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Should all Zone's Scale to your level?

  • Morimizo
    Morimizo
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    Make every Zone scale to your level.
    Keep the zones up to Cold harbor then scale them up.

    Would also like the ability the tweak the battle level to make it harder.

    Or easier, not everyone's a macho bs masochist.
  • Jade1986
    Jade1986
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    Other?
    laced wrote: »
    They are not removing veteran ranks. They increased the veteran levels -after- this discussion started

    I don't see any rank above V16. What are you talking about?

    The veteran level cap was not always v 16, and the discussion of removal of veteran ranks took place before they upped the level cap to 16 and decreased exp required to level up in veteran ranks. The chances of them removing them are pretty much 0.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Make every Zone scale to your level.
    The more zones that they can make to work this way, the more people will be comfortable to team with one another. There is a lot of great work they did in the game, they just need to make it more open for us to do that content. Give people a reason to go back to Grahtwood (or stonefalls or stormhaven) and finish an old mission, beyond just picking up an achievement.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
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  • The Uninvited
    The Uninvited
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    Make every Zone scale to your level.
    laced wrote: »
    laced wrote: »
    They are not removing veteran ranks. They increased the veteran levels -after- this discussion started

    I don't see any rank above V16. What are you talking about?

    The veteran level cap was not always v 16, and the discussion of removal of veteran ranks took place before they upped the level cap to 16 and decreased exp required to level up in veteran ranks. The chances of them removing them are pretty much 0.

    True that, but they said they would remove them between Orsinium and the next DLC.
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  • zeuseason
    zeuseason
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    Other?
    As a player that loves this game, has spent arguably thousands of hours in this game, has spent many dollars on this game, cannot bear to play, vet levels are/were the worst idea ever. I didn't like them in the beginning and even after having not played in a very long time, logging in, and seeing vet levels still there I'm massively turned off by this game. Thanks vet levels.
  • Zorrashi
    Zorrashi
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    Leave it be.
    I may be willing to budge on having the player scale to zones beyond Coldharbor (as someone else suggested), but I do think that at least some structure is healthy for a gaming experience.
    Levels 1 - 50 are ideal for introducing new and developing player substantially into the game in a structured manner. It also provides a clear, but malleable goal to reach toward given the various quests and activities available in a given area. A useful 'base' if you will, to build up on the playing experience.
    Veteran Ranks? I'm honestly on the fence about them. I would prefer Cadwell's Almanac to feel less forced, and VR are intended to be removed...but for the time being, I suppose (?) that they are ok as they are.

    But for everything after that? I think scaling would be fine. More than fine, actually. I would however insist for there to be certain incentives to thoroughly explore or at least finish the main story line for each new zone so that people do not wander too aimlessly for too long.
  • BennyButton
    BennyButton
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    I have no idea but i like muffin's.
    Bagels are better but I guess muffins are good.

  • GreenSoup2HoT
    GreenSoup2HoT
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    Thanks for all the opinion's everyone. I didn't think this topic would blow up like it did. B)

    Edited by GreenSoup2HoT on November 9, 2015 12:34AM
    PS4 NA DC
  • Nénlindë
    Nénlindë
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    I have no idea but i like muffin's.
    Raisins.
    Charmander
    every time
    nothing ever beats charmander
  • MornaBaine
    MornaBaine
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    Make every Zone scale to your level.
    wayfarerx wrote: »
    I think they should leave the 1-50 zones like they are, they provide a good tutorial for learning the game and a solid introduction to the story and lore of Tamriel in this timeframe.

    However, I think it would be great if after finishing Coldharbour all zones worked like Orsinium going forward, including a separate instance of your home faction & Coldharbour for vets only. This would mean that after "beating the game" the entire surface of Tamriel would be open to quest/grind/farm however you see fit.

    After seeing your answer I wish I could change mine. LOL I do hope all zones going forward are scaled. That makes sense both from a financial standpoint for ZOS and a good way for the most people to have fun as players.

    Someone else mentioned not wanting scaled zones because basically they've never beaten an area then. I'd be better able to understand that attitude if level 5 NPCs weren't still attacking my VR14 character. LOL
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  • Mekkalyn
    Mekkalyn
    Make every Zone scale to your level.
    1: You can quest with your friends when ever you want regardless of level.
    2: You are not bound to a linear quest line.
    3: You can go where you want when you want. Run in any direction and you can do the content.

