runkorkoeb17_ESO wrote: »mike.gaziotisb16_ESO wrote: »runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »mike.gaziotisb16_ESO wrote: »runkorkoeb17_ESO wrote: »Make shields critable, problem solved. One skill make the entire build/crit/ useless. Balance eh...
Nope, that's not a valid option. Not while shields a) can't crit themselves (i.e. I can't get a 17k ward crit)
you get 15-17k without crit even now .
make them critable or add 10 sek cast cd. or bring other 2 underdog classes up to sorc lvl.
pls tell me what chanse magic user/ nm the class/ have agains the sorc? once you get overal dmg reduce from shields and second you get even higher magic dmg reduce form Harness Magicka ( i wont even count the 100+ cp points you spend on Hardy)
I can get 12K with 41,500 magicka and 100 points into Bastion. Only people with 15-17K Wards are Emperors or people making stupid builds to maximize their magicka like Mage Stone and Necropotence, Magelight, Bound aegis togglemancer garbage builds. The players with 1500+ CPs don't exist any more.
We talk abou the shields and you can EASILY stack 15k withou 100 point in bastion and without emperor(and is spamable) I give up. I play templar and sorcs cant kill me / if we match the skills/ and i just move away. Seems you guys love the lack of balance. Enjoy it then. And pls, dont forgeth the exploits, this make it even more funy to play. Cheers.
No one here is saying the harness + hardened shield stack is not OP. We're just saying that individual shield strength is not the problem or the fact they can't be crit.
Do you see ANY sorc runing with only one shield ? So shield stacking is OP,even you cant deni it, but you stil vote no ? seems legit. Open your eyes and start thinking, or soon we will have cyrodil fool of sorcs and nb`s + some random class colored zergs ... Oh waith , he already look like this. Do you enjoy it ?
And i`l tell you what exploits have with all this. I know players, good players, and i watch them on twitch.tv and when they found a bug/inbalance/ or exploit they say - I'll report it, but they never do. Gues why ?:) Most of the players dont go to PTS to find and report bugs, they go only to pick /before others/ the most op skills and to "rule" in cyro. Is the same with inbalanced skills. We all know if we report them to ZoS and IF they balance them we will FINALY have a slight chanse to enjoy a game which is not based on OP classes or skills but is based of player skills to play. But what we do, we find this skills and we "exploit" them on max feeding our ego. Is sad. Many move already, more will follow. Pity.
runkorkoeb17_ESO wrote: »
What game do you play? When you write some *** like this how do you expect that we will believe to the other things that you wrote.runkorkoeb17_ESO wrote: »
No, not lol. I faught a templar yesterday who i had almost killed, literally got him to a point where he had no health left a light attack would have killed him, and poof full health. DK's who can do the same. Nightblades who move so quick they are out of the range of my detect pots before they can even work.
all classes are equally hard to kill, if you die easily all that means is there is a fault in how you built said character.
What game do you play? When you write some *** like this how do you expect that we will believe to the other things that you wrote.runkorkoeb17_ESO wrote: »
No, not lol. I faught a templar yesterday who i had almost killed, literally got him to a point where he had no health left a light attack would have killed him, and poof full health. DK's who can do the same. Nightblades who move so quick they are out of the range of my detect pots before they can even work.
all classes are equally hard to kill, if you die easily all that means is there is a fault in how you built said character.
And this is a magicka build I guess. Just check how good are magicka DKs. And again first you have to cast a buff then a heal.mike.gaziotisb16_ESO wrote: »What game do you play? When you write some *** like this how do you expect that we will believe to the other things that you wrote.runkorkoeb17_ESO wrote: »
No, not lol. I faught a templar yesterday who i had almost killed, literally got him to a point where he had no health left a light attack would have killed him, and poof full health. DK's who can do the same. Nightblades who move so quick they are out of the range of my detect pots before they can even work.
all classes are equally hard to kill, if you die easily all that means is there is a fault in how you built said character.
I dunno, what game do you play?
Blessing of Restoration can be a stronger heal for a DK than Breath of Life for a Templar. That's thanks to Major Mending from Igneous Shield and Burning Heart passive when you have Spiked Armor active (which is always). A DK I play with gets 12-13k heal crits from BoR, when on my Sorc I get only ~6k crits.
