mike.gaziotisb16_ESO wrote: »Yet despite acknowledging that stam builds have no problem with shields, he's still asking for a nerf to the Sorc shield.nordickittyhawk wrote: »Yeah as stam i rip through shields i just wish magic people could have same benfit as stam.
mike.gaziotisb16_ESO wrote: »I voted for scaling off of health as then Sorcs could benefit with their shield in a wider variety of builds, such as a stam sorc, a tanky stam and magicka sorc. It doesn't need to be considered a nerf, it would just introduce builds with people finding a balance between offense and defense. Glass cannons will lose from this, yes, but in their place a whole new variety of builds even tankier than before will arise. Im not sure that building offensive stats also building defensive stats is healthy for the game. It promotes glass cannon builds that are not so much 'glass' anymore and achieve the highest of everything.
Lol. How would Hardened Ward scaling off HP give rise to tanky stam/magicka sorcs?
What tanky build relies on wards instead of heals? How many tanky magicka builds (DK or Templar) have more HP than magicka? Even now, if Igneous Shield and Blazing Shield scaled off Magicka instead of HP it would be a buff to magicka tanks.
You know why? Because heals scale off the same offensive stats (magicka/spell damage or stamina/wpn damage for stamina tank). So even tanks are better off throwing loads of points behind their primary damage stat instead of HP.
Sorcs have no exclusivity whatsoever in getting the best out of maximising magicka. It applies to all others too. If you think that making Hardened Ward scale off HP is not a nerf (for a class with no heals like BoL or defense mechanics like Scales) then you are dangerously clueless.
dodgehopper_ESO wrote: »mike.gaziotisb16_ESO wrote: »I voted for scaling off of health as then Sorcs could benefit with their shield in a wider variety of builds, such as a stam sorc, a tanky stam and magicka sorc. It doesn't need to be considered a nerf, it would just introduce builds with people finding a balance between offense and defense. Glass cannons will lose from this, yes, but in their place a whole new variety of builds even tankier than before will arise. Im not sure that building offensive stats also building defensive stats is healthy for the game. It promotes glass cannon builds that are not so much 'glass' anymore and achieve the highest of everything.
Lol. How would Hardened Ward scaling off HP give rise to tanky stam/magicka sorcs?
What tanky build relies on wards instead of heals? How many tanky magicka builds (DK or Templar) have more HP than magicka? Even now, if Igneous Shield and Blazing Shield scaled off Magicka instead of HP it would be a buff to magicka tanks.
You know why? Because heals scale off the same offensive stats (magicka/spell damage or stamina/wpn damage for stamina tank). So even tanks are better off throwing loads of points behind their primary damage stat instead of HP.
Sorcs have no exclusivity whatsoever in getting the best out of maximising magicka. It applies to all others too. If you think that making Hardened Ward scale off HP is not a nerf (for a class with no heals like BoL or defense mechanics like Scales) then you are dangerously clueless.
The scaling of power off of stamina/magicka is a big mistake I feel. I didn't like this change to the game, because it has led to some pretty terrible power creep, and it has now put way too many dials in the players hands. I guess that's why I'm in favor of this change. I really think they need to try and standardize abilities to some extent, they need to get damage/heal boosts from gear sets (and CP) instead of attributes. I'd much rather see a situation where +heal is an attribute on a piece of gear, and +damage is an attribute on a piece of gear. By forcing those kinds of choices, players would have to more deeply consider balance issues. The system as it stands, I just feel it is too ripe for a power creep that they will not be able to properly control, which will continue to result in more broken classes, more broken abilities, and nerfs that make the game hardly recognizable from what it once was (in a bad way). I've seen this done in other games before, so I'm coming from a position of experience.

dodgehopper_ESO wrote: »mike.gaziotisb16_ESO wrote: »I voted for scaling off of health as then Sorcs could benefit with their shield in a wider variety of builds, such as a stam sorc, a tanky stam and magicka sorc. It doesn't need to be considered a nerf, it would just introduce builds with people finding a balance between offense and defense. Glass cannons will lose from this, yes, but in their place a whole new variety of builds even tankier than before will arise. Im not sure that building offensive stats also building defensive stats is healthy for the game. It promotes glass cannon builds that are not so much 'glass' anymore and achieve the highest of everything.
Lol. How would Hardened Ward scaling off HP give rise to tanky stam/magicka sorcs?
What tanky build relies on wards instead of heals? How many tanky magicka builds (DK or Templar) have more HP than magicka? Even now, if Igneous Shield and Blazing Shield scaled off Magicka instead of HP it would be a buff to magicka tanks.
