Yeah I often hear "Can't duel your class" while dueling people with my stamina DK, because you know.. wrecking blow and defensive stance are so OP DK's skills..
Why do DK all hate chains? I mean it gap closes and empowers, Is it cause of the CC immunity?
Why do DK all hate chains? I mean it gap closes and empowers, Is it cause of the CC immunity?

Why do DK all hate chains? I mean it gap closes and empowers, Is it cause of the CC immunity?
https://youtu.be/JUJ8eM7YWws Why do DK all hate chains? I mean it gap closes and empowers, Is it cause of the CC immunity?
willymchilybily wrote: »Why do DK all hate chains? I mean it gap closes and empowers, Is it cause of the CC immunity?
It's terrible because when it doesn't work (target too far above or below you) y axis nerf you can't gap close, normally just as you are chasing fleeing enemy because you have no move speed
When it does work the enemy doesn't always reach you, so often when I do pull some one and they are out of talons range or pulled to my side not in front of me, and get free cc immunity preventing other options
And empowering chains has the worst range of any gap closer I do believe most take other morph due to this
I'll upload vid in this post later
EDIThttps://youtu.be/JUJ8eM7YWws
hardcore_gmr wrote: »In my opinion 5 key buffs need to happen for dragon knights. ...
1. Dot skills need their upfront damage increased and their damage over time damage decreased to account for purge and other methods of removing dots.
2. Lava whip needs a serious rework, damage buff and one morph for stamina
3. Igneous weapons needs to drop the charge mechanic and act as a straight execute buff. 150% extra damage on all flame abilities for wounded targets for x seconds..
4. Chains need to be a proper gap closer. It needs to be consistent and it needs to drop cc immunity. It should function like all other gap closers and either pull the target to you or you to the target, they need to pick a direction and stick with it.
5. Buff ultimate regen for the class to fit what an ultimate cost for the game now, not what it cost at release, either that or change the secondary function of the class to be something other than a cool ultimate and a slow ultimate regen machine.
TheNephilimCrow wrote: »Honestly, I keep hearing from in game players that say they love DKs. They aren't having any issues at all. Not to be that guy or anything, but... could this be a L2P issue versus a Buff issue? I am pretty active in the PvP scene and anyone I talk to regarding this loves Dragon Knights.
TheNephilimCrow wrote: »Honestly, I keep hearing from in game players that say they love DKs. They aren't having any issues at all. Not to be that guy or anything, but... could this be a L2P issue versus a Buff issue? I am pretty active in the PvP scene and anyone I talk to regarding this loves Dragon Knights.
This is mostly about magicka DK. Stamina DK is in a much better spot than magicka right now.
To be fair Toppling Charge, Templar's gap closer, has always been bugged as well. Even Crit charge bugs out sometimes. Only NB's Ambush works 100% of the time because it's a teleport not a gap closer.
hardcore_gmr wrote: »In my opinion 5 key buffs need to happen for dragon knights. ...
1. Dot skills need their upfront damage increased and their damage over time damage decreased to account for purge and other methods of removing dots.
2. Lava whip needs a serious rework, damage buff and one morph for stamina
3. Igneous weapons needs to drop the charge mechanic and act as a straight execute buff. 150% extra damage on all flame abilities for wounded targets for x seconds..
4. Chains need to be a proper gap closer. It needs to be consistent and it needs to drop cc immunity. It should function like all other gap closers and either pull the target to you or you to the target, they need to pick a direction and stick with it.
5. Buff ultimate regen for the class to fit what an ultimate cost for the game now, not what it cost at release, either that or change the secondary function of the class to be something other than a cool ultimate and a slow ultimate regen machine.
Lots of agree, except on lava whip. You know they will take the good one and make it stam. I've been saying all along, they need to have certain skills that scale off of your highest stat. It solves the problem and doesn't take a good morph away from half the class population.
OrphanHelgen wrote: »Already see nerf DK comments before they even get buffed, but lets hope.
They where OP when ult gaining was different and you could constantly have a standard up.. now other classes are buffed to the same level, but DK got nerfed and nerfed so the gap are too huge now. DK pls buff. Very much buff, stamina buff pls since I am stamina and I want best!
Personofsecrets wrote: »There are plans for DK's to be re-balanced. This could just lead to more nerfs though.
Why do DK all hate chains? I mean it gap closes and empowers, Is it cause of the CC immunity?
TheNephilimCrow wrote: »Honestly, I keep hearing from in game players that say they love DKs. They aren't having any issues at all. Not to be that guy or anything, but... could this be a L2P issue versus a Buff issue? I am pretty active in the PvP scene and anyone I talk to regarding this loves Dragon Knights.
hardcore_gmr wrote: »In my opinion 5 key buffs need to happen for dragon knights. ...
1. Dot skills need their upfront damage increased and their damage over time damage decreased to account for purge and other methods of removing dots.
2. Lava whip needs a serious rework, damage buff and one morph for stamina
3. Igneous weapons needs to drop the charge mechanic and act as a straight execute buff. 150% extra damage on all flame abilities for wounded targets for x seconds..
4. Chains need to be a proper gap closer. It needs to be consistent and it needs to drop cc immunity. It should function like all other gap closers and either pull the target to you or you to the target, they need to pick a direction and stick with it.
5. Buff ultimate regen for the class to fit what an ultimate cost for the game now, not what it cost at release, either that or change the secondary function of the class to be something other than a cool ultimate and a slow ultimate regen machine.
Lots of agree, except on lava whip. You know they will take the good one and make it stam. I've been saying all along, they need to have certain skills that scale off of your highest stat. It solves the problem and doesn't take a good morph away from half the class population.