And this is a magicka build I guess. Just check how good are magicka DKs. And again first you have to cast a buff then a heal.mike.gaziotisb16_ESO wrote: »What game do you play? When you write some *** like this how do you expect that we will believe to the other things that you wrote.runkorkoeb17_ESO wrote: »
No, not lol. I faught a templar yesterday who i had almost killed, literally got him to a point where he had no health left a light attack would have killed him, and poof full health. DK's who can do the same. Nightblades who move so quick they are out of the range of my detect pots before they can even work.
all classes are equally hard to kill, if you die easily all that means is there is a fault in how you built said character.
I dunno, what game do you play?
Blessing of Restoration can be a stronger heal for a DK than Breath of Life for a Templar. That's thanks to Major Mending from Igneous Shield and Burning Heart passive when you have Spiked Armor active (which is always). A DK I play with gets 12-13k heal crits from BoR, when on my Sorc I get only ~6k crits.
And these values how did you get them. 6k for sorcs. As a DK with the skills that you listed you have 12% more healing recieved and 30% more healing done from the shield. 6k*1.30*1.12 = 8.7k heal. Even if you have 8 more from Coag blood it will be equal to 9.36k. All the other heal effects are accessible to your sorc too.
And this is a magicka build I guess. Just check how good are magicka DKs. And again first you have to cast a buff then a heal.mike.gaziotisb16_ESO wrote: »What game do you play? When you write some *** like this how do you expect that we will believe to the other things that you wrote.runkorkoeb17_ESO wrote: »
No, not lol. I faught a templar yesterday who i had almost killed, literally got him to a point where he had no health left a light attack would have killed him, and poof full health. DK's who can do the same. Nightblades who move so quick they are out of the range of my detect pots before they can even work.
all classes are equally hard to kill, if you die easily all that means is there is a fault in how you built said character.
I dunno, what game do you play?
Blessing of Restoration can be a stronger heal for a DK than Breath of Life for a Templar. That's thanks to Major Mending from Igneous Shield and Burning Heart passive when you have Spiked Armor active (which is always). A DK I play with gets 12-13k heal crits from BoR, when on my Sorc I get only ~6k crits.
And these values how did you get them. 6k for sorcs. As a DK with the skills that you listed you have 12% more healing recieved and 30% more healing done from the shield. 6k*1.30*1.12 = 8.7k heal. Even if you have 8 more from Coag blood it will be equal to 9.36k. All the other heal effects are accessible to your sorc too.
But the sorc can also put points in these passives and increase his 6k heal for more. But all of you want easy mode: cast shields and do damage. You dont care for increase healing, you can run with 18k health, you can run with 7k resists because anyway your shields do not mitigate, you can reposition fast with bolt escape and you have great range skills for dps as some amazing skills which counter your class weaknesses as mines and defensive rune.And this is a magicka build I guess. Just check how good are magicka DKs. And again first you have to cast a buff then a heal.mike.gaziotisb16_ESO wrote: »What game do you play? When you write some *** like this how do you expect that we will believe to the other things that you wrote.runkorkoeb17_ESO wrote: »
No, not lol. I faught a templar yesterday who i had almost killed, literally got him to a point where he had no health left a light attack would have killed him, and poof full health. DK's who can do the same. Nightblades who move so quick they are out of the range of my detect pots before they can even work.
all classes are equally hard to kill, if you die easily all that means is there is a fault in how you built said character.
I dunno, what game do you play?
Blessing of Restoration can be a stronger heal for a DK than Breath of Life for a Templar. That's thanks to Major Mending from Igneous Shield and Burning Heart passive when you have Spiked Armor active (which is always). A DK I play with gets 12-13k heal crits from BoR, when on my Sorc I get only ~6k crits.
And these values how did you get them. 6k for sorcs. As a DK with the skills that you listed you have 12% more healing recieved and 30% more healing done from the shield. 6k*1.30*1.12 = 8.7k heal. Even if you have 8 more from Coag blood it will be equal to 9.36k. All the other heal effects are accessible to your sorc too.
Yeah but why invest as much into something that isn't as effective?
If the DK (naturally) invested into healing done and received CP (wich are multiplicative), something like 12% healing received and 18% healing done, we'll have those crits, without Dragon Blood.