    Best reasons to change it.

    It's annoying when you have a higher level than the zone you're in (like you go in the zone 1 or 2 levels ahead and then near the end of the zone your level is higher than the zone) and get no XP from enemies because they are too low level. I don't know if I worded that correctly, but I hope you know what I'm saying.

    It would make leveling a lot nicer, especially for those that have that ring and ESO plus but like to completely finish zones before moving forward.


    Edit: Or, like someone else said, let players scale to enemies. It has the same effect mostly (except it doesn't solve my complaint)
    Edited by Mekkalyn on November 9, 2015 1:59AM
  • b92303008rwb17_ESO
    b92303008rwb17_ESO
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    Make every Zone scale to your level.
    Sting864 wrote: »
    IMO, there are two two good models that ZOS can learn something from.

    First, in GW2 every zone scales to your level and it makes going back and play in old zones possible and meaningful. Second, in TSW most quests are re-doable. I myself really enjoy going back and doing some of the interesting quests.

    There are so many beautiful landscapes and interesting NPCs and quests in those old zones and I am sure ZOS has put a awful lot of efforts making them. It's such a waste in both ways that we just visit them once and leave them all behind and all those efforts and resources put in there are made a one time use thing.

    I can imagine that making zones scale to players or quests re-doable is a lot of work and there are definitely going to be crazy bugs everywhere. But it's best if ZOS at least starts to think about adding some new elements or systems such as the long-waited enforcer system to the old zones.

    You gave 2 very clear examples of what ESO learned NOT to do. If each zone's dungeon were scaled and repeatable, "rushin's" would flood in and spoil those dungeons for those more "hardcore" gamers that take advantage of all of the materials (books, dialogue, resources...) provided in dungeons... By visiting them only once, one is discouraged from "rushin'" through content...

    Or if you look at it from a different perspective, for those whose very first dungeon run experience are ruined by rushins, at least they get a chance to gather like-minded people to do it again. Haters gonna hate, rushins gonna rush, no matter if it is repeatable.
  • Genomic
    Genomic
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    I think level scaling to a degree robs a game of one of the fundamental components of an MMO or RPG: character progression and the sense of achievement derived from this. It makes a game more like a first person shooter or a MOBA. On the other hand, I recognise that this is 2015 and this is what people want. So in other words, I don't like it, from my old-school perspective, but I recognise that level scaling will be the more popular opinion for new, younger players.
  • ahedrick777b14_ESO
    Make every Zone scale to your level.
    They would actually gain 99.9% of their player base back if they did this. Part of Elder Scrolls is being able to go where you want, when you want and explore at your own leisure. I would vote for this 100 times if I could lol
  • Necrelios
    Necrelios
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    Other?
    I think I would prefer to see the option there for this kind of scaling, but not to be forced into it against your will. If you group up to quest with lower level friends this would certainly add some re playability to that old content and give us a reason to go back to those starter zones. It would also be nice if we could reset some of those quests and play them over at a scaled level or be able to play them with friends.
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  • ADarklore
    ADarklore
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    Leave it be.
    I find it funny how players complain about "no XP against lower level enemies" but that's because they've already gained enough XP to advance beyond them. It is interesting how a human's mind works... and how they cannot comprehend something that they don't want to. Part of game progression is... well... progression. What people here are asking for is ZERO progression, there would be no need for levels at all if everything was at your level. You'd never get tougher, you'd never be OP, for the life of the game you'd be STATIC. Sure you'd have more skills, but those skills wouldn't do anything to advance you, it'd just keep you exactly the same. People would soon get bored because for all their hard work, they'd never feel like they've really improved. PvP would be the ONLY place where people would experience any chance of difference, and the majority of players in ESO do not do PvP.

