BugCollector wrote: »It defeats the purpose of roles. No healer or tank will be able to complete vet maelstrom arena. Only DPS builds are able to complete it. You literally have to relocate all your champion points and change your gear, attributes, etc... to be able to complete it. This should not be the case in a game that sells itself as "PLAY THE WAY YOU WANT". Right....
Really? Can you suggest a way for content to exist in a SOLO arena with roles? Solo content isn't for everyone. If you want to play how you want, ZOS provides a place and a situation for it. When they advertise that you can play how you want, they dont say "Play how you want everywhere.
Did somebody complete it in at elast 5 pieces of heavy armor? I'd love to know.
s7732425ub17_ESO wrote: »What would a Solo Arena for a tank look like? Survive an onslaught of 10 mobs for 30 seconds? That would be interesting. How about a healer arena? Keep these random NPCs alive for 30 seconds?
Do we really want this? Would it be fun?
TERMINAT0R_XVII wrote: »s7732425ub17_ESO wrote: »What would a Solo Arena for a tank look like? Survive an onslaught of 10 mobs for 30 seconds? That would be interesting. How about a healer arena? Keep these random NPCs alive for 30 seconds?
Do we really want this? Would it be fun?
No because it wouldn't be a fair even ground. The maelstrom arena is fair ground. Zenimax wouldn't make a dlc arena like that. You dont want to seperate the players like that. It wouldnt be called an mmo if they did that.
TERMINAT0R_XVII wrote: »s7732425ub17_ESO wrote: »What would a Solo Arena for a tank look like? Survive an onslaught of 10 mobs for 30 seconds? That would be interesting. How about a healer arena? Keep these random NPCs alive for 30 seconds?
Do we really want this? Would it be fun?
No because it wouldn't be a fair even ground. The maelstrom arena is fair ground. Zenimax wouldn't make a dlc arena like that. You dont want to seperate the players like that. It wouldnt be called an mmo if they did that.
BugCollector wrote: »It defeats the purpose of roles. No healer or tank will be able to complete vet maelstrom arena. Only DPS builds are able to complete it. You literally have to relocate all your champion points and change your gear, attributes, etc... to be able to complete it. This should not be the case in a game that sells itself as "PLAY THE WAY YOU WANT". Right....
TERMINAT0R_XVII wrote: »BugCollector wrote: »It defeats the purpose of roles. No healer or tank will be able to complete vet maelstrom arena. Only DPS builds are able to complete it. You literally have to relocate all your champion points and change your gear, attributes, etc... to be able to complete it. This should not be the case in a game that sells itself as "PLAY THE WAY YOU WANT". Right....
7 people agree with this guy? What is it? Did you guys think your build was superior and tried it and failed then promptly got angry because it didn't work? Are you really that convinced your build is superior to anything else that you refuse to change your "perfect" build? I've played on xbox since release and it seems even to me you are being unreasonable. IT ALL COMES DOWN TO THE MECHANICS. A TEMPLAR WHO IS MOSTLY A HEALER COULD SLOT NOVA AND A COUPLE AOE AND SINGULAR TARGET DPS ABILITIES WHILE KEEPING HIS BIG HEAL ABILITIES AND STILL COMPLETE THE VET MAELSTROM ARENA. Yeah I know I'm on xbox and you think I'm some noob who knows nothing, but I'm not. I'm always the last one to die in a group of 4 or more. My main is vet 16 and 4 other characters I'm working on. One for each class. Then another templar for my original alliance. All but one of the ad characters are at level 16. I'm no idiot.
humpalicous wrote: »BugCollector wrote: »It defeats the purpose of roles. No healer or tank will be able to complete vet maelstrom arena. Only DPS builds are able to complete it. You literally have to relocate all your champion points and change your gear, attributes, etc... to be able to complete it. This should not be the case in a game that sells itself as "PLAY THE WAY YOU WANT". Right....
I can agree with you to some extent but I can fill the roles of both Damage Dealer and Healer and beat the Maelstrom Arena with ease, well at least the normal version, haven't tried the Veteran version yet.