But the sorc can also put points in these passives and increase his 6k heal for more. But all of you want easy mode: cast shields and do damage. You dont care for increase healing, you can run with 18k health, you can run with 7k resists because anyway your shields do not mitigate, you can reposition fast with bolt escape and you have great range skills for dps as some amazing skills which counter your class weaknesses as mines and defensive rune.And this is a magicka build I guess. Just check how good are magicka DKs. And again first you have to cast a buff then a heal.mike.gaziotisb16_ESO wrote: »What game do you play? When you write some *** like this how do you expect that we will believe to the other things that you wrote.runkorkoeb17_ESO wrote: »
No, not lol. I faught a templar yesterday who i had almost killed, literally got him to a point where he had no health left a light attack would have killed him, and poof full health. DK's who can do the same. Nightblades who move so quick they are out of the range of my detect pots before they can even work.
all classes are equally hard to kill, if you die easily all that means is there is a fault in how you built said character.
I dunno, what game do you play?
Blessing of Restoration can be a stronger heal for a DK than Breath of Life for a Templar. That's thanks to Major Mending from Igneous Shield and Burning Heart passive when you have Spiked Armor active (which is always). A DK I play with gets 12-13k heal crits from BoR, when on my Sorc I get only ~6k crits.
And these values how did you get them. 6k for sorcs. As a DK with the skills that you listed you have 12% more healing recieved and 30% more healing done from the shield. 6k*1.30*1.12 = 8.7k heal. Even if you have 8 more from Coag blood it will be equal to 9.36k. All the other heal effects are accessible to your sorc too.
Yeah but why invest as much into something that isn't as effective?
If the DK (naturally) invested into healing done and received CP (wich are multiplicative), something like 12% healing received and 18% healing done, we'll have those crits, without Dragon Blood.
But the sorc can also put points in these passives and increase his 6k heal for more. But all of you want easy mode: cast shields and do damage. You dont care for increase healing, you can run with 18k health, you can run with 7k resists because anyway your shields do not mitigate, you can reposition fast with bolt escape and you have great range skills for dps as some amazing skills which counter your class weaknesses as mines and defensive rune.
Btw Maulkin, you know well enough Templar gets Major Mending as well, BoR is not on par with BoR, neither as selfheal nor groupheal.
I dont expect that ZoS will buf directly some classes. Particularly magicka DK or stamina Templ because they did only once so far. It was for the NB. No other class got any buffs that were planed. Sorcs became OP because of the soft cap removal. Stamina classes were buffed indirectly with the CP system which in their favor.But the sorc can also put points in these passives and increase his 6k heal for more. But all of you want easy mode: cast shields and do damage. You dont care for increase healing, you can run with 18k health, you can run with 7k resists because anyway your shields do not mitigate, you can reposition fast with bolt escape and you have great range skills for dps as some amazing skills which counter your class weaknesses as mines and defensive rune.And this is a magicka build I guess. Just check how good are magicka DKs. And again first you have to cast a buff then a heal.mike.gaziotisb16_ESO wrote: »What game do you play? When you write some *** like this how do you expect that we will believe to the other things that you wrote.runkorkoeb17_ESO wrote: »
No, not lol. I faught a templar yesterday who i had almost killed, literally got him to a point where he had no health left a light attack would have killed him, and poof full health. DK's who can do the same. Nightblades who move so quick they are out of the range of my detect pots before they can even work.
all classes are equally hard to kill, if you die easily all that means is there is a fault in how you built said character.
I dunno, what game do you play?
Blessing of Restoration can be a stronger heal for a DK than Breath of Life for a Templar. That's thanks to Major Mending from Igneous Shield and Burning Heart passive when you have Spiked Armor active (which is always). A DK I play with gets 12-13k heal crits from BoR, when on my Sorc I get only ~6k crits.
And these values how did you get them. 6k for sorcs. As a DK with the skills that you listed you have 12% more healing recieved and 30% more healing done from the shield. 6k*1.30*1.12 = 8.7k heal. Even if you have 8 more from Coag blood it will be equal to 9.36k. All the other heal effects are accessible to your sorc too.
Yeah but why invest as much into something that isn't as effective?
If the DK (naturally) invested into healing done and received CP (wich are multiplicative), something like 12% healing received and 18% healing done, we'll have those crits, without Dragon Blood.
