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Will DKs ever be buffed back?

Anak14
Anak14
Soul Shriven
I was just wondering if the DKs are going to be buffed up again for PvP reasons. We went from one of the best classes to the worst. Wondering because if not i have to start over. Am a vet 6 DK and don't have the time to level up again.
Molag Kena-(Lvl40 Magicka Sorc) (Completed Maelstrom Arena at the rank of 29, Started at 19)
  • Stoney_McGeee
    Stoney_McGeee
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    Us Dks can dream.. lets just wish that they fix our broken skills first .

    But idk if they will, since people STILL are screaming the nerf gun at us Dks.

    wait until talons become unblockable, people will be screaming on the forums they can't run, and its not "fair".
    (Soulless Knights)
    AD Stoneey DK (Vr16) homeless
    AD StoneyHeals Templar (Vr16) homeless
    AD Stoknee NB (v1) Training
    AD Psychosis Sorc (37) Training
  • Aunatar
    Aunatar
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    Yeah I often hear "Can't duel your class" while dueling people with my stamina DK, because you know.. wrecking blow and defensive stance are so OP DK's skills..
    @Aunatar
    V16 Sorcerer - Aunatar
    V16 DK - Aunatarans (Currently main)
    V16 DK - Aunatar Evereth
    V16 DK - Aunataran
    V16 NB - Aunatars
    V4 Templar - Lysindel
    Lvl 30 NB - Vile Aunataroni De Pipino
    Free spot, looking for suggestions
  • Stoney_McGeee
    Stoney_McGeee
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    Aunatar wrote: »
    Yeah I often hear "Can't duel your class" while dueling people with my stamina DK, because you know.. wrecking blow and defensive stance are so OP DK's skills..

    i refuse to go to the WB dark side.. every class is on that ban wagon lol its tempting due to Dk class skills but ill reroll my Dk into a tank before i do that.
    (Soulless Knights)
    AD Stoneey DK (Vr16) homeless
    AD StoneyHeals Templar (Vr16) homeless
    AD Stoknee NB (v1) Training
    AD Psychosis Sorc (37) Training
  • OrphanHelgen
    OrphanHelgen
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    Already see nerf DK comments before they even get buffed, but lets hope.
    They where OP when ult gaining was different and you could constantly have a standard up.. now other classes are buffed to the same level, but DK got nerfed and nerfed so the gap are too huge now. DK pls buff. Very much buff, stamina buff pls since I am stamina and I want best!
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • dday3six
    dday3six
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    Likely yes, in the coming balance patch DK will be updated. As that's really the issue. DK's were designed around older, no longer existing mechanics.
  • Jitterbug
    Jitterbug
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    early next year they said
  • Armitas
    Armitas
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    The changes to inferno, molten weapons, and stone fist have not been what I would consider a success. They each missed the the mark in at least one core aspect. They are going to rebalance the classes soon, so I really hope they ask for feedback before the pts, otherwise it will be more of the same...changes that fail to live up to their expectations.

    If they keep us in the dark until pts releases, like they always do, it will be too late to make changes, to late to get it right, and then we will have to wait another year and a half for another attempt.
    Edited by Armitas on November 5, 2015 2:29PM
    Retired.
    Nord mDK
  • Morozov
    Morozov
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    I have really only played a DK since stress testing the server in Beta. I PVP mainly because *** pve, so I cant comment what PVE changes there should be. My one main complaint, and we have all heard it before, is the lack of a class gap closer. I only play magica and I feel needing to switch to SnB or 2HR just to have a closer really limits the ability to create a build I enjoy playing.

    Most all the other changes are balancing numerical values so they work well or how an ability should work differently, ut not having a closer is the one thing that has stuck with me since launch.

    And before anyone says anything, don't tell me chains was supposed to be the closer because its a dumb ability that's just dumb. If its not fixed "earlier next year" im gonna have to drop the sub or move on the FO4 or something else
    AD
    Victorem
    PC - NA - AZ
    Vr 16: Morozov - DK
    Vr 1: Zephyr Grimm - Sorc
    Vr 5: Sad_Bunnie - Templar
    23: Repressed-Canadian-Rage - NB
    Voted "Most likely to squirrel off the crown" PC-NA
  • Cody
    Cody
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    All the classes need rebalanced, but not just the classes; all the abilities as well.