I can see why a tank might have trouble beating the stages that have a minor DPS race but every single class has some great damage dealing abilities.
Take a healer for example and for the purpose of pure healing let's go with a Templar:
A pure healer will invest heavily in Magicka, Magicka Recovery and Spell Damage (yes, spell damage gives better healing). He/she will invest in the Restoring Light tree, Mages Guild Tree, Restoration Staff Tree, Light Armor Tree and perhaps Dual Wield for more spell damage, to begin with at least. By Veteran Rank 5, this player should have maxed all of these out plus the Dawn's Wrath and Aedric Spear Trees.
All in all, this player already has all of the tools for doing some decent amount of damage. Seriously, just combine a few of them and you have a beastly Magicka Templar that can heal and deal damage, no matter how you spend your Champion Points (just have some common sense and spend them accordingly).
I for one am an example of this as I can heal a group through the Veteran Dungeons and dish out 10k single target damage as a Damage Dealer.
So, to summarize...
You can beat the Maelstrom Arena as at least a pure healer, this was just a quick summary though.
As for a tank to beat it then there's one way to do it:
SWAP SKILLS
I know, I know, "play as you want", but hell, it's common sense that if you want to survive and solo you need to deal more damage in order to kill the target, right?
That being said, I don't think that tanks are completely hopeless. Just swap out a few skills and you'll be fine.
Cheers!
P.S: I apologize if this post was a little messy, please let me know if you want me to elaborate on something!
While I don't agree with op solo arena is fun and could be a lot better with the fixes on some rounds. My issue is pve is lacking end game content and we get a solo arena before anything else it's an mmo but we are taking a wrong direction I personally think this solo arena should've came with 2man arena and a new 4 man arena
And I'm curious is the level of difficulty for a raider or a solo player? Solo players are not at this level abs
s7732425ub17_ESO wrote: »What would a Solo Arena for a tank look like? Survive an onslaught of 10 mobs for 30 seconds? That would be interesting. How about a healer arena? Keep these random NPCs alive for 30 seconds?
Do we really want this? Would it be fun?
usmcjdking wrote: »humpalicous wrote: »BugCollector wrote: »It defeats the purpose of roles. No healer or tank will be able to complete vet maelstrom arena. Only DPS builds are able to complete it. You literally have to relocate all your champion points and change your gear, attributes, etc... to be able to complete it. This should not be the case in a game that sells itself as "PLAY THE WAY YOU WANT". Right....
I can agree with you to some extent but I can fill the roles of both Damage Dealer and Healer and beat the Maelstrom Arena with ease, well at least the normal version, haven't tried the Veteran version yet.
I can see why a tank might have trouble beating the stages that have a minor DPS race but every single class has some great damage dealing abilities.
Take a healer for example and for the purpose of pure healing let's go with a Templar:
A pure healer will invest heavily in Magicka, Magicka Recovery and Spell Damage (yes, spell damage gives better healing). He/she will invest in the Restoring Light tree, Mages Guild Tree, Restoration Staff Tree, Light Armor Tree and perhaps Dual Wield for more spell damage, to begin with at least. By Veteran Rank 5, this player should have maxed all of these out plus the Dawn's Wrath and Aedric Spear Trees.
All in all, this player already has all of the tools for doing some decent amount of damage. Seriously, just combine a few of them and you have a beastly Magicka Templar that can heal and deal damage, no matter how you spend your Champion Points (just have some common sense and spend them accordingly).
I for one am an example of this as I can heal a group through the Veteran Dungeons and dish out 10k single target damage as a Damage Dealer.
So, to summarize...
You can beat the Maelstrom Arena as at least a pure healer, this was just a quick summary though.
As for a tank to beat it then there's one way to do it:
SWAP SKILLS
I know, I know, "play as you want", but hell, it's common sense that if you want to survive and solo you need to deal more damage in order to kill the target, right?
That being said, I don't think that tanks are completely hopeless. Just swap out a few skills and you'll be fine.
Cheers!