I actually have around 20 points in both healing passives. But what is that about wanting easy mode? If I wanted easy mode I'd hardly play the way I do and probably wouldn't have played my Sorc all the way through 1.5 either. Don't blame the players with atm strong classes that ZOS is doesn't buff yours.
mike.gaziotisb16_ESO wrote: »
I voted for scaling off of health as then Sorcs could benefit with their shield in a wider variety of builds, such as a stam sorc, a tanky stam and magicka sorc. It doesn't need to be considered a nerf, it would just introduce builds with people finding a balance between offense and defense. Glass cannons will lose from this, yes, but in their place a whole new variety of builds even tankier than before will arise. Im not sure that building offensive stats also building defensive stats is healthy for the game. It promotes glass cannon builds that are not so much 'glass' anymore and achieve the highest of everything.
I voted for scaling off of health as then Sorcs could benefit with their shield in a wider variety of builds, such as a stam sorc, a tanky stam and magicka sorc. It doesn't need to be considered a nerf, it would just introduce builds with people finding a balance between offense and defense. Glass cannons will lose from this, yes, but in their place a whole new variety of builds even tankier than before will arise. Im not sure that building offensive stats also building defensive stats is healthy for the game. It promotes glass cannon builds that are not so much 'glass' anymore and achieve the highest of everything.
mike.gaziotisb16_ESO wrote: »
Damn, you're right. It's 30% increased Healing inside the Ritual, but actually, that's even better. So the point still stands.
runkorkoeb17_ESO wrote: »Keep your wishes. If you think i QQ then you have some serious problems too. If they fix it with inc class changes, it will be nice. If they dont ... Well we have a million choices. Whatever.
runkorkoeb17_ESO wrote: »mike.gaziotisb16_ESO wrote: »runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »mike.gaziotisb16_ESO wrote: »runkorkoeb17_ESO wrote: »Make shields critable, problem solved. One skill make the entire build/crit/ useless. Balance eh...
Nope, that's not a valid option. Not while shields a) can't crit themselves (i.e. I can't get a 17k ward crit)
you get 15-17k without crit even now .
make them critable or add 10 sek cast cd. or bring other 2 underdog classes up to sorc lvl.
pls tell me what chanse magic user/ nm the class/ have agains the sorc? once you get overal dmg reduce from shields and second you get even higher magic dmg reduce form Harness Magicka ( i wont even count the 100+ cp points you spend on Hardy)
I can get 12K with 41,500 magicka and 100 points into Bastion. Only people with 15-17K Wards are Emperors or people making stupid builds to maximize their magicka like Mage Stone and Necropotence, Magelight, Bound aegis togglemancer garbage builds. The players with 1500+ CPs don't exist any more.
We talk abou the shields and you can EASILY stack 15k withou 100 point in bastion and without emperor(and is spamable) I give up. I play templar and sorcs cant kill me / if we match the skills/ and i just move away. Seems you guys love the lack of balance. Enjoy it then. And pls, dont forgeth the exploits, this make it even more funy to play. Cheers.
No one here is saying the harness + hardened shield stack is not OP. We're just saying that individual shield strength is not the problem or the fact they can't be crit.
Do you see ANY sorc runing with only one shield ? So shield stacking is OP,even you cant deni it, but you stil vote no ? seems legit. Open your eyes and start thinking, or soon we will have cyrodil fool of sorcs and nb`s + some random class colored zergs ... Oh waith , he already look like this. Do you enjoy it ?
And i`l tell you what exploits have with all this. I know players, good players, and i watch them on twitch.tv and when they found a bug/inbalance/ or exploit they say - I'll report it, but they never do. Gues why ?:) Most of the players dont go to PTS to find and report bugs, they go only to pick /before others/ the most op skills and to "rule" in cyro. Is the same with inbalanced skills. We all know if we report them to ZoS and IF they balance them we will FINALY have a slight chanse to enjoy a game which is not based on OP classes or skills but is based of player skills to play. But what we do, we find this skills and we "exploit" them on max feeding our ego. Is sad. Many move already, more will follow. Pity.
mike.gaziotisb16_ESO wrote: »runkorkoeb17_ESO wrote: »Make shields critable, problem solved. One skill make the entire build/crit/ useless. Balance eh...
Nope, that's not a valid option. Not while shields a) can't crit themselves (i.e. I can't get a 17k ward crit) b) offer 0 armor/spell mitigation. That's the disadvantage of shields as opposed to heals. Their advantages are that they sit on top of your HP (extending it in a way beyond you max HP) and that they can't be crit. It's a different mechanic that adds variety.
