There should be separate achievements for those that beat content at its launch level difficulty. "Pre-Nerf Doshia slayer", "Pre-Nerf Molag Bal survivor", "Hard mode Lyris' doppelgänger champion (sheds a tear)", "White gold OG". Just a few examples.
Or just give them a glowing aura and the title "Elitist Mother*****" and everyone know who to stay away from.
Oh yes I'll gladly take this glorious title to show that I'm better than you peasants
I'm in agreement here with the defense. I push hard to master end game content. Trials, dungeons, all of it. But being forced to grind countless hours in these 2 dungeons over the last 2 months to get my v16 sets has been a ridiculous pain.
There should be separate achievements for those that beat content at its launch level difficulty. "Pre-Nerf Doshia slayer", "Pre-Nerf Molag Bal survivor", "Hard mode Lyris' doppelgänger champion (sheds a tear)", "White gold OG". Just a few examples.
There should be separate achievements for those that beat content at its launch level difficulty. "Pre-Nerf Doshia slayer", "Pre-Nerf Molag Bal survivor", "Hard mode Lyris' doppelgänger champion (sheds a tear)", "White gold OG". Just a few examples.
How is any of that 'rushing' @Thrasher91604?Thrasher91604 wrote: »There should be separate achievements for those that beat content at its launch level difficulty. "Pre-Nerf Doshia slayer", "Pre-Nerf Molag Bal survivor", "Hard mode Lyris' doppelgänger champion (sheds a tear)", "White gold OG". Just a few examples.
Yes, let's reward rushing through content and consuming it as fast as possible. It's called "This little pig runs to the market".
Thrasher91604 wrote: »Well you know the word 'rushing' had (and continues to have) a meaning in the English language, separate from MMOspeak, right?
I'm in agreement here with the defense. I push hard to master end game content. Trials, dungeons, all of it. But being forced to grind countless hours in these 2 dungeons over the last 2 months to get my v16 sets has been a ridiculous pain. Outside of leading raids on a weekly basis, I was reduced to basically only running these dungeons. I didn't PvP, run quests, work on new toons, nothing. I ran pledges and did this-and-that, but I lived in those dungeons. Now that they aren't as time consuming, AND they upped the drop rate, I can cut my time invested in half. Yay for finishing off these sets once and for all!
Good move here ZOS! Those of us who went wack-o getting the achievements and grinding the gear had plenty of time in the limelight. Let the typical player actually be able to complete these now. We have tougher and more challenging things ahead of us now to deal with (Vet Maelstrom). It's content progression people.. and they're doing a great job IMO.
There should be separate achievements for those that beat content at its launch level difficulty. "Pre-Nerf Doshia slayer", "Pre-Nerf Molag Bal survivor", "Hard mode Lyris' doppelgänger champion (sheds a tear)", "White gold OG". Just a few examples.
Personofsecrets wrote: »Also, keep in mind that the challenge of something comes with doing fights efficiently and not necessarily doing them period.
Personofsecrets wrote: »because they had terribly designed mechanics which artificially increased the boss fight difficulty.
Considering their approach to PvP, I'd say this is a completely casual game.