P.S: I apologize if this post was a little messy, please let me know if you want me to elaborate on something!
- You don't play a tank.
- You haven't even tried vet maelstrom
- You haven't tried vet maelstrom on a tank that doesn't exist.
Quality post.
BugCollector wrote: »It defeats the purpose of roles. No healer or tank will be able to complete vet maelstrom arena. Only DPS builds are able to complete it. You literally have to relocate all your champion points and change your gear, attributes, etc... to be able to complete it. This should not be the case in a game that sells itself as "PLAY THE WAY YOU WANT". Right....
BugCollector wrote: »It defeats the purpose of roles. No healer or tank will be able to complete vet maelstrom arena. Only DPS builds are able to complete it. You literally have to relocate all your champion points and change your gear, attributes, etc... to be able to complete it. This should not be the case in a game that sells itself as "PLAY THE WAY YOU WANT". Right....
Personofsecrets wrote: »TERMINAT0R_XVII wrote: »s7732425ub17_ESO wrote: »What would a Solo Arena for a tank look like? Survive an onslaught of 10 mobs for 30 seconds? That would be interesting. How about a healer arena? Keep these random NPCs alive for 30 seconds?
Do we really want this? Would it be fun?
No because it wouldn't be a fair even ground. The maelstrom arena is fair ground. Zenimax wouldn't make a dlc arena like that. You dont want to seperate the players like that. It wouldnt be called an mmo if they did that.
And there is fair ground as is? Nope.
humpalicous wrote: »BugCollector wrote: »It defeats the purpose of roles. No healer or tank will be able to complete vet maelstrom arena. Only DPS builds are able to complete it. You literally have to relocate all your champion points and change your gear, attributes, etc... to be able to complete it. This should not be the case in a game that sells itself as "PLAY THE WAY YOU WANT". Right....
I know, I know, "play as you want", but hell, it's common sense that if you want to survive and solo you need to deal more damage in order to kill the target, right?
humpalicous wrote: »usmcjdking wrote: »humpalicous wrote: »BugCollector wrote: »It defeats the purpose of roles. No healer or tank will be able to complete vet maelstrom arena. Only DPS builds are able to complete it. You literally have to relocate all your champion points and change your gear, attributes, etc... to be able to complete it. This should not be the case in a game that sells itself as "PLAY THE WAY YOU WANT". Right....
I can agree with you to some extent but I can fill the roles of both Damage Dealer and Healer and beat the Maelstrom Arena with ease, well at least the normal version, haven't tried the Veteran version yet.
I can see why a tank might have trouble beating the stages that have a minor DPS race but every single class has some great damage dealing abilities.
Take a healer for example and for the purpose of pure healing let's go with a Templar:
A pure healer will invest heavily in Magicka, Magicka Recovery and Spell Damage (yes, spell damage gives better healing). He/she will invest in the Restoring Light tree, Mages Guild Tree, Restoration Staff Tree, Light Armor Tree and perhaps Dual Wield for more spell damage, to begin with at least. By Veteran Rank 5, this player should have maxed all of these out plus the Dawn's Wrath and Aedric Spear Trees.
All in all, this player already has all of the tools for doing some decent amount of damage. Seriously, just combine a few of them and you have a beastly Magicka Templar that can heal and deal damage, no matter how you spend your Champion Points (just have some common sense and spend them accordingly).
I for one am an example of this as I can heal a group through the Veteran Dungeons and dish out 10k single target damage as a Damage Dealer.
So, to summarize...
You can beat the Maelstrom Arena as at least a pure healer, this was just a quick summary though.
As for a tank to beat it then there's one way to do it:
SWAP SKILLS
I know, I know, "play as you want", but hell, it's common sense that if you want to survive and solo you need to deal more damage in order to kill the target, right?
That being said, I don't think that tanks are completely hopeless. Just swap out a few skills and you'll be fine.
Cheers!
P.S: I apologize if this post was a little messy, please let me know if you want me to elaborate on something!
- You don't play a tank.