Also crit is not useless, I'm running loads of it. Tons of players without shields out there and also when you bring a light armor player's shields down, crit damage really hurts them because their mitigation is crap and no one is running impenetrable, relying on shields for crit protection.
Like Ez says, Crit builds shouldn't be Alpha builds. The go to builds for PvP. They already nerfed blocking which was another anti-crit mechanic, they buffed thief mundus, they fixed impenetrable. If shields can be crit as well, we'll all be running crit builds.
And as stamina builds get higher crits due to medium armor passives and daggers passives this will make the bias towards stamina in PvP even greater. No thanks
They just need to look at the Hardened Ward + Harness Magicka stack. That's the only thing op about shields atm. Everything else is baseless QQ.
mike.gaziotisb16_ESO wrote: »And this is a magicka build I guess. Just check how good are magicka DKs. And again first you have to cast a buff then a heal.mike.gaziotisb16_ESO wrote: »What game do you play? When you write some *** like this how do you expect that we will believe to the other things that you wrote.runkorkoeb17_ESO wrote: »
No, not lol. I faught a templar yesterday who i had almost killed, literally got him to a point where he had no health left a light attack would have killed him, and poof full health. DK's who can do the same. Nightblades who move so quick they are out of the range of my detect pots before they can even work.
all classes are equally hard to kill, if you die easily all that means is there is a fault in how you built said character.
I dunno, what game do you play?
Blessing of Restoration can be a stronger heal for a DK than Breath of Life for a Templar. That's thanks to Major Mending from Igneous Shield and Burning Heart passive when you have Spiked Armor active (which is always). A DK I play with gets 12-13k heal crits from BoR, when on my Sorc I get only ~6k crits.
And these values how did you get them. 6k for sorcs. As a DK with the skills that you listed you have 12% more healing recieved and 30% more healing done from the shield. 6k*1.30*1.12 = 8.7k heal. Even if you have 8 more from Coag blood it will be equal to 9.36k. All the other heal effects are accessible to your sorc too.
Yep most of them are. In this case said DK is running 5 x heavy armor and benefits from Rapid Mending and he can also afford better distribution of CPs into Blessed and Quick Recovery because he doesn't have to plonk 100 into bastion or split between Thamaturge and Elemental Expert. No major sacrifice made on the damage for that healing power.
I'm not trying to argue magica sorc is not in a better place than magicka DK. That much is obvious and I've been saying magicka DK needs some buffs. All I'm saying is that like lucky28 said a well built DK can heal impressively quick. Which is a fact and you calling it out as BS was totally wrong.
My statement is still factually correct, that BoR + 42% bonus from igneous and burning heart is a heal on par if not better than BoL (for self heals only). It will reliably give you a burst heal, when BoL's burst can go to other people.
runkorkoeb17_ESO wrote: »Keep your wishes. If you think i QQ then you have some serious problems too. If they fix it with inc class changes, it will be nice. If they dont ... Well we have a million choices. Whatever.
It's hard to take rage QQ seriously, especially when they can't even spell or grammar.
Darnathian wrote: »mike.gaziotisb16_ESO wrote: »And this is a magicka build I guess. Just check how good are magicka DKs. And again first you have to cast a buff then a heal.mike.gaziotisb16_ESO wrote: »What game do you play? When you write some *** like this how do you expect that we will believe to the other things that you wrote.runkorkoeb17_ESO wrote: »
No, not lol. I faught a templar yesterday who i had almost killed, literally got him to a point where he had no health left a light attack would have killed him, and poof full health. DK's who can do the same. Nightblades who move so quick they are out of the range of my detect pots before they can even work.
all classes are equally hard to kill, if you die easily all that means is there is a fault in how you built said character.
I dunno, what game do you play?
Blessing of Restoration can be a stronger heal for a DK than Breath of Life for a Templar. That's thanks to Major Mending from Igneous Shield and Burning Heart passive when you have Spiked Armor active (which is always). A DK I play with gets 12-13k heal crits from BoR, when on my Sorc I get only ~6k crits.
And these values how did you get them. 6k for sorcs. As a DK with the skills that you listed you have 12% more healing recieved and 30% more healing done from the shield. 6k*1.30*1.12 = 8.7k heal. Even if you have 8 more from Coag blood it will be equal to 9.36k. All the other heal effects are accessible to your sorc too.