  • AfkNinja
    AfkNinja
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    Why do DK all hate chains? I mean it gap closes and empowers, Is it cause of the CC immunity?
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    /drinks we can only dream but with all the crying that there is. Like players were crying just cause are talons are no longer blockable imagine how much they cry if we actually got buffed to be valid choice again.
  • Morozov
    Morozov
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    AfkNinja wrote: »
    Why do DK all hate chains? I mean it gap closes and empowers, Is it cause of the CC immunity?

    yes.....when it actually decides to drag itself out of bed in the morning, make the coffee, get its clothes on, decide its going to work...../facepalms, runs back in the house cause it forgot its keys.....and THEN goes and works.

    I stopped using it early on because it was buggy and unreliable and I have never looked back. Is it working 100% of the time now?

    EDIT: tbh the only CC immunity I have ever seen come out of chains was when I got CC'd by trying to use it. It kept me in place when I was spamming my keyboard and cursing why it wouldn't work.

    EDIT EDIT: Im a bit too critical of my own class, but I have to agree with Cody, the abilities and classes need some reworkin'
    Edited by Morozov on November 5, 2015 9:34PM
    AD
    Victorem
    PC - NA - AZ
    Vr 16: Morozov - DK
    Vr 1: Zephyr Grimm - Sorc
    Vr 5: Sad_Bunnie - Templar
    23: Repressed-Canadian-Rage - NB
    Voted "Most likely to squirrel off the crown" PC-NA
  • AfkNinja
    AfkNinja
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    To be fair Toppling Charge, Templar's gap closer, has always been bugged as well. Even Crit charge bugs out sometimes. Only NB's Ambush works 100% of the time because it's a teleport not a gap closer.
  • Armitas
    Armitas
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    AfkNinja wrote: »
    Why do DK all hate chains? I mean it gap closes and empowers, Is it cause of the CC immunity?

    Its unreliable, when it fails to work it fails to work on all targets for a while. If the opponent dodge rolls no gap close happens. When it works its amazing, when it fails it fails hardcore.
    Retired.
    Nord mDK
  • hardcore_gmr
    hardcore_gmr
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    In my opinion 5 key buffs need to happen for dragon knights. ...

    1. Dot skills need their upfront damage increased and their damage over time damage decreased to account for purge and other methods of removing dots.
    2. Lava whip needs a serious rework, damage buff and one morph for stamina
    3. Igneous weapons needs to drop the charge mechanic and act as a straight execute buff. 150% extra damage on all flame abilities for wounded targets for x seconds..
    4. Chains need to be a proper gap closer. It needs to be consistent and it needs to drop cc immunity. It should function like all other gap closers and either pull the target to you or you to the target, they need to pick a direction and stick with it.
    5. Buff ultimate regen for the class to fit what an ultimate cost for the game now, not what it cost at release, either that or change the secondary function of the class to be something other than a cool ultimate and a slow ultimate regen machine.
  • hammayolettuce
    hammayolettuce
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    073e408efe8001dd3de3de8ffaba912474779f1e.jpg__846x0_q80.jpg
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
    DARFAL COVANT
  • willymchilybily
    willymchilybily
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    AfkNinja wrote: »
    Why do DK all hate chains? I mean it gap closes and empowers, Is it cause of the CC immunity?

    It's terrible because when it doesn't work (target too far above or below you) y axis nerf you can't gap close, normally just as you are chasing fleeing enemy because you have no move speed

    When it does work the enemy doesn't always reach you, so often when I do pull some one and they are out of talons range or pulled to my side not in front of me, and get free cc immunity preventing other options

    And empowering chains has the worst range of any gap closer I do believe most take other morph due to this

    I'll upload vid in this post later

    EDIT
    https://youtu.be/JUJ8eM7YWws
    Edited by willymchilybily on November 6, 2015 2:08PM
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
    Night Blade [Magicka] - 720 - Stormproof
    Sorcerer [Magicka] - 720 - Flawless Conqueror
    Templar [Magicka] - 720 - Stormproof
    Dragon Knight [Stamina] - 720 - Stormproof
    Night Blade [Stamina] - 720 - Stormproof
    Sorcerer [Stamina] - 720
  • Cody
    Cody
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    AfkNinja wrote: »
    Why do DK all hate chains? I mean it gap closes and empowers, Is it cause of the CC immunity?