You know why? Because heals scale off the same offensive stats (magicka/spell damage or stamina/wpn damage for stamina tank). So even tanks are better off throwing loads of points behind their primary damage stat instead of HP.
Sorcs have no exclusivity whatsoever in getting the best out of maximising magicka. It applies to all others too. If you think that making Hardened Ward scale off HP is not a nerf (for a class with no heals like BoL or defense mechanics like Scales) then you are dangerously clueless.
The scaling of power off of stamina/magicka is a big mistake I feel. I didn't like this change to the game, because it has led to some pretty terrible power creep, and it has now put way too many dials in the players hands. I guess that's why I'm in favor of this change. I really think they need to try and standardize abilities to some extent, they need to get damage/heal boosts from gear sets (and CP) instead of attributes. I'd much rather see a situation where +heal is an attribute on a piece of gear, and +damage is an attribute on a piece of gear. By forcing those kinds of choices, players would have to more deeply consider balance issues. The system as it stands, I just feel it is too ripe for a power creep that they will not be able to properly control, which will continue to result in more broken classes, more broken abilities, and nerfs that make the game hardly recognizable from what it once was (in a bad way). I've seen this done in other games before, so I'm coming from a position of experience.
https://en.wikipedia.org/wiki/Argument_from_authority
It isn't a change to the game, it's been around since day one. You're in favor of a change you don't even understand....in fact I'm willing to wager that no one in favor of this idiocy even knows what it would do. It's just like the people who vote to raise taxes on other people....not raising my taxes? Sure then pass it....they can afford it!
dodgehopper_ESO wrote: »Your response really isn't intelligible....I'm not going to look at a spiderman video while listening to voicemails at work. .....but you can deflect the core of my concerns with a spiderman video

dodgehopper_ESO wrote: »@Ezareth I'll restate what I've said above (I was editing/adding when you replied).
You are very good at making pretty pictures, but pretty awful at actually responding here. If you had a leg to stand on you wouldn't attack my character but my position with refutations like, 'You have no understanding' or 'You just want to nerf my class like spiderman in a video'. Please though, go on and play a rhetorical/political game with this if you like. I think I've touched a nerve if your only response is stupid jpegs and videos, and a straw man argument.
I didn't mean to insult you by stating your comment was unintelligible. I was simply saying you were referencing the part and extrapolating to the entirety of what I was saying. You're welcome to call my experience into question (though I have been around since early beta, and I've seen pvp ruined in many mmo's). I'll even be the first to admit I make mistakes, but you have to do a lot better than behave like a monkey flinging poo to convince me or anyone really.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »
Damn, you're right. It's 30% increased Healing inside the Ritual, but actually, that's even better. So the point still stands.
Definitely not for me.
Ritual is a 2" cast time and then requires you to stay within the Ritual. Which is why most Templars I know don't run it, because it is a huge sacrifice on mobility. It also doesn't buff your heals to everyone, just the heals received. By comparison Igneous Shield is instant, grants you a buff that moves with you, buffs all healing done and gives a small shield.
The only clear advantage I see is the fact one is a class skill and does not require a particular weapon equipped. If BoR was a DK skill you could cast with S&B equipped, DKs would self heal with it much better than Templars currently do with BoL, guaranteed. But since BoL is a smart heal with no LOS checks, they would still be the better group healers.
dodgehopper_ESO wrote: »For clarity, because perhaps you'll want to argue around this point. Soft Caps -DID- directly effect how magicka/stamina damage scaling works. You can argue it any way you want to, but we would not be seeing the ridiculous inflation that has been going on over the last year were it not for the removal of soft caps. I don't want this to be an argument of semantics. You can tell me I'm wrong, but I'm fairly certain you've spoken about power creep in the past Ezareth. This is what my argument hinges on. The removal of caps with concurrent decrease in health multiplier have made the DPS role more or less the only role in the game. That's all well and good, but the argument as I pose it is why do we even have a health stat or a Tank role? I'm fine with them removing tanks, but lets just remove health as a choice if its going to be gutted in this manner. As I've stated elsewhere, there is no reason to play a REAL tank in pve, unless you are a masochist. A highly survivable DPS/Heals character is a completely different animal, and it would seem is something that many PVP players can not comprehend.
Look, I'd be happy with Tanks being a dead role in PVP-land, if they also gave us an alternate build for PVP. There's a reason I quit playing as a tank, and it is because I'm not willing to pay for a complete respec every time I switch from Cyrodiil to Undaunted tasks. Well, that and the nerf to block and rolling was pretty atrocious.