    I also find it funny how players always expect something, they cannot seem to do anything just for the sake of doing it. "I want to help my friend, but in order to do it I must get something out of it." Ever heard of helping a friend for the sake of helping them, with nothing asked in return? Like the Khajiit lady says when talking to a High Elf... "You people cannot see the forest for the trees"... and the same can be said for many players of ESO.
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  • StihlReign
    StihlReign
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    Make every Zone scale to your level.
    Every zone should scale. I should be able to go to Auridon at VR16 and enjoy it.
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  • Enodoc
    Enodoc
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    Other?
    ^ Scale you to the zone. For 1-50 zones, scale down but not up (so you don't over-level a zone, but still have a sense of progression by being able to defeat higher level enemies that you couldn't before).
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  • AkeGamer
    AkeGamer
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    Make every Zone scale to your level.
    I see two sides to this:

    1. Veteran player leveling up additional characters: scaling content to the level provides the most flexibility and allows them to decide to level.
    2. New player who wants to see/do all of the content in the order it was released.

    Some things to consider. Don't presume that everyone levels the same way. You could have a L29 and a v1 in the same zone because the v1 is a first character and PvPs a lot while the 29 is a veteran player who only does questing to level the character.

    Generally speaking, this content scaling feature is a double edged sword. It provides the content to everyone regardless of game experience but it also quickly makes older content extinct because many players want to do the latest and greatest. I do think it aids newer players who want to do the content (e.g. Craglorn) when the zone is empty due to much newer content being available.

    I don't know the size of the two populations so it's hard to surmise where the most benefit is provided.

    In the end I voted for scaling in all zones as it gives the players the most choice. I just hope that the investments the devs make in developing content provide sufficient ROI.
  • Twilix01
    Twilix01
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    Other?
    Unless they have this be an opt-in feature, where you can turn it on and off at any time, I wouldn't like to see this in the game. Why? Because I don't like the idea of everywhere I go I remain at roughly the same strength as the enemies when I haven't put the work into leveling them up. Orsinium I can understand it for because they don't want a DLC zone restricted only to max level characters, it'd be off-putting to people who don't want to feel forced to reach max level just to experience new content. However, as I said before I would not be opposed to this SO LONG AS it's optional and can be turned on and off at any time. Also I would not like the zones actually scaling to the player, I would prefer battle leveling like with cyrodiil and wrothgar, that way it's easier to handle multiple characters at different level scales fighting the same enemies.
  • burglar
    burglar
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    Leave it be.
    Elloa wrote: »
    I really love flexibility in a game: Allow players to play the game the way they want, play with who they want, regardless of level difference, and always have content relevant and not obselete.

    But, be careful not to remove some of the exciting experiences that accompany MMORPGs, like going into a higher level zone. Maybe instead of auto scaling everything to your level, cap monsters at ~10 levels within your own. Some of us like to fight tougher stuff!
    Bosmer Melee Magicka Nightblade
  • negbert
    negbert
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    Other?
    All zones should scale you up. Xp is far too easy to gain (esp with a sub) and you end up way overleveled for most zones. I like the idea of quest and level gates to actually access new zones but once there you should be able to quest without having to worry about whether you will gain any xp or simply facerolling everything (which is dull).
  • Lifeshield
    Lifeshield
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    Leave it be.
    Scaling a zone wreaks havoc on balance. Scaling a player makes much more sense. However being able to defeat a once powerful monster because you went away and levelled yourself up and learned the required combat mechanics to better the beast is much more satisfying than just having the game set you on easy mode so that you can face roll content.

    The only scaling I am in agreement with is downscaling high level players for low level zones so that they don't completely take the fun out of any challenge for low level players , but at the end of the day the high level player should still feel powerful. After all, he earned that power, something you don't do if the game scales you up for content that you wouldn't of have completed otherwise.
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  • terrordactyl1971
    terrordactyl1971
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    Leave it be.
    No for the 1-50 starter zones, OK after that
  • infraction2008b16_ESO
    infraction2008b16_ESO
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    Make every Zone scale to your level.
    What they should do is:

    a) Scale everything to level cap and battle level everyone and include scaled loot and nodes exactly like wrothgar.

    b) Remove the dead almanac areas, instead starting your almanac teleports you to the normal (but battle levelled) zone where you play alongside other alliances rather than a dead vet area (and yes you should be able to group with people from other alliances as if they were in your own for these PvE areas).

    c) Add daily delve and boss brokers to each zone like in wrothgar as well as dolmen brokers to enhance replayability.

    d) Consider adding once a month/every few month events to the game in where you have to go back to specific zones and fight off some sort of threat for a week. I mean this is probably the only MMO which I've played that doesn't have these sort of events, not even a lore friendly christmas one.
  • petraeus1
    petraeus1
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    Imo downscaling à la Guild Wars 2 is the only reasonable way to continue.