    Chains is one of the most useless abilities in the game imo. It gives enemies CC immunity when used, preventing a DK from using CCs like petrify and the like to their advantage. It needs to be replaced with something else.
    Edited by Cody on November 6, 2015 8:43PM
  • Personofsecrets
    Personofsecrets
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    There are plans for DK's to be re-balanced. This could just lead to more nerfs though.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • 1Grumpy_dunmer1
    AfkNinja wrote: »
    Why do DK all hate chains? I mean it gap closes and empowers, Is it cause of the CC immunity?

    It's terrible because when it doesn't work (target too far above or below you) y axis nerf you can't gap close, normally just as you are chasing fleeing enemy because you have no move speed

    When it does work the enemy doesn't always reach you, so often when I do pull some one and they are out of talons range or pulled to my side not in front of me, and get free cc immunity preventing other options

    And empowering chains has the worst range of any gap closer I do believe most take other morph due to this

    I'll upload vid in this post later

    EDIT
    https://youtu.be/JUJ8eM7YWws

    LOL i play a magicka dk too and have suffered through those same glitches funny to see them. My whole group starts laughing like crazy when i get that major expedition X100!
    XxbothbarrelsxX ps4 NA
    Magicka nightblade vr16 EP
    Magicka dragonknight vr16 EP
  • Draxys
    Draxys
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    In my opinion 5 key buffs need to happen for dragon knights. ...

    1. Dot skills need their upfront damage increased and their damage over time damage decreased to account for purge and other methods of removing dots.
    2. Lava whip needs a serious rework, damage buff and one morph for stamina
    3. Igneous weapons needs to drop the charge mechanic and act as a straight execute buff. 150% extra damage on all flame abilities for wounded targets for x seconds..
    4. Chains need to be a proper gap closer. It needs to be consistent and it needs to drop cc immunity. It should function like all other gap closers and either pull the target to you or you to the target, they need to pick a direction and stick with it.
    5. Buff ultimate regen for the class to fit what an ultimate cost for the game now, not what it cost at release, either that or change the secondary function of the class to be something other than a cool ultimate and a slow ultimate regen machine.

    Lots of agree, except on lava whip. You know they will take the good one and make it stam. I've been saying all along, they need to have certain skills that scale off of your highest stat. It solves the problem and doesn't take a good morph away from half the class population.
    2013

    rip decibel
  • TheNephilimCrow
    TheNephilimCrow
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    Honestly, I keep hearing from in game players that say they love DKs. They aren't having any issues at all. Not to be that guy or anything, but... could this be a L2P issue versus a Buff issue? I am pretty active in the PvP scene and anyone I talk to regarding this loves Dragon Knights.
    PSN, Youtube & Twitch: TheNephilimCrow
    [NA] ESO EP Guild (GM): The Order of Crows (PvE) - 300+ Members (Discontinued)
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    |:Veteran Rank:|
    VR16 - AD Breton - S&S/Bow Werewolf Stamina Nightblade - Title "Savage Shadow"
    VR 1 - AD Altmer - DW/Resto Magicka Sorcerer - Title "Spellsword"

    |:Non-Veteran:|
    LVL 45 - DC Bosmer - Jack of Trades (Master Provisioning, Blacksmithing, etc.)
    Lvl 22 - AD Breton - Templar - Hybrid Build - PvE - Title "The Holy Knight"
    LVL 21 - AD Imperial - Dragonknight - Tank Build (In Progress)- Title "The Copper Knight"
    Lvl 13 - AD Khajit - DW Magicka Nightblade - Title "Mystical Thief"


  • Draxys
    Draxys
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    ✭✭
    Honestly, I keep hearing from in game players that say they love DKs. They aren't having any issues at all. Not to be that guy or anything, but... could this be a L2P issue versus a Buff issue? I am pretty active in the PvP scene and anyone I talk to regarding this loves Dragon Knights.