What I detest about this forum is how so many people with no grasp, knowledge, or perspective call for fundamental design changes to things that they clearly have no investment in or understanding of.
Health, Mana and Stamina need to be unlinked from damage. Stacking max magicka should only increase your resource pool not contribute damage. Unlink the resources and Hybrid builds will work again. No need to nerf Hardened Ward.
Health, Mana and Stamina need to be unlinked from damage. Stacking max magicka should only increase your resource pool not contribute damage. Unlink the resources and Hybrid builds will work again. No need to nerf Hardened Ward.
That wont really do anything other than lower the damage across the board if you think about it.
mike.gaziotisb16_ESO wrote: »
dodgehopper_ESO wrote: »For clarity, because perhaps you'll want to argue around this point. Soft Caps -DID- directly effect how magicka/stamina damage scaling works. You can argue it any way you want to, but we would not be seeing the ridiculous inflation that has been going on over the last year were it not for the removal of soft caps. I don't want this to be an argument of semantics. You can tell me I'm wrong, but I'm fairly certain you've spoken about power creep in the past Ezareth. This is what my argument hinges on. The removal of caps with concurrent decrease in health multiplier have made the DPS role more or less the only role in the game. That's all well and good, but the argument as I pose it is why do we even have a health stat or a Tank role? I'm fine with them removing tanks, but lets just remove health as a choice if its going to be gutted in this manner. As I've stated elsewhere, there is no reason to play a REAL tank in pve, unless you are a masochist. A highly survivable DPS/Heals character is a completely different animal, and it would seem is something that many PVP players can not comprehend.
Look, I'd be happy with Tanks being a dead role in PVP-land, if they also gave us an alternate build for PVP. There's a reason I quit playing as a tank, and it is because I'm not willing to pay for a complete respec every time I switch from Cyrodiil to Undaunted tasks. Well, that and the nerf to block and rolling was pretty atrocious.
There were Sorcs who stacked up to 2800 magicka in 1.5 that had insane shields and no health and did a ton of damage. I had softcap health and magicka and just under softcap magicka regen. Really not much changed for my sorc except I lost a ton of health that I use to have and Bolt escape was nerfed to oblivion.
As far as Tanks in PvP. I run my Stamblade with about as close to what you'd consider a tank. I AoE fear groups of enemies and keep them permanently maimed and snared with Deep slash/bash spam and if they focus me I alternate between blocking and dodge rolling. If I want to run WGT or ICP I don't need to respect just swap out some gear.
Perhaps if you have a limited number of skill points and CPs this might be more of a thing but at CP cap or close to it you really can do either roll in the same spec.
runkorkoeb17_ESO wrote: »mike.gaziotisb16_ESO wrote: »runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »mike.gaziotisb16_ESO wrote: »runkorkoeb17_ESO wrote: »Make shields critable, problem solved. One skill make the entire build/crit/ useless. Balance eh...
Nope, that's not a valid option. Not while shields a) can't crit themselves (i.e. I can't get a 17k ward crit)
you get 15-17k without crit even now .
make them critable or add 10 sek cast cd. or bring other 2 underdog classes up to sorc lvl.
pls tell me what chanse magic user/ nm the class/ have agains the sorc? once you get overal dmg reduce from shields and second you get even higher magic dmg reduce form Harness Magicka ( i wont even count the 100+ cp points you spend on Hardy)
I can get 12K with 41,500 magicka and 100 points into Bastion. Only people with 15-17K Wards are Emperors or people making stupid builds to maximize their magicka like Mage Stone and Necropotence, Magelight, Bound aegis togglemancer garbage builds. The players with 1500+ CPs don't exist any more.
We talk abou the shields and you can EASILY stack 15k withou 100 point in bastion and without emperor(and is spamable) I give up. I play templar and sorcs cant kill me / if we match the skills/ and i just move away. Seems you guys love the lack of balance. Enjoy it then. And pls, dont forgeth the exploits, this make it even more funy to play. Cheers.
No one here is saying the harness + hardened shield stack is not OP. We're just saying that individual shield strength is not the problem or the fact they can't be crit.
Do you see ANY sorc runing with only one shield ? So shield stacking is OP,even you cant deni it, but you stil vote no ? seems legit. Open your eyes and start thinking, or soon we will have cyrodil fool of sorcs and nb`s + some random class colored zergs ... Oh waith , he already look like this. Do you enjoy it ?
