote: »
    Is insightful the new lol? I hope so
    Not directly, as we don't want to degrade the meaning of "Insightful", but it is quite often used in a sarcastic measure.

    yea cause then all well be left with is agree and awesome
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
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    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • Cogo
    Cogo
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    Enodoc wrote: »
    G0ku wrote: »
    "Fixed a number of frequently-occurring game crashes."

    The way how this is written gets me think they even couldn´t identify the problem what causes the rollbacks in dungeons... It ain´t crashes, the dungeons just ports you out but you stay ingame...
    @G0ku I believe that's effectively the same thing. Rollbacks occur when server shard instances crash. In the event of a dungeon crash, you get ported out to the main zone, as that's a stable parent location. In the event of a parent zone crash, you get disconnected, as there's no stable location to eject you to.

    Cogo wrote: »
    kuscoe wrote: »
    PatchNotesGifUpdated_zpsrujpc9lb.gif

    This gif is fantastic. Already legendary among MMOs!

    Only a gif of @ZOS_GinaBruno working on the 72 pages in 1.5, and smack the Macbook in the head when word crash, could beat it!
    @Cogo I'm afraid I couldn't create the specified gif, so I hope this will suffice for now:
    tvza2.jpg

    @Enodoc

    >:) Outstanding! >:)

    Poor Macbook!
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
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  • Faunter
    Faunter
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    What is with the whole "Natch Potes" thing? Every time I see it it makes my skin crawl. Like nails on a chalkboard.

    Someone had started a post about when the patch notes were coming out...but made a typo. It caught on quickly and became the norm.

    That typo has actually made its way to the studio, and a lot of us call them natch potes now too. :joy:

    @ZOS_GinaBruno
    10-Sioux-Falls-Stereotypes-7.gif
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