    This is mostly about magicka DK. Stamina DK is in a much better spot than magicka right now.
    2013

    rip decibel
  • TheNephilimCrow
    TheNephilimCrow
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    Draxys wrote: »
    Honestly, I keep hearing from in game players that say they love DKs. They aren't having any issues at all. Not to be that guy or anything, but... could this be a L2P issue versus a Buff issue? I am pretty active in the PvP scene and anyone I talk to regarding this loves Dragon Knights.

    This is mostly about magicka DK. Stamina DK is in a much better spot than magicka right now.

    Now that I think about it, I don't recall them mentioning which one they ran as. I know a few of them are Magicka. Idk. Maybe its how they play. Could just be a personal preference issue.
    PSN, Youtube & Twitch: TheNephilimCrow
    [NA] ESO EP Guild (GM): The Order of Crows (PvE) - 300+ Members (Discontinued)
    [NA] ESO AD Guild (GM): The Blades of Ayrenn (PvP) - 45 Members (Actively Recruiting)

    |:Veteran Rank:|
    VR16 - AD Breton - S&S/Bow Werewolf Stamina Nightblade - Title "Savage Shadow"
    VR 1 - AD Altmer - DW/Resto Magicka Sorcerer - Title "Spellsword"

    |:Non-Veteran:|
    LVL 45 - DC Bosmer - Jack of Trades (Master Provisioning, Blacksmithing, etc.)
    Lvl 22 - AD Breton - Templar - Hybrid Build - PvE - Title "The Holy Knight"
    LVL 21 - AD Imperial - Dragonknight - Tank Build (In Progress)- Title "The Copper Knight"
    Lvl 13 - AD Khajit - DW Magicka Nightblade - Title "Mystical Thief"


  • TheNephilimCrow
    TheNephilimCrow
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    AfkNinja wrote: »
    To be fair Toppling Charge, Templar's gap closer, has always been bugged as well. Even Crit charge bugs out sometimes. Only NB's Ambush works 100% of the time because it's a teleport not a gap closer.

    On behalf of the Nightblades, this isn't true. There are times where Ambush/Lotus Fan doesn't work. If someone is even slightly higher then you in PvP, you won't always connect or teleport. Also, if someone dodge rolls as soon as you do it, you will just do the animation of you teleporting, but not actually teleporting. Nothing works 100% of the time. Stick with the Lysol saying "Kills 99.99% of Bacteria".
    PSN, Youtube & Twitch: TheNephilimCrow
    [NA] ESO EP Guild (GM): The Order of Crows (PvE) - 300+ Members (Discontinued)
    [NA] ESO AD Guild (GM): The Blades of Ayrenn (PvP) - 45 Members (Actively Recruiting)

    |:Veteran Rank:|
    VR16 - AD Breton - S&S/Bow Werewolf Stamina Nightblade - Title "Savage Shadow"
    VR 1 - AD Altmer - DW/Resto Magicka Sorcerer - Title "Spellsword"

    |:Non-Veteran:|
    LVL 45 - DC Bosmer - Jack of Trades (Master Provisioning, Blacksmithing, etc.)
    Lvl 22 - AD Breton - Templar - Hybrid Build - PvE - Title "The Holy Knight"
    LVL 21 - AD Imperial - Dragonknight - Tank Build (In Progress)- Title "The Copper Knight"
    Lvl 13 - AD Khajit - DW Magicka Nightblade - Title "Mystical Thief"


  • Jade1986
    Jade1986
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    Draxys wrote: »
    In my opinion 5 key buffs need to happen for dragon knights. ...

    1. Dot skills need their upfront damage increased and their damage over time damage decreased to account for purge and other methods of removing dots.
    2. Lava whip needs a serious rework, damage buff and one morph for stamina
    3. Igneous weapons needs to drop the charge mechanic and act as a straight execute buff. 150% extra damage on all flame abilities for wounded targets for x seconds..
    4. Chains need to be a proper gap closer. It needs to be consistent and it needs to drop cc immunity. It should function like all other gap closers and either pull the target to you or you to the target, they need to pick a direction and stick with it.
    5. Buff ultimate regen for the class to fit what an ultimate cost for the game now, not what it cost at release, either that or change the secondary function of the class to be something other than a cool ultimate and a slow ultimate regen machine.