    As it stands, there are a few issues:

    - Playing with friends is hard when there is a level difference.
    - Old content becomes obsolete as soon as the player has outleveled it.
    - The PvP-part of the Justice System cannot be implemented completely when there is a level difference between Enforcers and criminals to be taken into account.
    - If new players play DLC before the vanilla zones, they will outlevel their leveling content upon completing the DLC.

    Solution A: Scaling the zone to the player would require immense amount of instances, stressing the servers unduly and possibly forcing players to switch shards to match their level to the rest of the players on the map.

    Solution B: Scaling up would completely counter the design of a lot of maps in vanilla ESO - this will already be a problem when VR are removed in Caldwell's Silver and Gold. The idea of going wherever you want and doing whatever you want seems nice and very Elder Scrollsesque, but in ESO has built their zones and its content around levels: entire quest sequences will be messed up and plot holes will be seen where there are none. The current zones also provide a good and guided introduction to the way the game works and the lore. Assuredly players can skip it if they want, to get some extra challenge for themselves, which is fine.

    Solution C: Down-scaling would solve all outlined issues, while preserving the guided leveling for low level players and giving them coherent plotlines and zone designs. New zones could implement battle-leveling without running the risk that new players play DLC first after which vanilla is obsolete.


    PS. I do think the leveling experience need to be tidied up: currently completing a zone will have you overleveled for the next zone, which makes ESO a boringly easy RPG to play through.
  • Mettaricana
    Mettaricana
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    Make every Zone scale to your level.
    Love the idea of entire game scaling cuz in the end you still get stronger even while playing with the best
  • deleted008293
    deleted008293
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    Other?
    No. Zones should remain non scalable especially lvl 1-50, 1-5, 6-10. Not everyone are pro. Maybe I prefer to play as a V6 char in a V4 zone. Or as a V10 char in a V1 public dungeon because I love to delve solo and because I'm all alone. It happens after a while that certain areas to remain quite empty in MMO's. Scale might not fix this issue.

    Yes. This game needs an difficulty switch. A setting where you can teleport to a zone and play whatever you want and however you want. Solo or in a group. Casual or hardcore. One slider should just add more mobs and the other should allow mobs to hit harder or have more hp. Thing is I have no clue if it can be implemented in a mmo or how hard such option can hit the servers. And then how much time this game will need to be tested and balanced? Months? Years? All this time can be put to a much better use.

    A game feature must be designed such way it doesn't require years of work changing and implementing features like this. If we keep asking for this and that but all of these take years of testing then we might as well never really enjoy the game. Also between a feature like justice and a feature like a new zone i'd rather get one new zone to play with. I prefer exploration and its 1 year half later and all we got is 2-3 new zones. Features are good too but they must take their time and also tested properly and must not disturb the gameplay in anyway due to a rush launch. Veteran System for example will go away. Champion system also got this game a bit unbalanced for some so it will be changed here and there.

    In PvP the smallest change will make the whole game unbalanced. As for PvE? Would you rather visit Vvandenfell or revisit Stonefalls over and over?
  • Tomg999
    Tomg999
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    Leave it be.
    I hate scaling. With scaling: Why bother leveling? Go in at level 10 and do everything. And everywhere is the same challenge, the amount of challenge that ZOS decided was right for me. And forget that "come back later when you're stronger and beat that boss", with the exception of some gear & cp, there is no 'come back stronger'.

    Now I enjoy levels 1-50 and - dare I say it - Caldwells Silver & Gold areas. If I want to run around in an area 12 levels above my chars or 3 levels below, I can.
    I don't mind Orsinium scaling, I can treat that as a special case. But if all of Tamriel was scaled, it would ruin one of the best features of the game for me.
  • Fissh
    Fissh
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    Other?
    1-50 can stay as is. Veteran zones should scale.
    <X-Raided>
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