- You haven't even tried vet maelstrom
- You haven't tried vet maelstrom on a tank that doesn't exist.
Quality post.
I'm sorry if I didn't put enough emphasis on the matter that a tank can beat NORMAL Maelstrom Arena. I have no idea if OP was purely talking about the Veteran version or both, just wanted to verify that the normal version is definitely doable as I've done it on all 3 class roles.
And by the way, how can you even come to the conclusion that I haven't played a tank when I never mentioned NOT playing as one?
With that said, I play all 3 classes on separate toons, as I'm sure thousands of other people are doing.
Also, quality post yourself
Gamerscape2007 wrote: »humpalicous wrote: »BugCollector wrote: »It defeats the purpose of roles. No healer or tank will be able to complete vet maelstrom arena. Only DPS builds are able to complete it. You literally have to relocate all your champion points and change your gear, attributes, etc... to be able to complete it. This should not be the case in a game that sells itself as "PLAY THE WAY YOU WANT". Right....
I know, I know, "play as you want", but hell, it's common sense that if you want to survive and solo you need to deal more damage in order to kill the target, right?
That's the thing that bothers me to no end.It's one thing to play how you want, it's another to try to defile the game's rule and cheese it. You're doing this solo, meaning you're the only "party" There. You gotta need to comprise something so you can increase your survivability, this includes... Wait for it Min/maxers, this one is a crazy idea. Sacrifice dps for better resources and survabilty. I know I know, crazy right? If I don't have those spell powers, how can I Nuke these mobs in one hit? Simple, you don't.
That's what wrong with Casuals who play dark souls, then rage quit because the game doesn't make them "Fit to their play style." They think that going in close in personal means enduring hits, all the while doing as much damage to the enemy as possible. It doesn't work because just one attack can devastate your own hp and forces you to stagger, making you get hit again unless you react fast enough to avoid it. Just because it fits your play-style doesn't mean you can ignore the game's rule.
Hateanthem wrote: »TERMINAT0R_XVII wrote: »s7732425ub17_ESO wrote: »What would a Solo Arena for a tank look like? Survive an onslaught of 10 mobs for 30 seconds? That would be interesting. How about a healer arena? Keep these random NPCs alive for 30 seconds?
Do we really want this? Would it be fun?
No because it wouldn't be a fair even ground. The maelstrom arena is fair ground. Zenimax wouldn't make a dlc arena like that. You dont want to seperate the players like that. It wouldnt be called an mmo if they did that.
They are already separating the players with it being a solo arena. Currently it wouldn't be what you call "fair", because there really isn't a place for mitigation tanks or healers.
Did you read anything or clicked quote and started typing?
TERMINAT0R_XVII wrote: »BugCollector wrote: »It defeats the purpose of roles. No healer or tank will be able to complete vet maelstrom arena. Only DPS builds are able to complete it. You literally have to relocate all your champion points and change your gear, attributes, etc... to be able to complete it. This should not be the case in a game that sells itself as "PLAY THE WAY YOU WANT". Right....
7 people agree with this guy? What is it? Did you guys think your build was superior and tried it and failed then promptly got angry because it didn't work? Are you really that convinced your build is superior to anything else that you refuse to change your "perfect" build? I've played on xbox since release and it seems even to me you are being unreasonable. IT ALL COMES DOWN TO THE MECHANICS. A TEMPLAR WHO IS MOSTLY A HEALER COULD SLOT NOVA AND A COUPLE AOE AND SINGULAR TARGET DPS ABILITIES WHILE KEEPING HIS BIG HEAL ABILITIES AND STILL COMPLETE THE VET MAELSTROM ARENA. Yeah I know I'm on xbox and you think I'm some noob who knows nothing, but I'm not. I'm always the last one to die in a group of 4 or more. My main is vet 16 and 4 other characters I'm working on. One for each class. Then another templar for my original alliance. All but one of the ad characters are at level 16. I'm no idiot.
This person plays on XBONE and is telling someone who has been in VMA what's up....ROFL. saving this post so I can repost it when you get a chance to play VMA.