    Lots of agree, except on lava whip. You know they will take the good one and make it stam. I've been saying all along, they need to have certain skills that scale off of your highest stat. It solves the problem and doesn't take a good morph away from half the class population.

    So much that, I agree your offensive abilities need to scale off of your highest stat.
  • alduiin
    alduiin
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    Already see nerf DK comments before they even get buffed, but lets hope.
    They where OP when ult gaining was different and you could constantly have a standard up.. now other classes are buffed to the same level, but DK got nerfed and nerfed so the gap are too huge now. DK pls buff. Very much buff, stamina buff pls since I am stamina and I want best!

    Dk was op yes but that was when scales reflected unlimited projectiles because of the ult gain u got from it that's why they were op.
    And people (non vet noobs) never understood that if they see wings on a dk they keep shooting arrows at him and feeding ult, so basically the bad players got punished before for being bad which is a good thing.
    Banana Squad Inc

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    Nox La Mina NB AR 18 EP
    Þreyr Ðaðvn stam Dk AR 19 AD



  • eliisra
    eliisra
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    There are plans for DK's to be re-balanced. This could just lead to more nerfs though.

    Sadly. They been nerfing DK's on a monthly basis for 1.5 year now, why stop?

    I predict:
    Molten Weapons = Mega Nerf, because someone from ZoS HQ watched heavy stealth attacks in a video made by Alcast. Failing to understand that it's actually broken Camo Hunter instagibbing vampires over and over.

    Helping Hands = Minor nerf. Becuse DK can still block more than your average NB bowturd.

    Take Flight = Does high dmg if you're a stamina build. Still allows you to fly up and clear bowturds from keep walls. I predict a a nerf here to.

    Have fun with your DK's after next "balancing patch" :smile:
  • amgaladhb16_ESO
    amgaladhb16_ESO
    Soul Shriven
    AfkNinja wrote: »
    Why do DK all hate chains? I mean it gap closes and empowers, Is it cause of the CC immunity?

    In addition to all the comments above the empower provided by those chain only give a buff to stamina ability and not all ability or magicka ability which would make senses as it s a magicka ability
  • hardcore_gmr
    hardcore_gmr
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    Honestly, I keep hearing from in game players that say they love DKs. They aren't having any issues at all. Not to be that guy or anything, but... could this be a L2P issue versus a Buff issue? I am pretty active in the PvP scene and anyone I talk to regarding this loves Dragon Knights.

    I love both my dragon knights, magic and stamina, but with magic dk so many damage skills are dot based which can be purged or negated....this leaves magic dk with low damage output and forced to spam lava whip.
    Draxys wrote: »
    In my opinion 5 key buffs need to happen for dragon knights. ...

    1. Dot skills need their upfront damage increased and their damage over time damage decreased to account for purge and other methods of removing dots.
    2. Lava whip needs a serious rework, damage buff and one morph for stamina
    3. Igneous weapons needs to drop the charge mechanic and act as a straight execute buff. 150% extra damage on all flame abilities for wounded targets for x seconds..
    4. Chains need to be a proper gap closer. It needs to be consistent and it needs to drop cc immunity. It should function like all other gap closers and either pull the target to you or you to the target, they need to pick a direction and stick with it.
    5. Buff ultimate regen for the class to fit what an ultimate cost for the game now, not what it cost at release, either that or change the secondary function of the class to be something other than a cool ultimate and a slow ultimate regen machine.

    Lots of agree, except on lava whip. You know they will take the good one and make it stam. I've been saying all along, they need to have certain skills that scale off of your highest stat. It solves the problem and doesn't take a good morph away from half the class population.

    I'll take either morph, both are good. There is a fundamental problem with skills that scale off your highest stat and that is that it completely makes the other resource pool useless. .. especially for stamina because then everything would scale off that. Using the highest stat is akin to moving toward a one resource game and while that sounds great for stamina users it really hurts magic users because their are non skills, like rolling and break free, that require stamina and these would leave magic in min/max hell as they would have the abilities but not enough stamina to properly defend themselves. Truthfully the best solution is a third morph for all class skills....but that seems like wishful thinking at this point...so the next best thing would be to give molten whip to stamina users and give it a heal similar to burning embers and this way magic dk doesn't get hit as hard by losing that skill.
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