Yep most of them are. In this case said DK is running 5 x heavy armor and benefits from Rapid Mending and he can also afford better distribution of CPs into Blessed and Quick Recovery because he doesn't have to plonk 100 into bastion or split between Thamaturge and Elemental Expert. No major sacrifice made on the damage for that healing power.
I'm not trying to argue magica sorc is not in a better place than magicka DK. That much is obvious and I've been saying magicka DK needs some buffs. All I'm saying is that like lucky28 said a well built DK can heal impressively quick. Which is a fact and you calling it out as BS was totally wrong.
My statement is still factually correct, that BoR + 42% bonus from igneous and burning heart is a heal on par if not better than BoL (for self heals only). It will reliably give you a burst heal, when BoL's burst can go to other people.
Come on man. You lost me.
That Magicka DK you reference has zero chance of killing you. Lol what does the heal matter. Also it's rediculous he is using a non class heal instead of gdb. Buts that is where we are at.
Darnathian wrote: »mike.gaziotisb16_ESO wrote: »And this is a magicka build I guess. Just check how good are magicka DKs. And again first you have to cast a buff then a heal.mike.gaziotisb16_ESO wrote: »What game do you play? When you write some *** like this how do you expect that we will believe to the other things that you wrote.runkorkoeb17_ESO wrote: »
No, not lol. I faught a templar yesterday who i had almost killed, literally got him to a point where he had no health left a light attack would have killed him, and poof full health. DK's who can do the same. Nightblades who move so quick they are out of the range of my detect pots before they can even work.
all classes are equally hard to kill, if you die easily all that means is there is a fault in how you built said character.
I dunno, what game do you play?
Blessing of Restoration can be a stronger heal for a DK than Breath of Life for a Templar. That's thanks to Major Mending from Igneous Shield and Burning Heart passive when you have Spiked Armor active (which is always). A DK I play with gets 12-13k heal crits from BoR, when on my Sorc I get only ~6k crits.
And these values how did you get them. 6k for sorcs. As a DK with the skills that you listed you have 12% more healing recieved and 30% more healing done from the shield. 6k*1.30*1.12 = 8.7k heal. Even if you have 8 more from Coag blood it will be equal to 9.36k. All the other heal effects are accessible to your sorc too.
Yep most of them are. In this case said DK is running 5 x heavy armor and benefits from Rapid Mending and he can also afford better distribution of CPs into Blessed and Quick Recovery because he doesn't have to plonk 100 into bastion or split between Thamaturge and Elemental Expert. No major sacrifice made on the damage for that healing power.
I'm not trying to argue magica sorc is not in a better place than magicka DK. That much is obvious and I've been saying magicka DK needs some buffs. All I'm saying is that like lucky28 said a well built DK can heal impressively quick. Which is a fact and you calling it out as BS was totally wrong.
My statement is still factually correct, that BoR + 42% bonus from igneous and burning heart is a heal on par if not better than BoL (for self heals only). It will reliably give you a burst heal, when BoL's burst can go to other people.
Come on man. You lost me.
That Magicka DK you reference has zero chance of killing you. Lol what does the heal matter. Also it's rediculous he is using a non class heal instead of gdb. Buts that is where we are at.
Yet despite acknowledging that stam builds have no problem with shields, he's still asking for a nerf to the Sorc shield.nordickittyhawk wrote: »Yeah as stam i rip through shields i just wish magic people could have same benfit as stam.
I voted for scaling off of health as then Sorcs could benefit with their shield in a wider variety of builds, such as a stam sorc, a tanky stam and magicka sorc. It doesn't need to be considered a nerf, it would just introduce builds with people finding a balance between offense and defense. Glass cannons will lose from this, yes, but in their place a whole new variety of builds even tankier than before will arise. Im not sure that building offensive stats also building defensive stats is healthy for the game. It promotes glass cannon builds that are not so much 'glass' anymore and achieve the highest of everything.
I voted for scaling off of health as then Sorcs could benefit with their shield in a wider variety of builds, such as a stam sorc, a tanky stam and magicka sorc. It doesn't need to be considered a nerf, it would just introduce builds with people finding a balance between offense and defense. Glass cannons will lose from this, yes, but in their place a whole new variety of builds even tankier than before will arise. Im not sure that building offensive stats also building defensive stats is healthy for the game. It promotes glass cannon builds that are not so much 'glass' anymore and achieve the highest of everything.