And i`l tell you what exploits have with all this. I know players, good players, and i watch them on twitch.tv and when they found a bug/inbalance/ or exploit they say - I'll report it, but they never do. Gues why ?:) Most of the players dont go to PTS to find and report bugs, they go only to pick /before others/ the most op skills and to "rule" in cyro. Is the same with inbalanced skills. We all know if we report them to ZoS and IF they balance them we will FINALY have a slight chanse to enjoy a game which is not based on OP classes or skills but is based of player skills to play. But what we do, we find this skills and we "exploit" them on max feeding our ego. Is sad. Many move already, more will follow. Pity.
mike.gaziotisb16_ESO wrote: »
Perhaps you think I mean purge/remove them. No I mean once a shield is up it a dot cannot be applied to the hp of the shield. I know if it's applied before the shield goes up it will continue to tick on the target's health.
runkorkoeb17_ESO wrote: »Do you see ANY sorc runing with only one shield ? So shield stacking is OP,even you cant deni it, but you stil vote no ? seems legit. Open your eyes and start thinking, or soon we will have cyrodil fool of sorcs and nb`s + some random class colored zergs ... Oh waith , he already look like this. Do you enjoy it ?mike.gaziotisb16_ESO wrote: »runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »mike.gaziotisb16_ESO wrote: »runkorkoeb17_ESO wrote: »Make shields critable, problem solved. One skill make the entire build/crit/ useless. Balance eh...
Nope, that's not a valid option. Not while shields a) can't crit themselves (i.e. I can't get a 17k ward crit)
you get 15-17k without crit even now .
make them critable or add 10 sek cast cd. or bring other 2 underdog classes up to sorc lvl.
pls tell me what chanse magic user/ nm the class/ have agains the sorc? once you get overal dmg reduce from shields and second you get even higher magic dmg reduce form Harness Magicka ( i wont even count the 100+ cp points you spend on Hardy)
I can get 12K with 41,500 magicka and 100 points into Bastion. Only people with 15-17K Wards are Emperors or people making stupid builds to maximize their magicka like Mage Stone and Necropotence, Magelight, Bound aegis togglemancer garbage builds. The players with 1500+ CPs don't exist any more.
We talk abou the shields and you can EASILY stack 15k withou 100 point in bastion and without emperor(and is spamable) I give up. I play templar and sorcs cant kill me / if we match the skills/ and i just move away. Seems you guys love the lack of balance. Enjoy it then. And pls, dont forgeth the exploits, this make it even more funy to play. Cheers.
No one here is saying the harness + hardened shield stack is not OP. We're just saying that individual shield strength is not the problem or the fact they can't be crit.
And i`l tell you what exploits have with all this. I know players, good players, and i watch them on twitch.tv and when they found a bug/inbalance/ or exploit they say - I'll report it, but they never do. Gues why ?:) Most of the players dont go to PTS to find and report bugs, they go only to pick /before others/ the most op skills and to "rule" in cyro. Is the same with inbalanced skills. We all know if we report them to ZoS and IF they balance them we will FINALY have a slight chanse to enjoy a game which is not based on OP classes or skills but is based of player skills to play. But what we do, we find this skills and we "exploit" them on max feeding our ego. Is sad. Many move already, more will follow. Pity.
mike.gaziotisb16_ESO wrote: »Darnathian wrote: »mike.gaziotisb16_ESO wrote: »And this is a magicka build I guess. Just check how good are magicka DKs. And again first you have to cast a buff then a heal.mike.gaziotisb16_ESO wrote: »What game do you play? When you write some *** like this how do you expect that we will believe to the other things that you wrote.runkorkoeb17_ESO wrote: »
No, not lol. I faught a templar yesterday who i had almost killed, literally got him to a point where he had no health left a light attack would have killed him, and poof full health. DK's who can do the same. Nightblades who move so quick they are out of the range of my detect pots before they can even work.
all classes are equally hard to kill, if you die easily all that means is there is a fault in how you built said character.
I dunno, what game do you play?
Blessing of Restoration can be a stronger heal for a DK than Breath of Life for a Templar. That's thanks to Major Mending from Igneous Shield and Burning Heart passive when you have Spiked Armor active (which is always). A DK I play with gets 12-13k heal crits from BoR, when on my Sorc I get only ~6k crits.
And these values how did you get them. 6k for sorcs. As a DK with the skills that you listed you have 12% more healing recieved and 30% more healing done from the shield. 6k*1.30*1.12 = 8.7k heal. Even if you have 8 more from Coag blood it will be equal to 9.36k. All the other heal effects are accessible to your sorc too.
Yep most of them are. In this case said DK is running 5 x heavy armor and benefits from Rapid Mending and he can also afford better distribution of CPs into Blessed and Quick Recovery because he doesn't have to plonk 100 into bastion or split between Thamaturge and Elemental Expert. No major sacrifice made on the damage for that healing power.
I'm not trying to argue magica sorc is not in a better place than magicka DK. That much is obvious and I've been saying magicka DK needs some buffs. All I'm saying is that like lucky28 said a well built DK can heal impressively quick. Which is a fact and you calling it out as BS was totally wrong.
My statement is still factually correct, that BoR + 42% bonus from igneous and burning heart is a heal on par if not better than BoL (for self heals only). It will reliably give you a burst heal, when BoL's burst can go to other people.
Come on man. You lost me.
That Magicka DK you reference has zero chance of killing you. Lol what does the heal matter. Also it's rediculous he is using a non class heal instead of gdb. Buts that is where we are at.
It was a response to a comment that said DKs can't heal fast enough. I explained how they can as I play with a DK that does. He is the CC tank in my group. His damage is not too bad, he has plenty of Max Magicka and Spell Damage but his role is not there to be a primary DD. We have 2 NBs and a Sorc for that role
His chances of killing me 1v1, if I'm not afk, are very very small. That is because of two issues:
1) Shield stack of hardened + harness is OP and he'll never get through that
2) Magicka DK doesn't have much burst. Take Flight is phys damage and the execute is useless when playing s&b heavy.
The second is a problem with DKs which needs addressing. The first is an issue with shield stacking which all experienced sorcs keep saying that also needs addressing.
Reducing the size of Hardened to make it scale with HP will make it like a ~5k shield. It still won't solve the problem of stacking two shields against magicka builds as Harness being a Light Armor skill will always scale with magicka. What will happen, is we'll have Sorcs getting instagibbed by stamina builds right left and centre. That is not an acceptable proposal.
The irony of all this, is that the thread was made by a stamina NB who admitted that he "rips though shields" (quote for reference).Yet despite acknowledging that stam builds have no problem with shields, he's still asking for a nerf to the Sorc shield.nordickittyhawk wrote: »Yeah as stam i rip through shields i just wish magic people could have same benfit as stam.
mike.gaziotisb16_ESO wrote: »As Ez said, you guys have no idea what you're talking about and how the game works. You're just hopping on a nerf bandwagon fueled by your lack of understanding and bias, with 0 arguments passing even a basic logic test. Then you pat each other on the back for the exemplary show of ignorance. At least it's a hilarious spectacle
@dodgehopper_ESO What others are telling you and what I will reiterate is that you have no idea what you are talking about, and your rants are worthless in terms of providing insight for class changes. I only glanced over your massive wall of text, but what I drew from it is that you are either clueless or simply do not play PvP at the same level/have the understanding of the current state of the game as some us do. And yet you still have vehement opinions. That's the problem.
What I detest about this forum is how so many people with no grasp, knowledge, or perspective call for fundamental design changes to things that they clearly have no investment in or understanding of. Its the only reason I made an account, so that if ZoS does monitor this *** hole they can hear counter arguments to specifically people like you.
And my counter argument is simply this: Hardened Ward is the crux of magicka sorcs survivability. Even if other forms of mitigation exist in some way, that doesn't change this fact. It is to sorcs what cloak is to NBs and BoL to templars: an exclusive and unique mechanic that defines the class. It is not a parallel to blazing/igneous shield and that is why it doesn't scale in a similar fashion. If the suggested change is implemented, sorcs will be stripped of a core mechanic and become cannon fodder to any basic stamina build.
All we are saying is this: Don't post convoluted rants when you have no perspective on what you speak on.That is if you want people to take you seriously in the future, cus I know I wont.
Health, Mana and Stamina need to be unlinked from damage. Stacking max magicka should only increase your resource pool not contribute damage. Unlink the resources and Hybrid builds will work again. No need to nerf Hardened Ward.
That wont really do anything other than lower the damage across the board if you think about it.
Not if you adjust the modifiers to account for not getting dmg from resources. The goal would be to separate your resource pool from dmg which would make your choices for HP/MP/STAM more important. Instead of being able to just stack 1 you would now have to think about your build. Once again, it would also reaaaaaally help hybrid's to return.
Let's all stop pretending sorcs don't need a major nerf.
Please nerf paper. Paper is completely OP and not fair. It's ruining the game for me. Please bring balance to this game. Scissors is fine though.
Signed,
Rock
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